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Java example source code file (OGLUtilities.java)

This example Java source code file (OGLUtilities.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, fbobject, flip_backbuffer, java2d, oglgraphicsconfig, oglrenderqueue, oglsurfacedata, oglutilities, rectangle, region, runnable, sungraphics2d, surfacedata, texture, undefined, window

The OGLUtilities.java Java example source code

/*
 * Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.java2d.opengl;

import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.Rectangle;
import sun.java2d.SunGraphics2D;
import sun.java2d.SurfaceData;
import sun.java2d.pipe.Region;

/**
 * This class contains a number of static utility methods that may be
 * called (via reflection) by a third-party library, such as JOGL, in order
 * to interoperate with the OGL-based Java 2D pipeline.
 *
 * WARNING: These methods are being made available as a temporary measure
 * until we offer a more complete, public solution.  Like any sun.* class,
 * this class is not an officially supported public API; it may be modified
 * at will or removed completely in a future release.
 */
class OGLUtilities {

    /**
     * These OGL-specific surface type constants are the same as those
     * defined in the OGLSurfaceData class and are duplicated here so that
     * clients of this API can access them more easily via reflection.
     */
    public static final int UNDEFINED       = OGLSurfaceData.UNDEFINED;
    public static final int WINDOW          = OGLSurfaceData.WINDOW;
    public static final int PBUFFER         = OGLSurfaceData.PBUFFER;
    public static final int TEXTURE         = OGLSurfaceData.TEXTURE;
    public static final int FLIP_BACKBUFFER = OGLSurfaceData.FLIP_BACKBUFFER;
    public static final int FBOBJECT        = OGLSurfaceData.FBOBJECT;

    private OGLUtilities() {
    }

    /**
     * Returns true if the current thread is the OGL QueueFlusher thread.
     */
    public static boolean isQueueFlusherThread() {
        return OGLRenderQueue.isQueueFlusherThread();
    }

    /**
     * Invokes the given Runnable on the OGL QueueFlusher thread with the
     * OpenGL context corresponding to the given Graphics object made
     * current.  It is legal for OpenGL code executed in the given
     * Runnable to change the current OpenGL context; it will be reset
     * once the Runnable completes.  No guarantees are made as to the
     * state of the OpenGL context of the Graphics object; for
     * example, calling code must set the scissor box using the return
     * value from {@link #getOGLScissorBox} to avoid drawing
     * over other Swing components, and must typically set the OpenGL
     * viewport using the return value from {@link #getOGLViewport} to
     * make the client's OpenGL rendering appear in the correct place
     * relative to the scissor region.
     *
     * In order to avoid deadlock, it is important that the given Runnable
     * does not attempt to acquire the AWT lock, as that will be handled
     * automatically as part of the <code>rq.flushAndInvokeNow() step.
     *
     * @param g the Graphics object for the corresponding destination surface;
     * if null, the step making a context current to the destination surface
     * will be skipped
     * @param r the action to be performed on the QFT; cannot be null
     * @return true if the operation completed successfully, or false if
     * there was any problem making a context current to the surface
     * associated with the given Graphics object
     */
    public static boolean invokeWithOGLContextCurrent(Graphics g, Runnable r) {
        OGLRenderQueue rq = OGLRenderQueue.getInstance();
        rq.lock();
        try {
            if (g != null) {
                if (!(g instanceof SunGraphics2D)) {
                    return false;
                }
                SurfaceData sData = ((SunGraphics2D)g).surfaceData;
                if (!(sData instanceof OGLSurfaceData)) {
                    return false;
                }

                // make a context current to the destination surface
                OGLContext.validateContext((OGLSurfaceData)sData);
            }

            // invoke the given runnable on the QFT
            rq.flushAndInvokeNow(r);

