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Java example source code file (AudioPlayer.java)
The AudioPlayer.java Java example source code/* * Copyright (c) 1999, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.audio; import java.io.InputStream; import java.security.AccessController; import java.security.PrivilegedAction; /** * This class provides an interface to play audio streams. * * To play an audio stream use: * <pre> * AudioPlayer.player.start(audiostream); * </pre> * To stop playing an audio stream use: * <pre> * AudioPlayer.player.stop(audiostream); * </pre> * To play an audio stream from a URL use: * <pre> * AudioStream audiostream = new AudioStream(url.openStream()); * AudioPlayer.player.start(audiostream); * </pre> * To play a continuous sound you first have to * create an AudioData instance and use it to construct a * ContinuousAudioDataStream. * For example: * <pre> * AudioData data = new AudioStream(url.openStream()).getData(); * ContinuousAudioDataStream audiostream = new ContinuousAudioDataStream(data); * AudioPlayer.player.start(audiostream); * </pre> * * @see AudioData * @see AudioDataStream * @see AudioDevice * @see AudioStream * @author Arthur van Hoff, Thomas Ball */ public final class AudioPlayer extends Thread { private final AudioDevice devAudio; private final static boolean DEBUG = false /*true*/; /** * The default audio player. This audio player is initialized * automatically. */ public static final AudioPlayer player = getAudioPlayer(); private static ThreadGroup getAudioThreadGroup() { if(DEBUG) { System.out.println("AudioPlayer.getAudioThreadGroup()"); } ThreadGroup g = currentThread().getThreadGroup(); while ((g.getParent() != null) && (g.getParent().getParent() != null)) { g = g.getParent(); } return g; } /** * Create an AudioPlayer thread in a privileged block. */ private static AudioPlayer getAudioPlayer() { if(DEBUG) { System.out.println("> AudioPlayer.getAudioPlayer()"); } AudioPlayer audioPlayer; PrivilegedAction action = new PrivilegedAction() { public Object run() { Thread t = new AudioPlayer(); t.setPriority(MAX_PRIORITY); t.setDaemon(true); t.start(); return t; } }; audioPlayer = (AudioPlayer) AccessController.doPrivileged(action); return audioPlayer; } /** * Construct an AudioPlayer. */ private AudioPlayer() { super(getAudioThreadGroup(), "Audio Player"); if(DEBUG) { System.out.println("> AudioPlayer private constructor"); } devAudio = AudioDevice.device; devAudio.open(); if(DEBUG) { System.out.println("< AudioPlayer private constructor completed"); } } /** * Start playing a stream. The stream will continue to play * until the stream runs out of data, or it is stopped. * @see AudioPlayer#stop */ public synchronized void start(InputStream in) { if(DEBUG) { System.out.println("> AudioPlayer.start"); System.out.println(" InputStream = " + in); } devAudio.openChannel(in); notify(); if(DEBUG) { System.out.println("< AudioPlayer.start completed"); } } /** * Stop playing a stream. The stream will stop playing, * nothing happens if the stream wasn't playing in the * first place. * @see AudioPlayer#start */ public synchronized void stop(InputStream in) { if(DEBUG) { System.out.println("> AudioPlayer.stop"); } devAudio.closeChannel(in); if(DEBUG) { System.out.println("< AudioPlayer.stop completed"); } } /** * Main mixing loop. This is called automatically when the AudioPlayer * is created. */ public void run() { // $$jb: 06.24.99: With the JS API, mixing is no longer done by AudioPlayer // or AudioDevice ... it's done by the API itself, so this bit of legacy // code does nothing. // $$jb: 10.21.99: But it appears that some legacy applications // check to see if this thread is alive or not, so we need to spin here. devAudio.play(); if(DEBUG) { System.out.println("AudioPlayer mixing loop."); } while(true) { try{ Thread.sleep(5000); //wait(); } catch(Exception e) { break; // interrupted } } if(DEBUG) { System.out.println("AudioPlayer exited."); } } } Other Java examples (source code examples)Here is a short list of links related to this Java AudioPlayer.java source code file: |
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