|
Java example source code file (SSLEngineImpl.java)
The SSLEngineImpl.java Java example source code/* * Copyright (c) 2003, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.security.ssl; import java.io.*; import java.nio.*; import java.util.*; import java.security.*; import javax.crypto.BadPaddingException; import javax.net.ssl.*; import javax.net.ssl.SSLEngineResult.*; /** * Implementation of an non-blocking SSLEngine. * * *Currently*, the SSLEngine code exists in parallel with the current * SSLSocket. As such, the current implementation is using legacy code * with many of the same abstractions. However, it varies in many * areas, most dramatically in the IO handling. * * There are three main I/O threads that can be existing in parallel: * wrap(), unwrap(), and beginHandshake(). We are encouraging users to * not call multiple instances of wrap or unwrap, because the data could * appear to flow out of the SSLEngine in a non-sequential order. We * take all steps we can to at least make sure the ordering remains * consistent, but once the calls returns, anything can happen. For * example, thread1 and thread2 both call wrap, thread1 gets the first * packet, thread2 gets the second packet, but thread2 gets control back * before thread1, and sends the data. The receiving side would see an * out-of-order error. * * Handshaking is still done the same way as SSLSocket using the normal * InputStream/OutputStream abstactions. We create * ClientHandshakers/ServerHandshakers, which produce/consume the * handshaking data. The transfer of the data is largely handled by the * HandshakeInStream/HandshakeOutStreams. Lastly, the * InputRecord/OutputRecords still have the same functionality, except * that they are overridden with EngineInputRecord/EngineOutputRecord, * which provide SSLEngine-specific functionality. * * Some of the major differences are: * * EngineInputRecord/EngineOutputRecord/EngineWriter: * * In order to avoid writing whole new control flows for * handshaking, and to reuse most of the same code, we kept most * of the actual handshake code the same. As usual, reading * handshake data may trigger output of more handshake data, so * what we do is write this data to internal buffers, and wait for * wrap() to be called to give that data a ride. * * All data is routed through * EngineInputRecord/EngineOutputRecord. However, all handshake * data (ct_alert/ct_change_cipher_spec/ct_handshake) are passed * through to the the underlying InputRecord/OutputRecord, and * the data uses the internal buffers. * * Application data is handled slightly different, we copy the data * directly from the src to the dst buffers, and do all operations * on those buffers, saving the overhead of multiple copies. * * In the case of an inbound record, unwrap passes the inbound * ByteBuffer to the InputRecord. If the data is handshake data, * the data is read into the InputRecord's internal buffer. If * the data is application data, the data is decoded directly into * the dst buffer. * * In the case of an outbound record, when the write to the * "real" OutputStream's would normally take place, instead we * call back up to the EngineOutputRecord's version of * writeBuffer, at which time we capture the resulting output in a * ByteBuffer, and send that back to the EngineWriter for internal * storage. * * EngineWriter is responsible for "handling" all outbound * data, be it handshake or app data, and for returning the data * to wrap() in the proper order. * * ClientHandshaker/ServerHandshaker/Handshaker: * Methods which relied on SSLSocket now have work on either * SSLSockets or SSLEngines. * * @author Brad Wetmore */ final public class SSLEngineImpl extends SSLEngine { // // Fields and global comments // /* * There's a state machine associated with each connection, which * among other roles serves to negotiate session changes. * * - START with constructor, until the TCP connection's around. * - HANDSHAKE picks session parameters before allowing traffic. * There are many substates due to sequencing requirements * for handshake messages. * - DATA may be transmitted. * - RENEGOTIATE state allows concurrent data and handshaking * traffic ("same" substates as HANDSHAKE), and terminates * in selection of new session (and connection) parameters * - ERROR state immediately precedes abortive disconnect. * - CLOSED when one side closes down, used to start the shutdown * process. SSL connection objects are not reused. * * State affects what SSL record types may legally be sent: * * - Handshake ... only in HANDSHAKE and RENEGOTIATE states * - App Data ... only in DATA and RENEGOTIATE states * - Alert ... in HANDSHAKE, DATA, RENEGOTIATE * * Re what may be received: same as what may be sent, except that * HandshakeRequest handshaking messages can come from servers even * in the application data state, to request entry to RENEGOTIATE. * * The state machine within HANDSHAKE and RENEGOTIATE states controls * the pending session, not the connection state, until the change * cipher spec and "Finished" handshake messages are processed and * make the "new" session become the current one. * * NOTE: details of the SMs always need to be nailed down better. * The text above illustrates the core ideas. * * +---->-------+------>--------->-------+ * | | | * <-----< ^ ^ <-----< | *START>----->HANDSHAKE>----->DATA>----->RENEGOTIATE | * v v v | * | | | | * +------------+---------------+ | * | | * v | * ERROR>------>----->CLOSED<--------<----+ * * ALSO, note that the the purpose of handshaking (renegotiation is * included) is to assign a different, and perhaps new, session to * the connection. The SSLv3 spec is a bit confusing on that new * protocol feature. */ private int connectionState; private static final int cs_START = 0; private static final int cs_HANDSHAKE = 1; private static final int cs_DATA = 2; private static final int cs_RENEGOTIATE = 3; private static final int cs_ERROR = 4; private static final int cs_CLOSED = 6; /* * Once we're in state cs_CLOSED, we can continue to * wrap/unwrap until we finish sending/receiving the messages * for close_notify. EngineWriter handles outboundDone. */ private boolean inboundDone = false; EngineWriter writer; /* * The authentication context holds all information used to establish * who this end of the connection is (certificate chains, private keys, * etc) and who is trusted (e.g. as CAs or websites). */ private SSLContextImpl sslContext; /* * This connection is one of (potentially) many associated with * any given session. The output of the handshake protocol is a * new session ... although all the protocol description talks * about changing the cipher spec (and it does change), in fact * that's incidental since it's done by changing everything that * is associated with a session at the same time. (TLS/IETF may * change that to add client authentication w/o new key exchg.) */ private Handshaker handshaker; private SSLSessionImpl sess; private volatile SSLSessionImpl handshakeSession; /* * Client authentication be off, requested, or