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Java example source code file (Renderer.java)
The Renderer.java Java example source code/* * Copyright (c) 2007, 2011, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.java2d.pisces; import sun.awt.geom.PathConsumer2D; final class Renderer implements PathConsumer2D { private class ScanlineIterator { private int[] crossings; // crossing bounds. The bounds are not necessarily tight (the scan line // at minY, for example, might have no crossings). The x bounds will // be accumulated as crossings are computed. private final int maxY; private int nextY; // indices into the segment pointer lists. They indicate the "active" // sublist in the segment lists (the portion of the list that contains // all the segments that cross the next scan line). private int edgeCount; private int[] edgePtrs; private static final int INIT_CROSSINGS_SIZE = 10; // Preconditions: Only subpixel scanlines in the range // (start <= subpixel_y <= end) will be evaluated. No // edge may have a valid (i.e. inside the supplied clip) // crossing that would be generated outside that range. private ScanlineIterator(int start, int end) { crossings = new int[INIT_CROSSINGS_SIZE]; edgePtrs = new int[INIT_CROSSINGS_SIZE]; nextY = start; maxY = end; edgeCount = 0; } private int next() { int cury = nextY++; int bucket = cury - boundsMinY; int count = this.edgeCount; int ptrs[] = this.edgePtrs; int bucketcount = edgeBucketCounts[bucket]; if ((bucketcount & 0x1) != 0) { int newCount = 0; for (int i = 0; i < count; i++) { int ecur = ptrs[i]; if (edges[ecur+YMAX] > cury) { ptrs[newCount++] = ecur; } } count = newCount; } ptrs = Helpers.widenArray(ptrs, count, bucketcount >> 1); for (int ecur = edgeBuckets[bucket]; ecur != NULL; ecur = (int)edges[ecur+NEXT]) { ptrs[count++] = ecur; // REMIND: Adjust start Y if necessary } this.edgePtrs = ptrs; this.edgeCount = count; // if ((count & 0x1) != 0) { // System.out.println("ODD NUMBER OF EDGES!!!!"); // } int xings[] = this.crossings; if (xings.length < count) { this.crossings = xings = new int[ptrs.length]; } for (int i = 0; i < count; i++) { int ecur = ptrs[i]; float curx = edges[ecur+CURX]; int cross = ((int) curx) << 1; edges[ecur+CURX] = curx + edges[ecur+SLOPE]; if (edges[ecur+OR] > 0) { cross |= 1; } int j = i; while (--j >= 0) { int jcross = xings[j]; if (jcross <= cross) { break; } xings[j+1] = jcross; ptrs[j+1] = ptrs[j]; } xings[j+1] = cross; ptrs[j+1] = ecur; } return count; } private boolean hasNext() { return nextY < maxY; } private int curY() { return nextY - 1; } } ////////////////////////////////////////////////////////////////////////////// // EDGE LIST ////////////////////////////////////////////////////////////////////////////// // TODO(maybe): very tempting to use fixed point here. A lot of opportunities // for shifts and just removing certain operations altogether. // common to all types of input path segments. private static final int YMAX = 0; private static final int CURX = 1; // NEXT and OR are meant to be indices into "int" fields, but arrays must // be homogenous, so every field is a float. However floats can represent // exactly up to 26 bit ints, so