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Java example source code file (IndicLayoutEngine.h)

This example Java source code file (IndicLayoutEngine.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

indicopentypelayoutengine, leerrorcode, lefontinstance, leglyphstorage, lereferenceto, leunicode, mprefixups, u_namespace_begin, u_namespace_end, uclassid

The IndicLayoutEngine.h Java example source code

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */


/*
 *
 * (C) Copyright IBM Corp. 1998-2009 - All Rights Reserved
 *
 */

#ifndef __INDICLAYOUTENGINE_H
#define __INDICLAYOUTENGINE_H

#include "LETypes.h"
#include "LEFontInstance.h"
#include "LEGlyphFilter.h"
#include "LayoutEngine.h"
#include "OpenTypeLayoutEngine.h"

#include "GlyphSubstitutionTables.h"
#include "GlyphDefinitionTables.h"
#include "GlyphPositioningTables.h"

U_NAMESPACE_BEGIN

class MPreFixups;
class LEGlyphStorage;

/**
 * This class implements OpenType layout for Indic OpenType fonts, as
 * specified by Microsoft in "Creating and Supporting OpenType Fonts for
 * Indic Scripts" (http://www.microsoft.com/typography/otspec/indicot/default.htm)
 *
 * This class overrides the characterProcessing method to do Indic character processing
 * and reordering, and the glyphProcessing method to implement post-GSUB processing for
 * left matras. (See the MS spec. for more details)
 *
 * @internal
 */
class IndicOpenTypeLayoutEngine : public OpenTypeLayoutEngine
{
public:
    /**
     * This is the main constructor. It constructs an instance of IndicOpenTypeLayoutEngine for
     * a particular font, script and language. It takes the GSUB table as a parameter since
     * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
     * Indic OpenType font.
     *
     * @param fontInstance - the font
     * @param scriptCode - the script
     * @param langaugeCode - the language
     * @param gsubTable - the GSUB table
     * @param success - set to an error code if the operation fails
     *
     * @see LayoutEngine::layoutEngineFactory
     * @see OpenTypeLayoutEngine
     * @see ScriptAndLangaugeTags.h for script and language codes
     *
     * @internal
     */
    IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
                            le_int32 typoFlags, le_bool version2, const LEReferenceTo<GlyphSubstitutionTableHeader> &gsubTable, LEErrorCode &success);

    /**
     * This constructor is used when the font requires a "canned" GSUB table which can't be known
     * until after this constructor has been invoked.
     *
     * @param fontInstance - the font
     * @param scriptCode - the script
     * @param langaugeCode - the language
     * @param success - set to an error code if the operation fails
     *
     * @see OpenTypeLayoutEngine
     * @see ScriptAndLangaugeTags.h for script and language codes
     *
     * @internal
     */
    IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
                              le_int32 typoFlags, LEErrorCode &success);

    /**
     * The destructor, virtual for correct polymorphic invocation.
     *
     * @internal
     */
   virtual ~IndicOpenTypeLayoutEngine();

    /**
     * ICU "poor man's RTTI", returns a UClassID for the actual class.
     *
     * @stable ICU 2.8
     */
    virtual UClassID getDynamicClassID() const;

    /**
     * ICU "poor man's RTTI", returns a UClassID for this class.
     *
     * @stable ICU 2.8
     */
    static UClassID getStaticClassID();

protected:

    /**
     * This method does Indic OpenType character processing. It assigns the OpenType feature
     * tags to the characters, and may generate output characters which have been reordered. For
     * some Indic scripts, it may also split some vowels, resulting in more output characters
     * than input characters.
     *
     * Input parameters:
     * @param chars - the input character context
     * @param offset - the index of the first character to process
     * @param count - the number of characters to process
     * @param max - the number of characters in the input context
     * @param rightToLeft - <code>TRUE if the characters are in a right to left directional run
     * @param glyphStorage - the glyph storage object. The glyph and character index arrays will be set.
     *                       the auxillary data array will be set to the feature tags.
     *
     * Output parameters:
     * @param success - set to an error code if the operation fails
     *
     * @return the output character count
     *
     * @internal
     */
    virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
            LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);

    /**
     * This method does character to glyph mapping, applies the GSUB table and applies
     * any post GSUB fixups for left matras. It calls OpenTypeLayoutEngine::glyphProcessing
     * to do the character to glyph mapping, and apply the GSUB table.
     *
     * Note that in the case of "canned" GSUB tables, the output glyph indices may be
     * "fake" glyph indices that need to be converted to "real" glyph indices by the
     * glyphPostProcessing method.
     *
     * Input parameters:
     * @param chars - the input character context
     * @param offset - the index of the first character to process
     * @param count - the number of characters to process
     * @param max - the number of characters in the input context
     * @param rightToLeft - <code>TRUE if the characters are in a right to left directional run
     * @param featureTags - the feature tag array
     * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
     *
     * Output parameters:
     * @param success - set to an error code if the operation fails
     *
     * @return the number of glyphs in the output glyph index array
     *
     * Note: if the character index array was already set by the characterProcessing
     * method, this method won't change it.
     *
     * @internal
     */
    virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
            LEGlyphStorage &glyphStorage, LEErrorCode &success);

    le_bool fVersion2;

private:

    MPreFixups *fMPreFixups;

};

U_NAMESPACE_END
#endif

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