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Java example source code file (InputMethodManager.java)

This example Java source code file (InputMethodManager.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, awt\-inputmethodmanager, event, executableinputmethodmanager, inputmethodlocator, inputmethodmanager, locale, lock, object, preferences, reflection, security, string, thread, util

The InputMethodManager.java Java example source code

/*
 * Copyright (c) 1998, 2012, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.awt.im;

import java.awt.AWTException;
import java.awt.CheckboxMenuItem;
import java.awt.Component;
import java.awt.Dialog;
import java.awt.EventQueue;
import java.awt.Frame;
import java.awt.PopupMenu;
import java.awt.Menu;
import java.awt.MenuItem;
import java.awt.Toolkit;
import sun.awt.AppContext;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.InvocationEvent;
import java.awt.im.spi.InputMethodDescriptor;
import java.lang.reflect.InvocationTargetException;
import java.security.AccessController;
import java.security.PrivilegedAction;
import java.security.PrivilegedActionException;
import java.security.PrivilegedExceptionAction;
import java.util.Hashtable;
import java.util.Iterator;
import java.util.Locale;
import java.util.ServiceLoader;
import java.util.Vector;
import java.util.Set;
import java.util.prefs.BackingStoreException;
import java.util.prefs.Preferences;
import sun.awt.InputMethodSupport;
import sun.awt.SunToolkit;

/**
 * <code>InputMethodManager is an abstract class that manages the input
 * method environment of JVM. There is only one <code>InputMethodManager
 * instance in JVM that is executed under a separate daemon thread.
 * <code>InputMethodManager performs the following:
 * <UL>
 * <LI>
 * Keeps track of the current input context.</LI>
 *
 * <LI>
 * Provides a user interface to switch input methods and notifies the current
 * input context about changes made from the user interface.</LI>
 * </UL>
 *
 * The mechanism for supporting input method switch is as follows. (Note that
 * this may change in future releases.)
 *
 * <UL>
 * <LI>
 * One way is to use platform-dependent window manager's menu (known as the <I>Window
 * menu </I>in Motif and the System menu or Control menu in
 * Win32) on each window which is popped up by clicking the left top box of
 * a window (known as <I>Window menu button in Motif and System menu
 * button</I> in Win32). This happens to be common in both Motif and Win32.
 *
 * <LI>
 * When more than one input method descriptor can be found or the only input
 * method descriptor found supports multiple locales, a menu item
 * is added to the window (manager) menu. This item label is obtained invoking
 * <code>getTriggerMenuString(). If null is returned by this method, it
 * means that there is only input method or none in the environment. Frame and Dialog
 * invoke this method.</LI>
 *
 * <LI>
 * This menu item means a trigger switch to the user to pop up a selection
 * menu.</LI>
 *
 * <LI>
 * When the menu item of the window (manager) menu has been selected by the
 * user, Frame/Dialog invokes <code>notifyChangeRequest() to notify
 * <code>InputMethodManager that the user wants to switch input methods.
 *
 * <LI>
 * <code>InputMethodManager displays a pop-up menu to choose an input method.
 *
 * <LI>
 * <code>InputMethodManager notifies the current InputContext of
 * the selected <code>InputMethod.
 * </UL>
 *
 * <UL>
 * <LI>
 * The other way is to use user-defined hot key combination to show the pop-up menu to
 * choose an input method.  This is useful for the platforms which do not provide a
 * way to add a menu item in the window (manager) menu.</LI>
 *
 * <LI>
 * When the hot key combination is typed by the user, the component which has the input
 * focus invokes <code>notifyChangeRequestByHotKey() to notify
 * <code>InputMethodManager that the user wants to switch input methods.
 *
 * <LI>
 * This results in a popup menu and notification to the current input context,
 * as above.</LI>
 * </UL>
 *
 * @see java.awt.im.spi.InputMethod
 * @see sun.awt.im.InputContext
 * @see sun.awt.im.InputMethodAdapter
 * @author JavaSoft International
 */

public abstract class InputMethodManager {

    /**
     * InputMethodManager thread name
     */
    private static final String threadName = "AWT-InputMethodManager";

    /**
     * Object for global locking
     */
    private static final Object LOCK = new Object();

    /**
     * The InputMethodManager instance
     */
    private static InputMethodManager inputMethodManager;

    /**
     * Returns the instance of InputMethodManager. This method creates
     * the instance that is unique in the Java VM if it has not been
     * created yet.
     *
     * @return the InputMethodManager instance
     */
    public static final InputMethodManager getInstance() {
        if (inputMethodManager != null) {
            return inputMethodManager;
        }
        synchronized(LOCK) {
            if (inputMethodManager == null) {
                ExecutableInputMethodManager imm = new ExecutableInputMethodManager();

                // Initialize the input method manager and start a
                // daemon thread if the user has multiple input methods
                // to choose from. Otherwise, just keep the instance.
                if (imm.hasMultipleInputMethods()) {
                    imm.initialize();
                    Thread immThread = new Thread(imm, threadName);
                    immThread.setDaemon(true);
                    immThread.setPriority(Thread.NORM_PRIORITY + 1);
                    immThread.start();
                }
                inputMethodManager = imm;
            }
        }
        return inputMethodManager;
    }

    /**
     * Gets a string for the trigger menu item that should be added to
     * the window manager menu. If no need to display the trigger menu
     * item, null is returned.
     */
    public abstract String getTriggerMenuString();

    /**
     * Notifies InputMethodManager that input method change has been
     * requested by the user. This notification triggers a popup menu
     * for user selection.
     *
     * @param comp Component that has accepted the change
     * request. This component has to be a Frame or Dialog.
     */
    public abstract void notifyChangeRequest(Component comp);

    /**
     * Notifies InputMethodManager that input method change has been
     * requested by the user using the hot key combination. This
     * notification triggers a popup menu for user selection.
     *
     * @param comp Component that has accepted the change
     * request. This component has the input focus.
     */
    public abstract void notifyChangeRequestByHotKey(Component comp);

    /**
     * Sets the current input context so that it will be notified
     * of input method changes initiated from the user interface.
     * Set to real input context when activating; to null when
     * deactivating.
     */
    abstract void setInputContext(InputContext inputContext);

    /**
     * Tries to find an input method locator for the given locale.
     * Returns null if no available input method locator supports
     * the locale.
     */
    abstract InputMethodLocator findInputMethod(Locale forLocale);

    /**
     * Gets the default keyboard locale of the underlying operating system.
     */
    abstract Locale getDefaultKeyboardLocale();

    /**
     * Returns whether multiple input methods are available or not
     */
    abstract boolean hasMultipleInputMethods();

}

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