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Java example source code file (ExtendedTextSourceLabel.java)
The ExtendedTextSourceLabel.java Java example source code/* * Copyright (c) 1998, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ /* * * (C) Copyright IBM Corp. 1998-2003 - All Rights Reserved */ package sun.font; import java.awt.Font; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.Shape; import java.awt.font.FontRenderContext; import java.awt.font.GlyphJustificationInfo; import java.awt.font.GlyphMetrics; import java.awt.font.LineMetrics; import java.awt.font.TextAttribute; import java.awt.geom.AffineTransform; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import java.util.Map; /** * Default implementation of ExtendedTextLabel. */ // {jbr} I made this class package-private to keep the // Decoration.Label API package-private. /* public */ class ExtendedTextSourceLabel extends ExtendedTextLabel implements Decoration.Label { TextSource source; private Decoration decorator; // caches private Font font; private AffineTransform baseTX; private CoreMetrics cm; Rectangle2D lb; Rectangle2D ab; Rectangle2D vb; Rectangle2D ib; StandardGlyphVector gv; float[] charinfo; /** * Create from a TextSource. */ public ExtendedTextSourceLabel(TextSource source, Decoration decorator) { this.source = source; this.decorator = decorator; finishInit(); } /** * Create from a TextSource, optionally using cached data from oldLabel starting at the offset. * If present oldLabel must have been created from a run of text that includes the text used in * the new label. Start in source corresponds to logical character offset in oldLabel. */ public ExtendedTextSourceLabel(TextSource source, ExtendedTextSourceLabel oldLabel, int offset) { // currently no optimization. this.source = source; this.decorator = oldLabel.decorator; finishInit(); } private void finishInit() { font = source.getFont(); Map<TextAttribute, ?> atts = font.getAttributes(); baseTX = AttributeValues.getBaselineTransform(atts); if (baseTX == null){ cm = source.getCoreMetrics(); } else { AffineTransform charTX = AttributeValues.getCharTransform(atts); if (charTX == null) { charTX = new AffineTransform(); } font = font.deriveFont(charTX); LineMetrics lm = font.getLineMetrics(source.getChars(), source.getStart(), source.getStart() + source.getLength(), source.getFRC()); cm = CoreMetrics.get(lm); } } // TextLabel API public Rectangle2D getLogicalBounds() { return getLogicalBounds(0, 0); } public Rectangle2D getLogicalBounds(float x, float y) { if (lb == null) { lb = createLogicalBounds(); } return new Rectangle2D.Float((float)(lb.getX() + x), (float)(lb.getY() + y), (float)lb.getWidth(), (float)lb.getHeight()); } public float getAdvance() { if (lb == null) { lb = createLogicalBounds(); } return (float)lb.getWidth(); } public Rectangle2D getVisualBounds(float x, float y) { if (vb == null) { vb = decorator.getVisualBounds(this); } return new Rectangle2D.Float((float)(vb.getX() + x), (float)(vb.getY() + y), (float)vb.getWidth(), (float)vb.getHeight()); } public Rectangle2D getAlignBounds(float x, float y) { if (ab == null) { ab = createAlignBounds(); } return new Rectangle2D.Float((float)(ab.getX() + x), (float)(ab.getY() + y), (float)ab.getWidth(), (float)ab.getHeight()); } public Rectangle2D getItalicBounds(float x, float y) { if (ib == null) { ib = createItalicBounds(); } return new Rectangle2D.Float((float)(ib.getX() + x), (float)(ib.getY() + y), (float)ib.getWidth(), (float)ib.getHeight()); } public Rectangle getPixelBounds(FontRenderContext frc, float x, float y) { return getGV().getPixelBounds(frc, x, y); } public boolean isSimple() { return decorator == Decoration.getPlainDecoration() && baseTX == null; } public AffineTransform getBaselineTransform() { return baseTX; // passing internal