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Java example source code file (SunHints.java)

This example Java source code file (SunHints.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

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The SunHints.java Java example source code

/*
 * Copyright (c) 1998, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.awt;

import java.awt.RenderingHints;
import java.lang.annotation.Native;

/**
 * This class contains rendering hints that can be used by the
 * {@link java.awt.Graphics2D} class, and classes that implement
 * {@link java.awt.image.BufferedImageOp} and
 * {@link java.awt.image.Raster}.
 */
public class SunHints {
    /**
     * Defines the type of all keys used to control various
     * aspects of the rendering and imaging pipelines.  Instances
     * of this class are immutable and unique which means that
     * tests for matches can be made using the == operator instead
     * of the more expensive equals() method.
     */
    public static class Key extends RenderingHints.Key {
        String description;

        /**
         * Construct a key using the indicated private key.  Each
         * subclass of Key maintains its own unique domain of integer
         * keys.  No two objects with the same integer key and of the
         * same specific subclass can be constructed.  An exception
         * will be thrown if an attempt is made to construct another
         * object of a given class with the same integer key as a
         * pre-existing instance of that subclass of Key.
         */
        public Key(int privatekey, String description) {
            super(privatekey);
            this.description = description;
        }

        /**
         * Returns the numeric index associated with this Key.  This
         * is useful for use in switch statements and quick lookups
         * of the setting of a particular key.
         */
        public final int getIndex() {
            return intKey();
        }

        /**
         * Returns a string representation of the Key.
         */
        public final String toString() {
            return description;
        }

        /**
         * Returns true if the specified object is a valid value
         * for this Key.
         */
        public boolean isCompatibleValue(Object val) {
            if (val instanceof Value) {
                return ((Value)val).isCompatibleKey(this);
            }
            return false;
        }
    }

    /**
     * Defines the type of all "enumerative" values used to control
     * various aspects of the rendering and imaging pipelines.  Instances
     * of this class are immutable and unique which means that
     * tests for matches can be made using the == operator instead
     * of the more expensive equals() method.
     */
    public static class Value {
        private SunHints.Key myKey;
        private int index;
        private String description;

        private static Value[][] ValueObjects =
            new Value[NUM_KEYS][VALS_PER_KEY];

        private synchronized static void register(SunHints.Key key,
                                                  Value value) {
            int kindex = key.getIndex();
            int vindex = value.getIndex();
            if (ValueObjects[kindex][vindex] != null) {
                throw new InternalError("duplicate index: "+vindex);
            }
            ValueObjects[kindex][vindex] = value;
        }

        public static Value get(int keyindex, int valueindex) {
            return ValueObjects[keyindex][valueindex];
        }

        /**
         * Construct a value using the indicated private index.  Each
         * subclass of Value maintains its own unique domain of integer
         * indices.  Enforcing the uniqueness of the integer indices
         * is left to the subclass.
         */
        public Value(SunHints.Key key, int index, String description) {
            this.myKey = key;
            this.index = index;
            this.description = description;

            register(key, this);
        }

        /**
         * Returns the numeric index associated with this Key.  This
         * is useful for use in switch statements and quick lookups
         * of the setting of a particular key.
         */
        public final int getIndex() {
            return index;
        }

        /**
         * Returns a string representation of this Value.
         */
        public final String toString() {
            return description;
        }

        /**
         * Returns true if the specified object is a valid Key
         * for this Value.
         */
        public final boolean isCompatibleKey(Key k) {
            return myKey == k;
        }

        /**
         * The hash code for all SunHints.Value objects will be the same
         * as the system identity code of the object as defined by the
         * System.identityHashCode() method.
         */
        public final int hashCode() {
            return System.identityHashCode(this);
        }

        /**
         * The equals method for all SunHints.Value objects will return
         * the same result as the equality operator '=='.
         */
        public final boolean equals(Object o) {
            return this == o;
        }
    }

    private static final int NUM_KEYS = 9;
    private static final int VALS_PER_KEY = 8;

    /**
     * Rendering hint key and values
     */
    @Native public static final int INTKEY_RENDERING = 0;
    @Native public static final int INTVAL_RENDER_DEFAULT = 0;
    @Native public static final int INTVAL_RENDER_SPEED = 1;
    @Native public static final int INTVAL_RENDER_QUALITY = 2;

    /**
     * Antialiasing hint key and values
     */
    @Native public static final int INTKEY_ANTIALIASING = 1;
    @Native public static final int INTVAL_ANTIALIAS_DEFAULT = 0;
    @Native public static final int INTVAL_ANTIALIAS_OFF = 1;
    @Native public static final int INTVAL_ANTIALIAS_ON = 2;

