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Java example source code file (DrawGlyphList.c)
The DrawGlyphList.c Java example source code/* * Copyright (c) 2000, 2012, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #include "jlong.h" #include "math.h" #include "string.h" #include "stdlib.h" #include "sunfontids.h" #include "fontscalerdefs.h" #include "glyphblitting.h" #include "GraphicsPrimitiveMgr.h" #include "sun_java2d_loops_DrawGlyphList.h" #include "sun_java2d_loops_DrawGlyphListAA.h" /* * Need to account for the rare case when (eg) repainting damaged * areas results in the drawing location being negative, in which * case (int) rounding always goes towards zero. We need to always * round down instead, so that we paint at the correct position. * We only call "floor" when value is < 0 (ie rarely). * Storing the result of (eg) (x+ginfo->topLeftX) benchmarks is more * expensive than repeating the calculation as we do here. * "floor" shows up as a significant cost in app-level microbenchmarks. * This macro avoids calling it on positive values, instead using an * (int) cast. */ #define FLOOR_ASSIGN(l, r)\ if ((r)<0) (l) = ((int)floor(r)); else (l) = ((int)(r)) GlyphBlitVector* setupBlitVector(JNIEnv *env, jobject glyphlist) { int g, bytesNeeded; jlong *imagePtrs; jfloat* positions = NULL; GlyphInfo *ginfo; GlyphBlitVector *gbv; jfloat x = (*env)->GetFloatField(env, glyphlist, sunFontIDs.glyphListX); jfloat y = (*env)->GetFloatField(env, glyphlist, sunFontIDs.glyphListY); jint len = (*env)->GetIntField(env, glyphlist, sunFontIDs.glyphListLen); jlongArray glyphImages = (jlongArray) (*env)->GetObjectField(env, glyphlist, sunFontIDs.glyphImages); jfloatArray glyphPositions = (*env)->GetBooleanField(env, glyphlist, sunFontIDs.glyphListUsePos) ? (jfloatArray) (*env)->GetObjectField(env, glyphlist, sunFontIDs.glyphListPos) : NULL; bytesNeeded = sizeof(GlyphBlitVector)+sizeof(ImageRef)*len; gbv = (GlyphBlitVector*)malloc(bytesNeeded); gbv->numGlyphs = len; gbv->glyphs = (ImageRef*)((unsigned char*)gbv+sizeof(GlyphBlitVector)); imagePtrs = (*env)->GetPrimitiveArrayCritical(env, glyphImages, NULL); if (imagePtrs == NULL) { free(gbv); return (GlyphBlitVector*)NULL; } /* Add 0.5 to x and y and then use floor (or an equivalent operation) * to round down the glyph positions to integral pixel positions. */ x += 0.5f; y += 0.5f; if (glyphPositions) { int n = -1; positions = (*env)->GetPrimitiveArrayCritical(env, glyphPositions, NULL); if (positions == NULL) { (*env)->ReleasePrimitiveArrayCritical(env, glyphImages, imagePtrs, JNI_ABORT); free(gbv); return (GlyphBlitVector*)NULL; } for (g=0; g<len; g++) { jfloat px = x + positions[++n]; jfloat py = y + positions[++n]; ginfo = (GlyphInfo*)imagePtrs[g]; gbv->glyphs[g].glyphInfo = ginfo; gbv->glyphs[g].pixels = ginfo->image; gbv->glyphs[g].width = ginfo->width; gbv->glyphs[g].rowBytes = ginfo->rowBytes; gbv->glyphs[g].height = ginfo->height; FLOOR_ASSIGN(gbv->glyphs[g].x, px + ginfo->topLeftX); FLOOR_ASSIGN(gbv->glyphs[g].y, py + ginfo->topLeftY); } (*env)->ReleasePrimitiveArrayCritical(env,glyphPositions, positions, JNI_ABORT); } else { for (g=0; g<len; g++) { ginfo = (GlyphInfo*)imagePtrs[g]; gbv->glyphs[g].glyphInfo = ginfo; gbv->glyphs[g].pixels = ginfo->image; gbv->glyphs[g].width = ginfo->width; gbv->glyphs[g].rowBytes = ginfo->rowBytes; gbv->glyphs[g].height = ginfo->height; FLOOR_ASSIGN(gbv->glyphs[g].x, x + ginfo->topLeftX); FLOOR_ASSIGN(gbv->glyphs[g].y, y + ginfo->topLeftY); /* copy image data into this array at x/y locations */ x += ginfo->advanceX; y += ginfo->advanceY; } } (*env)->ReleasePrimitiveArrayCritical(env, glyphImages, imagePtrs, JNI_ABORT); return gbv; } jint RefineBounds(GlyphBlitVector *gbv, SurfaceDataBounds *bounds) { int index; jint dx1, dy1, dx2, dy2; ImageRef glyphImage; int num = gbv->numGlyphs; SurfaceDataBounds glyphs; glyphs.x1 = glyphs.y1 = 0x7fffffff; glyphs.x2 = glyphs.y2 = 0x80000000; for (index = 0; index < num; index++) { glyphImage = gbv->glyphs[index]; dx1 = (jint) glyphImage.x; dy1 = (jint) glyphImage.y; dx2 = dx1 + glyphImage.width; dy2 = dy1 + glyphImage.height; if (glyphs.x1 > dx1) glyphs.x1 = dx1; if (glyphs.y1 > dy1) glyphs.y1 = dy1; if (glyphs.x2 < dx2) glyphs.x2 = dx2; if (glyphs.y2 < dy2) glyphs.y2 = dy2; } SurfaceData_IntersectBounds(bounds, &glyphs); return (bounds->x1 < bounds->x2 && bounds->y1 < bounds->y2); } /* since the AA and non-AA loop functions share a common method * signature, can call both through this common function since * there's no difference except for the inner loop. * This could be a macro but there's enough of those already. */ static void drawGlyphList(JNIEnv *env, jobject self, jobject sg2d, jobject sData, GlyphBlitVector *gbv, jint pixel, jint color, NativePrimitive *pPrim, DrawGlyphListFunc *func) { SurfaceDataOps *sdOps; SurfaceDataRasInfo rasInfo; CompositeInfo compInfo; int clipLeft, clipRight, clipTop, clipBottom; int ret; sdOps = SurfaceData_GetOps(env, sData); if (sdOps == 0) { return; } if (pPrim->pCompType->getCompInfo != NULL) { GrPrim_Sg2dGetCompInfo(env, sg2d, pPrim, &compInfo); } GrPrim_Sg2dGetClip(env, sg2d, &rasInfo.bounds); if (rasInfo.bounds.y2 <= rasInfo.bounds.y1 || rasInfo.bounds.x2 <= rasInfo.bounds.x1) { return; } ret = sdOps->Lock(env, sdOps, &rasInfo, pPrim->dstflags); if (ret != SD_SUCCESS) { if (ret == SD_SLOWLOCK) { if (!RefineBounds(gbv, &rasInfo.bounds)) { SurfaceData_InvokeUnlock(env, sdOps, &rasInfo); return; } } else { return; } } sdOps->GetRasInfo(env, sdOps, &rasInfo); if (!rasInfo.rasBase) { SurfaceData_InvokeUnlock(env, sdOps, &rasInfo); return; } clipLeft = rasInfo.bounds.x1; clipRight = rasInfo.bounds.x2; clipTop = rasInfo.bounds.y1; clipBottom = rasInfo.bounds.y2; if (clipRight > clipLeft && clipBottom > clipTop) { (*func)(&rasInfo, gbv->glyphs, gbv->numGlyphs, pixel, color, clipLeft, clipTop, clipRight, clipBottom, pPrim, &compInfo); SurfaceData_InvokeRelease(env, sdOps, &rasInfo); } SurfaceData_InvokeUnlock(env, sdOps, &rasInfo); } static unsigned char* getLCDGammaLUT(int gamma); static unsigned char* getInvLCDGammaLUT(int gamma); static void drawGlyphListLCD(JNIEnv *env, jobject self, jobject sg2d, jobject sData, GlyphBlitVector *gbv, jint pixel, jint color, jboolean rgbOrder, int contrast, NativePrimitive *pPrim, DrawGlyphListLCDFunc *func) { SurfaceDataOps *sdOps; SurfaceDataRasInfo rasInfo; CompositeInfo compInfo; int clipLeft, clipRight, clipTop, clipBottom; int ret; sdOps = SurfaceData_GetOps(env, sData); if (sdOps == 0) { return; } if (pPrim->pCompType->getCompInfo != NULL) { GrPrim_Sg2dGetCompInfo(env, sg2d, pPrim, &compInfo); } GrPrim_Sg2dGetClip(env, sg2d, &rasInfo.bounds); if (rasInfo.bounds.y2 <= rasInfo.bounds.y1 || rasInfo.bounds.x2 <= rasInfo.bounds.x1) { return; } ret = sdOps->Lock(env, sdOps, &rasInfo, pPrim->dstflags); if (ret != SD_SUCCESS) { if (ret == SD_SLOWLOCK) { if (!RefineBounds(gbv, &rasInfo.bounds)) { SurfaceData_InvokeUnlock(env, sdOps, &rasInfo); return; } } else { return; } } sdOps->GetRasInfo(env, sdOps, &rasInfo); if (!rasInfo.rasBase) { SurfaceData_InvokeUnlock(env, sdOps, &rasInfo); return; } clipLeft = rasInfo.bounds.x1; clipRight = rasInfo.bounds.x2; clipTop = rasInfo.bounds.y1; clipBottom = rasInfo.bounds.y2; if (clipRight > clipLeft && clipBottom > clipTop) { (*func)(&rasInfo, gbv->glyphs, gbv->numGlyphs, pixel, color, clipLeft, clipTop, clipRight, clipBottom, (jint)rgbOrder, getLCDGammaLUT(contrast), getInvLCDGammaLUT(contrast), pPrim, &compInfo); SurfaceData_InvokeRelease(env, sdOps, &rasInfo); } SurfaceData_InvokeUnlock(env, sdOps, &rasInfo); } /* * Class: sun_java2d_loops_DrawGlyphList * Method: DrawGlyphList * Signature: (Lsun/java2d/SunGraphics2D;Lsun/java2d/SurfaceData;Lsun/java2d/font/GlyphList;J)V */ JNIEXPORT void JNICALL Java_sun_java2d_loops_DrawGlyphList_DrawGlyphList (JNIEnv *env, jobject self, jobject sg2d, jobject sData, jobject glyphlist) { jint pixel, color; GlyphBlitVector* gbv; NativePrimitive *pPrim; if ((pPrim = GetNativePrim(env, self)) == NULL) { return; } if ((gbv = setupBlitVector(env, glyphlist)) == NULL) { return; } pixel = GrPrim_Sg2dGetPixel(env, sg2d); color = GrPrim_Sg2dGetEaRGB(env, sg2d); drawGlyphList(env, self, sg2d, sData, gbv, pixel, color, pPrim, pPrim->funcs.drawglyphlist); free(gbv); } /* * Class: sun_java2d_loops_DrawGlyphListAA * Method: DrawGlyphListAA * Signature: (Lsun/java2d/SunGraphics2D;Lsun/java2d/SurfaceData;Lsun/java2d/font/GlyphList;J)V */ JNIEXPORT void JNICALL Java_sun_java2d_loops_DrawGlyphListAA_DrawGlyphListAA (JNIEnv *env, jobject self, jobject sg2d, jobject sData, jobject glyphlist) { jint pixel, color; GlyphBlitVector* gbv; NativePrimitive *pPrim; if ((pPrim = GetNativePrim(env, self)) == NULL) { return; } if ((gbv = setupBlitVector(env, glyphlist)) == NULL) { return; } pixel = GrPrim_Sg2dGetPixel(env, sg2d); color = GrPrim_Sg2dGetEaRGB(env, sg2d); drawGlyphList(env, self, sg2d, sData, gbv, pixel, color, pPrim, pPrim->funcs.drawglyphlistaa); free(gbv); } /* * Class: sun_java2d_loops_DrawGlyphListLCD * Method: DrawGlyphListLCD * Signature: (Lsun/java2d/SunGraphics2D;Lsun/java2d/SurfaceData;Lsun/java2d/font/GlyphList;J)V */ JNIEXPORT void JNICALL Java_sun_java2d_loops_DrawGlyphListLCD_DrawGlyphListLCD (JNIEnv *env, jobject self, jobject sg2d, jobject sData, jobject glyphlist) { jint pixel, color, contrast; jboolean rgbOrder; GlyphBlitVector* gbv; NativePrimitive *pPrim; if ((pPrim = GetNativePrim(env, self)) == NULL) { return; } if ((gbv = setupLCDBlitVector(env, glyphlist)) == NULL) { return; } pixel = GrPrim_Sg2dGetPixel(env, sg2d); color = GrPrim_Sg2dGetEaRGB(env, sg2d); contrast = GrPrim_Sg2dGetLCDTextContrast(env, sg2d); rgbOrder = (*env)->GetBooleanField(env,glyphlist, sunFontIDs.lcdRGBOrder); drawGlyphListLCD(env, self, sg2d, sData, gbv, pixel, color, rgbOrder, contrast, pPrim, pPrim->funcs.drawglyphlistlcd); free(gbv); } /* * LCD