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Java example source code file (ArabicLayoutEngine.h)

This example Java source code file (ArabicLayoutEngine.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

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Java - Java tags/keywords

arabicopentypelayoutengine, leerrorcode, lefontinstance, leglyphstorage, lereferenceto, leunicode, u_namespace_begin, u_namespace_end, uclassid, unicodearabicopentypelayoutengine

The ArabicLayoutEngine.h Java example source code

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */


/*
 *
 * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved
 *
 */

#ifndef __ARABICLAYOUTENGINE_H
#define __ARABICLAYOUTENGINE_H

#include "LETypes.h"
#include "LEFontInstance.h"
#include "LEGlyphFilter.h"
#include "LayoutEngine.h"
#include "OpenTypeLayoutEngine.h"

#include "GlyphSubstitutionTables.h"
#include "GlyphDefinitionTables.h"
#include "GlyphPositioningTables.h"

U_NAMESPACE_BEGIN

/**
 * This class implements OpenType layout for Arabic fonts. It overrides
 * the characerProcessing method to assign the correct OpenType feature
 * tags for the Arabic contextual forms. It also overrides the adjustGlyphPositions
 * method to guarantee that all vowel and accent glyphs have zero advance width.
 *
 * @internal
 */
class ArabicOpenTypeLayoutEngine : public OpenTypeLayoutEngine
{
public:
    /**
     * This is the main constructor. It constructs an instance of ArabicOpenTypeLayoutEngine for
     * a particular font, script and language. It takes the GSUB table as a parameter since
     * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
     * Indic OpenType font.
     *
     * @param fontInstance - the font
     * @param scriptCode - the script
     * @param langaugeCode - the language
     * @param gsubTable - the GSUB table
     * @param success - set to an error code if the operation fails
     *
     * @see LayoutEngine::layoutEngineFactory
     * @see OpenTypeLayoutEngine
     * @see ScriptAndLanguageTags.h for script and language codes
     *
     * @internal
     */
    ArabicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
                            le_int32 typoFlags, const LEReferenceTo<GlyphSubstitutionTableHeader> &gsubTable, LEErrorCode &success);

    /**
     * This constructor is used when the font requires a "canned" GSUB table which can't be known
     * until after this constructor has been invoked.
     *
     * @param fontInstance - the font
     * @param scriptCode - the script
     * @param langaugeCode - the language
     * @param success - set to an error code if the operation fails
     *
     * @see OpenTypeLayoutEngine
     * @see ScriptAndLanguageTags.h for script and language codes
     *
     * @internal
     */
    ArabicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
                               le_int32 typoFlags, LEErrorCode &success);

    /**
     * The destructor, virtual for correct polymorphic invocation.
     *
     * @internal
     */
    virtual ~ArabicOpenTypeLayoutEngine();

    /**
     * ICU "poor man's RTTI", returns a UClassID for the actual class.
     *
     * @stable ICU 2.8
     */
    virtual UClassID getDynamicClassID() const;

    /**
     * ICU "poor man's RTTI", returns a UClassID for this class.
     *
     * @stable ICU 2.8
     */
    static UClassID getStaticClassID();

protected:

    /**
     * This method does Arabic OpenType character processing. It assigns the OpenType feature
     * tags to the characters to generate the correct contextual forms and ligatures.
     *
     * Input parameters:
     * @param chars - the input character context
     * @param offset - the index of the first character to process
     * @param count - the number of characters to process
     * @param max - the number of characters in the input context
     * @param rightToLeft - <code>TRUE if the characters are in a right to left directional run
     *
     * Output parameters:
     * @param outChars - the output character arrayt
     * @param charIndices - the output character index array
     * @param featureTags - the output feature tag array
     * @param success - set to an error code if the operation fails
     *
     * @return the output character count
     *
     * @internal
     */
    virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
            LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);

