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Java example source code file (OutlineTextRenderer.java)

This example Java source code file (OutlineTextRenderer.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, font, fontrendercontext, geometry, glyphvector, iae, java2d, outlinetextrenderer, shape, string, textlayout, textpipe, threshhold

The OutlineTextRenderer.java Java example source code

/*
 * Copyright (c) 2000, 2005, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.java2d.pipe;

import java.awt.font.FontRenderContext;
import java.awt.font.GlyphVector;
import java.awt.font.TextLayout;
import sun.java2d.SunGraphics2D;
import sun.font.GlyphList;
import sun.awt.SunHints;

import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.font.TextLayout;

/**
 * A delegate pipe of SG2D for drawing "large" text with
 * a solid source colour to an opaque destination.
 * The text is drawn as a filled outline.
 * Since the developer is not explicitly requesting this way of
 * rendering, this should not be used if the current paint is not
 * a solid colour.
 *
 * If text anti-aliasing is requested by the application, and
 * filling path, an anti-aliasing fill pipe needs to
 * be invoked.
 * This involves making some of the same decisions as in the
 * validatePipe call, which may be in a SurfaceData subclass, so
 * its awkward to always ensure that the correct pipe is used.
 * The easiest thing, rather than reproducing much of that logic
 * is to call validatePipe() which works but is expensive, although
 * probably not compared to the cost of filling the path.
 * Note if AA hint is ON but text-AA hint is OFF this logic will
 * produce AA text which perhaps isn't what the user expected.
 * Note that the glyphvector obeys its FRC, not the G2D.
 */

public class OutlineTextRenderer implements TextPipe {

    // Text with a height greater than the threshhold will be
    // drawn via this pipe.
    public static final int THRESHHOLD = 100;

    public void drawChars(SunGraphics2D g2d,
                          char data[], int offset, int length,
                          int x, int y) {

        String s = new String(data, offset, length);
        drawString(g2d, s, x, y);
    }

    public void drawString(SunGraphics2D g2d, String str, double x, double y) {

        if ("".equals(str)) {
            return; // TextLayout constructor throws IAE on "".
        }
        TextLayout tl = new TextLayout(str, g2d.getFont(),
                                       g2d.getFontRenderContext());
        Shape s = tl.getOutline(AffineTransform.getTranslateInstance(x, y));

        int textAAHint = g2d.getFontInfo().aaHint;

        int prevaaHint = - 1;
        if (textAAHint != SunHints.INTVAL_TEXT_ANTIALIAS_OFF &&
            g2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON) {
            prevaaHint = g2d.antialiasHint;
            g2d.antialiasHint =  SunHints.INTVAL_ANTIALIAS_ON;
            g2d.validatePipe();
        } else if (textAAHint == SunHints.INTVAL_TEXT_ANTIALIAS_OFF
            && g2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_OFF) {
            prevaaHint = g2d.antialiasHint;
            g2d.antialiasHint =  SunHints.INTVAL_ANTIALIAS_OFF;
            g2d.validatePipe();
        }

        g2d.fill(s);

        if (prevaaHint != -1) {
             g2d.antialiasHint = prevaaHint;
             g2d.validatePipe();
        }
    }

    public void drawGlyphVector(SunGraphics2D g2d, GlyphVector gv,
                                float x, float y) {


        Shape s = gv.getOutline(x, y);
        int prevaaHint = - 1;
        FontRenderContext frc = gv.getFontRenderContext();
        boolean aa = frc.isAntiAliased();

        /* aa will be true if any AA mode has been specified.
         * ie for LCD and 'gasp' modes too.
         * We will check if 'gasp' has resolved AA to be "OFF", and
         * in all other cases (ie AA ON and all LCD modes) use AA outlines.
         */
        if (aa) {
            if (g2d.getGVFontInfo(gv.getFont(), frc).aaHint ==
                SunHints.INTVAL_TEXT_ANTIALIAS_OFF) {
                aa = false;
            }
        }

        if (aa && g2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON) {
            prevaaHint = g2d.antialiasHint;
            g2d.antialiasHint =  SunHints.INTVAL_ANTIALIAS_ON;
            g2d.validatePipe();
        } else if (!aa && g2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_OFF) {
            prevaaHint = g2d.antialiasHint;
            g2d.antialiasHint =  SunHints.INTVAL_ANTIALIAS_OFF;
            g2d.validatePipe();
        }

        g2d.fill(s);

        if (prevaaHint != -1) {
             g2d.antialiasHint = prevaaHint;
             g2d.validatePipe();
        }
    }
}

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