required. * * This will be used by both this class and SSLSocket's variants. */ static final byte clauth_none = 0; static final byte clauth_requested = 1; static final byte clauth_required = 2; /* * Flag indicating if the next record we receive MUST be a Finished * message. Temporarily set during the handshake to ensure that * a change cipher spec message is followed by a finished message. */ private boolean expectingFinished; /* * If someone tries to closeInbound() (say at End-Of-Stream) * our engine having received a close_notify, we need to * notify the app that we may have a truncation attack underway. */ private boolean recvCN; /* * For improved diagnostics, we detail connection closure * If the engine is closed (connectionState >= cs_ERROR), * closeReason != null indicates if the engine was closed * because of an error or because or normal shutdown. */ private SSLException closeReason; /* * Per-connection private state that doesn't change when the * session is changed. */ private byte doClientAuth; private boolean enableSessionCreation = true; EngineInputRecord inputRecord; EngineOutputRecord outputRecord; private AccessControlContext acc; // The cipher suites enabled for use on this connection. private CipherSuiteList enabledCipherSuites; // the endpoint identification protocol private String identificationProtocol = null; // The cryptographic algorithm constraints private AlgorithmConstraints algorithmConstraints = null; // The server name indication and matchers List<SNIServerName> serverNames = Collections.<SNIServerName>emptyList(); Collection<SNIMatcher> sniMatchers = Collections.<SNIMatcher>emptyList(); // Have we been told whether we're client or server? private boolean serverModeSet = false; private boolean roleIsServer; /* * The protocol versions enabled for use on this connection. * * Note: we support a pseudo protocol called SSLv2Hello which when * set will result in an SSL v2 Hello being sent with SSL (version 3.0) * or TLS (version 3.1, 3.2, etc.) version info. */ private ProtocolList enabledProtocols; /* * The SSL version associated with this connection. */ private ProtocolVersion protocolVersion = ProtocolVersion.DEFAULT; /* * Crypto state that's reinitialized when the session changes. */ private Authenticator readAuthenticator, writeAuthenticator; private CipherBox readCipher, writeCipher; // NOTE: compression state would be saved here /* * security parameters for secure renegotiation. */ private boolean secureRenegotiation; private byte[] clientVerifyData; private byte[] serverVerifyData; /* * READ ME * READ ME * READ ME * READ ME * READ ME * READ ME * * IMPORTANT STUFF TO UNDERSTANDING THE SYNCHRONIZATION ISSUES. * READ ME * READ ME * READ ME * READ ME * READ ME * READ ME * * * There are several locks here. * * The primary lock is the per-instance lock used by * synchronized(this) and the synchronized methods. It controls all * access to things such as the connection state and variables which * affect handshaking. If we are inside a synchronized method, we * can access the state directly, otherwise, we must use the * synchronized equivalents. * * Note that we must never acquire the <code>this lock after * <code>writeLock or run the risk of deadlock. * * Grab some coffee, and be careful with any code changes. */ private Object wrapLock; private Object unwrapLock; Object writeLock; /* * Is it the first application record to write? */ private boolean isFirstAppOutputRecord = true; /* * Whether local cipher suites preference in server side should be * honored during handshaking? */ private boolean preferLocalCipherSuites = false; /* * Class and subclass dynamic debugging support */ private static final Debug debug = Debug.getInstance("ssl"); // // Initialization/Constructors // /** * Constructor for an SSLEngine from SSLContext, without * host/port hints. This Engine will not be able to cache * sessions, but must renegotiate everything by hand. */ SSLEngineImpl(SSLContextImpl ctx) { super(); init(ctx); } /** * Constructor for an SSLEngine from SSLContext. */ SSLEngineImpl(SSLContextImpl ctx, String host, int port) { super(host, port); init(ctx); } /** * Initializes the Engine */ private void init(SSLContextImpl ctx) { if (debug != null && Debug.isOn("ssl")) { System.out.println("Using SSLEngineImpl."); } sslContext = ctx; sess = SSLSessionImpl.nullSession; handshakeSession = null; /* * State is cs_START until we initialize the handshaker. * * Apps using SSLEngine are probably going to be server. * Somewhat arbitrary choice. */ roleIsServer = true; connectionState = cs_START; // default server name indication serverNames = Utilities.addToSNIServerNameList(serverNames, getPeerHost()); /* * default read and write side cipher and MAC support * * Note: compression support would go here too */ readCipher = CipherBox.NULL; readAuthenticator = MAC.NULL; writeCipher = CipherBox.NULL; writeAuthenticator = MAC.NULL; // default security parameters for secure renegotiation secureRenegotiation = false; clientVerifyData = new byte[0]; serverVerifyData = new byte[0]; enabledCipherSuites = sslContext.getDefaultCipherSuiteList(roleIsServer); enabledProtocols = sslContext.getDefaultProtocolList(roleIsServer); wrapLock = new Object(); unwrapLock = new Object(); writeLock = new Object(); /* * Save the Access Control Context. This will be used later * for a couple of things, including providing a context to * run tasks in, and for determining which credentials * to use for Subject based (JAAS) decisions */ acc = AccessController.getContext(); /* * All outbound application data goes through this OutputRecord, * other data goes through their respective records created * elsewhere. All inbound data goes through this one * input record. */ outputRecord = new EngineOutputRecord(Record.ct_application_data, this); inputRecord = new EngineInputRecord(this); inputRecord.enableFormatChecks(); writer = new EngineWriter(); } /** * Initialize the handshaker object. This means: * * . if a handshake is already in progress (state is cs_HANDSHAKE * or cs_RENEGOTIATE), do nothing and return * * . if the engine is already closed, throw an Exception (internal error) * * . otherwise (cs_START or cs_DATA), create the appropriate handshaker * object and advance the connection state (to cs_HANDSHAKE or * cs_RENEGOTIATE, respectively). * * This method is called right after a new engine is created, when * starting renegotiation, or when changing client/server mode of the * engine. */ private void initHandshaker() { switch (connectionState) { // // Starting a new handshake. // case cs_START: case cs_DATA: break; // // We're already in the middle of a handshake. // case cs_HANDSHAKE: case cs_RENEGOTIATE: return; // // Anyone allowed to call this routine is required to // do so ONLY if the connection state is reasonable... // default: throw new IllegalStateException("Internal error"); } // state is either cs_START or cs_DATA if (connectionState == cs_START) { connectionState = cs_HANDSHAKE; } else { // cs_DATA connectionState = cs_RENEGOTIATE; } if (roleIsServer) { handshaker = new ServerHandshaker(this, sslContext, enabledProtocols, doClientAuth, protocolVersion, connectionState == cs_HANDSHAKE, secureRenegotiation, clientVerifyData, serverVerifyData); handshaker.setSNIMatchers(sniMatchers); handshaker.setUseCipherSuitesOrder(preferLocalCipherSuites); } else { handshaker = new ClientHandshaker(this, sslContext, enabledProtocols, protocolVersion, connectionState == cs_HANDSHAKE, secureRenegotiation, clientVerifyData, serverVerifyData); handshaker.setSNIServerNames(serverNames); } handshaker.setEnabledCipherSuites(enabledCipherSuites); handshaker.setEnableSessionCreation(enableSessionCreation); } /* * Report the current status of the Handshaker */ private HandshakeStatus getHSStatus(HandshakeStatus hss) { if (hss != null) { return hss; } synchronized (this) { if (writer.hasOutboundData()) { return HandshakeStatus.NEED_WRAP; } else if (handshaker != null) { if (handshaker.taskOutstanding()) { return HandshakeStatus.NEED_TASK; } else { return HandshakeStatus.NEED_UNWRAP; } } else if (connectionState == cs_CLOSED) { /* * Special case where we're closing, but * still need the close_notify before we * can officially be closed. * * Note isOutboundDone is taken care of by * hasOutboundData() above. */ if (!isInboundDone()) { return HandshakeStatus.NEED_UNWRAP; } // else not handshaking } return HandshakeStatus.NOT_HANDSHAKING; } } synchronized private void checkTaskThrown() throws SSLException { if (handshaker != null) { handshaker.checkThrown(); } } // // Handshaking and connection state code // /* * Provides "this" synchronization for connection state. * Otherwise, you can access it directly. */ synchronized private int getConnectionState() { return connectionState; } synchronized private void setConnectionState(int state) { connectionState = state; } /* * Get the Access Control Context. * * Used for a known context to * run tasks in, and for determining which credentials * to use for Subject-based (JAAS) decisions. */ AccessControlContext getAcc() { return acc; } /* * Is a handshake currently underway? */ @Override public SSLEngineResult.HandshakeStatus getHandshakeStatus() { return getHSStatus(null); } /* * When a connection finishes handshaking by enabling use of a newly * negotiated session, each end learns about it in two halves (read, * and write). When both read and write ciphers have changed, and the * last handshake message has been read, the connection has joined * (rejoined) the new session. * * NOTE: The SSLv3 spec is rather unclear on the concepts here. * Sessions don't change once they're established (including cipher * suite and master secret) but connections can join them (and leave * them). They're created by handshaking, though sometime handshaking * causes connections to join up with pre-established sessions. * * Synchronized on "this" from readRecord. */ private void changeReadCiphers() throws SSLException { if (connectionState != cs_HANDSHAKE && connectionState != cs_RENEGOTIATE) { throw new SSLProtocolException( "State error, change cipher specs"); } // ... create decompressor CipherBox oldCipher = readCipher; try { readCipher = handshaker.newReadCipher(); readAuthenticator = handshaker.newReadAuthenticator(); } catch (GeneralSecurityException e) { // "can't happen" throw new SSLException("Algorithm missing: ", e); } /* * Dispose of any intermediate state in the underlying cipher. * For PKCS11 ciphers, this will release any attached sessions, * and thus make finalization faster. * * Since MAC's doFinal() is called for every SSL/TLS packet, it's * not necessary to do the same with MAC's. */ oldCipher.dispose(); } /* * used by Handshaker to change the active write cipher, follows * the output of the CCS message. * * Also synchronized on "this" from readRecord/delegatedTask. */ void changeWriteCiphers() throws SSLException { if (connectionState != cs_HANDSHAKE && connectionState != cs_RENEGOTIATE) { throw new SSLProtocolException( "State error, change cipher specs"); } // ... create compressor CipherBox oldCipher = writeCipher; try { writeCipher = handshaker.newWriteCipher(); writeAuthenticator = handshaker.newWriteAuthenticator(); } catch (GeneralSecurityException e) { // "can't happen" throw new SSLException("Algorithm missing: ", e); } // See comment above. oldCipher.dispose(); // reset the flag of the first application record isFirstAppOutputRecord = true; } /* * Updates the SSL version associated with this connection. * Called from Handshaker once it has determined the negotiated version. */ synchronized void setVersion(ProtocolVersion protocolVersion) { this.protocolVersion = protocolVersion; outputRecord.setVersion(protocolVersion); } /** * Kickstart the handshake if it is not already in progress. * This means: * * . if handshaking is already underway, do nothing and return * * . if the engine is not connected or already closed, throw an * Exception. * * . otherwise, call initHandshake() to initialize the handshaker * object and progress the state. Then, send the initial * handshaking message if appropriate (always on clients and * on servers when renegotiating). */ private synchronized void kickstartHandshake() throws IOException { switch (connectionState) { case cs_START: if (!serverModeSet) { throw new IllegalStateException( "Client/Server mode not yet set."); } initHandshaker(); break; case cs_HANDSHAKE: // handshaker already setup, proceed break; case cs_DATA: if (!secureRenegotiation && !Handshaker.allowUnsafeRenegotiation) { throw new SSLHandshakeException( "Insecure renegotiation is not allowed"); } if (!secureRenegotiation) { if (debug != null && Debug.isOn("handshake")) { System.out.println( "Warning: Using insecure renegotiation"); } } // initialize the handshaker, move to cs_RENEGOTIATE initHandshaker(); break; case cs_RENEGOTIATE: // handshaking already in progress, return return; default: // cs_ERROR/cs_CLOSED throw new SSLException("SSLEngine is closing/closed"); } // // Kickstart handshake state machine if we need to ... // // Note that handshaker.kickstart() writes the message // to its HandshakeOutStream, which calls back into // SSLSocketImpl.writeRecord() to send it. // if (!handshaker.activated()) { // prior to handshaking, activate the handshake if (connectionState == cs_RENEGOTIATE) { // don't use SSLv2Hello when renegotiating handshaker.activate(protocolVersion); } else { handshaker.activate(null); } if (handshaker instanceof ClientHandshaker) { // send client hello handshaker.kickstart(); } else { // instanceof ServerHandshaker if (connectionState == cs_HANDSHAKE) { // initial handshake, no kickstart message to send } else { // we want to renegotiate, send hello request handshaker.kickstart(); // hello request is not included in the handshake // hashes, reset them handshaker.handshakeHash.reset(); } } } } /* * Start a SSLEngine handshake */ @Override public void beginHandshake() throws SSLException { try { kickstartHandshake(); } catch (Exception e) { fatal(Alerts.alert_handshake_failure, "Couldn't kickstart