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Java example source code file (OGLBlitLoops.c)
The OGLBlitLoops.c Java example source code/* * Copyright (c) 2003, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #ifndef HEADLESS #include <jni.h> #include <jlong.h> #include "SurfaceData.h" #include "OGLBlitLoops.h" #include "OGLRenderQueue.h" #include "OGLSurfaceData.h" #include "GraphicsPrimitiveMgr.h" extern OGLPixelFormat PixelFormats[]; /** * Inner loop used for copying a source OpenGL "Surface" (window, pbuffer, * etc.) to a destination OpenGL "Surface". Note that the same surface can * be used as both the source and destination, as is the case in a copyArea() * operation. This method is invoked from OGLBlitLoops_IsoBlit() as well as * OGLBlitLoops_CopyArea(). * * The standard glCopyPixels() mechanism is used to copy the source region * into the destination region. If the regions have different dimensions, * the source will be scaled into the destination as appropriate (only * nearest neighbor filtering will be applied for simple scale operations). */ static void OGLBlitSurfaceToSurface(OGLContext *oglc, OGLSDOps *srcOps, OGLSDOps *dstOps, jint sx1, jint sy1, jint sx2, jint sy2, jdouble dx1, jdouble dy1, jdouble dx2, jdouble dy2) { GLfloat scalex, scaley; jint srcw = sx2 - sx1; jint srch = sy2 - sy1; scalex = ((GLfloat)(dx2-dx1)) / srcw; scaley = ((GLfloat)(dy2-dy1)) / srch; // the following lines account for the fact that glCopyPixels() copies a // region whose lower-left corner is at (x,y), but the source parameters // (sx1,sy1) we are given here point to the upper-left corner of the // source region... so here we play with the sy1 and dy1 parameters so // that they point to the lower-left corners of the regions... sx1 = srcOps->xOffset + sx1; sy1 = srcOps->yOffset + srcOps->height - sy2; dy1 = dy2; if (oglc->extraAlpha != 1.0f) { OGLContext_SetExtraAlpha(oglc->extraAlpha); } // see OGLBlitSwToSurface() for more info on the following two lines j2d_glRasterPos2i(0, 0); j2d_glBitmap(0, 0, 0, 0, (GLfloat)dx1, (GLfloat)-dy1, NULL); if (scalex == 1.0f && scaley == 1.0f) { j2d_glCopyPixels(sx1, sy1, srcw, srch, GL_COLOR); } else { j2d_glPixelZoom(scalex, scaley); j2d_glCopyPixels(sx1, sy1, srcw, srch, GL_COLOR); j2d_glPixelZoom(1.0f, 1.0f); } if (oglc->extraAlpha != 1.0f) { OGLContext_SetExtraAlpha(1.0f); } } /** * Inner loop used for copying a source OpenGL "Texture" to a destination * OpenGL "Surface". This method is invoked from OGLBlitLoops_IsoBlit(). * * This method will copy, scale, or transform the source texture into the * destination depending on the transform state, as established in * and OGLContext_SetTransform(). If the source texture is * transformed in any way when rendered into the destination, the filtering * method applied is determined by the hint parameter (can be GL_NEAREST or * GL_LINEAR). */ static void OGLBlitTextureToSurface(OGLContext *oglc, OGLSDOps *srcOps, OGLSDOps *dstOps, jboolean rtt, jint hint, jint sx1, jint sy1, jint sx2, jint sy2, jdouble dx1, jdouble dy1, jdouble dx2, jdouble dy2) { GLdouble tx1, ty1, tx2, ty2; if (rtt) { /* * The source is a render-to-texture surface. These surfaces differ * from regular texture objects in that the bottom scanline (of * the actual image content) coincides with the top edge of the * texture