text utilises a filter which spreads energy to adjacent subpixels. * So we add 3 bytes (one whole pixel) of padding at the start of every row * to hold energy from the very leftmost sub-pixel. * This is to the left of the intended glyph image position so LCD text also * adjusts the top-left X position of the padded image one pixel to the left * so a glyph image is drawn in the same place it would be if the padding * were not present. * * So in the glyph cache for LCD text the first two bytes of every row are * zero. * We make use of this to be able to adjust the rendering position of the * text when the client specifies a fractional metrics sub-pixel positioning * rendering hint. * * So the first 6 bytes in a cache row looks like : * 00 00 Ex G0 G1 G2 * * where * 00 are the always zero bytes * Ex is extra energy spread from the glyph into the left padding pixel. * Gn are the RGB component bytes of the first pixel of the glyph image * For an RGB display G0 is the red component, etc. * * If a glyph is drawn at X=12 then the G0 G1 G2 pixel is placed at that * position : ie G0 is drawn in the first sub-pixel at X=12 * * Draw at X=12,0 * PIXEL POS 11 11 11 12 12 12 13 13 13 * SUBPX POS 0 1 2 0 1 2 0 1 2 * 00 00 Ex G0 G1 G2 * * If a sub-pixel rounded glyph position is calculated as being X=12.33 - * ie 12 and one-third pixels, we want the result to look like this : * Draw at X=12,1 * PIXEL POS 11 11 11 12 12 12 13 13 13 * SUBPX POS 0 1 2 0 1 2 0 1 2 * 00 00 Ex G0 G1 G2 * * ie the G0 byte is moved one sub-pixel to the right. * To do this we need to make two adjustments : * - set X=X+1 * - set start of scan row to start+2, ie index past the two zero bytes * ie we don't need the 00 00 bytes at all any more. Rendering start X * can skip over those. * * Lets look at the final case : * If a sub-pixel rounded glyph position is calculated as being X=12.67 - * ie 12 and two-third pixels, we want the result to look like this : * Draw at X=12,2 * PIXEL POS 11 11 11 12 12 12 13 13 13 * SUBPX POS 0 1 2 0 1 2 0 1 2 * 00 00 Ex G0 G1 G2 * * ie the G0 byte is moved two sub-pixels to the right, so that the image * starts at 12.67 * To do this we need to make these two adjustments : * - set X=X+1 * - set start of scan row to start+1, ie index past the first zero byte * In this case the second of the 00 bytes is used as a no-op on the first * red sub-pixel position. * * The final adjustment needed to make all this work is note that if * we moved the start of row one or two bytes in we will go one or two bytes * past the end of the row. So the glyph cache needs to have 2 bytes of * zero padding at the end of each row. This is the extra memory cost to * accommodate this algorithm. * * The resulting text is perhaps fractionally better in overall perception * than rounding to the whole pixel grid, as a few issues arise. * * * the improvement in inter-glyph spacing as well as being limited * to 1/3 pixel resolution, is also limited because the glyphs were hinted * so they fit to the whole pixel grid. It may be worthwhile to pursue * disabling x-axis gridfitting. * * * an LCD display may have gaps between the pixels that are greater * than the subpixels. Thus for thin stemmed fonts, if the shift causes * the "heart" of a stem to span whole pixels