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Java example source code file (AlphaMath.h)

This example Java source code file (AlphaMath.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

m2_prefix, m4_prefix, mul, precision, r_prefix, res_prefix, var

The AlphaMath.h Java example source code

/*
 * Copyright (c) 2000, 2005, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

#ifndef AlphaMath_h_Included
#define AlphaMath_h_Included

extern unsigned char mul8table[256][256];
extern unsigned char div8table[256][256];
extern void initAlphaTables();


/*
 * Multiply and Divide macros for single byte (8-bit) quantities representing
 * the values 0.0 to 1.0 as 0x00 to 0xff.
 * MUL8 multiplies its operands together
 * DIV8 divides the first operand by the second, clipping to 0xff
 *    (Note that since the divisor for DIV8 is likely to be
 *     the alpha quantity which is likely to be the same for
 *     multiple adjacent invocations, the table is designed
 *     with the first index being the divisor to hopefully
 *     improve memory cache hits...)
 */
#define MUL8(a,b) mul8table[a][b]
#define DIV8(a,b) div8table[b][a]

/*
 * Multiply and Divide macros for operations involving a single short (16-bit)
 * quantity and a single byte (8-bit) quantity.  Typically, promoting the
 * 8-bit value to 16 bits would lead to overflow when the operation occurs.
 * These macros have been modified somewhat so that overflow will not occur.
 * MUL8_16 multiplies an 8-bit value by a 16-bit value (the order of operands
 *         is unimportant since multiplication is a commutative operation)
 * DIV16_8 divides the first (16-bit) operand by the second (8-bit) value
 */

#define MUL8_16(a,b) (((a) * (b)) / 255)
#define DIV16_8(a,b) (((a) * 255) / (b))

/*
 * Multiply and Divide macros for single short (16-bit) quantities
 * representing the values 0.0 to 1.0 as 0x0000 to 0xffff.
 * MUL16 multiplies its operands using the standard multiplication operator
 *       and normalizes the result to the appropriate range
 * DIV16 divides the first operand by the second and normalizes the result
 *       to a 16-bit value
 */
#define MUL16(a,b) (((a) * (b)) / 65535)
#define DIV16(a,b) (((a) * 65535) / (b))

/*
 * Macro for the sum of two normalized (16-bit) products.  Refer to the
 * following equation and note that the right side reduces the number of
 * divide operations in the left side and increases the precision of the
 * result:
 *   a*f1 + b*f2     a*f1 + b*f2
 *   ----   ----  =  -----------     (where n in this case will be 65535)
 *     n      n           n
 */
#define AddNormalizedProducts16(a, f1, b, f2) \
    ((((a) * (f1)) + ((b) * (f2))) / 65535)


/*
 * The following macros help to generalize the MaskBlit and MaskFill loops
 * found in AlphaMacros.h.  The appropriate macros will be used based on the
 * strategy of the given loop.  The strategy types take the form:
 *   <number of components per pixel>
 * For example, these are the current strategy types:
 *   3ByteRgb    (currently only used as a glyph list blending strategy where
 *                the alpha value itself is neither blended nor stored)
 *   4ByteArgb   (eg. IntArgb, ThreeByteBgr, Ushort555Rgb, ByteIndexed, etc.)
 *   4ShortArgb  (not used currently; could be used when surface types using
 *                16 bits per component are implemented)
 *   1ByteGray   (eg. ByteGray)
 *   1ShortGray  (eg. UshortGray)
 * Note that the macros which operate on alpha values have the word "Alpha"
 * somewhere in their name.  Those macros that only operate on the color/gray
 * components of a given strategy will have the word "Components" or "Comps"
 * in their name.
 */


/*
 * MaxValFor ## STRATEGY
 */
#define MaxValFor4ByteArgb     0xff
#define MaxValFor1ByteGray     0xff
#define MaxValFor1ShortGray    0xffff


/*
 * AlphaType ## STRATEGY
 */
#define AlphaType3ByteRgb      jint
#define AlphaType4ByteArgb     jint
#define AlphaType1ByteGray     jint
#define AlphaType1ShortGray    juint


/*
 * ComponentType ## STRATEGY
 */
#define ComponentType3ByteRgb      jint
#define ComponentType4ByteArgb     jint
#define ComponentType1ByteGray     jint
#define ComponentType1ShortGray    juint