    /**
     * Text antialiasing hint key and values
     */
    @Native public static final int INTKEY_TEXT_ANTIALIASING = 2;
    @Native public static final int INTVAL_TEXT_ANTIALIAS_DEFAULT = 0;
    @Native public static final int INTVAL_TEXT_ANTIALIAS_OFF = 1;
    @Native public static final int INTVAL_TEXT_ANTIALIAS_ON = 2;
    @Native public static final int INTVAL_TEXT_ANTIALIAS_GASP = 3;
    @Native public static final int INTVAL_TEXT_ANTIALIAS_LCD_HRGB = 4;
    @Native public static final int INTVAL_TEXT_ANTIALIAS_LCD_HBGR = 5;
    @Native public static final int INTVAL_TEXT_ANTIALIAS_LCD_VRGB = 6;
    @Native public static final int INTVAL_TEXT_ANTIALIAS_LCD_VBGR = 7;

    /**
     * Font fractional metrics hint key and values
     */
    @Native public static final int INTKEY_FRACTIONALMETRICS = 3;
    @Native public static final int INTVAL_FRACTIONALMETRICS_DEFAULT = 0;
    @Native public static final int INTVAL_FRACTIONALMETRICS_OFF = 1;
    @Native public static final int INTVAL_FRACTIONALMETRICS_ON = 2;

    /**
     * Dithering hint key and values
     */
    @Native public static final int INTKEY_DITHERING = 4;
    @Native public static final int INTVAL_DITHER_DEFAULT = 0;
    @Native public static final int INTVAL_DITHER_DISABLE = 1;
    @Native public static final int INTVAL_DITHER_ENABLE = 2;

    /**
     * Interpolation hint key and values
     */
    @Native public static final int INTKEY_INTERPOLATION = 5;
    @Native public static final int INTVAL_INTERPOLATION_NEAREST_NEIGHBOR = 0;
    @Native public static final int INTVAL_INTERPOLATION_BILINEAR = 1;
    @Native public static final int INTVAL_INTERPOLATION_BICUBIC = 2;

    /**
     * Alpha interpolation hint key and values
     */
    @Native public static final int INTKEY_ALPHA_INTERPOLATION = 6;
    @Native public static final int INTVAL_ALPHA_INTERPOLATION_DEFAULT = 0;
    @Native public static final int INTVAL_ALPHA_INTERPOLATION_SPEED = 1;
    @Native public static final int INTVAL_ALPHA_INTERPOLATION_QUALITY = 2;

    /**
     * Color rendering hint key and values
     */
    @Native public static final int INTKEY_COLOR_RENDERING = 7;
    @Native public static final int INTVAL_COLOR_RENDER_DEFAULT = 0;
    @Native public static final int INTVAL_COLOR_RENDER_SPEED = 1;
    @Native public static final int INTVAL_COLOR_RENDER_QUALITY = 2;

    /**
     * Stroke normalization control hint key and values
     */
    @Native public static final int INTKEY_STROKE_CONTROL = 8;
    @Native public static final int INTVAL_STROKE_DEFAULT = 0;
    @Native public static final int INTVAL_STROKE_NORMALIZE = 1;
    @Native public static final int INTVAL_STROKE_PURE = 2;

    /**
     * LCD text contrast control hint key.
     * Value is "100" to make discontiguous with the others which
     * are all enumerative and are of a different class.
     */
    @Native public static final int INTKEY_AATEXT_LCD_CONTRAST = 100;

    /**
     * Rendering hint key and value objects
     */
    public static final Key KEY_RENDERING =
        new SunHints.Key(SunHints.INTKEY_RENDERING,
                         "Global rendering quality key");
    public static final Object VALUE_RENDER_SPEED =
        new SunHints.Value(KEY_RENDERING,
                           SunHints.INTVAL_RENDER_SPEED,
                           "Fastest rendering methods");
    public static final Object VALUE_RENDER_QUALITY =
        new SunHints.Value(KEY_RENDERING,
                           SunHints.INTVAL_RENDER_QUALITY,
                           "Highest quality rendering methods");
    public static final Object VALUE_RENDER_DEFAULT =
        new SunHints.Value(KEY_RENDERING,
                           SunHints.INTVAL_RENDER_DEFAULT,
                           "Default rendering methods");

    /**
     * Antialiasing hint key and value objects
     */
    public static final Key KEY_ANTIALIASING =
        new SunHints.Key(SunHints.INTKEY_ANTIALIASING,
                         "Global antialiasing enable key");
    public static final Object VALUE_ANTIALIAS_ON =
        new SunHints.Value(KEY_ANTIALIASING,
                           SunHints.INTVAL_ANTIALIAS_ON,
                           "Antialiased rendering mode");
    public static final Object VALUE_ANTIALIAS_OFF =
        new SunHints.Value(KEY_ANTIALIASING,
                           SunHints.INTVAL_ANTIALIAS_OFF,
                           "Nonantialiased rendering mode");
    public static final Object VALUE_ANTIALIAS_DEFAULT =
        new SunHints.Value(KEY_ANTIALIASING,
                           SunHints.INTVAL_ANTIALIAS_DEFAULT,
                           "Default antialiasing rendering mode");

