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Java example source code file (TextLabel.java)
The TextLabel.java Java example source code/* * Copyright (c) 1998, 2003, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ /* * * (C) Copyright IBM Corp. 1998-2003 All Rights Reserved */ package sun.font; import java.awt.Graphics2D; import java.awt.Shape; import java.awt.geom.Rectangle2D; /** * A label. * Visual bounds is a rect that encompasses the entire rendered area. * Logical bounds is a rect that defines how to position this next * to other objects. * Align bounds is a rect that defines how to align this to margins. * it generally allows some overhang that logical bounds would prevent. */ public abstract class TextLabel { /** * Return a rectangle that surrounds the text outline when this label is rendered at x, y. */ public abstract Rectangle2D getVisualBounds(float x, float y); /** * Return a rectangle that corresponds to the logical bounds of the text * when this label is rendered at x, y. * This rectangle is used when positioning text next to other text. */ public abstract Rectangle2D getLogicalBounds(float x, float y); /** * Return a rectangle that corresponds to the alignment bounds of the text * when this label is rendered at x, y. This rectangle is used when positioning text next * to a margin. It differs from the logical bounds in that it does not include leading or * trailing whitespace. */ public abstract Rectangle2D getAlignBounds(float x, float y); /** * Return a rectangle that corresponds to the logical bounds of the text, adjusted * to angle the leading and trailing edges by the italic angle. */ public abstract Rectangle2D getItalicBounds(float x, float y); /** * Return an outline of the characters in the label when rendered at x, y. */ public abstract Shape getOutline(float x, float y); /** * Render the label at x, y in the graphics. */ public abstract void draw(Graphics2D g, float x, float y); /** * A convenience method that returns the visual bounds when rendered at 0, 0. */ public Rectangle2D getVisualBounds() { return getVisualBounds(0f, 0f); } /** * A convenience method that returns the logical bounds when rendered at 0, 0. */ public Rectangle2D getLogicalBounds() { return getLogicalBounds(0f, 0f); } /** * A convenience method that returns the align bounds when rendered at 0, 0. */ public Rectangle2D getAlignBounds() { return getAlignBounds(0f, 0f); } /** * A convenience method that returns the italic bounds when rendered at 0, 0. */ public Rectangle2D getItalicBounds() { return getItalicBounds(0f, 0f); } /** * A convenience method that returns the outline when rendered at 0, 0. */ public Shape getOutline() { return getOutline(0f, 0f); } /** * A convenience method that renders the label at 0, 0. */ public void draw(Graphics2D g) { draw(g, 0f, 0f); } } Other Java examples (source code examples)Here is a short list of links related to this Java TextLabel.java source code file: |
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