object, caller must not modify! } public Shape handleGetOutline(float x, float y) { return getGV().getOutline(x, y); } public Shape getOutline(float x, float y) { return decorator.getOutline(this, x, y); } public void handleDraw(Graphics2D g, float x, float y) { g.drawGlyphVector(getGV(), x, y); } public void draw(Graphics2D g, float x, float y) { decorator.drawTextAndDecorations(this, g, x, y); } /** * The logical bounds extends from the origin of the glyphvector to the * position at which a following glyphvector's origin should be placed. * We always assume glyph vectors are rendered from left to right, so * the origin is always to the left. * <p> On a left-to-right run, combining marks and 'ligatured away' * characters are to the right of their base characters. The charinfo * array will record the character positions for these 'missing' characters * as being at the origin+advance of the base glyph, with zero advance. * (This is not necessarily the same as the glyph position, for example, * an umlaut glyph may have a position to the left of this point, it depends * on whether the font was designed so that such glyphs overhang to the left * of their origin, or whether it presumes some kind of kerning to position * the glyphs). Anyway, the left of the bounds is the origin of the first * logical (leftmost) character, and the right is the origin + advance of the * last logical (rightmost) character. * <p> On a right-to-left run, these special characters are to the left * of their base characters. Again, since 'glyph position' has been abstracted * away, we can use the origin of the leftmost character, and the origin + * advance of the rightmost character. * <p> On a mixed run (hindi) we can't rely on the first logical character * being the leftmost character. However we can again rely on the leftmost * character origin and the rightmost character + advance. */ protected Rectangle2D createLogicalBounds() { return getGV().getLogicalBounds(); } public Rectangle2D handleGetVisualBounds() { return getGV().getVisualBounds(); } /** * Like createLogicalBounds except ignore leading and logically trailing white space. * this assumes logically trailing whitespace is also visually trailing. * Whitespace is anything that has a zero visual width, regardless of its advance. * <p> We make the same simplifying assumptions as in createLogicalBounds, namely * that we can rely on the charinfo to shield us from any glyph positioning oddities * in the font that place the glyph for a character at other than the pos + advance * of the character to its left. So we no longer need to skip chars with zero * advance, as their bounds (right and left) are already correct. */ protected Rectangle2D createAlignBounds() { float[] info = getCharinfo(); float al = 0f; float at = -cm.ascent; float aw = 0f; float ah = cm.ascent + cm.descent; if (charinfo == null || charinfo.length == 0) { return new Rectangle2D.Float(al, at, aw, ah); } boolean lineIsLTR = (source.getLayoutFlags() & 0x8) == 0; int rn = info.length - numvals; if (lineIsLTR) { while (rn > 0 && info[rn+visw] == 0) { rn -= numvals; } } if (rn >= 0) { int ln = 0; while (ln < rn && ((info[ln+advx] == 0) || (!lineIsLTR && info[ln+visw] == 0))) { ln += numvals; } al = Math.max(0f, info[ln+posx]); aw = info[rn+posx] + info[rn+advx] - al; } /* boolean lineIsLTR = source.lineIsLTR(); int rn = info.length - numvals; while (rn > 0 && ((info[rn+advx] == 0) || (lineIsLTR && info[rn+visw] == 0))) { rn -= numvals; } if (rn >= 0) { int ln = 0; while (ln < rn && ((info[ln+advx] == 0) || (!lineIsLTR && info[ln+visw] == 0))) { ln += numvals; } al = Math.max(0f, info[ln+posx]); aw = info[rn+posx] + info[rn+advx] - al; } */ return new Rectangle2D.Float(al, at, aw, ah); } public Rectangle2D createItalicBounds() { float ia = cm.italicAngle; Rectangle2D