object. Therefore, we need to adjust the sy1/sy2 * coordinates relative to the top scanline of the image content. * * In texture coordinates, the top-left corner of the image content * would be at: * (0.0, (imgHeight/texHeight)) * while the bottom-right corner corresponds to: * ((imgWidth/texWidth), 0.0) */ sy1 = srcOps->height - sy1; sy2 = srcOps->height - sy2; } if (srcOps->textureTarget == GL_TEXTURE_RECTANGLE_ARB) { // The GL_ARB_texture_rectangle extension requires that we specify // texture coordinates in the range [0,srcw] and [0,srch] instead of // [0,1] as we would normally do in the case of GL_TEXTURE_2D tx1 = (GLdouble)sx1; ty1 = (GLdouble)sy1; tx2 = (GLdouble)sx2; ty2 = (GLdouble)sy2; } else { // Otherwise we need to convert the source bounds into the range [0,1] tx1 = ((GLdouble)sx1) / srcOps->textureWidth; ty1 = ((GLdouble)sy1) / srcOps->textureHeight; tx2 = ((GLdouble)sx2) / srcOps->textureWidth; ty2 = ((GLdouble)sy2) / srcOps->textureHeight; } // Note that we call CHECK_PREVIOUS_OP(texTarget) in IsoBlit(), which // will call glEnable(texTarget) as necessary. j2d_glBindTexture(srcOps->textureTarget, srcOps->textureID); OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); OGLSD_UPDATE_TEXTURE_FILTER(srcOps, hint); j2d_glBegin(GL_QUADS); j2d_glTexCoord2d(tx1, ty1); j2d_glVertex2d(dx1, dy1); j2d_glTexCoord2d(tx2, ty1); j2d_glVertex2d(dx2, dy1); j2d_glTexCoord2d(tx2, ty2); j2d_glVertex2d(dx2, dy2); j2d_glTexCoord2d(tx1, ty2); j2d_glVertex2d(dx1, dy2); j2d_glEnd(); } /** * Inner loop used for copying a source system memory ("Sw") surface to a * destination OpenGL "Surface". This method is invoked from * OGLBlitLoops_Blit(). * * The standard glDrawPixels() mechanism is used to copy the source region * into the destination region. If the regions have different * dimensions, the source will be scaled into the destination * as appropriate (only nearest neighbor filtering will be applied for simple * scale operations). */ static void OGLBlitSwToSurface(OGLContext *oglc, SurfaceDataRasInfo *srcInfo, OGLPixelFormat *pf, jint sx1, jint sy1, jint sx2, jint sy2, jdouble dx1, jdouble dy1, jdouble dx2, jdouble dy2) { GLfloat scalex, scaley; scalex = ((GLfloat)(dx2-dx1)) / (sx2-sx1); scaley = ((GLfloat)(dy2-dy1)) / (sy2-sy1); if (oglc->extraAlpha != 1.0f) { OGLContext_SetExtraAlpha(oglc->extraAlpha); } if (!pf->hasAlpha) { // if the source surface does not have an alpha channel, // we need to ensure that the alpha values are forced to // the current extra alpha value (see OGLContext_SetExtraAlpha() // for more information) j2d_glPixelTransferf(GL_ALPHA_SCALE, 0.0f); j2d_glPixelTransferf(GL_ALPHA_BIAS, oglc->extraAlpha); } // This is a rather intriguing (yet totally valid) hack... If we were to // specify a raster position that is outside the surface bounds, the raster // position would be invalid and nothing would be rendered. However, we // can use a widely known trick to move the raster position outside the // surface bounds while maintaining its status as valid. The following // call to glBitmap() renders a no-op bitmap, but offsets the current // raster position from (0,0) to the desired location of (dx1,-dy1)... j2d_glRasterPos2i(0, 0); j2d_glBitmap(0, 0, 0, 0, (GLfloat)dx1, (GLfloat)-dy1, NULL); j2d_glPixelZoom(scalex, -scaley); // in case pixel stride is not a multiple