    /**
     * Text antialiasing hint key and value objects
     */
    public static final Key KEY_TEXT_ANTIALIASING =
        new SunHints.Key(SunHints.INTKEY_TEXT_ANTIALIASING,
                         "Text-specific antialiasing enable key");
    public static final Object VALUE_TEXT_ANTIALIAS_ON =
        new SunHints.Value(KEY_TEXT_ANTIALIASING,
                           SunHints.INTVAL_TEXT_ANTIALIAS_ON,
                           "Antialiased text mode");
    public static final Object VALUE_TEXT_ANTIALIAS_OFF =
        new SunHints.Value(KEY_TEXT_ANTIALIASING,
                           SunHints.INTVAL_TEXT_ANTIALIAS_OFF,
                           "Nonantialiased text mode");
    public static final Object VALUE_TEXT_ANTIALIAS_DEFAULT =
        new SunHints.Value(KEY_TEXT_ANTIALIASING,
                           SunHints.INTVAL_TEXT_ANTIALIAS_DEFAULT,
                           "Default antialiasing text mode");
    public static final Object VALUE_TEXT_ANTIALIAS_GASP =
        new SunHints.Value(KEY_TEXT_ANTIALIASING,
                           SunHints.INTVAL_TEXT_ANTIALIAS_GASP,
                           "gasp antialiasing text mode");
    public static final Object VALUE_TEXT_ANTIALIAS_LCD_HRGB =
        new SunHints.Value(KEY_TEXT_ANTIALIASING,
                           SunHints.INTVAL_TEXT_ANTIALIAS_LCD_HRGB,
                           "LCD HRGB antialiasing text mode");
    public static final Object VALUE_TEXT_ANTIALIAS_LCD_HBGR =
        new SunHints.Value(KEY_TEXT_ANTIALIASING,
                           SunHints.INTVAL_TEXT_ANTIALIAS_LCD_HBGR,
                           "LCD HBGR antialiasing text mode");
    public static final Object VALUE_TEXT_ANTIALIAS_LCD_VRGB =
        new SunHints.Value(KEY_TEXT_ANTIALIASING,
                           SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VRGB,
                           "LCD VRGB antialiasing text mode");
    public static final Object VALUE_TEXT_ANTIALIAS_LCD_VBGR =
        new SunHints.Value(KEY_TEXT_ANTIALIASING,
                           SunHints.INTVAL_TEXT_ANTIALIAS_LCD_VBGR,
                           "LCD VBGR antialiasing text mode");

    /**
     * Font fractional metrics hint key and value objects
     */
    public static final Key KEY_FRACTIONALMETRICS =
        new SunHints.Key(SunHints.INTKEY_FRACTIONALMETRICS,
                         "Fractional metrics enable key");
    public static final Object VALUE_FRACTIONALMETRICS_ON =
        new SunHints.Value(KEY_FRACTIONALMETRICS,
                           SunHints.INTVAL_FRACTIONALMETRICS_ON,
                           "Fractional text metrics mode");
    public static final Object VALUE_FRACTIONALMETRICS_OFF =
        new SunHints.Value(KEY_FRACTIONALMETRICS,
                           SunHints.INTVAL_FRACTIONALMETRICS_OFF,
                           "Integer text metrics mode");
    public static final Object VALUE_FRACTIONALMETRICS_DEFAULT =
        new SunHints.Value(KEY_FRACTIONALMETRICS,
                           SunHints.INTVAL_FRACTIONALMETRICS_DEFAULT,
                           "Default fractional text metrics mode");

    /**
     * Dithering hint key and value objects
     */
    public static final Key KEY_DITHERING =
        new SunHints.Key(SunHints.INTKEY_DITHERING,
                         "Dithering quality key");
    public static final Object VALUE_DITHER_ENABLE =
        new SunHints.Value(KEY_DITHERING,
                           SunHints.INTVAL_DITHER_ENABLE,
                           "Dithered rendering mode");
    public static final Object VALUE_DITHER_DISABLE =
        new SunHints.Value(KEY_DITHERING,
                           SunHints.INTVAL_DITHER_DISABLE,
                           "Nondithered rendering mode");
    public static final Object VALUE_DITHER_DEFAULT =
        new SunHints.Value(KEY_DITHERING,
                           SunHints.INTVAL_DITHER_DEFAULT,
                           "Default dithering mode");

