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Java example source code file (BufferedRenderPipe.java)

This example Java source code file (BufferedRenderPipe.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

aaparallelogrampipe, awt, buffereddrawhandler, bufferedrenderpipe, bytes_per_poly_point, bytes_per_scanline, geometry, java2d, nullpointerexception, parallelogrampipe, polygon, region, renderqueue, runnable, shapedrawpipe, shapespaniterator, spaniterator

The BufferedRenderPipe.java Java example source code

/*
 * Copyright (c) 2005, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.java2d.pipe;

import java.awt.BasicStroke;
import java.awt.Polygon;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.Arc2D;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Path2D;
import java.awt.geom.IllegalPathStateException;
import java.awt.geom.PathIterator;
import java.awt.geom.Rectangle2D;
import java.awt.geom.RoundRectangle2D;
import sun.java2d.SunGraphics2D;
import sun.java2d.loops.ProcessPath;
import static sun.java2d.pipe.BufferedOpCodes.*;

/**
 * Base class for enqueuing rendering operations in a single-threaded
 * rendering environment.  Instead of each operation being rendered
 * immediately by the underlying graphics library, the operation will be
 * added to the provided RenderQueue, which will be processed at a later
 * time by a single thread.
 *
 * This class provides implementations of drawLine(), drawRect(), drawPoly(),
 * fillRect(), draw(Shape), and fill(Shape), which are useful for a
 * hardware-accelerated renderer.  The other draw*() and fill*() methods
 * simply delegate to draw(Shape) and fill(Shape), respectively.
 */
public abstract class BufferedRenderPipe
    implements PixelDrawPipe, PixelFillPipe, ShapeDrawPipe, ParallelogramPipe
{
    ParallelogramPipe aapgrampipe = new AAParallelogramPipe();

    static final int BYTES_PER_POLY_POINT = 8;
    static final int BYTES_PER_SCANLINE = 12;
    static final int BYTES_PER_SPAN = 16;

    protected RenderQueue rq;
    protected RenderBuffer buf;
    private BufferedDrawHandler drawHandler;

    public BufferedRenderPipe(RenderQueue rq) {
        this.rq = rq;
        this.buf = rq.getBuffer();
        this.drawHandler = new BufferedDrawHandler();
    }

    public ParallelogramPipe getAAParallelogramPipe() {
        return aapgrampipe;
    }

    /**
     * Validates the state in the provided SunGraphics2D object and sets up
     * any special resources for this operation (e.g. enabling gradient
     * shading).
     */
    protected abstract void validateContext(SunGraphics2D sg2d);
    protected abstract void validateContextAA(SunGraphics2D sg2d);

    public void drawLine(SunGraphics2D sg2d,
                         int x1, int y1, int x2, int y2)
    {
        int transx = sg2d.transX;
        int transy = sg2d.transY;
        rq.lock();
        try {
            validateContext(sg2d);
            rq.ensureCapacity(20);
            buf.putInt(DRAW_LINE);
            buf.putInt(x1 + transx);
            buf.putInt(y1 + transy);
            buf.putInt(x2 + transx);
            buf.putInt(y2 + transy);
        } finally {
            rq.unlock();
        }
    }

    public void drawRect(SunGraphics2D sg2d,
                         int x, int y, int width, int height)
    {
        rq.lock();
        try {
            validateContext(sg2d);
            rq.ensureCapacity(20);
            buf.putInt(DRAW_RECT);
            buf.putInt(x + sg2d.transX);
            buf.putInt(y + sg2d.transY);
            buf.putInt(width);
            buf.putInt(height);
        } finally {
            rq.unlock();
        }
    }

    public void fillRect(SunGraphics2D sg2d,
                         int x, int y, int width, int height)
    {
        rq.lock();
        try {
            validateContext(sg2d);
            rq.ensureCapacity(20);
            buf.putInt(FILL_RECT);
            buf.putInt(x + sg2d.transX);
            buf.putInt(y + sg2d.transY);
            buf.putInt(width);
            buf.putInt(height);
        } finally {
            rq.unlock();
        }
    }

    public void drawRoundRect(SunGraphics2D sg2d,
                              int x, int y, int width, int height,
                              int arcWidth, int arcHeight)
    {
        draw(sg2d, new RoundRectangle2D.Float(x, y, width, height,
                                              arcWidth, arcHeight));
    }

    public void fillRoundRect(SunGraphics2D sg2d,
                              int x, int y, int width, int height,
                              int arcWidth, int arcHeight)
    {
        fill(sg2d, new RoundRectangle2D.Float(x, y, width, height,
                                              arcWidth, arcHeight));
    }