            // invalidate the current context so that the next time we render
            // with Java 2D, the context state will be completely revalidated
            OGLContext.invalidateCurrentContext();
        } finally {
            rq.unlock();
        }

        return true;
    }

    /**
     * Invokes the given Runnable on the OGL QueueFlusher thread with the
     * "shared" OpenGL context (corresponding to the given
     * GraphicsConfiguration object) made current.  This method is typically
     * used when the Runnable needs a current context to complete its
     * operation, but does not require that the context be made current to
     * a particular surface.  For example, an application may call this
     * method so that the given Runnable can query the OpenGL capabilities
     * of the given GraphicsConfiguration, without making a context current
     * to a dummy surface (or similar hacky techniques).
     *
     * In order to avoid deadlock, it is important that the given Runnable
     * does not attempt to acquire the AWT lock, as that will be handled
     * automatically as part of the <code>rq.flushAndInvokeNow() step.
     *
     * @param config the GraphicsConfiguration object whose "shared"
     * context will be made current during this operation; if this value is
     * null or if OpenGL is not enabled for the GraphicsConfiguration, this
     * method will return false
     * @param r the action to be performed on the QFT; cannot be null
     * @return true if the operation completed successfully, or false if
     * there was any problem making the shared context current
     */
    public static boolean
        invokeWithOGLSharedContextCurrent(GraphicsConfiguration config,
                                          Runnable r)
    {
        if (!(config instanceof OGLGraphicsConfig)) {
            return false;
        }

        OGLRenderQueue rq = OGLRenderQueue.getInstance();
        rq.lock();
        try {
            // make the "shared" context current for the given GraphicsConfig
            OGLContext.setScratchSurface((OGLGraphicsConfig)config);

            // invoke the given runnable on the QFT
            rq.flushAndInvokeNow(r);

            // invalidate the current context so that the next time we render
            // with Java 2D, the context state will be completely revalidated
            OGLContext.invalidateCurrentContext();
        } finally {
            rq.unlock();
        }

        return true;
    }

    /**
     * Returns the Rectangle describing the OpenGL viewport on the
     * Java 2D surface associated with the given Graphics object and
     * component width and height. When a third-party library is
     * performing OpenGL rendering directly into the visible region of
     * the associated surface, this viewport helps the application
     * position the OpenGL output correctly on that surface.
     *
     * Note that the x/y values in the returned Rectangle object represent
     * the lower-left corner of the viewport region, relative to the
     * lower-left corner of the given surface.
     *
     * @param g the Graphics object for the corresponding destination surface;
     * cannot be null
     * @param componentWidth width of the component to be painted
     * @param componentHeight height of the component to be painted
     * @return a Rectangle describing the OpenGL viewport for the given
     * destination surface and component dimensions, or null if the given
     * Graphics object is invalid
     */
    public static Rectangle getOGLViewport(Graphics g,
                                           int componentWidth,
                                           int componentHeight)
    {
        if (!(g instanceof SunGraphics2D)) {
            return null;
        }

        SunGraphics2D sg2d = (SunGraphics2D)g;
        SurfaceData sData = (SurfaceData)sg2d.surfaceData;

        // this is the upper-left origin of the region to be painted,
        // relative to the upper-left origin of the surface
        // (in Java2D coordinates)
        int x0 = sg2d.transX;
        int y0 = sg2d.transY;

        // this is the lower-left origin of the region to be painted,
        // relative to the lower-left origin of the surface
        // (in OpenGL coordinates)
        Rectangle surfaceBounds = sData.getBounds();
        int x1 = x0;
        int y1 = surfaceBounds.height - (y0 + componentHeight);

        return new Rectangle(x1, y1, componentWidth, componentHeight);
    }

    /**
     * Returns the Rectangle describing the OpenGL scissor box on the
     * Java 2D surface associated with the given Graphics object.  When a
     * third-party library is performing OpenGL rendering directly
     * into the visible region of the associated surface, this scissor box
     * must be set to avoid drawing over existing rendering results.
     *
     * Note that the x/y values in the returned Rectangle object represent
     * the lower-left corner of the scissor region, relative to the
     * lower-left corner of the given surface.
     *
     * @param g the Graphics object for the corresponding destination surface;
     * cannot be null
     * @return a Rectangle describing the OpenGL scissor box for the given
     * Graphics object and corresponding destination surface, or null if the
     * given Graphics object is invalid or the clip region is non-rectangular
     */
    public static Rectangle getOGLScissorBox(Graphics g) {
        if (!(g instanceof SunGraphics2D)) {
            return null;
        }