it may appear more diffuse - * less sharp. Eliminating hinting would probably not make this worse - in * effect we have already doing that here. But it would improve the spacing. * * * perhaps contradicting the above point in some ways, more diffuse glyphs * are better at reducing colour fringing, but what appears to be more * colour fringing in this FM case is more likely attributable to a greater * likelihood for glyphs to abutt. In integer metrics or even whole pixel * rendered fractional metrics, there's typically more space between the * glyphs. Perhaps disabling X-axis grid-fitting will help with that. */ GlyphBlitVector* setupLCDBlitVector(JNIEnv *env, jobject glyphlist) { int g, bytesNeeded; jlong *imagePtrs; jfloat* positions = NULL; GlyphInfo *ginfo; GlyphBlitVector *gbv; jfloat x = (*env)->GetFloatField(env, glyphlist, sunFontIDs.glyphListX); jfloat y = (*env)->GetFloatField(env, glyphlist, sunFontIDs.glyphListY); jint len = (*env)->GetIntField(env, glyphlist, sunFontIDs.glyphListLen); jlongArray glyphImages = (jlongArray) (*env)->GetObjectField(env, glyphlist, sunFontIDs.glyphImages); jfloatArray glyphPositions = (*env)->GetBooleanField(env, glyphlist, sunFontIDs.glyphListUsePos) ? (jfloatArray) (*env)->GetObjectField(env, glyphlist, sunFontIDs.glyphListPos) : NULL; jboolean subPixPos = (*env)->GetBooleanField(env,glyphlist, sunFontIDs.lcdSubPixPos); bytesNeeded = sizeof(GlyphBlitVector)+sizeof(ImageRef)*len; gbv = (GlyphBlitVector*)malloc(bytesNeeded); gbv->numGlyphs = len; gbv->glyphs = (ImageRef*)((unsigned char*)gbv+sizeof(GlyphBlitVector)); imagePtrs = (*env)->GetPrimitiveArrayCritical(env, glyphImages, NULL); if (imagePtrs == NULL) { free(gbv); return (GlyphBlitVector*)NULL; } /* The position of the start of the text is adjusted up so * that we can round it to an integral pixel position for a * bitmap glyph or non-subpixel positioning, and round it to an * integral subpixel position for that case, hence 0.5/3 = 0.166667 * Presently subPixPos means FM, and FM disables embedded bitmaps * Therefore if subPixPos is true we should never get embedded bitmaps * and the glyphlist will be homogenous. This test and the position * adjustments will need to be per glyph once this case becomes * heterogenous. * Also set subPixPos=false if detect a B&W bitmap as we only * need to test that on a per glyph basis once the list becomes * heterogenous */ if (subPixPos && len > 0) { ginfo = (GlyphInfo*)imagePtrs[0]; /* rowBytes==width tests if its a B&W or LCD glyph */ if (ginfo->width == ginfo->rowBytes) { subPixPos = JNI_FALSE; } } if (subPixPos) { x += 0.1666667f; y += 0.1666667f; } else { x += 0.5f; y += 0.5f; } if (glyphPositions) { int n = -1; positions = (*env)->GetPrimitiveArrayCritical(env, glyphPositions, NULL); if (positions == NULL) { (*env)->ReleasePrimitiveArrayCritical(env, glyphImages, imagePtrs, JNI_ABORT); free(gbv); return (GlyphBlitVector*)NULL; } for (g=0; g<len; g++) { jfloat px, py; ginfo = (GlyphInfo*)imagePtrs[g]; gbv->glyphs[g].glyphInfo = ginfo; gbv->glyphs[g].pixels = ginfo->image; gbv->glyphs[g].width = ginfo->width; gbv->glyphs[g].rowBytes = ginfo->rowBytes; gbv->glyphs[g].height = ginfo->height; px = x + positions[++n]; py = y + positions[++n]; /* * Subpixel positioning may be requested for LCD