lb = getLogicalBounds(); float l = (float)lb.getMinX(); float t = -cm.ascent; float r = (float)lb.getMaxX(); float b = cm.descent; if (ia != 0) { if (ia > 0) { l -= ia * (b - cm.ssOffset); r -= ia * (t - cm.ssOffset); } else { l -= ia * (t - cm.ssOffset); r -= ia * (b - cm.ssOffset); } } return new Rectangle2D.Float(l, t, r - l, b - t); } private final StandardGlyphVector getGV() { if (gv == null) { gv = createGV(); } return gv; } protected StandardGlyphVector createGV() { FontRenderContext frc = source.getFRC(); int flags = source.getLayoutFlags(); char[] context = source.getChars(); int start = source.getStart(); int length = source.getLength(); GlyphLayout gl = GlyphLayout.get(null); // !!! no custom layout engines gv = gl.layout(font, frc, context, start, length, flags, null); // ??? use textsource GlyphLayout.done(gl); return gv; } // ExtendedTextLabel API private static final int posx = 0, posy = 1, advx = 2, advy = 3, visx = 4, visy = 5, visw = 6, vish = 7; private static final int numvals = 8; public int getNumCharacters() { return source.getLength(); } public CoreMetrics getCoreMetrics() { return cm; } public float getCharX(int index) { validate(index); float[] charinfo = getCharinfo(); int idx = l2v(index) * numvals + posx; if (charinfo == null || idx >= charinfo.length) { return 0f; } else { return charinfo[idx]; } } public float getCharY(int index) { validate(index); float[] charinfo = getCharinfo(); int idx = l2v(index) * numvals + posy; if (charinfo == null || idx >= charinfo.length) { return 0f; } else { return charinfo[idx]; } } public float getCharAdvance(int index) { validate(index); float[] charinfo = getCharinfo(); int idx = l2v(index) * numvals + advx; if (charinfo == null || idx >= charinfo.length) { return 0f; } else { return charinfo[idx]; } } public Rectangle2D handleGetCharVisualBounds(int index) { validate(index); float[] charinfo = getCharinfo(); index = l2v(index) * numvals; if (charinfo == null || (index+vish) >= charinfo.length) { return new Rectangle2D.Float(); } return new Rectangle2D.Float( charinfo[index + visx], charinfo[index + visy], charinfo[index + visw], charinfo[index + vish]); } public Rectangle2D getCharVisualBounds(int index, float x, float y) { Rectangle2D bounds = decorator.getCharVisualBounds(this, index); if (x != 0 || y != 0) { bounds.setRect(bounds.getX()+x, bounds.getY()+y, bounds.getWidth(), bounds.getHeight()); } return bounds; } private void validate(int index) { if (index < 0) { throw new IllegalArgumentException("index " + index + " < 0"); } else if (index >= source.getLength()) { throw new IllegalArgumentException("index " + index + " < " + source.getLength()); } } /* public int hitTestChar(float x, float y) { // !!! return index of char hit, for swing // result is negative for trailing-edge hits // no italics so no problem at margins. // for now, ignore y since we assume horizontal text // find non-combining char origin to right of x float[] charinfo = getCharinfo(); int n = 0; int e = source.getLength(); while (n < e && charinfo[n + advx] != 0 && charinfo[n + posx] > x) { n += numvals; } float rightx = n < e ? charinfo[n+posx] : charinfo[e - numvals + posx] + charinfo[e - numvals + advx]; // find non-combining char to left of that char n -= numvals; while (n >= 0 && charinfo[n+advx] == 0) { n -= numvals; } float leftx = n >= 0 ? charinfo[n+posx] : 0; float lefta = n >= 0 ? charinfo[n+advx] : 0; n /= numvals; boolean left = true; if (x < leftx + lefta / 2f) { // left of prev char } else if (x < (leftx + lefta + rightx) / 2f) { // right of prev char left = false; } else { // left of follow char n += 1; } if ((source.getLayoutFlags() & 0x1) != 0) { n = getNumCharacters() - 1 - n; left = !left; } return left ? n : -n; } */ public int logicalToVisual(int