handshaking", e); } } // // Read/unwrap side // /** * Unwraps a buffer. Does a variety of checks before grabbing * the unwrapLock, which blocks multiple unwraps from occurring. */ @Override public SSLEngineResult unwrap(ByteBuffer netData, ByteBuffer [] appData, int offset, int length) throws SSLException { EngineArgs ea = new EngineArgs(netData, appData, offset, length); try { synchronized (unwrapLock) { return readNetRecord(ea); } } catch (Exception e) { /* * Don't reset position so it looks like we didn't * consume anything. We did consume something, and it * got us into this situation, so report that much back. * Our days of consuming are now over anyway. */ fatal(Alerts.alert_internal_error, "problem unwrapping net record", e); return null; // make compiler happy } finally { /* * Just in case something failed to reset limits properly. */ ea.resetLim(); } } /* * Makes additional checks for unwrap, but this time more * specific to this packet and the current state of the machine. */ private SSLEngineResult readNetRecord(EngineArgs ea) throws IOException { Status status = null; HandshakeStatus hsStatus = null; /* * See if the handshaker needs to report back some SSLException. */ checkTaskThrown(); /* * Check if we are closing/closed. */ if (isInboundDone()) { return new SSLEngineResult(Status.CLOSED, getHSStatus(null), 0, 0); } /* * If we're still in cs_HANDSHAKE, make sure it's been * started. */ synchronized (this) { if ((connectionState == cs_HANDSHAKE) || (connectionState == cs_START)) { kickstartHandshake(); /* * If there's still outbound data to flush, we * can return without trying to unwrap anything. */ hsStatus = getHSStatus(null); if (hsStatus == HandshakeStatus.NEED_WRAP) { return new SSLEngineResult(Status.OK, hsStatus, 0, 0); } } } /* * Grab a copy of this if it doesn't already exist, * and we can use it several places before anything major * happens on this side. Races aren't critical * here. */ if (hsStatus == null) { hsStatus = getHSStatus(null); } /* * If we have a task outstanding, this *MUST* be done before * doing any more unwrapping, because we could be in the middle * of receiving a handshake message, for example, a finished * message which would change the ciphers. */ if (hsStatus == HandshakeStatus.NEED_TASK) { return new SSLEngineResult( Status.OK, hsStatus, 0, 0); } /* * Check the packet to make sure enough is here. * This will also indirectly check for 0 len packets. */ int packetLen = inputRecord.bytesInCompletePacket(ea.netData); // Is this packet bigger than SSL/TLS normally allows? if (packetLen > sess.getPacketBufferSize()) { if (packetLen > Record.maxLargeRecordSize) { throw new SSLProtocolException( "Input SSL/TLS record too big: max = " + Record.maxLargeRecordSize + " len = " + packetLen); } else { // Expand the expected maximum packet/application buffer // sizes. sess.expandBufferSizes(); } } /* * Check for OVERFLOW. * * To be considered: We could delay enforcing the application buffer * free space requirement until after the initial handshaking. */ if ((packetLen - Record.headerSize) > ea.getAppRemaining()) { return new SSLEngineResult(Status.BUFFER_OVERFLOW, hsStatus, 0, 0); } // check for UNDERFLOW. if ((packetLen == -1) || (ea.netData.remaining() < packetLen)) { return new SSLEngineResult( Status.BUFFER_UNDERFLOW, hsStatus, 0, 0); } /* * We're now ready to actually do the read. * The only result code we really need to be exactly * right is the HS finished, for signaling to * HandshakeCompletedListeners. */ try { hsStatus = readRecord(ea); } catch (SSLException e) { throw e; } catch (IOException e) { throw new SSLException("readRecord", e); } /* * Check the various condition that we could be reporting. * * It's *possible* something might have happened between the * above and now, but it was better to minimally lock "this" * during the read process. We'll return the current * status, which is more representative of the current state. * * status above should cover: FINISHED, NEED_TASK */ status = (isInboundDone() ? Status.CLOSED : Status.OK); hsStatus = getHSStatus(hsStatus); return new SSLEngineResult(status, hsStatus, ea.deltaNet(), ea.deltaApp()); } /* * Actually do the read record processing. * * Returns a Status if it can make specific determinations * of the engine state. In particular, we need to signal * that a handshake just completed. * * It would be nice to be symmetrical with the write side and move * the majority of this to EngineInputRecord, but there's too much * SSLEngine state to do that cleanly. It must still live here. */ private HandshakeStatus readRecord(EngineArgs ea) throws IOException { HandshakeStatus hsStatus = null; /* * The various operations will return new sliced BB's, * this will avoid having to worry about positions and * limits in the netBB. */ ByteBuffer readBB = null; ByteBuffer decryptedBB = null; if (getConnectionState() != cs_ERROR) { /* * Read a record ... maybe emitting an alert if we get a * comprehensible but unsupported "hello" message during * format checking (e.g. V2). */ try { readBB = inputRecord.read(ea.netData); } catch (IOException e) { fatal(Alerts.alert_unexpected_message, e); } /* * The basic SSLv3 record protection involves (optional) * encryption for privacy, and an integrity check ensuring * data origin authentication. We do them both here, and * throw a fatal alert if the integrity check fails. */ try { decryptedBB = inputRecord.decrypt( readAuthenticator, readCipher, readBB); } catch (BadPaddingException e) { byte alertType = (inputRecord.contentType() == Record.ct_handshake) ? Alerts.alert_handshake_failure : Alerts.alert_bad_record_mac; fatal(alertType, e.getMessage(), e); } // if (!inputRecord.decompress(c)) // fatal(Alerts.alert_decompression_failure, // "decompression failure"); /* * Process the record. */ synchronized (this) { switch (inputRecord.contentType()) { case Record.ct_handshake: /* * Handshake messages always go to a pending session * handshaker ... if there isn't one, create one. This * must work asynchronously, for renegotiation. * * NOTE that handshaking will either resume a session * which was in the cache (and which might have other * connections in it already), or else will start a new * session (new keys exchanged) with just this connection * in it. */ initHandshaker(); if (!handshaker.activated()) { // prior to handshaking, activate the handshake if (connectionState == cs_RENEGOTIATE) { // don't use SSLv2Hello when renegotiating handshaker.activate(protocolVersion); } else { handshaker.activate(null); } } /* * process the handshake record ... may contain just * a partial handshake message or multiple messages. * * The handshaker state machine will ensure that it's * a finished message. */ handshaker.process_record(inputRecord, expectingFinished); expectingFinished = false; if (handshaker.invalidated) { handshaker = null; // if state is cs_RENEGOTIATE, revert it to cs_DATA if (connectionState == cs_RENEGOTIATE) { connectionState = cs_DATA; } } else if (handshaker.isDone()) { // reset the parameters for secure