we're ok. private static final int OR = 2; private static final int SLOPE = 3; private static final int NEXT = 4; private float edgeMinY = Float.POSITIVE_INFINITY; private float edgeMaxY = Float.NEGATIVE_INFINITY; private float edgeMinX = Float.POSITIVE_INFINITY; private float edgeMaxX = Float.NEGATIVE_INFINITY; private static final int SIZEOF_EDGE = 5; // don't just set NULL to -1, because we want NULL+NEXT to be negative. private static final int NULL = -SIZEOF_EDGE; private float[] edges = null; private static final int INIT_NUM_EDGES = 8; private int[] edgeBuckets = null; private int[] edgeBucketCounts = null; // 2*newedges + (1 if pruning needed) private int numEdges; private static final float DEC_BND = 20f; private static final float INC_BND = 8f; // each bucket is a linked list. this method adds eptr to the // start of the "bucket"th linked list. private void addEdgeToBucket(final int eptr, final int bucket) { edges[eptr+NEXT] = edgeBuckets[bucket]; edgeBuckets[bucket] = eptr; edgeBucketCounts[bucket] += 2; } // Flattens using adaptive forward differencing. This only carries out // one iteration of the AFD loop. All it does is update AFD variables (i.e. // X0, Y0, D*[X|Y], COUNT; not variables used for computing scanline crossings). private void quadBreakIntoLinesAndAdd(float x0, float y0, final Curve c, final float x2, final float y2) { final float QUAD_DEC_BND = 32; final int countlg = 4; int count = 1 << countlg; int countsq = count * count; float maxDD = Math.max(c.dbx / countsq, c.dby / countsq); while (maxDD > QUAD_DEC_BND) { maxDD /= 4; count <<= 1; } countsq = count * count; final float ddx = c.dbx / countsq; final float ddy = c.dby / countsq; float dx = c.bx / countsq + c.cx / count; float dy = c.by / countsq + c.cy / count; while (count-- > 1) { float x1 = x0 + dx; dx += ddx; float y1 = y0 + dy; dy += ddy; addLine(x0, y0, x1, y1); x0 = x1; y0 = y1; } addLine(x0, y0, x2, y2); } // x0, y0 and x3,y3 are the endpoints of the curve. We could compute these // using c.xat(0),c.yat(0) and c.xat(1),c.yat(1), but this might introduce // numerical errors, and our callers already have the exact values. // Another alternative would be to pass all the control points, and call c.set // here, but then too many numbers are passed around. private void curveBreakIntoLinesAndAdd(float x0, float y0, final Curve c, final float x3, final float y3) { final int countlg = 3; int count = 1 << countlg; // the dx and dy refer to forward differencing variables, not the last // coefficients of the "points" polynomial float dddx, dddy, ddx, ddy, dx, dy; dddx = 2f * c.dax / (1 << (3 * countlg)); dddy = 2f * c.day / (1 << (3 * countlg)); ddx = dddx + c.dbx / (1 << (2 * countlg)); ddy = dddy + c.dby / (1 << (2 * countlg)); dx = c.ax / (1 << (3 * countlg)) + c.bx / (1 << (2 * countlg)) + c.cx / (1 << countlg); dy = c.ay / (1 << (3 * countlg)) + c.by / (1 << (2 * countlg)) + c.cy / (1 << countlg); // we use x0, y0 to walk the line float x1 = x0, y1 = y0; while (count > 0) { while (Math.abs(ddx) > DEC_BND || Math.abs(ddy) > DEC_BND) { dddx /= 8; dddy /= 8; ddx = ddx/4 - dddx; ddy = ddy/4 - dddy; dx = (dx - ddx) / 2; dy = (dy - ddy) / 2; count <<= 1; } // can