        SunGraphics2D sg2d = (SunGraphics2D)g;
        SurfaceData sData = (SurfaceData)sg2d.surfaceData;
        Region r = sg2d.getCompClip();
        if (!r.isRectangular()) {
            // caller probably doesn't know how to handle shape clip
            // appropriately, so just return null (Swing currently never
            // sets a shape clip, but that could change in the future)
            return null;
        }

        // this is the upper-left origin of the scissor box relative to the
        // upper-left origin of the surface (in Java 2D coordinates)
        int x0 = r.getLoX();
        int y0 = r.getLoY();

        // this is the width and height of the scissor region
        int w = r.getWidth();
        int h = r.getHeight();

        // this is the lower-left origin of the scissor box relative to the
        // lower-left origin of the surface (in OpenGL coordinates)
        Rectangle surfaceBounds = sData.getBounds();
        int x1 = x0;
        int y1 = surfaceBounds.height - (y0 + h);

        return new Rectangle(x1, y1, w, h);
    }

    /**
     * Returns an Object identifier for the Java 2D surface associated with
     * the given Graphics object.  This identifier may be used to determine
     * whether the surface has changed since the last invocation of this
     * operation, and thereby whether the OpenGL state corresponding to the
     * old surface must be destroyed and recreated.
     *
     * @param g the Graphics object for the corresponding destination surface;
     * cannot be null
     * @return an identifier for the surface associated with the given
     * Graphics object, or null if the given Graphics object is invalid
     */
    public static Object getOGLSurfaceIdentifier(Graphics g) {
        if (!(g instanceof SunGraphics2D)) {
            return null;
        }
        return ((SunGraphics2D)g).surfaceData;
    }

    /**
     * Returns one of the OGL-specific surface type constants (defined in
     * this class), which describes the surface associated with the given
     * Graphics object.
     *
     * @param g the Graphics object for the corresponding destination surface;
     * cannot be null
     * @return a constant that describes the surface associated with the
     * given Graphics object; if the given Graphics object is invalid (i.e.
     * is not associated with an OpenGL surface) this method will return
     * <code>OGLUtilities.UNDEFINED
     */
    public static int getOGLSurfaceType(Graphics g) {
        if (!(g instanceof SunGraphics2D)) {
            return UNDEFINED;
        }
        SurfaceData sData = ((SunGraphics2D)g).surfaceData;
        if (!(sData instanceof OGLSurfaceData)) {
            return UNDEFINED;
        }
        return ((OGLSurfaceData)sData).getType();
    }

    /**
     * Returns the OpenGL texture target constant (either GL_TEXTURE_2D
     * or GL_TEXTURE_RECTANGLE_ARB) for the surface associated with the
     * given Graphics object.  This method is only useful for those surface
     * types that are backed by an OpenGL texture, namely {@code TEXTURE},
     * {@code FBOBJECT}, and (on Windows only) {@code PBUFFER}.
     *
     * @param g the Graphics object for the corresponding destination surface;
     * cannot be null
     * @return the texture target constant for the surface associated with the
     * given Graphics object; if the given Graphics object is invalid (i.e.
     * is not associated with an OpenGL surface), or the associated surface
     * is not backed by an OpenGL texture, this method will return zero.
     */
    public static int getOGLTextureType(Graphics g) {
        if (!(g instanceof SunGraphics2D)) {
            return 0;
        }
        SurfaceData sData = ((SunGraphics2D)g).surfaceData;
        if (!(sData instanceof OGLSurfaceData)) {
            return 0;
        }
        return ((OGLSurfaceData)sData).getTextureTarget();
    }
}

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