renegotiation. secureRenegotiation = handshaker.isSecureRenegotiation(); clientVerifyData = handshaker.getClientVerifyData(); serverVerifyData = handshaker.getServerVerifyData(); sess = handshaker.getSession(); handshakeSession = null; if (!writer.hasOutboundData()) { hsStatus = HandshakeStatus.FINISHED; } handshaker = null; connectionState = cs_DATA; // No handshakeListeners here. That's a // SSLSocket thing. } else if (handshaker.taskOutstanding()) { hsStatus = HandshakeStatus.NEED_TASK; } break; case Record.ct_application_data: // Pass this right back up to the application. if ((connectionState != cs_DATA) && (connectionState != cs_RENEGOTIATE) && (connectionState != cs_CLOSED)) { throw new SSLProtocolException( "Data received in non-data state: " + connectionState); } if (expectingFinished) { throw new SSLProtocolException ("Expecting finished message, received data"); } /* * Don't return data once the inbound side is * closed. */ if (!inboundDone) { ea.scatter(decryptedBB.slice()); } break; case Record.ct_alert: recvAlert(); break; case Record.ct_change_cipher_spec: if ((connectionState != cs_HANDSHAKE && connectionState != cs_RENEGOTIATE) || inputRecord.available() != 1 || inputRecord.read() != 1) { fatal(Alerts.alert_unexpected_message, "illegal change cipher spec msg, state = " + connectionState); } // // The first message after a change_cipher_spec // record MUST be a "Finished" handshake record, // else it's a protocol violation. We force this // to be checked by a minor tweak to the state // machine. // changeReadCiphers(); // next message MUST be a finished message expectingFinished = true; break; default: // // TLS requires that unrecognized records be ignored. // if (debug != null && Debug.isOn("ssl")) { System.out.println(Thread.currentThread().getName() + ", Received record type: " + inputRecord.contentType()); } break; } // switch /* * We only need to check the sequence number state for * non-handshaking record. * * Note that in order to maintain the handshake status * properly, we check the sequence number after the last * record reading process. As we request renegotiation * or close the connection for wrapped sequence number * when there is enough sequence number space left to * handle a few more records, so the sequence number * of the last record cannot be wrapped. */ hsStatus = getHSStatus(hsStatus); if (connectionState < cs_ERROR && !isInboundDone() && (hsStatus == HandshakeStatus.NOT_HANDSHAKING)) { if (checkSequenceNumber(readAuthenticator, inputRecord.contentType())) { hsStatus = getHSStatus(null); } } } // synchronized (this) } return hsStatus; } // // write/wrap side // /** * Wraps a buffer. Does a variety of checks before grabbing * the wrapLock, which blocks multiple wraps from occurring. */ @Override public SSLEngineResult wrap(ByteBuffer [] appData, int offset, int length, ByteBuffer netData) throws SSLException { EngineArgs ea = new EngineArgs(appData, offset, length, netData); /* * We can be smarter about using smaller buffer sizes later. * For now, force it to be large enough to handle any * valid SSL/TLS record. */ if (netData.remaining() < EngineOutputRecord.maxRecordSize) { return new SSLEngineResult( Status.BUFFER_OVERFLOW, getHSStatus(null), 0, 0); } try { synchronized (wrapLock) { return writeAppRecord(ea); } } catch (Exception e) { ea.resetPos(); fatal(Alerts.alert_internal_error, "problem wrapping app data", e); return null; // make compiler happy } finally { /* * Just in case something didn't reset limits properly. */ ea.resetLim(); } } /* * Makes additional checks for unwrap, but this time more * specific to this packet and the current state of the machine. */ private SSLEngineResult writeAppRecord(EngineArgs ea) throws IOException { Status status = null; HandshakeStatus hsStatus = null; /* * See if the handshaker needs to report back some SSLException. */ checkTaskThrown(); /* * short circuit if we're closed/closing. */ if (writer.isOutboundDone()) { return new SSLEngineResult(Status.CLOSED, getHSStatus(null), 0, 0); } /* * If we're still in cs_HANDSHAKE, make sure it's been * started. */ synchronized (this) { if ((connectionState == cs_HANDSHAKE) || (connectionState == cs_START)) { kickstartHandshake(); /* * If there's no HS data available to write, we can return * without trying to wrap anything. */ hsStatus = getHSStatus(null); if (hsStatus == HandshakeStatus.NEED_UNWRAP) { return new SSLEngineResult(Status.OK, hsStatus, 0, 0); } } } /* * Grab a copy of this if it doesn't already exist, * and we can use it several places before anything major * happens on this side. Races aren't critical * here. */ if (hsStatus == null) { hsStatus = getHSStatus(null); } /* * If we have a task outstanding, this *MUST* be done before * doing any more wrapping, because we could be in the middle * of receiving a handshake message, for example, a finished * message which would change the ciphers. */ if (hsStatus == HandshakeStatus.NEED_TASK) { return new SSLEngineResult( Status.OK, hsStatus, 0, 0); } /* * This will obtain any waiting outbound data, or will * process the outbound appData. */ try { synchronized (writeLock) { hsStatus = writeRecord(outputRecord, ea); } } catch (SSLException e) { throw e; } catch (IOException e) { throw new SSLException("Write problems", e); } /* * writeRecord might have reported some status. * Now check for the remaining cases. * * status above should cover: NEED_WRAP/FINISHED */ status = (isOutboundDone() ? Status.CLOSED : Status.OK); hsStatus = getHSStatus(hsStatus); return new SSLEngineResult(status, hsStatus, ea.deltaApp(), ea.deltaNet()); } /* * Central point to write/get all of the outgoing data. */ private HandshakeStatus writeRecord(EngineOutputRecord eor, EngineArgs ea) throws IOException { // eventually compress as well. HandshakeStatus hsStatus = writer.writeRecord(eor, ea, writeAuthenticator, writeCipher); /* * We only need to check the sequence number state for * non-handshaking record. * * Note that in order to maintain the handshake status * properly, we check the sequence number after the last * record writing process. As we request renegotiation * or close the connection for wrapped sequence number * when there is enough sequence number space left to * handle a few more records, so the sequence number * of the last record cannot be wrapped. */ hsStatus = getHSStatus(hsStatus); if (connectionState < cs_ERROR && !isOutboundDone() && (hsStatus == HandshakeStatus.NOT_HANDSHAKING)) { if (checkSequenceNumber(writeAuthenticator, eor.contentType())) { hsStatus = getHSStatus(null); } } /* * turn off the flag of the first application record if we really * consumed at least byte. */ if (isFirstAppOutputRecord && ea.deltaApp() > 0) { isFirstAppOutputRecord = false; } return hsStatus; } /* * Need to split the payload except the following cases: * * 1. protocol version is TLS 1.1 or later; * 2. bulk cipher does not use CBC mode, including null bulk cipher suites. * 3. the payload is the first application record of a freshly * negotiated TLS session. * 4. the CBC protection