    public void drawOval(SunGraphics2D sg2d,
                         int x, int y, int width, int height)
    {
        draw(sg2d, new Ellipse2D.Float(x, y, width, height));
    }

    public void fillOval(SunGraphics2D sg2d,
                         int x, int y, int width, int height)
    {
        fill(sg2d, new Ellipse2D.Float(x, y, width, height));
    }

    public void drawArc(SunGraphics2D sg2d,
                        int x, int y, int width, int height,
                        int startAngle, int arcAngle)
    {
        draw(sg2d, new Arc2D.Float(x, y, width, height,
                                   startAngle, arcAngle,
                                   Arc2D.OPEN));
    }

    public void fillArc(SunGraphics2D sg2d,
                        int x, int y, int width, int height,
                        int startAngle, int arcAngle)
    {
        fill(sg2d, new Arc2D.Float(x, y, width, height,
                                   startAngle, arcAngle,
                                   Arc2D.PIE));
    }

    protected void drawPoly(final SunGraphics2D sg2d,
                            final int[] xPoints, final int[] yPoints,
                            final int nPoints, final boolean isClosed)
    {
        if (xPoints == null || yPoints == null) {
            throw new NullPointerException("coordinate array");
        }
        if (xPoints.length < nPoints || yPoints.length < nPoints) {
            throw new ArrayIndexOutOfBoundsException("coordinate array");
        }

        if (nPoints < 2) {
            // render nothing
            return;
        } else if (nPoints == 2 && !isClosed) {
            // render a simple line
            drawLine(sg2d, xPoints[0], yPoints[0], xPoints[1], yPoints[1]);
            return;
        }

        rq.lock();
        try {
            validateContext(sg2d);

            int pointBytesRequired = nPoints * BYTES_PER_POLY_POINT;
            int totalBytesRequired = 20 + pointBytesRequired;

            if (totalBytesRequired <= buf.capacity()) {
                if (totalBytesRequired > buf.remaining()) {
                    // process the queue first and then enqueue the points
                    rq.flushNow();
                }
                buf.putInt(DRAW_POLY);
                // enqueue parameters
                buf.putInt(nPoints);
                buf.putInt(isClosed ? 1 : 0);
                buf.putInt(sg2d.transX);
                buf.putInt(sg2d.transY);
                // enqueue the points
                buf.put(xPoints, 0, nPoints);
                buf.put(yPoints, 0, nPoints);
            } else {
                // queue is too small to accommodate all points; perform the
                // operation directly on the queue flushing thread
                rq.flushAndInvokeNow(new Runnable() {
                    public void run() {
                        drawPoly(xPoints, yPoints,
                                 nPoints, isClosed,
                                 sg2d.transX, sg2d.transY);
                    }
                });
            }
        } finally {
            rq.unlock();
        }
    }

    protected abstract void drawPoly(int[] xPoints, int[] yPoints,
                                     int nPoints, boolean isClosed,
                                     int transX, int transY);

    public void drawPolyline(SunGraphics2D sg2d,
                             int[] xPoints, int[] yPoints,
                             int nPoints)
    {
        drawPoly(sg2d, xPoints, yPoints, nPoints, false);
    }

    public void drawPolygon(SunGraphics2D sg2d,
                            int[] xPoints, int[] yPoints,
                            int nPoints)
    {
        drawPoly(sg2d, xPoints, yPoints, nPoints, true);
    }

    public void fillPolygon(SunGraphics2D sg2d,
                            int[] xPoints, int[] yPoints,
                            int nPoints)
    {
        fill(sg2d, new Polygon(xPoints, yPoints, nPoints));
    }

    private class BufferedDrawHandler
        extends ProcessPath.DrawHandler
    {
        BufferedDrawHandler() {
            // these are bogus values; the caller will use validate()
            // to ensure that they are set properly prior to each usage
            super(0, 0, 0, 0);
        }

        /**
         * This method needs to be called prior to each draw/fillPath()
         * operation to ensure the clip bounds are up to date.
         */
        void validate(SunGraphics2D sg2d) {
            Region clip = sg2d.getCompClip();
            setBounds(clip.getLoX(), clip.getLoY(),
                      clip.getHiX(), clip.getHiY(),
                      sg2d.strokeHint);
        }