logicalIndex) { validate(logicalIndex); return l2v(logicalIndex); } public int visualToLogical(int visualIndex) { validate(visualIndex); return v2l(visualIndex); } public int getLineBreakIndex(int start, float width) { float[] charinfo = getCharinfo(); int length = source.getLength(); --start; while (width >= 0 && ++start < length) { int cidx = l2v(start) * numvals + advx; if (cidx >= charinfo.length) { break; // layout bailed for some reason } float adv = charinfo[cidx]; width -= adv; } return start; } public float getAdvanceBetween(int start, int limit) { float a = 0f; float[] charinfo = getCharinfo(); --start; while (++start < limit) { int cidx = l2v(start) * numvals + advx; if (cidx >= charinfo.length) { break; // layout bailed for some reason } a += charinfo[cidx]; } return a; } public boolean caretAtOffsetIsValid(int offset) { // REMIND: improve this implementation // Ligature formation can either be done in logical order, // with the ligature glyph logically preceding the null // chars; or in visual order, with the ligature glyph to // the left of the null chars. This method's implementation // must reflect which strategy is used. if (offset == 0 || offset == source.getLength()) { return true; } char c = source.getChars()[source.getStart() + offset]; if (c == '\t' || c == '\n' || c == '\r') { // hack return true; } int v = l2v(offset); // If ligatures are always to the left, do this stuff: //if (!(source.getLayoutFlags() & 0x1) == 0) { // v += 1; // if (v == source.getLength()) { // return true; // } //} int idx = v * numvals + advx; float[] charinfo = getCharinfo(); if (charinfo == null || idx >= charinfo.length) { return false; } else { return charinfo[idx] != 0; } } private final float[] getCharinfo() { if (charinfo == null) { charinfo = createCharinfo(); } return charinfo; } /* * This takes the glyph info record obtained from the glyph vector and converts it into a similar record * adjusted to represent character data instead. For economy we don't use glyph info records in this processing. * * Here are some constraints: * - there can be more glyphs than characters (glyph insertion, perhaps based on normalization, has taken place) * - there can not be fewer glyphs than characters (0xffff glyphs are inserted for characters ligaturized away) * - each glyph maps to a single character, when multiple glyphs exist for a character they all map to it, but * no two characters map to the same glyph * - multiple glyphs mapping to the same character need not be in sequence (thai, tamil have split characters) * - glyphs may be arbitrarily reordered (Indic reorders glyphs) * - all glyphs share the same bidi level * - all glyphs share the same horizontal (or vertical) baseline * - combining marks visually follow their base character in the glyph array-- i.e. in an rtl gv they are * to the left of their base character-- and have zero advance. * * The output maps this to character positions, and therefore caret positions, via the following assumptions: * - zero-advance glyphs do not contribute to the advance of their character (i.e. position is ignored), conversely * if a glyph is to contribute to the advance of its character it must have a non-zero (float) advance * - no carets can appear between a zero width character and its preceding character, where 'preceding' is * defined logically. * - no carets can appear within a split character * - no carets can appear within a local reordering (i.e. Indic reordering, or non-adjacent split characters) * - all characters lie on the same baseline, and it is either horizontal or vertical * - the charinfo is in uniform ltr or rtl order (visual order), since local reorderings and split characters are removed * * The algorithm works in the following way: * 1) we scan the glyphs ltr or rtl based on the bidi run direction * 2) we can work