/*
 * DeclareAlphaVarFor ## STRATEGY(VAR)
 *
 * jint a;
 */
#define DeclareAlphaVarFor3ByteRgb(VAR) \
    AlphaType3ByteRgb VAR;

#define DeclareAlphaVarFor4ByteArgb(VAR) \
    AlphaType4ByteArgb VAR;

#define DeclareAlphaVarFor1ByteGray(VAR) \
    AlphaType1ByteGray VAR;

#define DeclareAlphaVarFor1ShortGray(VAR) \
    AlphaType1ShortGray VAR;


/*
 * DeclareAndInitAlphaVarFor ## STRATEGY(VAR, initval)
 *
 * jint a = initval;
 */
#define DeclareAndInitAlphaVarFor4ByteArgb(VAR, initval) \
    AlphaType4ByteArgb VAR = initval;

#define DeclareAndInitAlphaVarFor1ByteGray(VAR, initval) \
    AlphaType1ByteGray VAR = initval;

#define DeclareAndInitAlphaVarFor1ShortGray(VAR, initval) \
    AlphaType1ShortGray VAR = initval;


/*
 * DeclareAndClearAlphaVarFor ## STRATEGY(VAR)
 *
 * jint a = 0;
 */
#define DeclareAndClearAlphaVarFor4ByteArgb(VAR) \
    DeclareAndInitAlphaVarFor4ByteArgb(VAR, 0)

#define DeclareAndClearAlphaVarFor1ByteGray(VAR) \
    DeclareAndInitAlphaVarFor1ByteGray(VAR, 0)

#define DeclareAndClearAlphaVarFor1ShortGray(VAR) \
    DeclareAndInitAlphaVarFor1ShortGray(VAR, 0)


/*
 * DeclareAndSetOpaqueAlphaVarFor ## STRATEGY(VAR)
 *
 * jint a = 0xff;
 */
#define DeclareAndSetOpaqueAlphaVarFor4ByteArgb(VAR) \
    DeclareAndInitAlphaVarFor4ByteArgb(VAR, MaxValFor4ByteArgb)

#define DeclareAndSetOpaqueAlphaVarFor1ByteGray(VAR) \
    DeclareAndInitAlphaVarFor1ByteGray(VAR, MaxValFor1ByteGray)

#define DeclareAndSetOpaqueAlphaVarFor1ShortGray(VAR) \
    DeclareAndInitAlphaVarFor1ShortGray(VAR, MaxValFor1ShortGray)


/*
 * DeclareAndInvertAlphaVarFor ## STRATEGY(VAR, invalpha)
 *
 * jint a = 0xff - resA;
 */
#define DeclareAndInvertAlphaVarFor4ByteArgb(VAR, invalpha) \
    DeclareAndInitAlphaVarFor4ByteArgb(VAR, MaxValFor4ByteArgb - invalpha)

#define DeclareAndInvertAlphaVarFor1ByteGray(VAR, invalpha) \
    DeclareAndInitAlphaVarFor1ByteGray(VAR, MaxValFor1ByteGray - invalpha)

#define DeclareAndInvertAlphaVarFor1ShortGray(VAR, invalpha) \
    DeclareAndInitAlphaVarFor1ShortGray(VAR, MaxValFor1ShortGray - invalpha)


/*
 * DeclareCompVarsFor ## STRATEGY(PREFIX)
 *
 * jint c;
 */
#define DeclareCompVarsFor3ByteRgb(PREFIX) \
    ComponentType3ByteRgb PREFIX ## R, PREFIX ## G, PREFIX ## B;

#define DeclareCompVarsFor4ByteArgb(PREFIX) \
    ComponentType4ByteArgb PREFIX ## R, PREFIX ## G, PREFIX ## B;

#define DeclareCompVarsFor1ByteGray(PREFIX) \
    ComponentType1ByteGray PREFIX ## G;

#define DeclareCompVarsFor1ShortGray(PREFIX) \
    ComponentType1ShortGray PREFIX ## G;