    /**
     * Interpolation hint key and value objects
     */
    public static final Key KEY_INTERPOLATION =
        new SunHints.Key(SunHints.INTKEY_INTERPOLATION,
                         "Image interpolation method key");
    public static final Object VALUE_INTERPOLATION_NEAREST_NEIGHBOR =
        new SunHints.Value(KEY_INTERPOLATION,
                           SunHints.INTVAL_INTERPOLATION_NEAREST_NEIGHBOR,
                           "Nearest Neighbor image interpolation mode");
    public static final Object VALUE_INTERPOLATION_BILINEAR =
        new SunHints.Value(KEY_INTERPOLATION,
                           SunHints.INTVAL_INTERPOLATION_BILINEAR,
                           "Bilinear image interpolation mode");
    public static final Object VALUE_INTERPOLATION_BICUBIC =
        new SunHints.Value(KEY_INTERPOLATION,
                           SunHints.INTVAL_INTERPOLATION_BICUBIC,
                           "Bicubic image interpolation mode");

    /**
     * Alpha interpolation hint key and value objects
     */
    public static final Key KEY_ALPHA_INTERPOLATION =
        new SunHints.Key(SunHints.INTKEY_ALPHA_INTERPOLATION,
                         "Alpha blending interpolation method key");
    public static final Object VALUE_ALPHA_INTERPOLATION_SPEED =
        new SunHints.Value(KEY_ALPHA_INTERPOLATION,
                           SunHints.INTVAL_ALPHA_INTERPOLATION_SPEED,
                           "Fastest alpha blending methods");
    public static final Object VALUE_ALPHA_INTERPOLATION_QUALITY =
        new SunHints.Value(KEY_ALPHA_INTERPOLATION,
                           SunHints.INTVAL_ALPHA_INTERPOLATION_QUALITY,
                           "Highest quality alpha blending methods");
    public static final Object VALUE_ALPHA_INTERPOLATION_DEFAULT =
        new SunHints.Value(KEY_ALPHA_INTERPOLATION,
                           SunHints.INTVAL_ALPHA_INTERPOLATION_DEFAULT,
                           "Default alpha blending methods");

    /**
     * Color rendering hint key and value objects
     */
    public static final Key KEY_COLOR_RENDERING =
        new SunHints.Key(SunHints.INTKEY_COLOR_RENDERING,
                         "Color rendering quality key");
    public static final Object VALUE_COLOR_RENDER_SPEED =
        new SunHints.Value(KEY_COLOR_RENDERING,
                           SunHints.INTVAL_COLOR_RENDER_SPEED,
                           "Fastest color rendering mode");
    public static final Object VALUE_COLOR_RENDER_QUALITY =
        new SunHints.Value(KEY_COLOR_RENDERING,
                           SunHints.INTVAL_COLOR_RENDER_QUALITY,
                           "Highest quality color rendering mode");
    public static final Object VALUE_COLOR_RENDER_DEFAULT =
        new SunHints.Value(KEY_COLOR_RENDERING,
                           SunHints.INTVAL_COLOR_RENDER_DEFAULT,
                           "Default color rendering mode");

    /**
     * Stroke normalization control hint key and value objects
     */
    public static final Key KEY_STROKE_CONTROL =
        new SunHints.Key(SunHints.INTKEY_STROKE_CONTROL,
                         "Stroke normalization control key");
    public static final Object VALUE_STROKE_DEFAULT =
        new SunHints.Value(KEY_STROKE_CONTROL,
                           SunHints.INTVAL_STROKE_DEFAULT,
                           "Default stroke normalization");
    public static final Object VALUE_STROKE_NORMALIZE =
        new SunHints.Value(KEY_STROKE_CONTROL,
                           SunHints.INTVAL_STROKE_NORMALIZE,
                           "Normalize strokes for consistent rendering");
    public static final Object VALUE_STROKE_PURE =
        new SunHints.Value(KEY_STROKE_CONTROL,
                           SunHints.INTVAL_STROKE_PURE,
                           "Pure stroke conversion for accurate paths");


    public static class LCDContrastKey extends Key {

        public LCDContrastKey(int privatekey, String description) {
            super(privatekey, description);
        }

        /**
         * Returns true if the specified object is a valid value
         * for this Key. The allowable range is 100 to 250.
         */
        public final boolean isCompatibleValue(Object val) {
            if (val instanceof Integer) {
                int ival = ((Integer)val).intValue();
                return ival >= 100 && ival <= 250;
            }
            return false;
        }

    }

    /**
     * LCD text contrast hint key
     */
    public static final RenderingHints.Key
        KEY_TEXT_ANTIALIAS_LCD_CONTRAST =
        new LCDContrastKey(SunHints.INTKEY_AATEXT_LCD_CONTRAST,
                           "Text-specific LCD contrast key");
}

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