in place, since we always consume a glyph for each char we write * a) if the line is ltr, we start writing at position 0 until we finish, there may be leftver space * b) if the line is rtl and 1-1, we start writing at position numChars/glyphs - 1 until we finish at 0 * c) otherwise if we don't finish at 0, we have to copy the data down * 3) we consume clusters in the following way: * a) the first element is always consumed * b) subsequent elements are consumed if: * i) their advance is zero * ii) their character index <= the character index of any character seen in this cluster * iii) the minimum character index seen in this cluster isn't adjacent to the previous cluster * c) character data is written as follows for horizontal lines (x/y and w/h are exchanged on vertical lines) * i) the x position is the position of the leftmost glyph whose advance is not zero * ii)the y position is the baseline * iii) the x advance is the distance to the maximum x + adv of all glyphs whose advance is not zero * iv) the y advance is the baseline * v) vis x,y,w,h tightly encloses the vis x,y,w,h of all the glyphs with nonzero w and h * 4) we can make some simple optimizations if we know some things: * a) if the mapping is 1-1, unidirectional, and there are no zero-adv glyphs, we just return the glyphinfo * b) if the mapping is 1-1, unidirectional, we just adjust the remaining glyphs to originate at right/left of the base * c) if the mapping is 1-1, we compute the base position and advance as we go, then go back to adjust the remaining glyphs * d) otherwise we keep separate track of the write position as we do (c) since no glyph in the cluster may be in the * position we are writing. * e) most clusters are simply the single base glyph in the same position as its character, so we try to avoid * copying its data unnecessarily. * 5) the glyph vector ought to provide access to these 'global' attributes to enable these optimizations. A single * int with flags set is probably ok, we could also provide accessors for each attribute. This doesn't map to * the GlyphMetrics flags very well, so I won't attempt to keep them similar. It might be useful to add those * in addition to these. * int FLAG_HAS_ZERO_ADVANCE_GLYPHS = 1; // set if there are zero-advance glyphs * int FLAG_HAS_NONUNIFORM_ORDER = 2; // set if some glyphs are rearranged out of character visual order * int FLAG_HAS_SPLIT_CHARACTERS = 4; // set if multiple glyphs per character * int getDescriptionFlags(); // return an int containing the above flags * boolean hasZeroAdvanceGlyphs(); * boolean hasNonuniformOrder(); * boolean hasSplitCharacters(); * The optimized cases in (4) correspond to values 0, 1, 3, and 7 returned by getDescriptionFlags(). */ protected float[] createCharinfo() { StandardGlyphVector gv = getGV(); float[] glyphinfo = null; try { glyphinfo = gv.getGlyphInfo(); } catch (Exception e) { System.out.println(source); } /* if ((gv.getDescriptionFlags() & 0x7) == 0) { return glyphinfo; } */ int numGlyphs = gv.getNumGlyphs(); if (numGlyphs == 0) { return glyphinfo; } int[] indices = gv.getGlyphCharIndices(0, numGlyphs, null); boolean DEBUG = false; if (DEBUG) { System.err.println("number of glyphs: " + numGlyphs); for (int i = 0; i < numGlyphs; ++i) { System.err.println("g: " + i + ", x: " + glyphinfo[i*numvals+posx] + ", a: " + glyphinfo[i*numvals+advx] + ", n: " + indices[i]); } } int minIndex = indices[0]; // smallest index seen this cluster int maxIndex = minIndex; // largest index seen this cluster int nextMin = 0; // expected smallest index for this cluster int cp = 0; // character position int cx = 0; // character index (logical) int gp = 0; // glyph position int gx = 0; // glyph index (visual) int gxlimit = numGlyphs; // limit of gx, when we reach this we're done int pdelta = numvals; // delta