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Java example source code file (OGLContext.java)
The OGLContext.java Java example source code/* * Copyright (c) 2004, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.java2d.opengl; import sun.java2d.pipe.BufferedContext; import sun.java2d.pipe.RenderBuffer; import sun.java2d.pipe.RenderQueue; import sun.java2d.pipe.hw.ContextCapabilities; import static sun.java2d.pipe.BufferedOpCodes.*; import static sun.java2d.pipe.hw.ContextCapabilities.*; import java.lang.annotation.Native; /** * Note that the RenderQueue lock must be acquired before calling any of * the methods in this class. */ public class OGLContext extends BufferedContext { private final OGLGraphicsConfig config; OGLContext(RenderQueue rq, OGLGraphicsConfig config) { super(rq); this.config = config; } /** * Convenience method that delegates to setScratchSurface() below. */ static void setScratchSurface(OGLGraphicsConfig gc) { setScratchSurface(gc.getNativeConfigInfo()); } /** * Makes the given GraphicsConfig's context current to its associated * "scratch surface". Each GraphicsConfig maintains a native context * (GLXContext on Unix, HGLRC on Windows) as well as a native pbuffer * known as the "scratch surface". By making the context current to the * scratch surface, we are assured that we have a current context for * the relevant GraphicsConfig, and can therefore perform operations * depending on the capabilities of that GraphicsConfig. For example, * if the GraphicsConfig supports the GL_ARB_texture_non_power_of_two * extension, then we should be able to make a non-pow2 texture for this * GraphicsConfig once we make the context current to the scratch surface. * * This method should be used for operations with an OpenGL texture * as the destination surface (e.g. a sw->texture blit loop), or in those * situations where we may not otherwise have a current context (e.g. * when disposing a texture-based surface). */ static void setScratchSurface(long pConfigInfo) { // assert OGLRenderQueue.getInstance().lock.isHeldByCurrentThread(); // invalidate the current context currentContext = null; // set the scratch context OGLRenderQueue rq = OGLRenderQueue.getInstance(); RenderBuffer buf = rq.getBuffer(); rq.ensureCapacityAndAlignment(12, 4); buf.putInt(SET_SCRATCH_SURFACE); buf.putLong(pConfigInfo); } /** * Invalidates the currentContext field to ensure that we properly * revalidate the OGLContext (make it current, etc.) next time through * the validate() method. This is typically invoked from methods * that affect the current context state (e.g. disposing a context or * surface). */ static void invalidateCurrentContext() { // assert OGLRenderQueue.getInstance().lock.isHeldByCurrentThread(); // invalidate the current Java-level context so that we // revalidate everything the next time around if (currentContext != null) { currentContext.invalidateContext(); currentContext = null; } // invalidate the context reference at the native level, and // then flush the queue so that we have no pending operations // dependent on the current context OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.ensureCapacity(4); rq.getBuffer().putInt(INVALIDATE_CONTEXT); rq.flushNow(); } public RenderQueue getRenderQueue() { return OGLRenderQueue.getInstance(); } /** * Returns a string representing adapter id (vendor, renderer, version). * Must be called on the rendering thread. * * @return an id string for the adapter */ static final native String getOGLIdString(); @Override public void saveState() { // assert rq.lock.isHeldByCurrentThread(); // reset all attributes of this and current contexts invalidateContext(); invalidateCurrentContext(); setScratchSurface(config); // save the state on the native level rq.ensureCapacity(4); buf.putInt(SAVE_STATE); rq.flushNow(); } @Override public void restoreState() { // assert rq.lock.isHeldByCurrentThread(); // reset all attributes of this and current contexts invalidateContext(); invalidateCurrentContext(); setScratchSurface(config); // restore the state on the native level rq.ensureCapacity(4); buf.putInt(RESTORE_STATE); rq.flushNow(); } static class OGLContextCaps extends ContextCapabilities { /** * Indicates the presence of the GL_EXT_framebuffer_object extension. * This cap will only be set if the fbobject system property has been * enabled and we are able to create an FBO with depth buffer. */ @Native static final int CAPS_EXT_FBOBJECT = (CAPS_RT_TEXTURE_ALPHA | CAPS_RT_TEXTURE_OPAQUE); /** Indicates that the context supports a stored alpha channel. */ @Native static final int CAPS_STORED_ALPHA = CAPS_RT_PLAIN_ALPHA; /** Indicates that the context is doublebuffered. */ @Native static final int CAPS_DOUBLEBUFFERED = (FIRST_PRIVATE_CAP << 0); /** * Indicates the presence of the GL_ARB_fragment_shader extension. * This cap will only be set if the lcdshader system property has been * enabled and the hardware supports the minimum number of texture units */ @Native static final int CAPS_EXT_LCD_SHADER = (FIRST_PRIVATE_CAP << 1); /** * Indicates the presence of the GL_ARB_fragment_shader extension. * This cap will only be set if the biopshader system property has been * enabled and the hardware meets our minimum requirements. */ @Native static final int CAPS_EXT_BIOP_SHADER = (FIRST_PRIVATE_CAP << 2); /** * Indicates the presence of the GL_ARB_fragment_shader extension. * This cap will only be set if the gradshader system property has been * enabled and the hardware meets our minimum requirements. */ @Native static final int CAPS_EXT_GRAD_SHADER = (FIRST_PRIVATE_CAP << 3); /** Indicates the presence of the GL_ARB_texture_rectangle extension. */ @Native static final int CAPS_EXT_TEXRECT = (FIRST_PRIVATE_CAP << 4); OGLContextCaps(int caps, String adapterId) { super(caps, adapterId); } @Override public String toString() { StringBuffer buf = new StringBuffer(super.toString()); if ((caps & CAPS_EXT_FBOBJECT) != 0) { buf.append("CAPS_EXT_FBOBJECT|"); } if ((caps & CAPS_STORED_ALPHA) != 0) { buf.append("CAPS_STORED_ALPHA|"); } if ((caps & CAPS_DOUBLEBUFFERED) != 0) { buf.append("CAPS_DOUBLEBUFFERED|"); } if ((caps & CAPS_EXT_LCD_SHADER) != 0) { buf.append("CAPS_EXT_LCD_SHADER|"); } if ((caps & CAPS_EXT_BIOP_SHADER) != 0) { buf.append("CAPS_BIOP_SHADER|"); } if ((caps & CAPS_EXT_GRAD_SHADER) != 0) { buf.append("CAPS_EXT_GRAD_SHADER|"); } if ((caps & CAPS_EXT_TEXRECT) != 0) { buf.append("CAPS_EXT_TEXRECT|"); } return buf.toString(); } } } Other Java examples (source code examples)Here is a short list of links related to this Java OGLContext.java source code file: |
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