text. * * Subpixel positioning can take place only in the direction in * which the subpixels increase the resolution. * So this is useful for the typical case of vertical stripes * increasing the resolution in the direction of the glyph * advances - ie typical horizontally laid out text. * If the subpixel stripes are horizontal, subpixel positioning * can take place only in the vertical direction, which isn't * as useful - you would have to be drawing rotated text on * a display which actually had that organisation. A pretty * unlikely combination. * So this is supported only for vertical stripes which * increase the horizontal resolution. * If in this case the client also rotates the text then there * will still be some benefit for small rotations. For 90 degree * rotation there's no horizontal advance and less benefit * from the subpixel rendering too. * The test for width==rowBytes detects the case where the glyph * is a B&W image obtained from an embedded bitmap. In that * case we cannot apply sub-pixel positioning so ignore it. * This is handled on a per glyph basis. */ if (subPixPos) { int frac; float pos = px + ginfo->topLeftX; FLOOR_ASSIGN(gbv->glyphs[g].x, pos); /* Calculate the fractional pixel position - ie the subpixel * position within the RGB/BGR triple. We are rounding to * the nearest, even though we just do (int) since at the * start of the loop the position was already adjusted by * 0.5 (sub)pixels to get rounding. * Thus the "fractional" position will be 0, 1 or 2. * eg 0->0.32 is 0, 0.33->0.66 is 1, > 0.66->0.99 is 2. * We can use an (int) cast here since the floor operation * above guarantees us that the value is positive. */ frac = (int)((pos - gbv->glyphs[g].x)*3); if (frac == 0) { /* frac rounded down to zero, so this is equivalent * to no sub-pixel positioning. */ gbv->glyphs[g].rowBytesOffset = 0; } else { /* In this case we need to adjust both the position at * which the glyph will be positioned by one pixel to the * left and adjust the position in the glyph image row * from which to extract the data * Every glyph image row has 2 bytes padding * on the right to account for this. */ gbv->glyphs[g].rowBytesOffset = 3-frac; gbv->glyphs[g].x += 1; } } else { FLOOR_ASSIGN(gbv->glyphs[g].x, px + ginfo->topLeftX); gbv->glyphs[g].rowBytesOffset = 0; } FLOOR_ASSIGN(gbv->glyphs[g].y, py + ginfo->topLeftY); } (*env)->ReleasePrimitiveArrayCritical(env,glyphPositions, positions, JNI_ABORT); } else { for (g=0; g<len; g++) { ginfo = (GlyphInfo*)imagePtrs[g]; gbv->glyphs[g].glyphInfo = ginfo; gbv->glyphs[g].pixels = ginfo->image; gbv->glyphs[g].width = ginfo->width; gbv->glyphs[g].rowBytes = ginfo->rowBytes; gbv->glyphs[g].height = ginfo->height; if (subPixPos) { int frac; float pos = x + ginfo->topLeftX; FLOOR_ASSIGN(gbv->glyphs[g].x, pos); frac = (int)((pos - gbv->glyphs[g].x)*3); if (frac == 0) { gbv->glyphs[g].rowBytesOffset = 0; } else { gbv->glyphs[g].rowBytesOffset = 3-frac; gbv->glyphs[g].x += 1; } } else { FLOOR_ASSIGN(gbv->glyphs[g].x, x + ginfo->topLeftX); gbv->glyphs[g].rowBytesOffset = 0; } FLOOR_ASSIGN(gbv->glyphs[g].y, y + ginfo->topLeftY); /* copy image data into this array at x/y locations */ x += ginfo->advanceX; y += ginfo->advanceY; } } (*env)->ReleasePrimitiveArrayCritical(env, glyphImages, imagePtrs, JNI_ABORT); return