        /**
         * drawPath() support...
         */

        public void drawLine(int x1, int y1, int x2, int y2) {
            // assert rq.lock.isHeldByCurrentThread();
            rq.ensureCapacity(20);
            buf.putInt(DRAW_LINE);
            buf.putInt(x1);
            buf.putInt(y1);
            buf.putInt(x2);
            buf.putInt(y2);
        }

        public void drawPixel(int x, int y) {
            // assert rq.lock.isHeldByCurrentThread();
            rq.ensureCapacity(12);
            buf.putInt(DRAW_PIXEL);
            buf.putInt(x);
            buf.putInt(y);
        }

        /**
         * fillPath() support...
         */

        private int scanlineCount;
        private int scanlineCountIndex;
        private int remainingScanlines;

        private void resetFillPath() {
            buf.putInt(DRAW_SCANLINES);
            scanlineCountIndex = buf.position();
            buf.putInt(0);
            scanlineCount = 0;
            remainingScanlines = buf.remaining() / BYTES_PER_SCANLINE;
        }

        private void updateScanlineCount() {
            buf.putInt(scanlineCountIndex, scanlineCount);
        }

        /**
         * Called from fillPath() to indicate that we are about to
         * start issuing drawScanline() calls.
         */
        public void startFillPath() {
            rq.ensureCapacity(20); // to ensure room for at least a scanline
            resetFillPath();
        }

        public void drawScanline(int x1, int x2, int y) {
            if (remainingScanlines == 0) {
                updateScanlineCount();
                rq.flushNow();
                resetFillPath();
            }
            buf.putInt(x1);
            buf.putInt(x2);
            buf.putInt(y);
            scanlineCount++;
            remainingScanlines--;
        }

        /**
         * Called from fillPath() to indicate that we are done
         * issuing drawScanline() calls.
         */
        public void endFillPath() {
            updateScanlineCount();
        }
    }

    protected void drawPath(SunGraphics2D sg2d,
                            Path2D.Float p2df, int transx, int transy)
    {
        rq.lock();
        try {
            validateContext(sg2d);
            drawHandler.validate(sg2d);
            ProcessPath.drawPath(drawHandler, p2df, transx, transy);
        } finally {
            rq.unlock();
        }
    }

    protected void fillPath(SunGraphics2D sg2d,
                            Path2D.Float p2df, int transx, int transy)
    {
        rq.lock();
        try {
            validateContext(sg2d);
            drawHandler.validate(sg2d);
            drawHandler.startFillPath();
            ProcessPath.fillPath(drawHandler, p2df, transx, transy);
            drawHandler.endFillPath();
        } finally {
            rq.unlock();
        }
    }

    private native int fillSpans(RenderQueue rq, long buf,
                                 int pos, int limit,
                                 SpanIterator si, long iterator,
                                 int transx, int transy);

    protected void fillSpans(SunGraphics2D sg2d, SpanIterator si,
                             int transx, int transy)
    {
        rq.lock();
        try {
            validateContext(sg2d);
            rq.ensureCapacity(24); // so that we have room for at least a span
            int newpos = fillSpans(rq, buf.getAddress(),
                                   buf.position(), buf.capacity(),
                                   si, si.getNativeIterator(),
                                   transx, transy);
            buf.position(newpos);
        } finally {
            rq.unlock();
        }
    }

    public void fillParallelogram(SunGraphics2D sg2d,
                                  double ux1, double uy1,
                                  double ux2, double uy2,
                                  double x, double y,
                                  double dx1, double dy1,
                                  double dx2, double dy2)
    {
        rq.lock();
        try {
            validateContext(sg2d);
            rq.ensureCapacity(28);
            buf.putInt(FILL_PARALLELOGRAM);
            buf.putFloat((float) x);
            buf.putFloat((float) y);
            buf.putFloat((float) dx1);
            buf.putFloat((float) dy1);
            buf.putFloat((float) dx2);
            buf.putFloat((float) dy2);
        } finally {
            rq.unlock();
        }
    }

    public void drawParallelogram(SunGraphics2D sg2d,
                                  double ux1, double uy1,
                                  double ux2, double uy2,
                                  double x, double y,
                                  double dx1, double dy1,
                                  double dx2, double dy2,
                                  double lw1, double lw2)
    {
        rq.lock();
        try {
            validateContext(sg2d);
            rq.ensureCapacity(36);
            buf.putInt(DRAW_PARALLELOGRAM);
            buf.putFloat((float) x);
            buf.putFloat((float) y);
            buf.putFloat((float) dx1);
            buf.putFloat((float) dy1);
            buf.putFloat((float) dx2);
            buf.putFloat((float) dy2);
            buf.putFloat((float) lw1);
            buf.putFloat((float) lw2);
        } finally {
            rq.unlock();
        }
    }

