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Java example source code file (GXLayoutEngine2.h)
The GXLayoutEngine2.h Java example source code/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */ /* * * (C) Copyright IBM Corp. and others 1998-2013 - All Rights Reserved * */ #ifndef __GXLAYOUTENGINE2_H #define __GXLAYOUTENGINE2_H #include "LETypes.h" #include "LayoutEngine.h" #include "MorphTables.h" U_NAMESPACE_BEGIN class LEFontInstance; class LEGlyphStorage; /** * This class implements layout for QuickDraw GX or Apple Advanced Typograyph (AAT) * fonts. A font is a GX or AAT font if it contains a 'mort' table. See Apple's * TrueType Reference Manual (http://fonts.apple.com/TTRefMan/index.html) for details. * Information about 'mort' tables is in the chapter titled "Font Files." * * @internal */ class GXLayoutEngine2 : public LayoutEngine { public: /** * This is the main constructor. It constructs an instance of GXLayoutEngine for * a particular font, script and language. It takes the 'mort' table as a parameter since * LayoutEngine::layoutEngineFactory has to read the 'mort' table to know that it has a * GX font. * * Note: GX and AAT fonts don't contain any script and language specific tables, so * the script and language are ignored. * * @param fontInstance - the font * @param scriptCode - the script * @param langaugeCode - the language * @param morphTable - the 'mort' table * @param success - set to an error code if the operation fails * * @see LayoutEngine::layoutEngineFactory * @see ScriptAndLangaugeTags.h for script and language codes * * @internal */ GXLayoutEngine2(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, const LEReferenceTo<MorphTableHeader2> &morphTable, le_int32 typoFlags, LEErrorCode &success); /** * The destructor, virtual for correct polymorphic invocation. * * @internal */ virtual ~GXLayoutEngine2(); /** * ICU "poor man's RTTI", returns a UClassID for the actual class. * * @stable ICU 2.8 */ virtual UClassID getDynamicClassID() const; /** * ICU "poor man's RTTI", returns a UClassID for this class. * * @stable ICU 2.8 */ static UClassID getStaticClassID(); protected: /** * The address of the 'mort' table * * @internal */ const LEReferenceTo<MorphTableHeader2> fMorphTable; /** * This method does GX layout using the font's 'mort' table. It converts the * input character codes to glyph indices using mapCharsToGlyphs, and then * applies the 'mort' table. * * Input parameters: * @param chars - the input character context * @param offset - the index of the first character to process * @param count - the number of characters to process * @param max - the number of characters in the input context * @param rightToLeft - <code>TRUE if the text is in a right to left directional run * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set. * * Output parameters: * @param success - set to an error code if the operation fails * * @return the number of glyphs in the glyph index array * * @internal */ virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success); /** * This method adjusts the glyph positions using the font's * 'kern', 'trak', 'bsln', 'opbd' and 'just' tables. * * Input parameters: * @param glyphStorage - the object holding the glyph storage. The positions will be updated as needed. * * Output parameters: * @param success - set to an error code if the operation fails * * @internal */ virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success); }; U_NAMESPACE_END #endif Other Java examples (source code examples)Here is a short list of links related to this Java GXLayoutEngine2.h source code file: |
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