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Java example source code file (PhysicalFont.java)

This example Java source code file (PhysicalFont.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, font2dhandle, fontformatexception, generalpath, geometry, nio, object, physicalfont, strikemetrics, string

The PhysicalFont.java Java example source code

/*
 * Copyright (c) 2003, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.font;

import java.awt.FontFormatException;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.io.FileInputStream;
import java.lang.ref.WeakReference;
import java.nio.ByteBuffer;
import java.nio.channels.FileChannel;

public abstract class PhysicalFont extends Font2D {

    protected String platName;
    // nativeNames is a String or a (possibly null) String[].
    protected Object nativeNames;

    public boolean equals(Object o) {
        return (o != null && o.getClass() == this.getClass() &&
                ((Font2D)o).fullName.equals(this.fullName));
    }

    public int hashCode() {
        return fullName.hashCode();
    }

    /**
     * Opens the file (temporarily) and does basic verification.
     * Initializes the CMAP
     * @throws FontFormatException - if the font can't be opened
     * or fails verification,  or there's no usable cmap
     */
    PhysicalFont(String platname, Object nativeNames)
        throws FontFormatException {

        handle = new Font2DHandle(this);
        this.platName = platname;
        this.nativeNames = nativeNames;
    }

    protected PhysicalFont() {
        handle = new Font2DHandle(this);
    }

    /* The following methods are delegated to the font by the strike
     * for physical fonts as the PhysicalFont holds a shared reference
     * to the native resource, so all invocations need to be directed
     * through a synchronization point. Implementations of these methods
     * will typically be "synchronized native"
     */

    Point2D.Float getGlyphPoint(long pScalerContext,
                             int glyphCode, int ptNumber) {
        return new Point2D.Float();
    }

    /* These 3 metrics methods should be implemented to return
     * values in user space.
     */
    abstract StrikeMetrics getFontMetrics(long pScalerContext);

    abstract float getGlyphAdvance(long pScalerContext, int glyphCode);

    abstract void getGlyphMetrics(long pScalerContext, int glyphCode,
                                  Point2D.Float metrics);

    abstract long getGlyphImage(long pScalerContext, int glyphCode);

    /* These 3 outline methods should be implemented to return
     * values in device space. Callers need to be aware of this
     * as typically Java client code will need to have them in user space.
     */
    abstract Rectangle2D.Float getGlyphOutlineBounds(long pScalerContext,
                                                     int glyphCode);

    abstract GeneralPath getGlyphOutline(long pScalerContext, int glyphCode,
                                         float x, float y);

    abstract GeneralPath getGlyphVectorOutline(long pScalerContext,
                                               int[] glyphs, int numGlyphs,
                                               float x, float y);
}

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