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Java example source code file (RenderLoops.java)

This example Java source code file (RenderLoops.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

drawglyphlistaa, drawglyphlistlcd, drawline, drawparallelogram, drawpath, drawpolygons, drawrect, fillparallelogram, fillpath, fillrect, fillspans, renderloops

The RenderLoops.java Java example source code

/*
 * Copyright (c) 1999, 2010, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.java2d.loops;

/*
 * This class stores the various loops that are used by the
 * standard rendering pipelines.  The loops for a given instance
 * of this class will all share the same destination type and the
 * same supported paint and composite operation.
 * Each instance of this class should be shared by all graphics
 * objects that render onto the same type of destination with the
 * same paint and composite combination to reduce the amount of
 * time spent looking up loops appropriate for the current fill
 * technique.
 */
public class RenderLoops {

    public static final int primTypeID = GraphicsPrimitive.makePrimTypeID();

    public DrawLine             drawLineLoop;
    public FillRect             fillRectLoop;
    public DrawRect             drawRectLoop;
    public DrawPolygons         drawPolygonsLoop;
    public DrawPath             drawPathLoop;
    public FillPath             fillPathLoop;
    public FillSpans            fillSpansLoop;
    public FillParallelogram    fillParallelogramLoop;
    public DrawParallelogram    drawParallelogramLoop;
    public DrawGlyphList        drawGlyphListLoop;
    public DrawGlyphListAA      drawGlyphListAALoop;
    public DrawGlyphListLCD     drawGlyphListLCDLoop;
}

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