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Java example source code file (CompositeStrike.java)

This example Java source code file (CompositeStrike.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, compositefont, compositestrike, fontstrike, fontstrikedesc, fontstrikedisposer, generalpath, geometry, physicalstrike, rectangle, slotmask, strikemetrics

The CompositeStrike.java Java example source code

/*
 * Copyright (c) 2003, 2005, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.font;

import java.awt.Font;
import java.awt.Rectangle;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;

/*
 * performance:
 * it seems expensive that when using a composite font for
 * every char you have to find which "slot" can display it.
 * Just the fact that you need to check at all ..
 * A composite glyph code ducks this by encoding the slot into the
 * glyph code, but you still need to get from char to glyph code.
 */
public final class CompositeStrike extends FontStrike {

    static final int SLOTMASK = 0xffffff;

    private CompositeFont compFont;
    private PhysicalStrike[] strikes;
    int numGlyphs = 0;

    CompositeStrike(CompositeFont font2D, FontStrikeDesc desc) {
        this.compFont = font2D;
        this.desc = desc;
        this.disposer = new FontStrikeDisposer(compFont, desc);
        if (desc.style != compFont.style) {
            algoStyle = true;
            if ((desc.style & Font.BOLD) == Font.BOLD &&
                ((compFont.style & Font.BOLD) == 0)) {
                boldness = 1.33f;
            }
            if ((desc.style & Font.ITALIC) == Font.ITALIC &&
                (compFont.style & Font.ITALIC) == 0) {
                italic = 0.7f;
            }
        }
        strikes = new PhysicalStrike[compFont.numSlots];
    }

    /* do I need this (see Strike::compositeStrikeForGlyph) */
    PhysicalStrike getStrikeForGlyph(int glyphCode) {
        return getStrikeForSlot(glyphCode >>> 24);
    }

    PhysicalStrike getStrikeForSlot(int slot) {

        PhysicalStrike strike = strikes[slot];
        if (strike == null) {
            strike =
                (PhysicalStrike)(compFont.getSlotFont(slot).getStrike(desc));

            strikes[slot] = strike;
        }
        return strike;
    }

    public int getNumGlyphs() {
        return compFont.getNumGlyphs();
    }

    StrikeMetrics getFontMetrics() {
        if (strikeMetrics == null) {
            StrikeMetrics compMetrics = new StrikeMetrics();
            for (int s=0; s<compFont.numMetricsSlots; s++) {
                compMetrics.merge(getStrikeForSlot(s).getFontMetrics());
            }
            strikeMetrics = compMetrics;
        }
        return strikeMetrics;
    }


    /* Performance tweak: Slot 0 can often return all the glyphs
     * Note slot zero doesn't need to be masked.
     * Could go a step further and support getting a run of glyphs.
     * This would help many locales a little.
     *
     * Note that if a client constructs an invalid a composite glyph that
     * references an invalid slot, that the behaviour is currently
     * that this slot index falls through to CompositeFont.getSlotFont(int)
     * which will substitute a default font, from which to obtain the
     * strike. If its an invalid glyph code for a valid slot, then the
     * physical font for that slot will substitute the missing glyph.
     */
    void getGlyphImagePtrs(int[] glyphCodes, long[] images, int  len) {
        PhysicalStrike strike = getStrikeForSlot(0);
        int numptrs = strike.getSlot0GlyphImagePtrs(glyphCodes, images, len);
        if (numptrs == len) {
            return;
        }
        for (int i=numptrs; i< len; i++) {
            strike = getStrikeForGlyph(glyphCodes[i]);
            images[i] = strike.getGlyphImagePtr(glyphCodes[i] & SLOTMASK);
        }
    }


    long getGlyphImagePtr(int glyphCode) {
        PhysicalStrike strike = getStrikeForGlyph(glyphCode);
        return strike.getGlyphImagePtr(glyphCode & SLOTMASK);
    }

    void getGlyphImageBounds(int glyphCode, Point2D.Float pt, Rectangle result) {
        PhysicalStrike strike = getStrikeForGlyph(glyphCode);
        strike.getGlyphImageBounds(glyphCode & SLOTMASK, pt, result);
    }

    Point2D.Float getGlyphMetrics(int glyphCode) {
        PhysicalStrike strike = getStrikeForGlyph(glyphCode);
        return strike.getGlyphMetrics(glyphCode & SLOTMASK);
    }

    Point2D.Float getCharMetrics(char ch) {
        return getGlyphMetrics(compFont.getMapper().charToGlyph(ch));
    }

    float getGlyphAdvance(int glyphCode) {
        PhysicalStrike strike = getStrikeForGlyph(glyphCode);
        return strike.getGlyphAdvance(glyphCode & SLOTMASK);
    }

    /* REMIND where to cache?
     * The glyph advance is already cached by physical strikes and that's a lot
     * of the work.
     * Also FontDesignMetrics maintains a latin char advance cache, so don't
     * cache advances here as apps tend to hold onto metrics objects when
     * performance is sensitive to it. Revisit this assumption later.
     */
    float getCodePointAdvance(int cp) {
        return getGlyphAdvance(compFont.getMapper().charToGlyph(cp));
    }

    Rectangle2D.Float getGlyphOutlineBounds(int glyphCode) {
        PhysicalStrike strike = getStrikeForGlyph(glyphCode);
        return strike.getGlyphOutlineBounds(glyphCode & SLOTMASK);
    }

    GeneralPath getGlyphOutline(int glyphCode, float x, float y) {

        PhysicalStrike strike = getStrikeForGlyph(glyphCode);
        GeneralPath path = strike.getGlyphOutline(glyphCode & SLOTMASK, x, y);
        if (path == null) {
            return new GeneralPath();
        } else {
            return path;
        }
    }

    /* The physical font slot for each glyph is encoded in the glyph ID
     * To be as efficient as possible we find a run of glyphs from the
     * same slot and create a temporary array of these glyphs decoded
     * to the slot. The slot font is then queried for the GeneralPath
     * for that run of glyphs. GeneralPaths from each run are appended
     * to create the shape for the whole glyph array.
     */
    GeneralPath getGlyphVectorOutline(int[] glyphs, float x, float y) {
        GeneralPath path = null;
        GeneralPath gp;
        int glyphIndex = 0;
        int[] tmpGlyphs;

        while (glyphIndex < glyphs.length) {
            int start = glyphIndex;
            int slot = glyphs[glyphIndex] >>> 24;
            while (glyphIndex < glyphs.length &&
                   (glyphs[glyphIndex+1] >>> 24) == slot) {
                glyphIndex++;
            }
            int tmpLen = glyphIndex-start+1;
            tmpGlyphs = new int[tmpLen];
            for (int i=0;i<tmpLen;i++) {
                tmpGlyphs[i] = glyphs[i] & SLOTMASK;
            }
            gp = getStrikeForSlot(slot).getGlyphVectorOutline(tmpGlyphs, x, y);
            if (path == null) {
                path = gp;
            } else if (gp != null) {
                path.append(gp, false);
            }
        }
        if (path == null) {
            return new GeneralPath();
        } else {
            return path;
        }
    }
}

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