only do this on even "count" values, because we must divide count by 2 while (count % 2 == 0 && Math.abs(dx) <= INC_BND && Math.abs(dy) <= INC_BND) { dx = 2 * dx + ddx; dy = 2 * dy + ddy; ddx = 4 * (ddx + dddx); ddy = 4 * (ddy + dddy); dddx = 8 * dddx; dddy = 8 * dddy; count >>= 1; } count--; if (count > 0) { x1 += dx; dx += ddx; ddx += dddx; y1 += dy; dy += ddy; ddy += dddy; } else { x1 = x3; y1 = y3; } addLine(x0, y0, x1, y1); x0 = x1; y0 = y1; } } private void addLine(float x1, float y1, float x2, float y2) { float or = 1; // orientation of the line. 1 if y increases, 0 otherwise. if (y2 < y1) { or = y2; // no need to declare a temp variable. We have or. y2 = y1; y1 = or; or = x2; x2 = x1; x1 = or; or = 0; } final int firstCrossing = Math.max((int)Math.ceil(y1), boundsMinY); final int lastCrossing = Math.min((int)Math.ceil(y2), boundsMaxY); if (firstCrossing >= lastCrossing) { return; } if (y1 < edgeMinY) { edgeMinY = y1; } if (y2 > edgeMaxY) { edgeMaxY = y2; } final float slope = (x2 - x1) / (y2 - y1); if (slope > 0) { // <==> x1 < x2 if (x1 < edgeMinX) { edgeMinX = x1; } if (x2 > edgeMaxX) { edgeMaxX = x2; } } else { if (x2 < edgeMinX) { edgeMinX = x2; } if (x1 > edgeMaxX) { edgeMaxX = x1; } } final int ptr = numEdges * SIZEOF_EDGE; edges = Helpers.widenArray(edges, ptr, SIZEOF_EDGE); numEdges++; edges[ptr+OR] = or; edges[ptr+CURX] = x1 + (firstCrossing - y1) * slope; edges[ptr+SLOPE] = slope; edges[ptr+YMAX] = lastCrossing; final int bucketIdx = firstCrossing - boundsMinY; addEdgeToBucket(ptr, bucketIdx); edgeBucketCounts[lastCrossing - boundsMinY] |= 1; } // END EDGE LIST ////////////////////////////////////////////////////////////////////////////// public static final int WIND_EVEN_ODD = 0; public static final int WIND_NON_ZERO = 1; // Antialiasing final private int SUBPIXEL_LG_POSITIONS_X; final private int SUBPIXEL_LG_POSITIONS_Y; final private int SUBPIXEL_POSITIONS_X; final private int SUBPIXEL_POSITIONS_Y; final private int SUBPIXEL_MASK_X; final private int SUBPIXEL_MASK_Y; final int MAX_AA_ALPHA; // Cache to store RLE-encoded coverage mask of the current primitive PiscesCache cache; // Bounds of the drawing region, at subpixel precision. private final int boundsMinX, boundsMinY, boundsMaxX, boundsMaxY; // Current winding rule private final int windingRule; // Current drawing position, i.e., final point of last segment private float x0, y0; // Position of most recent 'moveTo' command private float pix_sx0, pix_sy0; public Renderer(int subpixelLgPositionsX, int subpixelLgPositionsY, int pix_boundsX, int pix_boundsY, int pix_boundsWidth, int pix_boundsHeight, int windingRule) { this.SUBPIXEL_LG_POSITIONS_X = subpixelLgPositionsX; this.SUBPIXEL_LG_POSITIONS_Y = subpixelLgPositionsY; this.SUBPIXEL_MASK_X = (1 << (SUBPIXEL_LG_POSITIONS_X)) - 1; this.SUBPIXEL_MASK_Y = (1 << (SUBPIXEL_LG_POSITIONS_Y)) - 1; this.SUBPIXEL_POSITIONS_X = 1 << (SUBPIXEL_LG_POSITIONS_X); this.SUBPIXEL_POSITIONS_Y = 1 << (SUBPIXEL_LG_POSITIONS_Y); this.MAX_AA_ALPHA = (SUBPIXEL_POSITIONS_X * SUBPIXEL_POSITIONS_Y); this.windingRule = windingRule; this.boundsMinX = pix_boundsX * SUBPIXEL_POSITIONS_X; this.boundsMinY = pix_boundsY * SUBPIXEL_POSITIONS_Y; this.boundsMaxX = (pix_boundsX + pix_boundsWidth) * SUBPIXEL_POSITIONS_X; this.boundsMaxY = (pix_boundsY + pix_boundsHeight) * SUBPIXEL_POSITIONS_Y; edges = new float[INIT_NUM_EDGES * SIZEOF_EDGE]; numEdges = 0; edgeBuckets = new int[boundsMaxY - boundsMinY]; java.util.Arrays.fill(edgeBuckets, NULL); edgeBucketCounts = new int[edgeBuckets.length + 1]; } private float tosubpixx(float pix_x) { return pix_x * SUBPIXEL_POSITIONS_X; } private float tosubpixy(float pix_y) { return pix_y * SUBPIXEL_POSITIONS_Y; } public void moveTo(float pix_x0, float pix_y0) { closePath(); this.pix_sx0 = pix_x0; this.pix_sy0 = pix_y0; this.y0 = tosubpixy(pix_y0); this.x0 = tosubpixx(pix_x0); } public void lineTo(float pix_x1, float pix_y1) { float x1 = tosubpixx(pix_x1); float y1 = tosubpixy(pix_y1); addLine(x0, y0, x1, y1); x0 = x1; y0 = y1; } private Curve c = new Curve(); @Override public void curveTo(float x1, float y1, float x2, float y2, float x3, float y3) { final float xe = tosubpixx(x3); final float ye = tosubpixy(y3); c.set(x0, y0, tosubpixx(x1), tosubpixy(y1), tosubpixx(x2), tosubpixy(y2), xe, ye); curveBreakIntoLinesAndAdd(x0, y0, c, xe, ye); x0 = xe; y0 = ye; } @Override public void quadTo(float x1, float y1, float x2, float y2) { final float xe = tosubpixx(x2); final float ye = tosubpixy(y2); c.set(x0, y0, tosubpixx(x1), tosubpixy(y1), xe, ye); quadBreakIntoLinesAndAdd(x0, y0, c, xe, ye); x0 = xe; y0 = ye; } public void closePath() { // lineTo expects its input in pixel coordinates. lineTo(pix_sx0, pix_sy0); } public void pathDone() { closePath(); } @Override public long getNativeConsumer() { throw new InternalError("Renderer does not use a native consumer."); } private void _endRendering(final int pix_bboxx0, final int pix_bboxx1, int ymin, int ymax) { // Mask to determine the relevant bit of the crossing sum // 0x1 if EVEN_ODD, all bits if NON_ZERO int mask = (windingRule == WIND_EVEN_ODD) ? 0x1 : ~0x0; // add 2 to better deal with the last pixel in a pixel row. int width = pix_bboxx1 - pix_bboxx0; int[] alpha = new int[width+2]; int bboxx0 = pix_bboxx0 << SUBPIXEL_LG_POSITIONS_X; int bboxx1 = pix_bboxx1 << SUBPIXEL_LG_POSITIONS_X; // Now we iterate through the scanlines. We must tell emitRow the coord // of the first non-transparent pixel, so we must keep accumulators for // the first and last pixels of the section of the current pixel row // that we will emit. // We also need to accumulate pix_bbox*, but the iterator does it // for us. We will just get the values from it once this loop is done int pix_maxX = Integer.MIN_VALUE; int pix_minX = Integer.MAX_VALUE; int y = boundsMinY; // needs to be declared here so we emit the last row properly. ScanlineIterator it = this.new ScanlineIterator(ymin, ymax); for ( ; it.hasNext(); ) { int numCrossings = it.next(); int[] crossings = it.crossings; y = it.curY(); if (numCrossings > 0) { int lowx = crossings[0] >> 1; int highx = crossings[numCrossings - 1] >> 1; int x0 = Math.max(lowx, bboxx0); int x1 = Math.min(highx, bboxx1); pix_minX = Math.min(pix_minX, x0 >> SUBPIXEL_LG_POSITIONS_X); pix_maxX = Math.max(pix_maxX, x1 >> SUBPIXEL_LG_POSITIONS_X); } int sum = 0; int prev = bboxx0; for (int