/*
 * DeclareAndInitExtraAlphaFor ## STRATEGY(VAR)
 *
 * jint extraA = (int)(pCompInfo->details.extraAlpha * 255.0 + 0.5);
 */
#define DeclareAndInitExtraAlphaFor4ByteArgb(VAR) \
    AlphaType4ByteArgb VAR = \
        (AlphaType4ByteArgb)(pCompInfo->details.extraAlpha * 255.0 + 0.5);

#define DeclareAndInitExtraAlphaFor1ByteGray(VAR) \
    AlphaType1ByteGray VAR = \
        (AlphaType1ByteGray)(pCompInfo->details.extraAlpha * 255.0 + 0.5);

#define DeclareAndInitExtraAlphaFor1ShortGray(VAR) \
    AlphaType1ShortGray VAR = \
        (AlphaType1ShortGray)(pCompInfo->details.extraAlpha * 65535.0 + 0.5);


/*
 * PromoteByteAlphaFor ## STRATEGY(a)
 */
#define PromoteByteAlphaFor4ByteArgb(a)
#define PromoteByteAlphaFor1ByteGray(a)
#define PromoteByteAlphaFor1ShortGray(a) \
    (a) = (((a) << 8) + (a))


/*
 * DeclareAndInitPathAlphaFor ## STRATEGY(VAR)
 *
 * jint pathA = *pMask++;
 */
#define DeclareAndInitPathAlphaFor4ByteArgb(VAR) \
    AlphaType4ByteArgb VAR = *pMask++;

#define DeclareAndInitPathAlphaFor1ByteGray(VAR) \
    AlphaType1ByteGray VAR = *pMask++;

#define DeclareAndInitPathAlphaFor1ShortGray(VAR) \
    AlphaType1ShortGray VAR = *pMask++;


/*
 * MultiplyAlphaFor ## STRATEGY(a, b)
 *
 * a * b
 */
#define MultiplyAlphaFor4ByteArgb(a, b) \
    MUL8(a, b)

#define MultiplyAlphaFor1ByteGray(a, b) \
    MUL8(a, b)

#define MultiplyAlphaFor1ShortGray(a, b) \
    MUL16(a, b)


/*
 * MultiplyAndStore ## STRATEGY ## Comps(PROD_PREFIX, M1, M2_PREFIX)
 *
 * c = m1 * m2;
 */
#define MultiplyAndStore3Components(PROD_PREFIX, M1, M2_PREFIX, PRECISION) \
    do { \
        PROD_PREFIX ## R = MUL ## PRECISION(M1, M2_PREFIX ## R); \
        PROD_PREFIX ## G = MUL ## PRECISION(M1, M2_PREFIX ## G); \
        PROD_PREFIX ## B = MUL ## PRECISION(M1, M2_PREFIX ## B); \
    } while (0)

#define MultiplyAndStore1Component(PROD_PREFIX, M1, M2_PREFIX, PRECISION) \
    PROD_PREFIX ## G = MUL ## PRECISION(M1, M2_PREFIX ## G)

#define MultiplyAndStore4ByteArgbComps(PROD_PREFIX, M1, M2_PREFIX) \
    MultiplyAndStore3Components(PROD_PREFIX, M1, M2_PREFIX, 8)

#define MultiplyAndStore1ByteGrayComps(PROD_PREFIX, M1, M2_PREFIX) \
    MultiplyAndStore1Component(PROD_PREFIX, M1, M2_PREFIX, 8)

#define MultiplyAndStore1ShortGrayComps(PROD_PREFIX, M1, M2_PREFIX) \
    MultiplyAndStore1Component(PROD_PREFIX, M1, M2_PREFIX, 16)


/*
 * DivideAndStore ## STRATEGY ## Comps(QUOT_PREFIX, D1_PREFIX, D2)
 *
 * c = d1 / d2;
 */
#define DivideAndStore3Components(QUOT_PREFIX, D1_PREFIX, D2, PRECISION) \
    do { \
        QUOT_PREFIX ## R = DIV ## PRECISION(D1_PREFIX ## R, D2); \
        QUOT_PREFIX ## G = DIV ## PRECISION(D1_PREFIX ## G, D2); \
        QUOT_PREFIX ## B = DIV ## PRECISION(D1_PREFIX ## B, D2); \
    } while (0)