of scanline stride the copy // has to be done line by line (see 6207877) if (srcInfo->scanStride % srcInfo->pixelStride != 0) { jint width = sx2-sx1; jint height = sy2-sy1; GLvoid *pSrc = srcInfo->rasBase; while (height > 0) { j2d_glDrawPixels(width, 1, pf->format, pf->type, pSrc); j2d_glBitmap(0, 0, 0, 0, (GLfloat)0, (GLfloat)-1, NULL); pSrc = PtrAddBytes(pSrc, srcInfo->scanStride); height--; } } else { j2d_glDrawPixels(sx2-sx1, sy2-sy1, pf->format, pf->type, srcInfo->rasBase); } j2d_glPixelZoom(1.0, 1.0); if (oglc->extraAlpha != 1.0f) { OGLContext_SetExtraAlpha(1.0f); } if (!pf->hasAlpha) { // restore scale/bias to their original values j2d_glPixelTransferf(GL_ALPHA_SCALE, 1.0f); j2d_glPixelTransferf(GL_ALPHA_BIAS, 0.0f); } } /** * Inner loop used for copying a source system memory ("Sw") surface or * OpenGL "Surface" to a destination OpenGL "Surface", using an OpenGL texture * tile as an intermediate surface. This method is invoked from * OGLBlitLoops_Blit() for "Sw" surfaces and OGLBlitLoops_IsoBlit() for * "Surface" surfaces. * * This method is used to transform the source surface into the destination. * Pixel rectangles cannot be arbitrarily transformed (without the * GL_EXT_pixel_transform extension, which is not supported on most modern * hardware). However, texture mapped quads do respect the GL_MODELVIEW * transform matrix, so we use textures here to perform the transform * operation. This method uses a tile-based approach in which a small * subregion of the source surface is copied into a cached texture tile. The * texture tile is then mapped into the appropriate location in the * destination surface. * * REMIND: this only works well using GL_NEAREST for the filtering mode * (GL_LINEAR causes visible stitching problems between tiles, * but this can be fixed by making use of texture borders) */ static void OGLBlitToSurfaceViaTexture(OGLContext *oglc, SurfaceDataRasInfo *srcInfo, OGLPixelFormat *pf, OGLSDOps *srcOps, jboolean swsurface, jint hint, jint sx1, jint sy1, jint sx2, jint sy2, jdouble dx1, jdouble dy1, jdouble dx2, jdouble dy2) { GLdouble tx1, ty1, tx2, ty2; GLdouble dx, dy, dw, dh, cdw, cdh; jint tw, th; jint sx, sy, sw, sh; GLint glhint = (hint == OGLSD_XFORM_BILINEAR) ? GL_LINEAR : GL_NEAREST; jboolean adjustAlpha = (pf != NULL && !pf->hasAlpha); jboolean slowPath; if (oglc->blitTextureID == 0) { if (!OGLContext_InitBlitTileTexture(oglc)) { J2dRlsTraceLn(J2D_TRACE_ERROR, "OGLBlitToSurfaceViaTexture: could not init blit tile"); return; } } tx1 = 0.0f; ty1 = 0.0f; tw = OGLC_BLIT_TILE_SIZE; th = OGLC_BLIT_TILE_SIZE; cdw = (dx2-dx1) / (((GLdouble)(sx2-sx1)) / OGLC_BLIT_TILE_SIZE); cdh = (dy2-dy1) / (((GLdouble)(sy2-sy1)) / OGLC_BLIT_TILE_SIZE); j2d_glEnable(GL_TEXTURE_2D); j2d_glBindTexture(GL_TEXTURE_2D, oglc->blitTextureID); OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glhint); j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glhint); if (adjustAlpha) { // if the source surface does not have an alpha channel, // we need to ensure that the alpha values are forced to 1.0f j2d_glPixelTransferf(GL_ALPHA_SCALE, 0.0f); j2d_glPixelTransferf(GL_ALPHA_BIAS, 1.0f); } // in case pixel stride is not a multiple of scanline stride the copy // has to be done line by line (see 6207877) slowPath = srcInfo->scanStride % srcInfo->pixelStride != 0; for (sy = sy1, dy = dy1; sy < sy2; sy += th, dy += cdh) { sh = ((sy + th) > sy2) ? (sy2 - sy) : th; dh = ((dy + cdh) > dy2) ? (dy2 - dy) : cdh; for (sx = sx1, dx = dx1; sx < sx2; sx += tw, dx += cdw) { sw = ((sx + tw) > sx2) ? (sx2 - sx) : tw; dw = ((dx + cdw) > dx2) ? (dx2 - dx) : cdw; tx2 = ((GLdouble)sw) / tw; ty2 = ((GLdouble)sh) / th; if (swsurface) { if (slowPath) { jint tmph = sh; GLvoid *pSrc = PtrCoord(srcInfo->rasBase, sx, srcInfo->pixelStride, sy, srcInfo->scanStride); while (tmph > 0) { j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, sh - tmph, sw, 1, pf->format, pf->type, pSrc); pSrc = PtrAddBytes(pSrc, srcInfo->scanStride); tmph--; } } else { j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, sx); j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, sy); j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, sw, sh, pf->format, pf->type, srcInfo->rasBase); } // the texture image is "right side up", so we align the // upper-left texture corner with the upper-left quad corner j2d_glBegin(GL_QUADS); j2d_glTexCoord2d(tx1, ty1); j2d_glVertex2d(dx, dy); j2d_glTexCoord2d(tx2, ty1); j2d_glVertex2d(dx + dw, dy); j2d_glTexCoord2d(tx2, ty2); j2d_glVertex2d(dx + dw, dy + dh); j2d_glTexCoord2d(tx1, ty2); j2d_glVertex2d(dx, dy + dh); j2d_glEnd(); } else { // this accounts for lower-left origin of the source region jint newsx = srcOps->xOffset + sx; jint newsy = srcOps->yOffset + srcOps->height - (sy + sh); j2d_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, newsx, newsy, sw, sh); // the texture image is "upside down" after the last step, so // we align the bottom-left texture corner with the upper-left // quad corner (and vice versa) to effectively flip the // texture image j2d_glBegin(GL_QUADS); j2d_glTexCoord2d(tx1, ty2); j2d_glVertex2d(dx, dy); j2d_glTexCoord2d(tx2, ty2); j2d_glVertex2d(dx + dw, dy); j2d_glTexCoord2d(tx2, ty1); j2d_glVertex2d(dx + dw, dy + dh); j2d_glTexCoord2d(tx1, ty1); j2d_glVertex2d(dx, dy + dh); j2d_glEnd(); } } } if (adjustAlpha) { // restore scale/bias to their original values j2d_glPixelTransferf(GL_ALPHA_SCALE, 1.0f); j2d_glPixelTransferf(GL_ALPHA_BIAS, 0.0f); } j2d_glDisable(GL_TEXTURE_2D); } /** * Inner loop used for copying a source system memory ("Sw") surface to a * destination OpenGL "Texture". This method is invoked from * OGLBlitLoops_Blit(). * * The source surface is effectively loaded into the OpenGL texture object, * which must have already been initialized by OGLSD_initTexture(). Note * that this method is only capable of copying the source surface into the * destination surface (i.e. no scaling or general transform is allowed). * This restriction should not be an issue as this method is only used * currently to cache a static system memory image into an OpenGL texture in * a hidden-acceleration situation. */ static void OGLBlitSwToTexture(SurfaceDataRasInfo *srcInfo, OGLPixelFormat *pf, OGLSDOps *dstOps, jint dx1, jint dy1, jint dx2, jint dy2) { jboolean adjustAlpha = (pf != NULL && !pf->hasAlpha); j2d_glBindTexture(dstOps->textureTarget, dstOps->textureID); if (adjustAlpha) { // if the source surface does not have an alpha channel, // we need to ensure that the alpha values are forced to 1.0f j2d_glPixelTransferf(GL_ALPHA_SCALE, 0.0f); j2d_glPixelTransferf(GL_ALPHA_BIAS, 1.0f); } // in case pixel stride is not a