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Java example source code file (HanLayoutEngine.h)

This example Java source code file (HanLayoutEngine.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

hanopentypelayoutengine, leerrorcode, lefontinstance, leglyphstorage, lereferenceto, leunicode, u_namespace_begin, u_namespace_end, uclassid

The HanLayoutEngine.h Java example source code

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */


/*
 * HanLayoutEngine.h: OpenType processing for Han fonts.
 *
 * (C) Copyright IBM Corp. 1998-2008 - All Rights Reserved.
 */

#ifndef __HANLAYOUTENGINE_H
#define __HANLAYOUTENGINE_H

#include "LETypes.h"
#include "LEFontInstance.h"
#include "LayoutEngine.h"
#include "OpenTypeLayoutEngine.h"

#include "GlyphSubstitutionTables.h"

U_NAMESPACE_BEGIN

class LEGlyphStorage;

/**
 * This class implements OpenType layout for Han fonts. It overrides
 * the characerProcessing method to assign the correct OpenType feature
 * tags for the CJK language-specific forms.
 *
 * @internal
 */
class HanOpenTypeLayoutEngine : public OpenTypeLayoutEngine
{
public:
    /**
     * This is the main constructor. It constructs an instance of HanOpenTypeLayoutEngine for
     * a particular font, script and language. It takes the GSUB table as a parameter since
     * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has a
     * Han OpenType font.
     *
     * @param fontInstance - the font
     * @param scriptCode - the script
     * @param langaugeCode - the language
     * @param gsubTable - the GSUB table
     * @param success - set to an error code if the operation fails
     *
     * @see LayoutEngine::layoutEngineFactory
     * @see OpenTypeLayoutEngine
     * @see ScriptAndLangaugeTags.h for script and language codes
     *
     * @internal
     */
    HanOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
                            le_int32 typoFlags, const LEReferenceTo<GlyphSubstitutionTableHeader> &gsubTablem, LEErrorCode &success);


    /**
     * The destructor, virtual for correct polymorphic invocation.
     *
     * @internal
     */
    virtual ~HanOpenTypeLayoutEngine();

    /**
     * ICU "poor man's RTTI", returns a UClassID for the actual class.
     *
     * @stable ICU 2.8
     */
    virtual UClassID getDynamicClassID() const;

    /**
     * ICU "poor man's RTTI", returns a UClassID for this class.
     *
     * @stable ICU 2.8
     */
    static UClassID getStaticClassID();

protected:

    /**
     * This method does Han OpenType character processing. It assigns the OpenType feature
     * tags to the characters to generate the correct language-specific variants.
     *
     * Input parameters:
     * @param chars - the input character context
     * @param offset - the index of the first character to process
     * @param count - the number of characters to process
     * @param max - the number of characters in the input context
     * @param rightToLeft - <code>TRUE if the characters are in a right to left directional run
     * @param glyphStorage - the object holding the glyph storage. The char index and auxillary data arrays will be set.
     *
     * Output parameters:
     * @param outChars - the output character arrayt
     * @param charIndices - the output character index array
     * @param featureTags - the output feature tag array
     * @param success - set to an error code if the operation fails
     *
     * @return the output character count
     *
     * @internal
     */
    virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
            LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);

};

U_NAMESPACE_END
#endif

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