gbv; } /* LCD text needs to go through a gamma (contrast) adjustment. * Gamma is constrained to the range 1.0->2.2 with a quantization of * 0.01 (more than good enough). Representing as an integer with that * precision yields a range 100->250 thus we need to store up to 151 LUTs * and inverse LUTs. * We allocate the actual LUTs on an as needed basis. Typically zero or * one is what will be needed. * Colour component values are in the range 0.0->1.0 represented as an integer * in the range 0->255 (ie in a byte). It is assumed that even if we have 5 * bit colour components these are presented mapped on to 8 bit components. * lcdGammaLUT references LUTs which convert linear colour components * to a gamma adjusted space, and * lcdInvGammaLUT references LUTs which convert gamma adjusted colour * components to a linear space. */ #define MIN_GAMMA 100 #define MAX_GAMMA 250 #define LCDLUTCOUNT (MAX_GAMMA-MIN_GAMMA+1) UInt8 *lcdGammaLUT[LCDLUTCOUNT]; UInt8 *lcdInvGammaLUT[LCDLUTCOUNT]; void initLUT(int gamma) { int i,index; double ig,g; index = gamma-MIN_GAMMA; lcdGammaLUT[index] = (UInt8*)malloc(256); lcdInvGammaLUT[index] = (UInt8*)malloc(256); if (gamma==100) { for (i=0;i<256;i++) { lcdGammaLUT[index][i] = (UInt8)i; lcdInvGammaLUT[index][i] = (UInt8)i; } return; } ig = ((double)gamma)/100.0; g = 1.0/ig; lcdGammaLUT[index][0] = (UInt8)0; lcdInvGammaLUT[index][0] = (UInt8)0; lcdGammaLUT[index][255] = (UInt8)255; lcdInvGammaLUT[index][255] = (UInt8)255; for (i=1;i<255;i++) { double val = ((double)i)/255.0; double gval = pow(val, g); double igval = pow(val, ig); lcdGammaLUT[index][i] = (UInt8)(255*gval); lcdInvGammaLUT[index][i] = (UInt8)(255*igval); } } static unsigned char* getLCDGammaLUT(int gamma) { int index; if (gamma<MIN_GAMMA) { gamma = MIN_GAMMA; } else if (gamma>MAX_GAMMA) { gamma = MAX_GAMMA; } index = gamma-MIN_GAMMA; if (!lcdGammaLUT[index]) { initLUT(gamma); } return (unsigned char*)lcdGammaLUT[index]; } static unsigned char* getInvLCDGammaLUT(int gamma) { int index; if (gamma<MIN_GAMMA) { gamma = MIN_GAMMA; } else if (gamma>MAX_GAMMA) { gamma = MAX_GAMMA; } index = gamma-MIN_GAMMA; if (!lcdInvGammaLUT[index]) { initLUT(gamma); } return (unsigned char*)lcdInvGammaLUT[index]; } #if 0 void printDefaultTables(int gamma) { int i; UInt8 *g, *ig; lcdGammaLUT[gamma-MIN_GAMMA] = NULL; lcdInvGammaLUT[gamma-MIN_GAMMA] = NULL; g = getLCDGammaLUT(gamma); ig = getInvLCDGammaLUT(gamma); printf("UInt8 defaultGammaLUT[256] = {\n"); for (i=0;i<256;i++) { if (i % 8 == 0) { printf(" /* %3d */ ", i); } printf("%4d, ",(int)(g[i]&0xff)); if ((i+1) % 8 == 0) { printf("\n"); } } printf("};\n"); printf("UInt8 defaultInvGammaLUT[256] = {\n"); for (i=0;i<256;i++) { if (i % 8 == 0) { printf(" /* %3d */ ", i); } printf("%4d, ",(int)(ig[i]&0xff)); if ((i+1) % 8 == 0) { printf("\n"); } } printf("};\n"); } #endif /* These tables are generated for a Gamma adjustment of 1.4 */ UInt8 defaultGammaLUT[256] = { /* 0 */ 0, 4, 7, 10, 13, 15, 17, 19, /* 8 */ 21, 23, 25, 27, 28, 30, 32, 33, /* 16 */ 35, 36, 38, 39, 41, 42, 44, 45, /* 24 */ 47, 48, 49, 51, 52, 53, 55, 56, /* 32 */ 57, 59, 60, 61, 62, 64, 65, 66, /* 40 */ 67, 69, 70, 71, 72, 73, 75, 76, /* 48 */ 77, 78, 79, 80, 81, 83, 84, 85, /* 56 */ 86, 87, 88, 89, 90, 91, 92, 93, /* 64 */ 94, 96, 97, 