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Java example source code file (splashscreen_impl.h)
The splashscreen_impl.h Java example source code/* * Copyright (c) 2005, 2012, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #ifndef SPLASHSCREEN_IMPL_H #define SPLASHSCREEN_IMPL_H #include "splashscreen_config.h" #include "splashscreen_gfx.h" SPLASHEXPORT int SplashLoadMemory(void *pdata, int size); /* requires preloading the file */ SPLASHEXPORT int SplashLoadFile(const char *filename); // FIXME: range checking for SplashLoadMemory SPLASHEXPORT void SplashInit(void); SPLASHEXPORT void SplashClose(void); SPLASHEXPORT void SplashSetFileJarName(const char* fileName, const char* jarName); typedef struct SplashImage { rgbquad_t *bitmapBits; int delay; /* before next image display, in msec */ #if defined(WITH_WIN32) HRGN hRgn; #elif defined(WITH_X11) XRectangle *rects; int numRects; #endif } SplashImage; #define SPLASH_COLOR_MAP_SIZE 0x100 typedef struct Splash { ImageFormat screenFormat; /* must be preset before image decoding */ DitherSettings dithers[3]; ImageFormat imageFormat; rgbquad_t colorMap[SPLASH_COLOR_MAP_SIZE]; int byteAlignment; /* must be preset before image decoding */ int maskRequired; /* must be preset before image decoding */ int width; /* in pixels */ int height; /* in pixels */ int frameCount; SplashImage *frames; /* dynamically allocated array of frame descriptors */ unsigned time; /* in msec, origin is not important */ rgbquad_t *overlayData; /* overlay image data, always rgbquads */ ImageRect overlayRect; ImageFormat overlayFormat; void *screenData; int screenStride; /* stored scanline length in bytes */ int currentFrame; // currentFrame==-1 means image is not loaded int loopCount; int x, y; rgbquad_t colorIndex[SPLASH_COLOR_MAP_SIZE]; int isVisible; char* fileName; /* stored in 16-bit unicode (jchars) */ int fileNameLen; char* jarName; /* stored in 16-bit unicode (jchars) */ int jarNameLen; #if defined(WITH_WIN32) BOOL isLayered; HWND hWnd; HPALETTE hPalette; CRITICAL_SECTION lock; #elif defined(WITH_X11) int controlpipe[2]; Display *display; Window window; Screen *screen; Visual *visual; Colormap cmap; pthread_mutex_t lock; Cursor cursor; XWMHints* wmHints; #elif defined(WITH_MACOSX) pthread_mutex_t lock; int controlpipe[2]; NSWindow * window; #endif } Splash; /* various shared and/or platform dependent splash screen functions */ /*************** Platform-specific ******************/ /* To be implemented in the platform-specific native code. */ void SplashInitPlatform(Splash * splash); void SplashCreateThread(Splash * splash); void SplashCleanupPlatform(Splash * splash); void SplashDonePlatform(Splash * splash); unsigned SplashTime(); char* SplashConvertStringAlloc(const char* in, int *size); void SplashLock(Splash * splash); void SplashUnlock(Splash * splash); void SplashInitFrameShape(Splash * splash, int imageIndex); void SplashUpdate(Splash * splash); void SplashReconfigure(Splash * splash); void SplashClosePlatform(Splash * splash); /********************* Shared **********************/ Splash *SplashGetInstance(); int SplashIsStillLooping(Splash * splash); void SplashNextFrame(Splash * splash); void SplashStart(Splash * splash); void SplashDone(Splash * splash); void SplashUpdateScreenData(Splash * splash); void SplashCleanup(Splash * splash); typedef struct SplashStream { int (*read)(void* pStream, void* pData, int nBytes); int (*peek)(void* pStream); void (*close)(void* pStream); union { struct { FILE* f; } stdio; struct { unsigned char* pData; unsigned char* pDataEnd; } mem; } arg; } SplashStream; int SplashStreamInitFile(SplashStream * stream, const char* filename); int SplashStreamInitMemory(SplashStream * stream, void * pData, int size); /* image decoding */ int SplashDecodeGifStream(Splash * splash, SplashStream * stream); int SplashDecodeJpegStream(Splash * splash, SplashStream * stream); int SplashDecodePngStream(Splash * splash, SplashStream * stream); /* utility functions */ int BitmapToYXBandedRectangles(ImageRect * pSrcRect, RECT_T * out); #define SAFE_TO_ALLOC(c, sz) \ (((c) > 0) && ((sz) > 0) && \ ((0xffffffffu / ((unsigned int)(c))) > (unsigned int)(sz))) #define dbgprintf printf #endif Other Java examples (source code examples)Here is a short list of links related to this Java splashscreen_impl.h source code file: |
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