#define DivideAndStore1Component(QUOT_PREFIX, D1_PREFIX, D2, PRECISION) \
    QUOT_PREFIX ## G = DIV ## PRECISION(D1_PREFIX ## G, D2)

#define DivideAndStore4ByteArgbComps(QUOT_PREFIX, D1_PREFIX, D2) \
    DivideAndStore3Components(QUOT_PREFIX, D1_PREFIX, D2, 8)

#define DivideAndStore1ByteGrayComps(QUOT_PREFIX, D1_PREFIX, D2) \
    DivideAndStore1Component(QUOT_PREFIX, D1_PREFIX, D2, 8)

#define DivideAndStore1ShortGrayComps(QUOT_PREFIX, D1_PREFIX, D2) \
    DivideAndStore1Component(QUOT_PREFIX, D1_PREFIX, D2, 16)


/*
 * MultiplyAddAndStore ## STRATEGY ## Comps(RES_PREFIX, M1, \
 *                                          M2_PREFIX, A_PREFIX)
 *
 * c = (m1 * m2) + a;
 */
#define MultiplyAddAndStore3Components(RES_PREFIX, M1, M2_PREFIX, A_PREFIX, \
                                       PRECISION) \
    do { \
        RES_PREFIX ## R = MUL ## PRECISION(M1, M2_PREFIX ## R) + \
                                                          A_PREFIX ## R; \
        RES_PREFIX ## G = MUL ## PRECISION(M1, M2_PREFIX ## G) + \
                                                          A_PREFIX ## G; \
        RES_PREFIX ## B = MUL ## PRECISION(M1, M2_PREFIX ## B) + \
                                                          A_PREFIX ## B; \
    } while (0)

#define MultiplyAddAndStore1Component(RES_PREFIX, M1, M2_PREFIX, A_PREFIX, \
                                      PRECISION) \
    RES_PREFIX ## G = MUL ## PRECISION(M1, M2_PREFIX ## G) + A_PREFIX ## G

#define MultiplyAddAndStore4ByteArgbComps(RES_PREFIX, M1, M2_PREFIX, \
                                          A_PREFIX) \
    MultiplyAddAndStore3Components(RES_PREFIX, M1, M2_PREFIX, A_PREFIX, 8)

#define MultiplyAddAndStore1ByteGrayComps(RES_PREFIX, M1, M2_PREFIX, \
                                          A_PREFIX) \
    MultiplyAddAndStore1Component(RES_PREFIX, M1, M2_PREFIX, A_PREFIX, 8)

#define MultiplyAddAndStore1ShortGrayComps(RES_PREFIX, M1, M2_PREFIX, \
                                           A_PREFIX) \
    MultiplyAddAndStore1Component(RES_PREFIX, M1, M2_PREFIX, A_PREFIX, 16)


/*
 * MultMultAddAndStore ## STRATEGY ## Comps(RES_PREFIX, M1, M2_PREFIX, \
 *                                          M3, M4_PREFIX)
 *
 * c = (m1 * m2) + (m3 * m4);
 */
#define MultMultAddAndStore3Components(RES_PREFIX, M1, M2_PREFIX, \
                                       M3, M4_PREFIX, PRECISION) \
    do { \
        RES_PREFIX ## R = MUL ## PRECISION(M1, M2_PREFIX ## R) + \
                          MUL ## PRECISION(M3, M4_PREFIX ## R); \
        RES_PREFIX ## G = MUL ## PRECISION(M1, M2_PREFIX ## G) + \
                          MUL ## PRECISION(M3, M4_PREFIX ## G); \
        RES_PREFIX ## B = MUL ## PRECISION(M1, M2_PREFIX ## B) + \
                          MUL ## PRECISION(M3, M4_PREFIX ## B); \
    } while (0)


#define MultMultAddAndStoreLCD3Components(RES_PREFIX, M1, M2_PREFIX, \
                                       M3, M4_PREFIX, PRECISION) \
    do { \
        RES_PREFIX ## R = MUL ## PRECISION(M1 ## R, M2_PREFIX ## R) + \
                          MUL ## PRECISION(M3 ## R, M4_PREFIX ## R); \
        RES_PREFIX ## G = MUL ## PRECISION(M1 ## G, M2_PREFIX ## G) + \
                          MUL ## PRECISION(M3 ## G, M4_PREFIX ## G); \
        RES_PREFIX ## B = MUL ## PRECISION(M1 ## B, M2_PREFIX ## B) + \
                          MUL ## PRECISION(M3 ## B, M4_PREFIX ## B); \
    } while (0)