98, 99, 100, 101, 102, /* 72 */ 103, 104, 105, 106, 107, 108, 109, 110, /* 80 */ 111, 112, 113, 114, 115, 116, 117, 118, /* 88 */ 119, 120, 121, 122, 123, 124, 125, 125, /* 96 */ 126, 127, 128, 129, 130, 131, 132, 133, /* 104 */ 134, 135, 136, 137, 138, 138, 139, 140, /* 112 */ 141, 142, 143, 144, 145, 146, 147, 147, /* 120 */ 148, 149, 150, 151, 152, 153, 154, 154, /* 128 */ 155, 156, 157, 158, 159, 160, 161, 161, /* 136 */ 162, 163, 164, 165, 166, 167, 167, 168, /* 144 */ 169, 170, 171, 172, 172, 173, 174, 175, /* 152 */ 176, 177, 177, 178, 179, 180, 181, 181, /* 160 */ 182, 183, 184, 185, 186, 186, 187, 188, /* 168 */ 189, 190, 190, 191, 192, 193, 194, 194, /* 176 */ 195, 196, 197, 198, 198, 199, 200, 201, /* 184 */ 201, 202, 203, 204, 205, 205, 206, 207, /* 192 */ 208, 208, 209, 210, 211, 212, 212, 213, /* 200 */ 214, 215, 215, 216, 217, 218, 218, 219, /* 208 */ 220, 221, 221, 222, 223, 224, 224, 225, /* 216 */ 226, 227, 227, 228, 229, 230, 230, 231, /* 224 */ 232, 233, 233, 234, 235, 236, 236, 237, /* 232 */ 238, 239, 239, 240, 241, 242, 242, 243, /* 240 */ 244, 244, 245, 246, 247, 247, 248, 249, /* 248 */ 249, 250, 251, 252, 252, 253, 254, 255, }; UInt8 defaultInvGammaLUT[256] = { /* 0 */ 0, 0, 0, 0, 0, 1, 1, 1, /* 8 */ 2, 2, 2, 3, 3, 3, 4, 4, /* 16 */ 5, 5, 6, 6, 7, 7, 8, 8, /* 24 */ 9, 9, 10, 10, 11, 12, 12, 13, /* 32 */ 13, 14, 15, 15, 16, 17, 17, 18, /* 40 */ 19, 19, 20, 21, 21, 22, 23, 23, /* 48 */ 24, 25, 26, 26, 27, 28, 29, 29, /* 56 */ 30, 31, 32, 32, 33, 34, 35, 36, /* 64 */ 36, 37, 38, 39, 40, 40, 41, 42, /* 72 */ 43, 44, 45, 45, 46, 47, 48, 49, /* 80 */ 50, 51, 52, 52, 53, 54, 55, 56, /* 88 */ 57, 58, 59, 60, 61, 62, 63, 64, /* 96 */ 64, 65, 66, 67, 68, 69, 70, 71, /* 104 */ 72, 73, 74, 75, 76, 77, 78, 79, /* 112 */ 80, 81, 82, 83, 84, 85, 86, 87, /* 120 */ 88, 89, 90, 91, 92, 93, 95, 96, /* 128 */ 97, 98, 99, 100, 101, 102, 103, 104, /* 136 */ 105, 106, 107, 109, 110, 111, 112, 113, /* 144 */ 114, 115, 116, 117, 119, 120, 121, 122, /* 152 */ 123, 124, 125, 127, 128, 129, 130, 131, /* 160 */ 132, 133, 135, 136, 137, 138, 139, 140, /* 168 */ 142, 143, 144, 145, 146, 148, 149, 150, /* 176 */ 151, 152, 154, 155, 156, 157, 159, 160, /* 184 */ 161, 162, 163, 165, 166, 167, 168, 170, /* 192 */ 171, 172, 173, 175, 176, 177, 178, 180, /* 200 */ 181, 182, 184, 185, 186, 187, 189, 190, /* 208 */ 191, 193, 194, 195, 196, 198, 199, 200, /* 216 */ 202, 203, 204, 206, 207, 208, 210, 211, /* 224 */ 212, 214, 215, 216, 218, 219, 220, 222, /* 232 */ 223, 224, 226, 227, 228, 230, 231, 232, /* 240 */ 234, 235, 236, 238, 239, 241, 242, 243, /* 248 */ 245, 246, 248, 249, 250, 252, 253, 255, }; /* Since our default is 140, here we can populate that from pre-calculated * data, it needs only 512 bytes - plus a few more of overhead - and saves * about that many intrinsic function calls plus other FP calculations. */ void initLCDGammaTables() { memset(lcdGammaLUT, 0, LCDLUTCOUNT * sizeof(UInt8*)); memset(lcdInvGammaLUT, 0, LCDLUTCOUNT * sizeof(UInt8*)); /* printDefaultTables(140); */ lcdGammaLUT[40] = defaultGammaLUT; lcdInvGammaLUT[40] = defaultInvGammaLUT; } Other Java examples (source code examples)Here is a short list of links related to this Java DrawGlyphList.c source code file: |
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