    /**
     * This method applies the GPOS table if it is present, otherwise it ensures that all vowel
     * and accent glyphs have a zero advance width by calling the adjustMarkGlyphs method.
     * If the font contains a GDEF table, that is used to identify voewls and accents. Otherwise
     * the character codes are used.
     *
     * @param chars - the input character context
     * @param offset - the offset of the first character to process
     * @param count - the number of characters to process
     * @param reverse - <code>TRUE if the glyphs in the glyph array have been reordered
     * @param glyphs - the input glyph array
     * @param glyphCount - the number of glyphs
     * @param positions - the position array, will be updated as needed
     * @param success - output parameter set to an error code if the operation fails
     *
     * @internal
     */
    virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);

    // static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);

};

/**
 * The class implements OpenType layout for Arabic fonts which don't
 * contain a GSUB table, using a canned GSUB table based on Unicode
 * Arabic Presentation Forms. It overrides the mapCharsToGlyphs method
 * to use the Presentation Forms as logical glyph indices. It overrides the
 * glyphPostProcessing method to convert the Presentation Forms to actual
 * glyph indices.
 *
 * @see ArabicOpenTypeLayoutEngine
 *
 * @internal
 */
class UnicodeArabicOpenTypeLayoutEngine : public ArabicOpenTypeLayoutEngine
{
public:
    /**
     * This constructs an instance of UnicodeArabicOpenTypeLayoutEngine for a specific font,
     * script and language.
     *
     * @param fontInstance - the font
     * @param scriptCode - the script
     * @param languageCode - the language
     * @param success - set to an error code if the operation fails
     *
     * @see LEFontInstance
     * @see ScriptAndLanguageTags.h for script and language codes
     *
     * @internal
     */
    UnicodeArabicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
                le_int32 typoFlags, LEErrorCode &success);

    /**
     * The destructor, virtual for correct polymorphic invocation.
     *
     * @internal
     */
    virtual ~UnicodeArabicOpenTypeLayoutEngine();

protected:

    /**
     * This method converts the Arabic Presentation Forms in the temp glyph array
     * into actual glyph indices using ArabicOpenTypeLayoutEngine::mapCharsToGlyps.
     *
     * Input parameters:
     * @param tempGlyphs - the input presentation forms
     * @param tempCharIndices - the input character index array
     * @param tempGlyphCount - the number of Presentation Froms
     *
     * Output parameters:
     * @param glyphs - the output glyph index array
     * @param charIndices - the output character index array
     * @param success - set to an error code if the operation fails
     *
     * @return the number of glyph indices in the output glyph index array
     *
     * @internal
     */
    virtual le_int32 glyphPostProcessing(LEGlyphStorage &tempGlyphStorage, LEGlyphStorage &glyphStorage, LEErrorCode &success);

    /**
     * This method copies the input characters into the output glyph index array,
     * for use by the canned GSUB table. It also generates the character index array.
     *
     * Input parameters:
     * @param chars - the input character context
     * @param offset - the offset of the first character to be mapped
     * @param count - the number of characters to be mapped
     * @param reverse - if <code>TRUE, the output will be in reverse order
     * @param mirror - if <code>TRUE, do character mirroring
     * @param glyphStorage - the glyph storage object. Glyph and char index arrays will be updated.
     *
     * @param success - set to an error code if the operation fails
     *
     * @internal
     */
    virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror,
        LEGlyphStorage &glyphStorage, LEErrorCode &success);

    /**
     * This method ensures that all vowel and accent glyphs have a zero advance width by calling
     * the adjustMarkGlyphs method. The character codes are used to identify the vowel and mark
     * glyphs.
     *
     * @param chars - the input character context
     * @param offset - the offset of the first character to process
     * @param count - the number of characters to process
     * @param reverse - <code>TRUE if the glyphs in the glyph array have been reordered
     * @param glyphStorage - the glyph storage object. The glyph positions will be updated as needed.
     * @param success - output parameter set to an error code if the operation fails
     *
     * @internal
     */
    virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
};

U_NAMESPACE_END
#endif

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