multiple of scanline stride the copy // has to be done line by line (see 6207877) if (srcInfo->scanStride % srcInfo->pixelStride != 0) { jint width = dx2 - dx1; jint height = dy2 - dy1; GLvoid *pSrc = srcInfo->rasBase; while (height > 0) { j2d_glTexSubImage2D(dstOps->textureTarget, 0, dx1, dy2 - height, width, 1, pf->format, pf->type, pSrc); pSrc = PtrAddBytes(pSrc, srcInfo->scanStride); height--; } } else { j2d_glTexSubImage2D(dstOps->textureTarget, 0, dx1, dy1, dx2-dx1, dy2-dy1, pf->format, pf->type, srcInfo->rasBase); } if (adjustAlpha) { // restore scale/bias to their original values j2d_glPixelTransferf(GL_ALPHA_SCALE, 1.0f); j2d_glPixelTransferf(GL_ALPHA_BIAS, 0.0f); } } /** * General blit method for copying a native OpenGL surface (of type "Surface" * or "Texture") to another OpenGL "Surface". If texture is JNI_TRUE, this * method will invoke the Texture->Surface inner loop; otherwise, one of the * Surface->Surface inner loops will be invoked, depending on the transform * state. * * REMIND: we can trick these blit methods into doing XOR simply by passing * in the (pixel ^ xorpixel) as the pixel value and preceding the * blit with a fillrect... */ void OGLBlitLoops_IsoBlit(JNIEnv *env, OGLContext *oglc, jlong pSrcOps, jlong pDstOps, jboolean xform, jint hint, jboolean texture, jboolean rtt, jint sx1, jint sy1, jint sx2, jint sy2, jdouble dx1, jdouble dy1, jdouble dx2, jdouble dy2) { OGLSDOps *srcOps = (OGLSDOps *)jlong_to_ptr(pSrcOps); OGLSDOps *dstOps = (OGLSDOps *)jlong_to_ptr(pDstOps); SurfaceDataRasInfo srcInfo; jint sw = sx2 - sx1; jint sh = sy2 - sy1; jdouble dw = dx2 - dx1; jdouble dh = dy2 - dy1; J2dTraceLn(J2D_TRACE_INFO, "OGLBlitLoops_IsoBlit"); if (sw <= 0 || sh <= 0 || dw <= 0 || dh <= 0) { J2dTraceLn(J2D_TRACE_WARNING, "OGLBlitLoops_IsoBlit: invalid dimensions"); return; } RETURN_IF_NULL(srcOps); RETURN_IF_NULL(dstOps); RETURN_IF_NULL(oglc); srcInfo.bounds.x1 = sx1; srcInfo.bounds.y1 = sy1; srcInfo.bounds.x2 = sx2; srcInfo.bounds.y2 = sy2; SurfaceData_IntersectBoundsXYXY(&srcInfo.bounds, 0, 0, srcOps->width, srcOps->height); if (srcInfo.bounds.x2 > srcInfo.bounds.x1 && srcInfo.bounds.y2 > srcInfo.bounds.y1) { if (srcInfo.bounds.x1 != sx1) { dx1 += (srcInfo.bounds.x1 - sx1) * (dw / sw); sx1 = srcInfo.bounds.x1; } if (srcInfo.bounds.y1 != sy1) { dy1 += (srcInfo.bounds.y1 - sy1) * (dh / sh); sy1 = srcInfo.bounds.y1; } if (srcInfo.bounds.x2 != sx2) { dx2 += (srcInfo.bounds.x2 - sx2) * (dw / sw); sx2 = srcInfo.bounds.x2; } if (srcInfo.bounds.y2 != sy2) { dy2 += (srcInfo.bounds.y2 - sy2) * (dh / sh); sy2 = srcInfo.bounds.y2; } J2dTraceLn2(J2D_TRACE_VERBOSE, " texture=%d hint=%d", texture, hint); J2dTraceLn4(J2D_TRACE_VERBOSE, " sx1=%d sy1=%d sx2=%d sy2=%d", sx1, sy1, sx2, sy2); J2dTraceLn4(J2D_TRACE_VERBOSE, " dx1=%f dy1=%f dx2=%f dy2=%f", dx1, dy1, dx2, dy2); if (texture) { GLint glhint = (hint == OGLSD_XFORM_BILINEAR) ? GL_LINEAR : GL_NEAREST; CHECK_PREVIOUS_OP(srcOps->textureTarget); OGLBlitTextureToSurface(oglc, srcOps, dstOps, rtt, glhint, sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2); } else { jboolean viaTexture; if (xform) { // we must use the via-texture codepath when there is a xform viaTexture = JNI_TRUE; } else { // look at the vendor to see which codepath is faster // (this has been empirically determined; see 5020009) switch (OGLC_GET_VENDOR(oglc)) { case OGLC_VENDOR_NVIDIA: // the via-texture codepath tends to be faster when // there is either a simple scale OR an extra alpha viaTexture = (sx2-sx1) != (jint)(dx2-dx1) || (sy2-sy1) != (jint)(dy2-dy1) || oglc->extraAlpha != 1.0f; break; case OGLC_VENDOR_ATI: // the via-texture codepath tends to be faster only when // there is an extra alpha involved (scaling or not) viaTexture = (oglc->extraAlpha != 1.0f); break; default: // just use the glCopyPixels() codepath viaTexture = JNI_FALSE; break; } } RESET_PREVIOUS_OP(); if (viaTexture) { OGLBlitToSurfaceViaTexture(oglc, &srcInfo, NULL, srcOps, JNI_FALSE, hint, sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2); } else { OGLBlitSurfaceToSurface(oglc, srcOps, dstOps, sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2); } } } } /** * General blit method for copying a system memory ("Sw") surface to a native * OpenGL surface (of type "Surface" or "Texture"). If texture is JNI_TRUE, * this method will invoke the Sw->Texture inner loop; otherwise, one of the * Sw->Surface inner loops will be invoked, depending on the transform state. */ void OGLBlitLoops_Blit(JNIEnv *env, OGLContext *oglc, jlong pSrcOps, jlong pDstOps, jboolean xform, jint hint, jint srctype, jboolean texture, jint sx1, jint sy1, jint sx2, jint sy2, jdouble dx1, jdouble dy1, jdouble dx2, jdouble dy2) { SurfaceDataOps *srcOps = (SurfaceDataOps *)jlong_to_ptr(pSrcOps); OGLSDOps *dstOps = (OGLSDOps *)jlong_to_ptr(pDstOps); SurfaceDataRasInfo srcInfo; OGLPixelFormat pf = PixelFormats[srctype]; jint sw = sx2 - sx1; jint sh = sy2 - sy1; jdouble dw = dx2 - dx1; jdouble dh = dy2 - dy1; J2dTraceLn(J2D_TRACE_INFO, "OGLBlitLoops_Blit"); if (sw <= 0 || sh <= 0 || dw <= 0 || dh <= 0 || srctype < 0) { J2dTraceLn(J2D_TRACE_WARNING, "OGLBlitLoops_Blit: invalid dimensions or srctype"); return; } RETURN_IF_NULL(srcOps); RETURN_IF_NULL(dstOps); RETURN_IF_NULL(oglc); RESET_PREVIOUS_OP(); srcInfo.bounds.x1 = sx1; srcInfo.bounds.y1 = sy1; srcInfo.bounds.x2 = sx2; srcInfo.bounds.y2 = sy2; if (srcOps->Lock(env, srcOps, &srcInfo, SD_LOCK_READ) != SD_SUCCESS) { J2dTraceLn(J2D_TRACE_WARNING, "OGLBlitLoops_Blit: could not acquire lock"); return; } if (srcInfo.bounds.x2 > srcInfo.bounds.x1 && srcInfo.bounds.y2 > srcInfo.bounds.y1) { srcOps->GetRasInfo(env, srcOps, &srcInfo); if (srcInfo.rasBase) { if (srcInfo.bounds.x1 != sx1) { dx1 += (srcInfo.bounds.x1 - sx1) * (dw / sw); sx1 = srcInfo.bounds.x1; } if (srcInfo.bounds.y1 != sy1) { dy1 += (srcInfo.bounds.y1 - sy1) * (dh / sh); sy1 = srcInfo.bounds.y1; } if (srcInfo.bounds.x2 != sx2) { dx2 += (srcInfo.bounds.x2 - sx2) * (dw / sw); sx2 = srcInfo.bounds.x2; } if (srcInfo.bounds.y2 != sy2) { dy2 += (srcInfo.bounds.y2 - sy2) * (dh / sh); sy2 = srcInfo.bounds.y2; } J2dTraceLn3(J2D_TRACE_VERBOSE, " texture=%d srctype=%d hint=%d", texture, srctype, hint); J2dTraceLn4(J2D_TRACE_VERBOSE, " sx1=%d sy1=%d sx2=%d sy2=%d", sx1, sy1, sx2, sy2); J2dTraceLn4(J2D_TRACE_VERBOSE, " dx1=%f dy1=%f dx2=%f dy2=%f", dx1, dy1, dx2, dy2); j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, sx1); j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, sy1); j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, srcInfo.scanStride / srcInfo.pixelStride); j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, pf.alignment); if (texture) { // These