    private class AAParallelogramPipe implements ParallelogramPipe {
        public void fillParallelogram(SunGraphics2D sg2d,
                                      double ux1, double uy1,
                                      double ux2, double uy2,
                                      double x, double y,
                                      double dx1, double dy1,
                                      double dx2, double dy2)
        {
            rq.lock();
            try {
                validateContextAA(sg2d);
                rq.ensureCapacity(28);
                buf.putInt(FILL_AAPARALLELOGRAM);
                buf.putFloat((float) x);
                buf.putFloat((float) y);
                buf.putFloat((float) dx1);
                buf.putFloat((float) dy1);
                buf.putFloat((float) dx2);
                buf.putFloat((float) dy2);
            } finally {
                rq.unlock();
            }
        }

        public void drawParallelogram(SunGraphics2D sg2d,
                                      double ux1, double uy1,
                                      double ux2, double uy2,
                                      double x, double y,
                                      double dx1, double dy1,
                                      double dx2, double dy2,
                                      double lw1, double lw2)
        {
            rq.lock();
            try {
                validateContextAA(sg2d);
                rq.ensureCapacity(36);
                buf.putInt(DRAW_AAPARALLELOGRAM);
                buf.putFloat((float) x);
                buf.putFloat((float) y);
                buf.putFloat((float) dx1);
                buf.putFloat((float) dy1);
                buf.putFloat((float) dx2);
                buf.putFloat((float) dy2);
                buf.putFloat((float) lw1);
                buf.putFloat((float) lw2);
            } finally {
                rq.unlock();
            }
        }
    }

    public void draw(SunGraphics2D sg2d, Shape s) {
        if (sg2d.strokeState == SunGraphics2D.STROKE_THIN) {
            if (s instanceof Polygon) {
                if (sg2d.transformState < SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
                    Polygon p = (Polygon)s;
                    drawPolygon(sg2d, p.xpoints, p.ypoints, p.npoints);
                    return;
                }
            }
            Path2D.Float p2df;
            int transx, transy;
            if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
                if (s instanceof Path2D.Float) {
                    p2df = (Path2D.Float)s;
                } else {
                    p2df = new Path2D.Float(s);
                }
                transx = sg2d.transX;
                transy = sg2d.transY;
            } else {
                p2df = new Path2D.Float(s, sg2d.transform);
                transx = 0;
                transy = 0;
            }
            drawPath(sg2d, p2df, transx, transy);
        } else if (sg2d.strokeState < SunGraphics2D.STROKE_CUSTOM) {
            ShapeSpanIterator si = LoopPipe.getStrokeSpans(sg2d, s);
            try {
                fillSpans(sg2d, si, 0, 0);
            } finally {
                si.dispose();
            }
        } else {
            fill(sg2d, sg2d.stroke.createStrokedShape(s));
        }
    }

    public void fill(SunGraphics2D sg2d, Shape s) {
        int transx, transy;

        if (sg2d.strokeState == SunGraphics2D.STROKE_THIN) {
            // Here we are able to use fillPath() for
            // high-quality fills.
            Path2D.Float p2df;
            if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
                if (s instanceof Path2D.Float) {
                    p2df = (Path2D.Float)s;
                } else {
                    p2df = new Path2D.Float(s);
                }
                transx = sg2d.transX;
                transy = sg2d.transY;
            } else {
                p2df = new Path2D.Float(s, sg2d.transform);
                transx = 0;
                transy = 0;
            }
            fillPath(sg2d, p2df, transx, transy);
            return;
        }

        AffineTransform at;
        if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
            // Transform (translation) will be done by FillSpans (we could
            // delegate to fillPolygon() here, but most hardware accelerated
            // libraries cannot handle non-convex polygons, so we will use
            // the FillSpans approach by default)
            at = null;
            transx = sg2d.transX;
            transy = sg2d.transY;
        } else {
            // Transform will be done by the PathIterator
            at = sg2d.transform;
            transx = transy = 0;
        }

        ShapeSpanIterator ssi = LoopPipe.getFillSSI(sg2d);
        try {
            // Subtract transx/y from the SSI clip to match the
            // (potentially untranslated) geometry fed to it
            Region clip = sg2d.getCompClip();
            ssi.setOutputAreaXYXY(clip.getLoX() - transx,
                                  clip.getLoY() - transy,
                                  clip.getHiX() - transx,
                                  clip.getHiY() - transy);
            ssi.appendPath(s.getPathIterator(at));
            fillSpans(sg2d, ssi, transx, transy);
        } finally {
            ssi.dispose();
        }
    }
}

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