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Java example source code file (splashscreen_impl.h)

This example Java source code file (splashscreen_impl.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

critical_section, imageformat, rect_t, splash_color_map_size, splashcleanup, splashexport, splashgetinstance, splashimage, splashisstilllooping, splashloadmemory, splashreconfigure, splashscreen_impl_h, splashstream, splashstreaminitfile

The splashscreen_impl.h Java example source code

/*
 * Copyright (c) 2005, 2012, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

#ifndef SPLASHSCREEN_IMPL_H
#define SPLASHSCREEN_IMPL_H

#include "splashscreen_config.h"
#include "splashscreen_gfx.h"

SPLASHEXPORT int SplashLoadMemory(void *pdata, int size); /* requires preloading the file */
SPLASHEXPORT int SplashLoadFile(const char *filename);  // FIXME: range checking for SplashLoadMemory

SPLASHEXPORT void SplashInit(void);
SPLASHEXPORT void SplashClose(void);

SPLASHEXPORT void
SplashSetFileJarName(const char* fileName, const char* jarName);

typedef struct SplashImage
{
    rgbquad_t *bitmapBits;
    int delay;                  /* before next image display, in msec                                                       */
#if defined(WITH_WIN32)
    HRGN hRgn;
#elif defined(WITH_X11)
    XRectangle *rects;
    int numRects;
#endif
} SplashImage;

#define SPLASH_COLOR_MAP_SIZE 0x100

typedef struct Splash
{
    ImageFormat screenFormat;   /* must be preset before image decoding */
    DitherSettings dithers[3];
    ImageFormat imageFormat;
    rgbquad_t colorMap[SPLASH_COLOR_MAP_SIZE];
    int byteAlignment;          /* must be preset before image decoding */
    int maskRequired;           /* must be preset before image decoding */
    int width;                  /* in pixels */
    int height;                 /* in pixels */
    int frameCount;
    SplashImage *frames;        /* dynamically allocated array of frame descriptors */
    unsigned time;              /* in msec, origin is not important */
    rgbquad_t *overlayData;     /* overlay image data, always rgbquads */
    ImageRect overlayRect;
    ImageFormat overlayFormat;
    void *screenData;
    int screenStride;           /* stored scanline length in bytes */
    int currentFrame;           // currentFrame==-1 means image is not loaded
    int loopCount;
    int x, y;
    rgbquad_t colorIndex[SPLASH_COLOR_MAP_SIZE];
    int isVisible;
    char*       fileName;       /* stored in 16-bit unicode (jchars) */
    int         fileNameLen;
    char*       jarName;        /* stored in 16-bit unicode (jchars) */
    int         jarNameLen;
#if defined(WITH_WIN32)
    BOOL isLayered;
    HWND hWnd;
    HPALETTE hPalette;
    CRITICAL_SECTION lock;
#elif defined(WITH_X11)
    int controlpipe[2];
    Display *display;
    Window window;
    Screen *screen;
    Visual *visual;
    Colormap cmap;
    pthread_mutex_t lock;
    Cursor cursor;
    XWMHints* wmHints;
#elif defined(WITH_MACOSX)
    pthread_mutex_t lock;
    int controlpipe[2];
    NSWindow * window;
#endif
} Splash;

/* various shared and/or platform dependent splash screen functions */

/*************** Platform-specific ******************/

/* To be implemented in the platform-specific native code. */


void SplashInitPlatform(Splash * splash);
void SplashCreateThread(Splash * splash);
void SplashCleanupPlatform(Splash * splash);
void SplashDonePlatform(Splash * splash);

unsigned SplashTime();
char* SplashConvertStringAlloc(const char* in, int *size);

void SplashLock(Splash * splash);
void SplashUnlock(Splash * splash);

void SplashInitFrameShape(Splash * splash, int imageIndex);

void SplashUpdate(Splash * splash);
void SplashReconfigure(Splash * splash);
void SplashClosePlatform(Splash * splash);



/********************* Shared **********************/
Splash *SplashGetInstance();

int SplashIsStillLooping(Splash * splash);
void SplashNextFrame(Splash * splash);
void SplashStart(Splash * splash);
void SplashDone(Splash * splash);

void SplashUpdateScreenData(Splash * splash);

void SplashCleanup(Splash * splash);


typedef struct SplashStream {
    int (*read)(void* pStream, void* pData, int nBytes);
    int (*peek)(void* pStream);
    void (*close)(void* pStream);
    union {
        struct {
            FILE* f;
        } stdio;
        struct {
            unsigned char* pData;
            unsigned char* pDataEnd;
        } mem;
    } arg;
} SplashStream;

int SplashStreamInitFile(SplashStream * stream, const char* filename);
int SplashStreamInitMemory(SplashStream * stream, void * pData, int size);

/* image decoding */
int SplashDecodeGifStream(Splash * splash, SplashStream * stream);
int SplashDecodeJpegStream(Splash * splash, SplashStream * stream);
int SplashDecodePngStream(Splash * splash, SplashStream * stream);

/* utility functions */

int BitmapToYXBandedRectangles(ImageRect * pSrcRect, RECT_T * out);

#define SAFE_TO_ALLOC(c, sz)                                               \
    (((c) > 0) && ((sz) > 0) &&                                            \
     ((0xffffffffu / ((unsigned int)(c))) > (unsigned int)(sz)))

#define dbgprintf printf

#endif

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