for incrementing positions int xdelta = 1; // delta for incrementing indices boolean ltr = (source.getLayoutFlags() & 0x1) == 0; if (!ltr) { minIndex = indices[numGlyphs - 1]; maxIndex = minIndex; nextMin = 0; // still logical cp = glyphinfo.length - numvals; cx = 0; // still logical gp = glyphinfo.length - numvals; gx = numGlyphs - 1; gxlimit = -1; pdelta = -numvals; xdelta = -1; } /* // to support vertical, use 'ixxxx' indices and swap horiz and vertical components if (source.isVertical()) { iposx = posy; iposy = posx; iadvx = advy; iadvy = advx; ivisx = visy; ivisy = visx; ivish = visw; ivisw = vish; } else { // use standard values } */ // use intermediates to reduce array access when we need to float cposl = 0, cposr = 0, cvisl = 0, cvist = 0, cvisr = 0, cvisb = 0; float baseline = 0; // record if we have to copy data even when no cluster boolean mustCopy = false; while (gx != gxlimit) { // start of new cluster boolean haveCopy = false; int clusterExtraGlyphs = 0; minIndex = indices[gx]; maxIndex = minIndex; // advance to next glyph gx += xdelta; gp += pdelta; /* while (gx != gxlimit && (glyphinfo[gp + advx] == 0 || minIndex != nextMin || indices[gx] <= maxIndex)) { */ while (gx != gxlimit && ((glyphinfo[gp + advx] == 0) || (minIndex != nextMin) || (indices[gx] <= maxIndex) || (maxIndex - minIndex > clusterExtraGlyphs))) { // initialize base data first time through, using base glyph if (!haveCopy) { int gps = gp - pdelta; cposl = glyphinfo[gps + posx]; cposr = cposl + glyphinfo[gps + advx]; cvisl = glyphinfo[gps + visx]; cvist = glyphinfo[gps + visy]; cvisr = cvisl + glyphinfo[gps + visw]; cvisb = cvist + glyphinfo[gps + vish]; haveCopy = true; } // have an extra glyph in this cluster ++clusterExtraGlyphs; // adjust advance only if new glyph has non-zero advance float radvx = glyphinfo[gp + advx]; if (radvx != 0) { float rposx = glyphinfo[gp + posx]; cposl = Math.min(cposl, rposx); cposr = Math.max(cposr, rposx + radvx); } // adjust visible bounds only if new glyph has non-empty bounds float rvisw = glyphinfo[gp + visw]; if (rvisw != 0) { float rvisx = glyphinfo[gp + visx]; float rvisy = glyphinfo[gp + visy]; cvisl = Math.min(cvisl, rvisx); cvist = Math.min(cvist, rvisy); cvisr = Math.max(cvisr, rvisx + rvisw); cvisb = Math.max(cvisb, rvisy + glyphinfo[gp + vish]); } // adjust min, max index minIndex = Math.min(minIndex, indices[gx]); maxIndex = Math.max(maxIndex, indices[gx]); // get ready to examine next glyph gx += xdelta; gp += pdelta; } // done with cluster, gx and gp are set for next glyph if (DEBUG) { System.out.println("minIndex = " + minIndex + ", maxIndex = " + maxIndex); } nextMin = maxIndex + 1; // do common character adjustments glyphinfo[cp + posy] = baseline; glyphinfo[cp + advy] = 0; if (haveCopy) { // save adjustments to the base character glyphinfo[cp + posx] = cposl; glyphinfo[cp + advx] = cposr - cposl; glyphinfo[cp + visx] = cvisl; glyphinfo[cp + visy] = cvist; glyphinfo[cp + visw] = cvisr - cvisl; glyphinfo[cp + vish] = cvisb - cvist; // compare number of chars read with number of glyphs read. // if more glyphs than chars, set mustCopy to true, as we'll always have // to copy the data from here on out. if (maxIndex - minIndex < clusterExtraGlyphs) { mustCopy = true; } // Fix the characters that follow the base character. // New values are all the same. Note we fix the number of characters // we saw, not the number of glyphs we saw. if (minIndex < maxIndex) { if (!ltr) { // if rtl, characters to left of base, else to right. reuse cposr. cposr = cposl; } cvisr -= cvisl; // reuse, convert to deltas. cvisb -= cvist; int iMinIndex = minIndex, icp = cp / 8; while (minIndex < maxIndex) { ++minIndex; cx += xdelta; cp += pdelta; if (cp < 0 || cp >= glyphinfo.length) { if (DEBUG) System.out.println("minIndex = " + iMinIndex + ", maxIndex = " + maxIndex + ", cp = " + icp); } glyphinfo[cp + posx] = cposr; glyphinfo[cp + posy] = baseline; glyphinfo[cp + advx] = 0; glyphinfo[cp + advy] = 0; glyphinfo[cp + visx] = cvisl; glyphinfo[cp + visy] = cvist; glyphinfo[cp + visw] = cvisr; glyphinfo[cp + vish] = cvisb; } } // no longer using this copy haveCopy = false; } else if (mustCopy) { // out of synch, so we have to copy all the time now int gpr = gp - pdelta; glyphinfo[cp + posx] = glyphinfo[gpr + posx]; glyphinfo[cp + advx] = glyphinfo[gpr + advx]; glyphinfo[cp + visx] = glyphinfo[gpr + visx]; glyphinfo[cp + visy] = glyphinfo[gpr + visy]; glyphinfo[cp + visw] = glyphinfo[gpr + visw]; glyphinfo[cp + vish] = glyphinfo[gpr + vish]; } // else glyphinfo is already at the correct character position, and is unchanged, so just leave it // reset for new cluster cp += pdelta; cx += xdelta; } if (mustCopy && !ltr) { // data written to wrong end of array, need to shift down cp -= pdelta; // undo last increment, get start of valid character data in array System.arraycopy(glyphinfo, cp, glyphinfo, 0, glyphinfo.length - cp); } if (DEBUG) { char[] chars = source.getChars(); int start = source.getStart(); int length = source.getLength(); System.out.println("char info for " + length + " characters"); for(int i = 0; i < length * numvals;) { System.out.println(" ch: " + Integer.toHexString(chars[start + v2l(i / numvals)]) + " x: " + glyphinfo[i++] + " y: " + glyphinfo[i++] + " xa: " + glyphinfo[i++] + " ya: " + glyphinfo[i++] + " l: " + glyphinfo[i++] + " t: " + glyphinfo[i++] + " w: " + glyphinfo[i++] + " h: " + glyphinfo[i++]); } } return glyphinfo; } /** * Map logical character index to visual character index. * <p> * This ignores hindi reordering. @see createCharinfo */ protected int l2v(int index) { return (source.getLayoutFlags() & 0x1) == 0 ? index : source.getLength() - 1 - index; } /** * Map visual character index to logical character index. * <p> * This ignores hindi reordering. @see createCharinfo */ protected int v2l(int index) { return (source.getLayoutFlags() & 0x1) == 0 ? index : source.getLength() - 1 - index; } public TextLineComponent getSubset(int start, int limit, int dir) { return new ExtendedTextSourceLabel(source.getSubSource(start, limit-start, dir), decorator); } public String toString() { if (true) { return source.toString(source.WITHOUT_CONTEXT); } StringBuffer buf = new StringBuffer(); buf.append(super.toString()); buf.append("[source:"); buf.append(source.toString(source.WITHOUT_CONTEXT)); buf.append(", lb:"); buf.append(lb); buf.append(", ab:"); buf.append(ab); buf.append(", vb:"); buf.append(vb); buf.append(", gv:"); buf.append(gv); buf.append(", ci: "); if (charinfo == null) { buf.append("null"); } else { buf.append(charinfo[0]); for (int i = 1; i < charinfo.length;) { buf.append(i % numvals == 0 ? "; " : ", "); buf.append(charinfo[i]); } } buf.append("]"); return buf.toString(); } //public static ExtendedTextLabel create(TextSource source) { // return new ExtendedTextSourceLabel(source); //} public int getNumJustificationInfos() { return getGV().getNumGlyphs(); } public void getJustificationInfos(GlyphJustificationInfo[] infos, int infoStart, int charStart, int charLimit) { // This simple implementation only uses spaces for justification. // Since regular characters aren't justified, we don't need to deal with // special infos for combining marks or ligature substitution glyphs. // added character justification for kanjii only 2/22/98 StandardGlyphVector gv = getGV(); float[] charinfo = getCharinfo(); float size = gv.getFont().getSize2D(); GlyphJustificationInfo nullInfo = new GlyphJustificationInfo(0, false, GlyphJustificationInfo.PRIORITY_NONE, 0, 0, false, GlyphJustificationInfo.PRIORITY_NONE, 0, 0); GlyphJustificationInfo spaceInfo = new