coordinates will always be integers since we // only ever do a straight copy from sw to texture. // Thus these casts are "safe" - no loss of precision. OGLBlitSwToTexture(&srcInfo, &pf, dstOps, (jint)dx1, (jint)dy1, (jint)dx2, (jint)dy2); } else { jboolean viaTexture; if (xform) { // we must use the via-texture codepath when there // is a xform viaTexture = JNI_TRUE; } else { // look at the vendor to see which codepath is faster // (this has been empirically determined; see 5020009) switch (OGLC_GET_VENDOR(oglc)) { case OGLC_VENDOR_NVIDIA: // the via-texture codepath tends to be faster when // there is either a simple scale OR an extra alpha viaTexture = (sx2-sx1) != (jint)(dx2-dx1) || (sy2-sy1) != (jint)(dy2-dy1) || oglc->extraAlpha != 1.0f; break; #ifdef MACOSX case OGLC_VENDOR_ATI: // see 8024461 viaTexture = JNI_TRUE; break; #endif default: // just use the glDrawPixels() codepath viaTexture = JNI_FALSE; break; } } if (viaTexture) { OGLBlitToSurfaceViaTexture(oglc, &srcInfo, &pf, NULL, JNI_TRUE, hint, sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2); } else { OGLBlitSwToSurface(oglc, &srcInfo, &pf, sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2); } } j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 4); } SurfaceData_InvokeRelease(env, srcOps, &srcInfo); } SurfaceData_InvokeUnlock(env, srcOps, &srcInfo); } /** * Specialized blit method for copying a native OpenGL "Surface" (pbuffer, * window, etc.) to a system memory ("Sw") surface. */ void OGLBlitLoops_SurfaceToSwBlit(JNIEnv *env, OGLContext *oglc, jlong pSrcOps, jlong pDstOps, jint dsttype, jint srcx, jint srcy, jint dstx, jint dsty, jint width, jint height) { OGLSDOps *srcOps = (OGLSDOps *)jlong_to_ptr(pSrcOps); SurfaceDataOps *dstOps = (SurfaceDataOps *)jlong_to_ptr(pDstOps); SurfaceDataRasInfo srcInfo, dstInfo; OGLPixelFormat pf = PixelFormats[dsttype]; J2dTraceLn(J2D_TRACE_INFO, "OGLBlitLoops_SurfaceToSwBlit"); if (width <= 0 || height <= 0) { J2dTraceLn(J2D_TRACE_WARNING, "OGLBlitLoops_SurfaceToSwBlit: dimensions are non-positive"); return; } RETURN_IF_NULL(srcOps); RETURN_IF_NULL(dstOps); RETURN_IF_NULL(oglc); RESET_PREVIOUS_OP(); srcInfo.bounds.x1 = srcx; srcInfo.bounds.y1 = srcy; srcInfo.bounds.x2 = srcx + width; srcInfo.bounds.y2 = srcy + height; dstInfo.bounds.x1 = dstx; dstInfo.bounds.y1 = dsty; dstInfo.bounds.x2 = dstx + width; dstInfo.bounds.y2 = dsty + height; if (dstOps->Lock(env, dstOps, &dstInfo, SD_LOCK_WRITE) != SD_SUCCESS) { J2dTraceLn(J2D_TRACE_WARNING, "OGLBlitLoops_SurfaceToSwBlit: could not acquire dst lock"); return; } SurfaceData_IntersectBoundsXYXY(&srcInfo.bounds, 0, 0, srcOps->width, srcOps->height); SurfaceData_IntersectBlitBounds(&dstInfo.bounds, &srcInfo.bounds, srcx - dstx, srcy - dsty); if (srcInfo.bounds.x2 > srcInfo.bounds.x1 && srcInfo.bounds.y2 > srcInfo.bounds.y1) { dstOps->GetRasInfo(env, dstOps, &dstInfo); if (dstInfo.rasBase) { void *pDst = dstInfo.rasBase; srcx = srcInfo.bounds.x1; srcy = srcInfo.bounds.y1; dstx = dstInfo.bounds.x1; dsty = dstInfo.bounds.y1; width = srcInfo.bounds.x2 - srcInfo.bounds.x1; height = srcInfo.bounds.y2 - srcInfo.bounds.y1; j2d_glPixelStorei(GL_PACK_SKIP_PIXELS, dstx); j2d_glPixelStorei(GL_PACK_ROW_LENGTH, dstInfo.scanStride / dstInfo.pixelStride); j2d_glPixelStorei(GL_PACK_ALIGNMENT, pf.alignment); #ifdef MACOSX if (srcOps->isOpaque) { // For some reason Apple's OpenGL implementation will // read back zero values from the alpha channel of an // opaque surface when using glReadPixels(), so here we // force the resulting pixels to be fully opaque. j2d_glPixelTransferf(GL_ALPHA_BIAS, 1.0); } #endif J2dTraceLn4(J2D_TRACE_VERBOSE, " sx=%d sy=%d w=%d h=%d", srcx, srcy, width, height); J2dTraceLn2(J2D_TRACE_VERBOSE, " dx=%d dy=%d", dstx, dsty); // this accounts for lower-left origin of the source region srcx = srcOps->xOffset + srcx; srcy = srcOps->yOffset + srcOps->height - (srcy + 1); // we must read one scanline at a time because there is no way // to read starting at the top-left corner of the source region while (height > 0) { j2d_glPixelStorei(GL_PACK_SKIP_ROWS, dsty); j2d_glReadPixels(srcx, srcy, width, 1, pf.format, pf.type, pDst); srcy--; dsty++; height--; } #ifdef MACOSX if (srcOps->isOpaque) { j2d_glPixelTransferf(GL_ALPHA_BIAS, 0.0); } #endif j2d_glPixelStorei(GL_PACK_SKIP_PIXELS, 0); j2d_glPixelStorei(GL_PACK_SKIP_ROWS, 0); j2d_glPixelStorei(GL_PACK_ROW_LENGTH, 0); j2d_glPixelStorei(GL_PACK_ALIGNMENT, 4); } SurfaceData_InvokeRelease(env, dstOps, &dstInfo); } SurfaceData_InvokeUnlock(env, dstOps, &dstInfo); } void OGLBlitLoops_CopyArea(JNIEnv *env, OGLContext *oglc, OGLSDOps *dstOps, jint x, jint y, jint width, jint height, jint dx, jint dy) { SurfaceDataBounds srcBounds, dstBounds; J2dTraceLn(J2D_TRACE_INFO, "OGLBlitLoops_CopyArea"); RETURN_IF_NULL(oglc); RETURN_IF_NULL(dstOps); RESET_PREVIOUS_OP(); J2dTraceLn4(J2D_TRACE_VERBOSE, " x=%d y=%d w=%d h=%d", x, y, width, height); J2dTraceLn2(J2D_TRACE_VERBOSE, " dx=%d dy=%d", dx, dy); srcBounds.x1 = x; srcBounds.y1 = y; srcBounds.x2 = srcBounds.x1 + width; srcBounds.y2 = srcBounds.y1 + height; dstBounds.x1 = x + dx; dstBounds.y1 = y + dy; dstBounds.x2 = dstBounds.x1 + width; dstBounds.y2 = dstBounds.y1 + height; // 6430601: manually clip src/dst parameters to work around // some bugs in Sun's and Apple's OpenGL implementations // (it's a good idea to restrict the source parameters anyway, since // passing out of range parameters to glCopyPixels() will result in // an OpenGL error) SurfaceData_IntersectBoundsXYXY(&srcBounds, 0, 0, dstOps->width, dstOps->height); SurfaceData_IntersectBoundsXYXY(&dstBounds, 0, 0, dstOps->width, dstOps->height); SurfaceData_IntersectBlitBounds(&dstBounds, &srcBounds, -dx, -dy); if (dstBounds.x1 < dstBounds.x2 && dstBounds.y1 < dstBounds.y2) { #ifdef MACOSX if (dstOps->isOpaque) { // For some reason Apple's OpenGL implementation will fail // to render glCopyPixels() when the src/dst rectangles are // overlapping and glColorMask() has disabled writes to the // alpha channel. The workaround is to temporarily re-enable // the alpha channel during the glCopyPixels() operation. j2d_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); } #endif OGLBlitSurfaceToSurface(oglc, dstOps, dstOps, srcBounds.x1, srcBounds.y1, srcBounds.x2, srcBounds.y2, dstBounds.x1, dstBounds.y1, dstBounds.x2, dstBounds.y2); #ifdef MACOSX if (dstOps->isOpaque) { j2d_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); } #endif } } #endif /* !HEADLESS */ Other Java examples (source code examples)Here is a short list of links related to this Java OGLBlitLoops.c source code file: |
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