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Java example source code file (ThaiLayoutEngine.h)

This example Java source code file (ThaiLayoutEngine.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

leerrorcode, lefontinstance, leglyphstorage, leunicode, thailayoutengine, u_namespace_begin, u_namespace_end, uclassid

The ThaiLayoutEngine.h Java example source code

/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */


/*
 *
 * (C) Copyright IBM Corp. 1998-2010 - All Rights Reserved
 *
 */

#ifndef __THAILAYOUTENGINE_H
#define __THAILAYOUTENGINE_H

#include "LETypes.h"
#include "LEFontInstance.h"
#include "LayoutEngine.h"

#include "ThaiShaping.h"

U_NAMESPACE_BEGIN

class LEGlyphStorage;

/**
 * This class implements layout for the Thai script, using the ThaiShapingClass.
 * All existing Thai fonts use an encoding which assigns character codes to all
 * the variant forms needed to display accents and tone marks correctly in context.
 * This class can deal with fonts using the Microsoft, Macintosh, and WorldType encodings.
 *
 * @internal
 */
class ThaiLayoutEngine : public LayoutEngine
{
public:
    /**
     * This constructs an instance of ThaiLayoutEngine for the given font, script and
     * language. It examines the font, using LEFontInstance::canDisplay, to set fGlyphSet
     * and fErrorChar. (see below)
     *
     * @param fontInstance - the font
     * @param scriptCode - the script
     * @param languageCode - the language
     * @param success - set to an error code if the operation fails
     *
     * @see LEFontInstance
     * @see ScriptAndLanguageTags.h for script and language codes
     *
     * @internal
     */
    ThaiLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags, LEErrorCode &success);

    /**
     * The destructor, virtual for correct polymorphic invocation.
     *
     * @internal
     */
    virtual ~ThaiLayoutEngine();

    /**
     * ICU "poor man's RTTI", returns a UClassID for the actual class.
     *
     * @stable ICU 2.8
     */
    virtual UClassID getDynamicClassID() const;

    /**
     * ICU "poor man's RTTI", returns a UClassID for this class.
     *
     * @stable ICU 2.8
     */
    static UClassID getStaticClassID();

protected:
    /**
     * A small integer indicating which Thai encoding
     * the font uses.
     *
     * @see ThaiShaping
     *
     * @internal
     */
    le_uint8 fGlyphSet;

    /**
     * The character used as a base for vowels and
     * tone marks that are out of sequence. Usually
     * this will be Unicode 0x25CC, if the font can
     * display it.
     *
     * @see ThaiShaping
     *
     * @internal
     */
    LEUnicode fErrorChar;

    /**
     * This method performs Thai layout. It calls ThaiShaping::compose to
     * generate the correct contextual character codes, and then calls
     * mapCharsToGlyphs to generate the glyph indices.
     *
     * Input parameters:
     * @param chars - the input character context
     * @param offset - the index of the first character to process
     * @param count - the number of characters to process
     * @param max - the number of characters in the input context
     * @param rightToLeft - <code>TRUE if the text is in a right to left directional run
     * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
     *
     * Output parameters:
     * @param success - set to an error code if the operation fails
     *
     * @return the number of glyphs in the glyph index array
     *
     * @see ThaiShaping
     *
     * @internal
     */
    virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
        LEGlyphStorage &glyphStorage, LEErrorCode &success);

    /**
     * This method does positioning adjustments like accent positioning and
     * kerning. The default implementation does nothing. Subclasses needing
     * position adjustments must override this method.
     *
     * Note that this method has both characters and glyphs as input so that
     * it can use the character codes to determine glyph types if that information
     * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
     * table)
     *
     * @param chars - the input character context
     * @param offset - the offset of the first character to process
     * @param count - the number of characters to process
     * @param reverse - <code>TRUE if the glyphs in the glyph array have been reordered
     * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
     *                       adjusted as needed.
     * @param success - output parameter set to an error code if the operation fails
     *
     * @internal
     */
    virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);

};

U_NAMESPACE_END
#endif

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