is disabled; * * More details, please refer to * EngineOutputRecord.write(EngineArgs, MAC, CipherBox). */ boolean needToSplitPayload(CipherBox cipher, ProtocolVersion protocol) { return (protocol.v <= ProtocolVersion.TLS10.v) && cipher.isCBCMode() && !isFirstAppOutputRecord && Record.enableCBCProtection; } /* * Non-application OutputRecords go through here. */ void writeRecord(EngineOutputRecord eor) throws IOException { // eventually compress as well. writer.writeRecord(eor, writeAuthenticator, writeCipher); /* * Check the sequence number state * * Note that in order to maintain the connection I/O * properly, we check the sequence number after the last * record writing process. As we request renegotiation * or close the connection for wrapped sequence number * when there is enough sequence number space left to * handle a few more records, so the sequence number * of the last record cannot be wrapped. */ if ((connectionState < cs_ERROR) && !isOutboundDone()) { checkSequenceNumber(writeAuthenticator, eor.contentType()); } } // // Close code // /** * Check the sequence number state * * RFC 4346 states that, "Sequence numbers are of type uint64 and * may not exceed 2^64-1. Sequence numbers do not wrap. If a TLS * implementation would need to wrap a sequence number, it must * renegotiate instead." * * Return true if the handshake status may be changed. */ private boolean checkSequenceNumber(Authenticator authenticator, byte type) throws IOException { /* * Don't bother to check the sequence number for error or * closed connections, or NULL MAC */ if (connectionState >= cs_ERROR || authenticator == MAC.NULL) { return false; } /* * Conservatively, close the connection immediately when the * sequence number is close to overflow */ if (authenticator.seqNumOverflow()) { /* * TLS protocols do not define a error alert for sequence * number overflow. We use handshake_failure error alert * for handshaking and bad_record_mac for other records. */ if (debug != null && Debug.isOn("ssl")) { System.out.println(Thread.currentThread().getName() + ", sequence number extremely close to overflow " + "(2^64-1 packets). Closing connection."); } fatal(Alerts.alert_handshake_failure, "sequence number overflow"); return true; // make the compiler happy } /* * Ask for renegotiation when need to renew sequence number. * * Don't bother to kickstart the renegotiation when the local is * asking for it. */ if ((type != Record.ct_handshake) && authenticator.seqNumIsHuge()) { if (debug != null && Debug.isOn("ssl")) { System.out.println(Thread.currentThread().getName() + ", request renegotiation " + "to avoid sequence number overflow"); } beginHandshake(); return true; } return false; } /** * Signals that no more outbound application data will be sent * on this <code>SSLEngine. */ private void closeOutboundInternal() { if ((debug != null) && Debug.isOn("ssl")) { System.out.println(Thread.currentThread().getName() + ", closeOutboundInternal()"); } /* * Already closed, ignore */ if (writer.isOutboundDone()) { return; } switch (connectionState) { /* * If we haven't even started yet, don't bother reading inbound. */ case cs_START: writer.closeOutbound(); inboundDone = true; break; case cs_ERROR: case cs_CLOSED: break; /* * Otherwise we indicate clean termination. */ // case cs_HANDSHAKE: // case cs_DATA: // case cs_RENEGOTIATE: default: warning(Alerts.alert_close_notify); writer.closeOutbound(); break; } // See comment in changeReadCiphers() writeCipher.dispose(); connectionState = cs_CLOSED; } @Override synchronized public void closeOutbound() { /* * Dump out a close_notify to the remote side */ if ((debug != null) && Debug.isOn("ssl")) { System.out.println(Thread.currentThread().getName() + ", called closeOutbound()"); } closeOutboundInternal(); } /** * Returns the outbound application data closure state */ @Override public boolean isOutboundDone() { return writer.isOutboundDone(); } /** * Signals that no more inbound network data will be sent * to this <code>SSLEngine. */ private void closeInboundInternal() { if ((debug != null) && Debug.isOn("ssl")) { System.out.println(Thread.currentThread().getName() + ", closeInboundInternal()"); } /* * Already closed, ignore */ if (inboundDone) { return; } closeOutboundInternal(); inboundDone = true; // See comment in changeReadCiphers() readCipher.dispose(); connectionState = cs_CLOSED; } /* * Close the inbound side of the connection. We grab the * lock here, and do the real work in the internal verison. * We do check for truncation attacks. */ @Override synchronized public void closeInbound() throws SSLException { /* * Currently closes the outbound side as well. The IETF TLS * working group has expressed the opinion that 1/2 open * connections are not allowed by the spec. May change * someday in the future. */ if ((debug != null) && Debug.isOn("ssl")) { System.out.println(Thread.currentThread().getName() + ", called closeInbound()"); } /* * No need to throw an Exception if we haven't even started yet. */ if ((connectionState != cs_START) && !recvCN) { recvCN = true; // Only receive the Exception once fatal(Alerts.alert_internal_error, "Inbound closed before receiving peer's close_notify: " + "possible truncation attack?"); } else { /* * Currently, this is a no-op, but in case we change * the close inbound code later. */ closeInboundInternal(); } } /** * Returns the network inbound data closure state */ @Override synchronized public boolean isInboundDone() { return inboundDone; } // // Misc stuff // /** * Returns the current <code>SSLSession for this * <code>SSLEngine * <P> * These can be long lived, and frequently correspond to an * entire login session for some user. */ @Override synchronized public SSLSession getSession() { return sess; } @Override synchronized public SSLSession getHandshakeSession() { return handshakeSession; } synchronized void setHandshakeSession(SSLSessionImpl session) { handshakeSession = session; } /** * Returns a delegated <code>Runnable task for * this <code>SSLEngine. */ @Override synchronized public Runnable getDelegatedTask() { if (handshaker != null) { return handshaker.getTask(); } return null; } // // EXCEPTION AND ALERT HANDLING // /* * Send a warning alert. */ void warning(byte description) { sendAlert(Alerts.alert_warning, description); } synchronized void fatal(byte description, String diagnostic) throws SSLException { fatal(description, diagnostic, null); } synchronized void fatal(byte description, Throwable cause) throws SSLException { fatal(description, null, cause); } /* * We've got a fatal error here, so start the shutdown process. * * Because of the way the code was written, we have some code * calling fatal directly when the "description" is known * and some throwing Exceptions which are then caught by higher * levels which then call here. This code needs to determine * if one of the lower levels has already started the process. * * We won't worry about Error's, if we have one of those, * we're in worse trouble. Note: the networking code doesn't * deal with Errors either. */ synchronized void fatal(byte description, String diagnostic, Throwable cause) throws SSLException { /* * If we have no further information, make a general-purpose * message for folks to see. We generally have one or the other. */ if (diagnostic == null) { diagnostic = "General SSLEngine problem"; } if (cause == null) { cause = Alerts.getSSLException(description, cause, diagnostic); } /* * If we've already shutdown because of an error, * there is nothing we can do except rethrow the exception. * * Most exceptions seen here will be SSLExceptions. * We may find the occasional Exception which hasn't been * converted to a SSLException, so we'll do it here. */ if (closeReason != null) { if ((debug != null) && Debug.isOn("ssl")) { System.out.println(Thread.currentThread().getName() + ", fatal: engine already closed. Rethrowing " + cause.toString()); } if (cause instanceof RuntimeException) { throw (RuntimeException)cause; } else if (cause instanceof SSLException) { throw (SSLException)cause; } else if (cause instanceof Exception) { throw new SSLException("fatal SSLEngine condition", cause); } } if ((debug != null) && Debug.isOn("ssl")) { System.out.println(Thread.currentThread().getName() + ", fatal error: " + description + ": " + diagnostic + "\n" + cause.toString()); } /* * Ok, this engine's going down. */ int oldState = connectionState; connectionState = cs_ERROR; inboundDone = true; sess.invalidate(); if (handshakeSession != null) { handshakeSession.invalidate(); } /* * If we haven't even started handshaking yet, no need * to generate the fatal close alert. */ if (oldState != cs_START) { sendAlert(Alerts.alert_fatal, description); } if (cause instanceof SSLException) { // only true if != null closeReason = (SSLException)cause; } else { /* * Including RuntimeExceptions, but we'll throw those * down below. The closeReason isn't used again, * except for null checks. */ closeReason = Alerts.getSSLException(description, cause, diagnostic); } writer.closeOutbound(); connectionState = cs_CLOSED; // See comment in changeReadCiphers() readCipher.dispose(); writeCipher.dispose(); if (cause instanceof RuntimeException) { throw (RuntimeException)cause; } else { throw closeReason; } } /* * Process an incoming alert ... caller must already have synchronized * access to "this". */ private void recvAlert() throws IOException { byte level = (byte)inputRecord.read(); byte description = (byte)inputRecord.read(); if (description == -1) { // check for short message fatal(Alerts.alert_illegal_parameter, "Short alert message"); } if (debug != null && (Debug.isOn("record") || Debug.isOn("handshake"))) { synchronized (System.out) { System.out.print(Thread.currentThread().getName()); System.out.print(", RECV " + protocolVersion + " ALERT: "); if (level == Alerts.alert_fatal) { System.out.print("fatal, "); } else if (level == Alerts.alert_warning) { System.out.print("warning, "); } else { System.out.print("<level " + (0x0ff & level) + ">, "); } System.out.println(Alerts.alertDescription(description)); } } if (level == Alerts.alert_warning) { if (description == Alerts.alert_close_notify) { if (connectionState == cs_HANDSHAKE) { fatal(Alerts.alert_unexpected_message, "Received close_notify during handshake"); } else { recvCN = true; closeInboundInternal(); // reply to close } } else { // // The other legal warnings relate to certificates, // e.g. no_certificate, bad_certificate, etc; these // are important to the handshaking code, which can // also handle illegal protocol alerts if needed. // if (handshaker != null) { handshaker.handshakeAlert(description); } } } else { // fatal or unknown level String reason = "Received fatal alert: " + Alerts.alertDescription(description); if (closeReason == null) { closeReason = Alerts.getSSLException(description, reason); } fatal(Alerts.alert_unexpected_message, reason); } } /* * Emit alerts. Caller must have synchronized with "this". */ private void sendAlert(byte level, byte description) { // the connectionState cannot be cs_START if (connectionState >= cs_CLOSED) { return; } // For initial handshaking, don't send alert message to peer if // handshaker has not started. if (connectionState == cs_HANDSHAKE && (handshaker == null || !handshaker.started())) { return; } EngineOutputRecord r = new EngineOutputRecord(Record.ct_alert, this); r.setVersion(protocolVersion); boolean useDebug = debug != null && Debug.isOn("ssl"); if (useDebug) { synchronized (System.out) { System.out.print(Thread.currentThread().getName()); System.out.print(", SEND " + protocolVersion + " ALERT: "); if (level == Alerts.alert_fatal) { System.out.print("fatal, "); } else if (level == Alerts.alert_warning) { System.out.print("warning, "); } else { System.out.print("<level = " + (0x0ff & level) + ">, "); } System.out.println("description = " + Alerts.alertDescription(description)); } } r.write(level); r.write(description); try { writeRecord(r); } catch (IOException e) { if (useDebug) { System.out.println(Thread.currentThread().getName() + ", Exception sending alert: " + e); } } } // // VARIOUS OTHER METHODS (COMMON TO SSLSocket) // /** * Controls whether new connections may cause creation of new SSL * sessions. * * As long as handshaking has not started, we can change * whether we enable session creations. Otherwise, * we will need to wait for the next handshake. */ @Override synchronized public void setEnableSessionCreation(boolean flag) { enableSessionCreation = flag; if ((handshaker != null) && !handshaker.activated()) { handshaker.setEnableSessionCreation(enableSessionCreation); } } /** * Returns true if new connections may cause creation of new SSL * sessions. */ @Override synchronized public boolean getEnableSessionCreation() { return enableSessionCreation; } /** * Sets the flag controlling whether a server mode engine * *REQUIRES* SSL client authentication. * * As long as handshaking has not started, we can change * whether client authentication is needed. Otherwise, * we will need to wait for the next handshake. */ @Override synchronized public void setNeedClientAuth(boolean flag) { doClientAuth = (flag ? SSLEngineImpl.clauth_required : SSLEngineImpl.clauth_none); if ((handshaker != null) && (handshaker instanceof ServerHandshaker) && !handshaker.activated()) { ((ServerHandshaker) handshaker).setClientAuth(doClientAuth); } } @Override synchronized public boolean getNeedClientAuth() { return (doClientAuth == SSLEngineImpl.clauth_required); } /** * Sets the flag controlling whether a server mode engine * *REQUESTS* SSL client authentication. * * As long as handshaking has not started, we can change * whether client authentication is requested. Otherwise, * we will need to wait for the next handshake. */ @Override synchronized public void setWantClientAuth(boolean flag) { doClientAuth = (flag ? SSLEngineImpl.clauth_requested : SSLEngineImpl.clauth_none); if ((handshaker != null) && (handshaker instanceof ServerHandshaker) && !handshaker.activated()) { ((ServerHandshaker) handshaker).setClientAuth(doClientAuth); } } @Override synchronized