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Java example source code file (PiscesTileGenerator.java)
The PiscesTileGenerator.java Java example source code/* * Copyright (c) 2007, 2011, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.java2d.pisces; import java.util.Map; import java.util.concurrent.ConcurrentHashMap; import sun.java2d.pipe.AATileGenerator; final class PiscesTileGenerator implements AATileGenerator { public static final int TILE_SIZE = PiscesCache.TILE_SIZE; // perhaps we should be using weak references here, but right now // that's not necessary. The way the renderer is, this map will // never contain more than one element - the one with key 64, since // we only do 8x8 supersampling. private static final Map<Integer, byte[]> alphaMapsCache = new ConcurrentHashMap<Integer, byte[]>(); PiscesCache cache; int x, y; final int maxalpha; private final int maxTileAlphaSum; // The alpha map used by this object (taken out of our map cache) to convert // pixel coverage counts gotten from PiscesCache (which are in the range // [0, maxalpha]) into alpha values, which are in [0,256). byte alphaMap[]; public PiscesTileGenerator(Renderer r, int maxalpha) { this.cache = r.getCache(); this.x = cache.bboxX0; this.y = cache.bboxY0; this.alphaMap = getAlphaMap(maxalpha); this.maxalpha = maxalpha; this.maxTileAlphaSum = TILE_SIZE*TILE_SIZE*maxalpha; } private static byte[] buildAlphaMap(int maxalpha) { byte[] alMap = new byte[maxalpha+1]; int halfmaxalpha = maxalpha>>2; for (int i = 0; i <= maxalpha; i++) { alMap[i] = (byte) ((i * 255 + halfmaxalpha) / maxalpha); } return alMap; } public static byte[] getAlphaMap(int maxalpha) { if (!alphaMapsCache.containsKey(maxalpha)) { alphaMapsCache.put(maxalpha, buildAlphaMap(maxalpha)); } return alphaMapsCache.get(maxalpha); } public void getBbox(int bbox[]) { bbox[0] = cache.bboxX0; bbox[1] = cache.bboxY0; bbox[2] = cache.bboxX1; bbox[3] = cache.bboxY1; //System.out.println("bbox["+bbox[0]+", "+bbox[1]+" => "+bbox[2]+", "+bbox[3]+"]"); } /** * Gets the width of the tiles that the generator batches output into. * @return the width of the standard alpha tile */ public int getTileWidth() { return TILE_SIZE; } /** * Gets the height of the tiles that the generator batches output into. * @return the height of the standard alpha tile */ public int getTileHeight() { return TILE_SIZE; } /** * Gets the typical alpha value that will characterize the current * tile. * The answer may be 0x00 to indicate that the current tile has * no coverage in any of its pixels, or it may be 0xff to indicate * that the current tile is completely covered by the path, or any * other value to indicate non-trivial coverage cases. * @return 0x00 for no coverage, 0xff for total coverage, or any other * value for partial coverage of the tile */ public int getTypicalAlpha() { int al = cache.alphaSumInTile(x, y); // Note: if we have a filled rectangle that doesn't end on a tile // border, we could still return 0xff, even though al!=maxTileAlphaSum // This is because if we return 0xff, our users will fill a rectangle // starting at x,y that has width = Math.min(TILE_SIZE, bboxX1-x), // and height min(TILE_SIZE,bboxY1-y), which is what should happen. // However, to support this, we would have to use 2 Math.min's // and 2 multiplications per tile, instead of just 2 multiplications // to compute maxTileAlphaSum. The savings offered would probably // not be worth it, considering how rare this case is. // Note: I have not tested this, so in the future if it is determined // that it is worth it, it should be implemented. Perhaps this method's // interface should be changed to take arguments the width and height // of the current tile. This would eliminate the 2 Math.min calls that // would be needed here, since our caller needs to compute these 2 // values anyway. return (al == 0x00 ? 0x00 : (al == maxTileAlphaSum ? 0xff : 0x80)); } /** * Skips the current tile and moves on to the next tile. * Either this method, or the getAlpha() method should be called * once per tile, but not both. */ public void nextTile() { if ((x += TILE_SIZE) >= cache.bboxX1) { x = cache.bboxX0; y += TILE_SIZE; } } /** * Gets the alpha coverage values for the current tile. * Either this method, or the nextTile() method should be called * once per tile, but not both. */ public void getAlpha(byte tile[], int offset, int rowstride) { // Decode run-length encoded alpha mask data // The data for row j begins at cache.rowOffsetsRLE[j] // and is encoded as a set of 2-byte pairs (val, runLen) // terminated by a (0, 0) pair. int x0 = this.x; int x1 = x0 + TILE_SIZE; int y0 = this.y; int y1 = y0 + TILE_SIZE; if (x1 > cache.bboxX1) x1 = cache.bboxX1; if (y1 > cache.bboxY1) y1 = cache.bboxY1; y0 -= cache.bboxY0; y1 -= cache.bboxY0; int idx = offset; for (int cy = y0; cy < y1; cy++) { int[] row = cache.rowAARLE[cy]; assert row != null; int cx = cache.minTouched(cy); if (cx > x1) cx = x1; for (int i = x0; i < cx; i++) { tile[idx++] = 0x00; } int pos = 2; while (cx < x1 && pos < row[1]) { byte val; int runLen = 0; assert row[1] > 2; try { val = alphaMap[row[pos]]; runLen = row[pos + 1]; assert runLen > 0; } catch (RuntimeException e0) { System.out.println("maxalpha = "+maxalpha); System.out.println("tile["+x0+", "+y0+ " => "+x1+", "+y1+"]"); System.out.println("cx = "+cx+", cy = "+cy); System.out.println("idx = "+idx+", pos = "+pos); System.out.println("len = "+runLen); System.out.print(cache.toString()); e0.printStackTrace(); throw e0; } int rx0 = cx; cx += runLen; int rx1 = cx; if (rx0 < x0) rx0 = x0; if (rx1 > x1) rx1 = x1; runLen = rx1 - rx0; //System.out.println("M["+runLen+"]"); while (--runLen >= 0) { try { tile[idx++] = val; } catch (RuntimeException e) { System.out.println("maxalpha = "+maxalpha); System.out.println("tile["+x0+", "+y0+ " => "+x1+", "+y1+"]"); System.out.println("cx = "+cx+", cy = "+cy); System.out.println("idx = "+idx+", pos = "+pos); System.out.println("rx0 = "+rx0+", rx1 = "+rx1); System.out.println("len = "+runLen); System.out.print(cache.toString()); e.printStackTrace(); throw e; } } pos += 2; } if (cx < x0) { cx = x0; } while (cx < x1) { tile[idx++] = 0x00; cx++; } /* for (int i = idx - (x1-x0); i < idx; i++) { System.out.print(hex(tile[i], 2)); } System.out.println(); */ idx += (rowstride - (x1-x0)); } nextTile(); } static String hex(int v, int d) { String s = Integer.toHexString(v); while (s.length() < d) { s = "0"+s; } return s.substring(0, d); } /** * Disposes this tile generator. * No further calls will be made on this instance. */ public void dispose() {} } Other Java examples (source code examples)Here is a short list of links related to this Java PiscesTileGenerator.java source code file: |
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