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Java example source code file (TextLabel.java)

This example Java source code file (TextLabel.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, geometry, rectangle2d, shape, textlabel

The TextLabel.java Java example source code

/*
 * Copyright (c) 1998, 2003, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */
/*
 *
 * (C) Copyright IBM Corp. 1998-2003 All Rights Reserved
 */

package sun.font;

import java.awt.Graphics2D;
import java.awt.Shape;

import java.awt.geom.Rectangle2D;

/**
 * A label.
 * Visual bounds is a rect that encompasses the entire rendered area.
 * Logical bounds is a rect that defines how to position this next
 * to other objects.
 * Align bounds is a rect that defines how to align this to margins.
 * it generally allows some overhang that logical bounds would prevent.
 */
public abstract class TextLabel {

  /**
   * Return a rectangle that surrounds the text outline when this label is rendered at x, y.
   */
  public abstract Rectangle2D getVisualBounds(float x, float y);

  /**
   * Return a rectangle that corresponds to the logical bounds of the text
   * when this label is rendered at x, y.
   * This rectangle is used when positioning text next to other text.
   */
  public abstract Rectangle2D getLogicalBounds(float x, float y);

  /**
   * Return a rectangle that corresponds to the alignment bounds of the text
   * when this label is rendered at x, y. This rectangle is used when positioning text next
   * to a margin.  It differs from the logical bounds in that it does not include leading or
   * trailing whitespace.
   */
  public abstract Rectangle2D getAlignBounds(float x, float y);

  /**
   * Return a rectangle that corresponds to the logical bounds of the text, adjusted
   * to angle the leading and trailing edges by the italic angle.
   */
  public abstract Rectangle2D getItalicBounds(float x, float y);

  /**
   * Return an outline of the characters in the label when rendered at x, y.
   */
  public abstract Shape getOutline(float x, float y);

  /**
   * Render the label at x, y in the graphics.
   */
  public abstract void draw(Graphics2D g, float x, float y);

  /**
   * A convenience method that returns the visual bounds when rendered at 0, 0.
   */
  public Rectangle2D getVisualBounds() {
    return getVisualBounds(0f, 0f);
  }

  /**
   * A convenience method that returns the logical bounds when rendered at 0, 0.
   */
  public Rectangle2D getLogicalBounds() {
    return getLogicalBounds(0f, 0f);
  }

  /**
   * A convenience method that returns the align bounds when rendered at 0, 0.
   */
  public Rectangle2D getAlignBounds() {
    return getAlignBounds(0f, 0f);
  }

  /**
   * A convenience method that returns the italic bounds when rendered at 0, 0.
   */
  public Rectangle2D getItalicBounds() {
    return getItalicBounds(0f, 0f);
  }

  /**
   * A convenience method that returns the outline when rendered at 0, 0.
   */
  public Shape getOutline() {
    return getOutline(0f, 0f);
  }

  /**
   * A convenience method that renders the label at 0, 0.
   */
  public void draw(Graphics2D g) {
    draw(g, 0f, 0f);
  }
}

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