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Java example source code file (ShaderList.h)

This example Java source code file (ShaderList.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

shaderdisposefunc, shaderinfo, shaderlist_addprogram, shaderlist_dispose, shaderlist_findprogram, shaderlist_h_included

The ShaderList.h Java example source code

/*
 * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

#ifndef ShaderList_h_Included
#define ShaderList_h_Included

#ifdef __cplusplus
extern "C" {
#endif

#include "jni.h"
#include "jlong.h"

typedef void (ShaderDisposeFunc)(jlong programID);

/**
 * The following structures are used to maintain a list of fragment program
 * objects and their associated attributes.  Each logical shader (e.g.
 * RadialGradientPaint shader, ConvolveOp shader) can have a number of
 * different variants depending on a number of factors, such as whether
 * antialiasing is enabled or the current composite mode.  Since the number
 * of possible combinations of these factors is in the hundreds, we need
 * some way to create fragment programs on an as-needed basis, and also
 * keep them in a limited sized cache to avoid creating too many objects.
 *
 * The ShaderInfo structure keeps a reference to the fragment program's
 * handle, as well as some other values that help differentiate one ShaderInfo
 * from another.  ShaderInfos can be chained together to form a linked list.
 *
 * The ShaderList structure acts as a cache for ShaderInfos, placing
 * most-recently used items at the front, and removing items from the
 * cache when its size exceeds the "maxItems" limit.
 */
typedef struct _ShaderInfo ShaderInfo;

typedef struct {
    ShaderInfo        *head;
    ShaderDisposeFunc *dispose;
    jint              maxItems;
} ShaderList;

struct _ShaderInfo {
    ShaderInfo  *next;
    jlong       programID;
    jint        compType;
    jint        compMode;
    jint        flags;
};

void ShaderList_AddProgram(ShaderList *programList,
                           jlong programID,
                           jint compType, jint compMode,
                           jint flags);
jlong ShaderList_FindProgram(ShaderList *programList,
                             jint compType, jint compMode,
                             jint flags);
void ShaderList_Dispose(ShaderList *programList);

#ifdef __cplusplus
};
#endif

#endif /* ShaderList_h_Included */

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