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Java example source code file (AudioPlayer.java)

This example Java source code file (AudioPlayer.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

audiodevice, audioplayer, debug, object, privilegedaction, security, thread, threadgroup

The AudioPlayer.java Java example source code

/*
 * Copyright (c) 1999, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.audio;

import java.io.InputStream;
import java.security.AccessController;
import java.security.PrivilegedAction;


/**
 * This class provides an interface to play audio streams.
 *
 * To play an audio stream use:
 * <pre>
 *      AudioPlayer.player.start(audiostream);
 * </pre>
 * To stop playing an audio stream use:
 * <pre>
 *      AudioPlayer.player.stop(audiostream);
 * </pre>
 * To play an audio stream from a URL use:
 * <pre>
 *      AudioStream audiostream = new AudioStream(url.openStream());
 *      AudioPlayer.player.start(audiostream);
 * </pre>
 * To play a continuous sound you first have to
 * create an AudioData instance and use it to construct a
 * ContinuousAudioDataStream.
 * For example:
 * <pre>
 *      AudioData data = new AudioStream(url.openStream()).getData();
 *      ContinuousAudioDataStream audiostream = new ContinuousAudioDataStream(data);
 *      AudioPlayer.player.start(audiostream);
 * </pre>
 *
 * @see AudioData
 * @see AudioDataStream
 * @see AudioDevice
 * @see AudioStream
 * @author Arthur van Hoff, Thomas Ball
 */

public final class AudioPlayer extends Thread {

        private final AudioDevice devAudio;
        private final static boolean DEBUG = false /*true*/;

        /**
         * The default audio player. This audio player is initialized
         * automatically.
         */
        public static final AudioPlayer player = getAudioPlayer();

        private static ThreadGroup getAudioThreadGroup() {

            if(DEBUG) { System.out.println("AudioPlayer.getAudioThreadGroup()"); }
            ThreadGroup g = currentThread().getThreadGroup();
            while ((g.getParent() != null) &&
                   (g.getParent().getParent() != null)) {
                g = g.getParent();
            }
            return g;
        }

        /**
         * Create an AudioPlayer thread in a privileged block.
         */

        private static AudioPlayer getAudioPlayer() {

            if(DEBUG) { System.out.println("> AudioPlayer.getAudioPlayer()"); }
            AudioPlayer audioPlayer;
            PrivilegedAction action = new PrivilegedAction() {
                    public Object run() {
                        Thread t = new AudioPlayer();
                        t.setPriority(MAX_PRIORITY);
                        t.setDaemon(true);
                        t.start();
                        return t;
                    }
                };
            audioPlayer = (AudioPlayer) AccessController.doPrivileged(action);
            return audioPlayer;
        }

        /**
         * Construct an AudioPlayer.
         */
        private AudioPlayer() {

            super(getAudioThreadGroup(), "Audio Player");
            if(DEBUG) { System.out.println("> AudioPlayer private constructor"); }
            devAudio = AudioDevice.device;
            devAudio.open();
            if(DEBUG) { System.out.println("< AudioPlayer private constructor completed"); }
        }


        /**
         * Start playing a stream. The stream will continue to play
         * until the stream runs out of data, or it is stopped.
         * @see AudioPlayer#stop
         */
        public synchronized void start(InputStream in) {

            if(DEBUG) {
                System.out.println("> AudioPlayer.start");
                System.out.println("  InputStream = " + in);
            }
            devAudio.openChannel(in);
            notify();
            if(DEBUG) {
                System.out.println("< AudioPlayer.start completed");
            }
        }

        /**
         * Stop playing a stream. The stream will stop playing,
         * nothing happens if the stream wasn't playing in the
         * first place.
         * @see AudioPlayer#start
         */
        public synchronized void stop(InputStream in) {

            if(DEBUG) {
                System.out.println("> AudioPlayer.stop");
            }

            devAudio.closeChannel(in);
            if(DEBUG) {
                System.out.println("< AudioPlayer.stop completed");
            }
        }

        /**
         * Main mixing loop. This is called automatically when the AudioPlayer
         * is created.
         */
        public void run() {

            // $$jb: 06.24.99: With the JS API, mixing is no longer done by AudioPlayer
            // or AudioDevice ... it's done by the API itself, so this bit of legacy
            // code does nothing.
            // $$jb: 10.21.99: But it appears that some legacy applications
            // check to see if this thread is alive or not, so we need to spin here.

            devAudio.play();
            if(DEBUG) {
                System.out.println("AudioPlayer mixing loop.");
            }
            while(true) {
                try{
                    Thread.sleep(5000);
                    //wait();
                } catch(Exception e) {
                    break;
                    // interrupted
                }
            }
            if(DEBUG) {
                System.out.println("AudioPlayer exited.");
            }

        }
    }

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