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Java example source code file (EngineArgs.java)

This example Java source code file (EngineArgs.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

bytebuffer, engineargs, illegalargumentexception, indexoutofboundsexception, nio, readonlybufferexception

The EngineArgs.java Java example source code

/*
 * Copyright (c) 2004, 2012, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.security.ssl;

import java.nio.*;

/*
 * A multi-purpose class which handles all of the SSLEngine arguments.
 * It validates arguments, checks for RO conditions, does space
 * calculations, performs scatter/gather, etc.
 *
 * @author Brad R. Wetmore
 */
class EngineArgs {

    /*
     * Keep track of the input parameters.
     */
    ByteBuffer netData;
    ByteBuffer [] appData;

    private int offset;         // offset/len for the appData array.
    private int len;

    /*
     * The initial pos/limit conditions.  This is useful because we can
     * quickly calculate the amount consumed/produced in successful
     * operations, or easily return the buffers to their pre-error
     * conditions.
     */
    private int netPos;
    private int netLim;

    private int [] appPoss;
    private int [] appLims;

    /*
     * Sum total of the space remaining in all of the appData buffers
     */
    private int appRemaining = 0;

    private boolean wrapMethod;

    /*
     * Called by the SSLEngine.wrap() method.
     */
    EngineArgs(ByteBuffer [] appData, int offset, int len,
            ByteBuffer netData) {
        this.wrapMethod = true;
        init(netData, appData, offset, len);
    }

    /*
     * Called by the SSLEngine.unwrap() method.
     */
    EngineArgs(ByteBuffer netData, ByteBuffer [] appData, int offset,
            int len) {
        this.wrapMethod = false;
        init(netData, appData, offset, len);
    }

    /*
     * The main initialization method for the arguments.  Most
     * of them are pretty obvious as to what they do.
     *
     * Since we're already iterating over appData array for validity
     * checking, we also keep track of how much remainging space is
     * available.  Info is used in both unwrap (to see if there is
     * enough space available in the destination), and in wrap (to
     * determine how much more we can copy into the outgoing data
     * buffer.
     */
    private void init(ByteBuffer netData, ByteBuffer [] appData,
            int offset, int len) {

        if ((netData == null) || (appData == null)) {
            throw new IllegalArgumentException("src/dst is null");
        }

        if ((offset < 0) || (len < 0) || (offset > appData.length - len)) {
            throw new IndexOutOfBoundsException();
        }

        if (wrapMethod && netData.isReadOnly()) {
            throw new ReadOnlyBufferException();
        }

        netPos = netData.position();
        netLim = netData.limit();

        appPoss = new int [appData.length];
        appLims = new int [appData.length];

        for (int i = offset; i < offset + len; i++) {
            if (appData[i] == null) {
                throw new IllegalArgumentException(
                    "appData[" + i + "] == null");
            }

            /*
             * If we're unwrapping, then check to make sure our
             * destination bufffers are writable.
             */
            if (!wrapMethod && appData[i].isReadOnly()) {
                throw new ReadOnlyBufferException();
            }

            appRemaining += appData[i].remaining();

            appPoss[i] = appData[i].position();
            appLims[i] = appData[i].limit();
        }

        /*
         * Ok, looks like we have a good set of args, let's
         * store the rest of this stuff.
         */
        this.netData = netData;
        this.appData = appData;
        this.offset = offset;
        this.len = len;
    }

    /*
     * Given spaceLeft bytes to transfer, gather up that much data
     * from the appData buffers (starting at offset in the array),
     * and transfer it into the netData buffer.
     *
     * The user has already ensured there is enough room.
     */
    void gather(int spaceLeft) {
        for (int i = offset; (i < (offset + len)) && (spaceLeft > 0); i++) {
            int amount = Math.min(appData[i].remaining(), spaceLeft);
            appData[i].limit(appData[i].position() + amount);
            netData.put(appData[i]);
            appRemaining -= amount;
            spaceLeft -= amount;
        }
    }

    /*
     * Using the supplied buffer, scatter the data into the appData buffers
     * (starting at offset in the array).
     *
     * The user has already ensured there is enough room.
     */
    void scatter(ByteBuffer readyData) {
        int amountLeft = readyData.remaining();

        for (int i = offset; (i < (offset + len)) && (amountLeft > 0);
                i++) {
            int amount = Math.min(appData[i].remaining(), amountLeft);
            readyData.limit(readyData.position() + amount);
            appData[i].put(readyData);
            amountLeft -= amount;
        }
        assert(readyData.remaining() == 0);
    }

    int getAppRemaining() {
        return appRemaining;
    }

    /*
     * Calculate the bytesConsumed/byteProduced.  Aren't you glad
     * we saved this off earlier?
     */
    int deltaNet() {
        return (netData.position() - netPos);
    }

    /*
     * Calculate the bytesConsumed/byteProduced.  Aren't you glad
     * we saved this off earlier?
     */
    int deltaApp() {
        int sum = 0;    // Only calculating 2^14 here, don't need a long.

        for (int i = offset; i < offset + len; i++) {
            sum += appData[i].position() - appPoss[i];
        }

        return sum;
    }

    /*
     * In the case of Exception, we want to reset the positions
     * to appear as though no data has been consumed or produced.
     *
     * Currently, this method is only called as we are preparing to
     * fail out, and thus we don't need to actually recalculate
     * appRemaining.  If that assumption changes, that variable should
     * be updated here.
     */
    void resetPos() {
        netData.position(netPos);
        for (int i = offset; i < offset + len; i++) {
            // See comment above about recalculating appRemaining.
            appData[i].position(appPoss[i]);
        }
    }

    /*
     * We are doing lots of ByteBuffer manipulations, in which case
     * we need to make sure that the limits get set back correctly.
     * This is one of the last things to get done before returning to
     * the user.
     */
    void resetLim() {
        netData.limit(netLim);
        for (int i = offset; i < offset + len; i++) {
            appData[i].limit(appLims[i]);
        }
    }
}

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