i = 0; i < numCrossings; i++) { int curxo = crossings[i]; int curx = curxo >> 1; // to turn {0, 1} into {-1, 1}, multiply by 2 and subtract 1. int crorientation = ((curxo & 0x1) << 1) - 1; if ((sum & mask) != 0) { int x0 = Math.max(prev, bboxx0); int x1 = Math.min(curx, bboxx1); if (x0 < x1) { x0 -= bboxx0; // turn x0, x1 from coords to indeces x1 -= bboxx0; // in the alpha array. int pix_x = x0 >> SUBPIXEL_LG_POSITIONS_X; int pix_xmaxm1 = (x1 - 1) >> SUBPIXEL_LG_POSITIONS_X; if (pix_x == pix_xmaxm1) { // Start and end in same pixel alpha[pix_x] += (x1 - x0); alpha[pix_x+1] -= (x1 - x0); } else { int pix_xmax = x1 >> SUBPIXEL_LG_POSITIONS_X; alpha[pix_x] += SUBPIXEL_POSITIONS_X - (x0 & SUBPIXEL_MASK_X); alpha[pix_x+1] += (x0 & SUBPIXEL_MASK_X); alpha[pix_xmax] -= SUBPIXEL_POSITIONS_X - (x1 & SUBPIXEL_MASK_X); alpha[pix_xmax+1] -= (x1 & SUBPIXEL_MASK_X); } } } sum += crorientation; prev = curx; } // even if this last row had no crossings, alpha will be zeroed // from the last emitRow call. But this doesn't matter because // maxX < minX, so no row will be emitted to the cache. if ((y & SUBPIXEL_MASK_Y) == SUBPIXEL_MASK_Y) { emitRow(alpha, y >> SUBPIXEL_LG_POSITIONS_Y, pix_minX, pix_maxX); pix_minX = Integer.MAX_VALUE; pix_maxX = Integer.MIN_VALUE; } } // Emit final row if (pix_maxX >= pix_minX) { emitRow(alpha, y >> SUBPIXEL_LG_POSITIONS_Y, pix_minX, pix_maxX); } } public void endRendering() { int spminX = Math.max((int)Math.ceil(edgeMinX), boundsMinX); int spmaxX = Math.min((int)Math.ceil(edgeMaxX), boundsMaxX); int spminY = Math.max((int)Math.ceil(edgeMinY), boundsMinY); int spmaxY = Math.min((int)Math.ceil(edgeMaxY), boundsMaxY); int pminX = spminX >> SUBPIXEL_LG_POSITIONS_X; int pmaxX = (spmaxX + SUBPIXEL_MASK_X) >> SUBPIXEL_LG_POSITIONS_X; int pminY = spminY >> SUBPIXEL_LG_POSITIONS_Y; int pmaxY = (spmaxY + SUBPIXEL_MASK_Y) >> SUBPIXEL_LG_POSITIONS_Y; if (pminX > pmaxX || pminY > pmaxY) { this.cache = new PiscesCache(boundsMinX >> SUBPIXEL_LG_POSITIONS_X, boundsMinY >> SUBPIXEL_LG_POSITIONS_Y, boundsMaxX >> SUBPIXEL_LG_POSITIONS_X, boundsMaxY >> SUBPIXEL_LG_POSITIONS_Y); return; } this.cache = new PiscesCache(pminX, pminY, pmaxX, pmaxY); _endRendering(pminX, pmaxX, spminY, spmaxY); } public PiscesCache getCache() { if (cache == null) { throw new InternalError("cache not yet initialized"); } return cache; } private void emitRow(int[] alphaRow, int pix_y, int pix_from, int pix_to) { // Copy rowAA data into the cache if one is present if (cache != null) { if (pix_to >= pix_from) { cache.startRow(pix_y, pix_from); // Perform run-length encoding and store results in the cache int from = pix_from - cache.bboxX0; int to = pix_to - cache.bboxX0; int runLen = 1; int startVal = alphaRow[from]; for (int i = from + 1; i <= to; i++) { int nextVal = startVal + alphaRow[i]; if (nextVal == startVal) { runLen++; } else { cache.addRLERun(startVal, runLen); runLen = 1; startVal = nextVal; } } cache.addRLERun(startVal, runLen); } } java.util.Arrays.fill(alphaRow, 0); } } Other Java examples (source code examples)Here is a short list of links related to this Java Renderer.java source code file: |
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