public boolean getWantClientAuth() { return (doClientAuth == SSLEngineImpl.clauth_requested); } /** * Sets the flag controlling whether the engine is in SSL * client or server mode. Must be called before any SSL * traffic has started. */ @Override @SuppressWarnings("fallthrough") synchronized public void setUseClientMode(boolean flag) { switch (connectionState) { case cs_START: /* * If we need to change the engine mode and the enabled * protocols haven't specifically been set by the user, * change them to the corresponding default ones. */ if (roleIsServer != (!flag) && sslContext.isDefaultProtocolList(enabledProtocols)) { enabledProtocols = sslContext.getDefaultProtocolList(!flag); } roleIsServer = !flag; serverModeSet = true; break; case cs_HANDSHAKE: /* * If we have a handshaker, but haven't started * SSL traffic, we can throw away our current * handshaker, and start from scratch. Don't * need to call doneConnect() again, we already * have the streams. */ assert(handshaker != null); if (!handshaker.activated()) { /* * If we need to change the engine mode and the enabled * protocols haven't specifically been set by the user, * change them to the corresponding default ones. */ if (roleIsServer != (!flag) && sslContext.isDefaultProtocolList(enabledProtocols)) { enabledProtocols = sslContext.getDefaultProtocolList(!flag); } roleIsServer = !flag; connectionState = cs_START; initHandshaker(); break; } // If handshake has started, that's an error. Fall through... default: if (debug != null && Debug.isOn("ssl")) { System.out.println(Thread.currentThread().getName() + ", setUseClientMode() invoked in state = " + connectionState); } /* * We can let them continue if they catch this correctly, * we don't need to shut this down. */ throw new IllegalArgumentException( "Cannot change mode after SSL traffic has started"); } } @Override synchronized public boolean getUseClientMode() { return !roleIsServer; } /** * Returns the names of the cipher suites which could be enabled for use * on an SSL connection. Normally, only a subset of these will actually * be enabled by default, since this list may include cipher suites which * do not support the mutual authentication of servers and clients, or * which do not protect data confidentiality. Servers may also need * certain kinds of certificates to use certain cipher suites. * * @return an array of cipher suite names */ @Override public String[] getSupportedCipherSuites() { return sslContext.getSupportedCipherSuiteList().toStringArray(); } /** * Controls which particular cipher suites are enabled for use on * this connection. The cipher suites must have been listed by * getCipherSuites() as being supported. Even if a suite has been * enabled, it might never be used if no peer supports it or the * requisite certificates (and private keys) are not available. * * @param suites Names of all the cipher suites to enable. */ @Override synchronized public void setEnabledCipherSuites(String[] suites) { enabledCipherSuites = new CipherSuiteList(suites); if ((handshaker != null) && !handshaker.activated()) { handshaker.setEnabledCipherSuites(enabledCipherSuites); } } /** * Returns the names of the SSL cipher suites which are currently enabled * for use on this connection. When an SSL engine is first created, * all enabled cipher suites <em>(a) protect data confidentiality, * by traffic encryption, and <em>(b) can mutually authenticate * both clients and servers. Thus, in some environments, this value * might be empty. * * @return an array of cipher suite names */ @Override synchronized public String[] getEnabledCipherSuites() { return enabledCipherSuites.toStringArray(); } /** * Returns the protocols that are supported by this implementation. * A subset of the supported protocols may be enabled for this connection * @return an array of protocol names. */ @Override public String[] getSupportedProtocols() { return sslContext.getSuportedProtocolList().toStringArray(); } /** * Controls which protocols are enabled for use on * this connection. The protocols must have been listed by * getSupportedProtocols() as being supported. * * @param protocols protocols to enable. * @exception IllegalArgumentException when one of the protocols * named by the parameter is not supported. */ @Override synchronized public void setEnabledProtocols(String[] protocols) { enabledProtocols = new ProtocolList(protocols); if ((handshaker != null) && !handshaker.activated()) { handshaker.setEnabledProtocols(enabledProtocols); } } @Override synchronized public String[] getEnabledProtocols() { return enabledProtocols.toStringArray(); } /** * Returns the SSLParameters in effect for this SSLEngine. */ @Override synchronized public SSLParameters getSSLParameters() { SSLParameters params = super.getSSLParameters(); // the super implementation does not handle the following parameters params.setEndpointIdentificationAlgorithm(identificationProtocol); params.setAlgorithmConstraints(algorithmConstraints); params.setSNIMatchers(sniMatchers); params.setServerNames(serverNames); params.setUseCipherSuitesOrder(preferLocalCipherSuites); return params; } /** * Applies SSLParameters to this engine. */ @Override synchronized public void setSSLParameters(SSLParameters params) { super.setSSLParameters(params); // the super implementation does not handle the following parameters identificationProtocol = params.getEndpointIdentificationAlgorithm(); algorithmConstraints = params.getAlgorithmConstraints(); preferLocalCipherSuites = params.getUseCipherSuitesOrder(); List<SNIServerName> sniNames = params.getServerNames(); if (sniNames != null) { serverNames = sniNames; } Collection<SNIMatcher> matchers = params.getSNIMatchers(); if (matchers != null) { sniMatchers = matchers; } if ((handshaker != null) && !handshaker.started()) { handshaker.setIdentificationProtocol(identificationProtocol); handshaker.setAlgorithmConstraints(algorithmConstraints); if (roleIsServer) { handshaker.setSNIMatchers(sniMatchers); handshaker.setUseCipherSuitesOrder(preferLocalCipherSuites); } else { handshaker.setSNIServerNames(serverNames); } } } /** * Returns a printable representation of this end of the connection. */ @Override public String toString() { StringBuilder retval = new StringBuilder(80); retval.append(Integer.toHexString(hashCode())); retval.append("["); retval.append("SSLEngine[hostname="); String host = getPeerHost(); retval.append((host == null) ? "null" : host); retval.append(" port="); retval.append(Integer.toString(getPeerPort())); retval.append("] "); retval.append(getSession().getCipherSuite()); retval.append("]"); return retval.toString(); } } Other Java examples (source code examples)Here is a short list of links related to this Java SSLEngineImpl.java source code file: |
... this post is sponsored by my books ... | |
#1 New Release! |
FP Best Seller |
Copyright 1998-2024 Alvin Alexander, alvinalexander.com
All Rights Reserved.
A percentage of advertising revenue from
pages under the /java/jwarehouse
URI on this website is
paid back to open source projects.