#define MultMultAddAndStore1Component(RES_PREFIX, M1, M2_PREFIX, \
                                      M3, M4_PREFIX, PRECISION) \
    RES_PREFIX ## G = MUL ## PRECISION(M1, M2_PREFIX ## G) + \
                      MUL ## PRECISION(M3, M4_PREFIX ## G)

#define MultMultAddAndStore3ByteRgbComps(RES_PREFIX, M1, M2_PREFIX, \
                                         M3, M4_PREFIX) \
    MultMultAddAndStore3Components(RES_PREFIX, M1, M2_PREFIX, \
                                   M3, M4_PREFIX, 8)

#define MultMultAddAndStoreLCD3ByteRgbComps(RES_PREFIX, M1, M2_PREFIX, \
                                         M3, M4_PREFIX) \
    MultMultAddAndStoreLCD3Components(RES_PREFIX, M1, M2_PREFIX, \
                                   M3, M4_PREFIX, 8)

#define MultMultAddAndStore4ByteArgbComps(RES_PREFIX, M1, M2_PREFIX, \
                                          M3, M4_PREFIX) \
    MultMultAddAndStore3Components(RES_PREFIX, M1, M2_PREFIX, \
                                   M3, M4_PREFIX, 8)

#define MultMultAddAndStoreLCD4ByteArgbComps(RES_PREFIX, M1, M2_PREFIX, \
                                          M3, M4_PREFIX) \
    MultMultAddAndStoreLCD3Components(RES_PREFIX, M1, M2_PREFIX, \
                                      M3, M4_PREFIX, 8)

#define MultMultAddAndStore1ByteGrayComps(RES_PREFIX, M1, M2_PREFIX, \
                                          M3, M4_PREFIX) \
    MultMultAddAndStore1Component(RES_PREFIX, M1, M2_PREFIX, \
                                  M3, M4_PREFIX, 8)

#define MultMultAddAndStore1ShortGrayComps(RES_PREFIX, M1, M2_PREFIX, \
                                           M3, M4_PREFIX) \
    RES_PREFIX ## G = AddNormalizedProducts16(M1, M2_PREFIX ## G, \
                                              M3, M4_PREFIX ## G)


/*
 * Store ## STRATEGY ## CompsUsingOp(L_PREFIX, OP, R_PREFIX)
 *
 * l op r;  // where op can be something like = or +=
 */
#define Store3ComponentsUsingOp(L_PREFIX, OP, R_PREFIX) \
    do { \
        L_PREFIX ## R OP R_PREFIX ## R; \
        L_PREFIX ## G OP R_PREFIX ## G; \
        L_PREFIX ## B OP R_PREFIX ## B; \
    } while (0)

#define Store1ComponentUsingOp(L_PREFIX, OP, R_PREFIX) \
    L_PREFIX ## G OP R_PREFIX ## G

#define Store4ByteArgbCompsUsingOp(L_PREFIX, OP, R_PREFIX) \
    Store3ComponentsUsingOp(L_PREFIX, OP, R_PREFIX)

#define Store1ByteGrayCompsUsingOp(L_PREFIX, OP, R_PREFIX) \
    Store1ComponentUsingOp(L_PREFIX, OP, R_PREFIX)

#define Store1ShortGrayCompsUsingOp(L_PREFIX, OP, R_PREFIX) \
    Store1ComponentUsingOp(L_PREFIX, OP, R_PREFIX)


/*
 * Set ## STRATEGY ## CompsToZero(PREFIX)
 *
 * c = 0;
 */
#define Set4ByteArgbCompsToZero(PREFIX) \
    PREFIX ## R = PREFIX ## G = PREFIX ## B = 0

#define Set1ByteGrayCompsToZero(PREFIX) \
    PREFIX ## G = 0

#define Set1ShortGrayCompsToZero(PREFIX) \
    PREFIX ## G = 0

#endif /* AlphaMath_h_Included */

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