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Java example source code file (GXLayoutEngine.h)

This example Java source code file (GXLayoutEngine.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

gxlayoutengine, leerrorcode, lefontinstance, leglyphstorage, lereferenceto, leunicode, u_namespace_begin, u_namespace_end, uclassid

The GXLayoutEngine.h Java example source code

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */


/*
 *
 * (C) Copyright IBM Corp. 1998-2004 - All Rights Reserved
 *
 */

#ifndef __GXLAYOUTENGINE_H
#define __GXLAYOUTENGINE_H

#include "LETypes.h"
#include "LayoutEngine.h"

#include "MorphTables.h"

U_NAMESPACE_BEGIN

class LEFontInstance;
class LEGlyphStorage;

/**
 * This class implements layout for QuickDraw GX or Apple Advanced Typograyph (AAT)
 * fonts. A font is a GX or AAT font if it contains a 'mort' table. See Apple's
 * TrueType Reference Manual (http://fonts.apple.com/TTRefMan/index.html) for details.
 * Information about 'mort' tables is in the chapter titled "Font Files."
 *
 * @internal
 */
class GXLayoutEngine : public LayoutEngine
{
public:
    /**
     * This is the main constructor. It constructs an instance of GXLayoutEngine for
     * a particular font, script and language. It takes the 'mort' table as a parameter since
     * LayoutEngine::layoutEngineFactory has to read the 'mort' table to know that it has a
     * GX font.
     *
     * Note: GX and AAT fonts don't contain any script and language specific tables, so
     * the script and language are ignored.
     *
     * @param fontInstance - the font
     * @param scriptCode - the script
     * @param langaugeCode - the language
     * @param morphTable - the 'mort' table
     * @param success - set to an error code if the operation fails
     *
     * @see LayoutEngine::layoutEngineFactory
     * @see ScriptAndLangaugeTags.h for script and language codes
     *
     * @internal
     */
    GXLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, const LEReferenceTo<MorphTableHeader> &morphTable, LEErrorCode &success);

    /**
     * The destructor, virtual for correct polymorphic invocation.
     *
     * @internal
     */
    virtual ~GXLayoutEngine();

    /**
     * ICU "poor man's RTTI", returns a UClassID for the actual class.
     *
     * @stable ICU 2.8
     */
    virtual UClassID getDynamicClassID() const;

    /**
     * ICU "poor man's RTTI", returns a UClassID for this class.
     *
     * @stable ICU 2.8
     */
    static UClassID getStaticClassID();

protected:

    /**
     * The address of the 'mort' table
     *
     * @internal
     */
    LEReferenceTo<MorphTableHeader> fMorphTable;

    /**
     * This method does GX layout using the font's 'mort' table. It converts the
     * input character codes to glyph indices using mapCharsToGlyphs, and then
     * applies the 'mort' table.
     *
     * Input parameters:
     * @param chars - the input character context
     * @param offset - the index of the first character to process
     * @param count - the number of characters to process
     * @param max - the number of characters in the input context
     * @param rightToLeft - <code>TRUE if the text is in a right to left directional run
     * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
     *
     * Output parameters:
     * @param success - set to an error code if the operation fails
     *
     * @return the number of glyphs in the glyph index array
     *
     * @internal
     */
    virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
        LEGlyphStorage &glyphStorage, LEErrorCode &success);

    /**
     * This method adjusts the glyph positions using the font's
     * 'kern', 'trak', 'bsln', 'opbd' and 'just' tables.
     *
     * Input parameters:
     * @param glyphStorage - the object holding the glyph storage. The positions will be updated as needed.
     *
     * Output parameters:
     * @param success - set to an error code if the operation fails
     *
     * @internal
     */
    virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse,
                                      LEGlyphStorage &glyphStorage, LEErrorCode &success);

};

U_NAMESPACE_END
#endif

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