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Java example source code file (ImageFetcher.java)
The ImageFetcher.java Java example source code/* * Copyright (c) 1995, 2011, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.awt.image; import java.util.Vector; import sun.awt.AppContext; /** * An ImageFetcher is a thread used to fetch ImageFetchable objects. * Once an ImageFetchable object has been fetched, the ImageFetcher * thread may also be used to animate it if necessary, via the * startingAnimation() / stoppingAnimation() methods. * * There can be up to FetcherInfo.MAX_NUM_FETCHERS_PER_APPCONTEXT * ImageFetcher threads for each AppContext. A per-AppContext queue * of ImageFetchables is used to track objects to fetch. * * @author Jim Graham * @author Fred Ecks */ class ImageFetcher extends Thread { static final int HIGH_PRIORITY = 8; static final int LOW_PRIORITY = 3; static final int ANIM_PRIORITY = 2; static final int TIMEOUT = 5000; // Time in milliseconds to wait for an // ImageFetchable to be added to the // queue before an ImageFetcher dies /** * Constructor for ImageFetcher -- only called by add() below. */ private ImageFetcher(ThreadGroup threadGroup, int index) { super(threadGroup, "Image Fetcher " + index); setDaemon(true); } /** * Adds an ImageFetchable to the queue of items to fetch. Instantiates * a new ImageFetcher if it's reasonable to do so. * If there is no available fetcher to process an ImageFetchable, then * reports failure to caller. */ public static boolean add(ImageFetchable src) { final FetcherInfo info = FetcherInfo.getFetcherInfo(); synchronized(info.waitList) { if (!info.waitList.contains(src)) { info.waitList.addElement(src); if (info.numWaiting == 0 && info.numFetchers < info.fetchers.length) { createFetchers(info); } /* Creation of new fetcher may fail due to high vm load * or some other reason. * If there is already exist, but busy, fetcher, we leave * the src in queue (it will be handled by existing * fetcher later). * Otherwise, we report failure: there is no fetcher * to handle the src. */ if (info.numFetchers > 0) { info.waitList.notify(); } else { info.waitList.removeElement(src); return false; } } } return true; } /** * Removes an ImageFetchable from the queue of items to fetch. */ public static void remove(ImageFetchable src) { final FetcherInfo info = FetcherInfo.getFetcherInfo(); synchronized(info.waitList) { if (info.waitList.contains(src)) { info.waitList.removeElement(src); } } } /** * Checks to see if the given thread is one of the ImageFetchers. */ public static boolean isFetcher(Thread t) { final FetcherInfo info = FetcherInfo.getFetcherInfo(); synchronized(info.waitList) { for (int i = 0; i < info.fetchers.length; i++) { if (info.fetchers[i] == t) { return true; } } } return false; } /** * Checks to see if the current thread is one of the ImageFetchers. */ public static boolean amFetcher() { return isFetcher(Thread.currentThread()); } /** * Returns the next ImageFetchable to be processed. If TIMEOUT * elapses in the mean time, or if the ImageFetcher is interrupted, * null is returned. */ private static ImageFetchable nextImage() { final FetcherInfo info = FetcherInfo.getFetcherInfo(); synchronized(info.waitList) { ImageFetchable src = null; long end = System.currentTimeMillis() + TIMEOUT; while (src == null) { while (info.waitList.size() == 0) { long now = System.currentTimeMillis(); if (now >= end) { return null; } try { info.numWaiting++; info.waitList.wait(end - now); } catch (InterruptedException e) { // A normal occurrence as an AppContext is disposed return null; } finally { info.numWaiting--; } } src = (ImageFetchable) info.waitList.elementAt(0); info.waitList.removeElement(src); } return src; } } /** * The main run() method of an ImageFetcher Thread. Calls fetchloop() * to do the work, then removes itself from the array of ImageFetchers. */ public void run() { final FetcherInfo info = FetcherInfo.getFetcherInfo(); try { fetchloop(); } catch (Exception e) { e.printStackTrace(); } finally { synchronized(info.waitList) { Thread me = Thread.currentThread(); for (int i = 0; i < info.fetchers.length; i++) { if (info.fetchers[i] == me) { info.fetchers[i] = null; info.numFetchers--; } } } } } /** * The main ImageFetcher loop. Repeatedly calls nextImage(), and * fetches the returned ImageFetchable objects until nextImage() * returns null. */ private void fetchloop() { Thread me = Thread.currentThread(); while (isFetcher(me)) { // we're ignoring the return value and just clearing // the interrupted flag, instead of bailing