GlyphJustificationInfo(size, true, GlyphJustificationInfo.PRIORITY_WHITESPACE, 0, size, true, GlyphJustificationInfo.PRIORITY_WHITESPACE, 0, size / 4f); GlyphJustificationInfo kanjiInfo = new GlyphJustificationInfo(size, true, GlyphJustificationInfo.PRIORITY_INTERCHAR, size, size, false, GlyphJustificationInfo.PRIORITY_NONE, 0, 0); char[] chars = source.getChars(); int offset = source.getStart(); // assume data is 1-1 and either all rtl or all ltr, for now int numGlyphs = gv.getNumGlyphs(); int minGlyph = 0; int maxGlyph = numGlyphs; boolean ltr = (source.getLayoutFlags() & 0x1) == 0; if (charStart != 0 || charLimit != source.getLength()) { if (ltr) { minGlyph = charStart; maxGlyph = charLimit; } else { minGlyph = numGlyphs - charLimit; maxGlyph = numGlyphs - charStart; } } for (int i = 0; i < numGlyphs; ++i) { GlyphJustificationInfo info = null; if (i >= minGlyph && i < maxGlyph) { if (charinfo[i * numvals + advx] == 0) { // combining marks don't justify info = nullInfo; } else { int ci = v2l(i); // 1-1 assumption again char c = chars[offset + ci]; if (Character.isWhitespace(c)) { info = spaceInfo; // CJK, Hangul, CJK Compatibility areas } else if (c >= 0x4e00 && (c < 0xa000) || (c >= 0xac00 && c < 0xd7b0) || (c >= 0xf900 && c < 0xfb00)) { info = kanjiInfo; } else { info = nullInfo; } } } infos[infoStart + i] = info; } } public TextLineComponent applyJustificationDeltas(float[] deltas, int deltaStart, boolean[] flags) { // when we justify, we need to adjust the charinfo since spaces // change their advances. preserve the existing charinfo. float[] newCharinfo = (float[])getCharinfo().clone(); // we only push spaces, so never need to rejustify flags[0] = false; // preserve the existing gv. StandardGlyphVector newgv = (StandardGlyphVector)getGV().clone(); float[] newPositions = newgv.getGlyphPositions(null); int numGlyphs = newgv.getNumGlyphs(); /* System.out.println("oldgv: " + getGV() + ", newgv: " + newgv); System.out.println("newpositions: " + newPositions); for (int i = 0; i < newPositions.length; i += 2) { System.out.println("[" + (i/2) + "] " + newPositions[i] + ", " + newPositions[i+1]); } System.out.println("deltas: " + deltas + " start: " + deltaStart); for (int i = deltaStart; i < deltaStart + numGlyphs; i += 2) { System.out.println("[" + (i/2) + "] " + deltas[i] + ", " + deltas[i+1]); } */ char[] chars = source.getChars(); int offset = source.getStart(); // accumulate the deltas to adjust positions and advances. // handle whitespace by modifying advance, // handle everything else by modifying position before and after float deltaPos = 0; for (int i = 0; i < numGlyphs; ++i) { if (Character.isWhitespace(chars[offset + v2l(i)])) { newPositions[i*2] += deltaPos; float deltaAdv = deltas[deltaStart + i*2] + deltas[deltaStart + i*2 + 1]; newCharinfo[i * numvals + posx] += deltaPos; newCharinfo[i * numvals + visx] += deltaPos; newCharinfo[i * numvals + advx] += deltaAdv; deltaPos += deltaAdv; } else { deltaPos += deltas[deltaStart + i*2]; newPositions[i*2] += deltaPos; newCharinfo[i * numvals + posx] += deltaPos; newCharinfo[i * numvals + visx] += deltaPos; deltaPos += deltas[deltaStart + i*2 + 1]; } } newPositions[numGlyphs * 2] += deltaPos; newgv.setGlyphPositions(newPositions); /* newPositions = newgv.getGlyphPositions(null); System.out.println(">> newpositions: " + newPositions); for (int i = 0; i < newPositions.length; i += 2) { System.out.println("[" + (i/2) + "] " + newPositions[i] + ", " + newPositions[i+1]); } */ ExtendedTextSourceLabel result = new ExtendedTextSourceLabel(source, decorator); result.gv = newgv; result.charinfo = newCharinfo; return result; } } Other Java examples (source code examples)Here is a short list of links related to this Java ExtendedTextSourceLabel.java source code file: |
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