out if // the fetcher was interrupted, as we used to, // because there may be other images waiting // to be fetched (see 4789067) me.interrupted(); me.setPriority(HIGH_PRIORITY); ImageFetchable src = nextImage(); if (src == null) { return; } try { src.doFetch(); } catch (Exception e) { System.err.println("Uncaught error fetching image:"); e.printStackTrace(); } stoppingAnimation(me); } } /** * Recycles this ImageFetcher thread as an image animator thread. * Removes this ImageFetcher from the array of ImageFetchers, and * resets the thread name to "ImageAnimator". */ static void startingAnimation() { final FetcherInfo info = FetcherInfo.getFetcherInfo(); Thread me = Thread.currentThread(); synchronized(info.waitList) { for (int i = 0; i < info.fetchers.length; i++) { if (info.fetchers[i] == me) { info.fetchers[i] = null; info.numFetchers--; me.setName("Image Animator " + i); if(info.waitList.size() > info.numWaiting) { createFetchers(info); } return; } } } me.setPriority(ANIM_PRIORITY); me.setName("Image Animator"); } /** * Returns this image animator thread back to service as an ImageFetcher * if possible. Puts it back into the array of ImageFetchers and sets * the thread name back to "Image Fetcher". If there are already the * maximum number of ImageFetchers, this method simply returns, and * fetchloop() will drop out when it sees that this thread isn't one of * the ImageFetchers, and this thread will die. */ private static void stoppingAnimation(Thread me) { final FetcherInfo info = FetcherInfo.getFetcherInfo(); synchronized(info.waitList) { int index = -1; for (int i = 0; i < info.fetchers.length; i++) { if (info.fetchers[i] == me) { return; } if (info.fetchers[i] == null) { index = i; } } if (index >= 0) { info.fetchers[index] = me; info.numFetchers++; me.setName("Image Fetcher " + index); return; } } } /** * Create and start ImageFetcher threads in the appropriate ThreadGroup. */ private static void createFetchers(final FetcherInfo info) { // We need to instantiate a new ImageFetcher thread. // First, figure out which ThreadGroup we'll put the // new ImageFetcher into final AppContext appContext = AppContext.getAppContext(); ThreadGroup threadGroup = appContext.getThreadGroup(); ThreadGroup fetcherThreadGroup; try { if (threadGroup.getParent() != null) { // threadGroup is not the root, so we proceed fetcherThreadGroup = threadGroup; } else { // threadGroup is the root ("system") ThreadGroup. // We instead want to use its child: the "main" // ThreadGroup. Thus, we start with the current // ThreadGroup, and go up the tree until // threadGroup.getParent().getParent() == null. threadGroup = Thread.currentThread().getThreadGroup(); ThreadGroup parent = threadGroup.getParent(); while ((parent != null) && (parent.getParent() != null)) { threadGroup = parent; parent = threadGroup.getParent(); } fetcherThreadGroup = threadGroup; } } catch (SecurityException e) { // Not allowed access to parent ThreadGroup -- just use // the AppContext's ThreadGroup fetcherThreadGroup = appContext.getThreadGroup(); } final ThreadGroup fetcherGroup = fetcherThreadGroup; java.security.AccessController.doPrivileged( new java.security.PrivilegedAction() { public Object run() { for (int i = 0; i < info.fetchers.length; i++) { if (info.fetchers[i] == null) { ImageFetcher f = new ImageFetcher( fetcherGroup, i); try { f.start(); info.fetchers[i] = f; info.numFetchers++; break; } catch (Error e) { } } } return null; } }); return; } } /** * The FetcherInfo class encapsulates the per-AppContext ImageFetcher * information. This includes the array of ImageFetchers, as well as * the queue of ImageFetchable objects. */ class FetcherInfo { static final int MAX_NUM_FETCHERS_PER_APPCONTEXT = 4; Thread[] fetchers; int numFetchers; int numWaiting; Vector waitList; private FetcherInfo() { fetchers = new Thread[MAX_NUM_FETCHERS_PER_APPCONTEXT]; numFetchers = 0; numWaiting = 0; waitList = new Vector(); } /* The key to put()/get() the FetcherInfo into/from the AppContext. */ private static final Object FETCHER_INFO_KEY = new StringBuffer("FetcherInfo"); static FetcherInfo getFetcherInfo() { AppContext appContext = AppContext.getAppContext(); synchronized(appContext) { FetcherInfo info = (FetcherInfo)appContext.get(FETCHER_INFO_KEY); if (info == null) { info = new FetcherInfo(); appContext.put(FETCHER_INFO_KEY, info); } return info; } } } Other Java examples (source code examples)Here is a short list of links related to this Java ImageFetcher.java source code file: |
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