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Java example source code file (OGLContext.c)
The OGLContext.c Java example source code/* * Copyright (c) 2004, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #ifndef HEADLESS #include <stdlib.h> #include <string.h> #include "sun_java2d_SunGraphics2D.h" #include "jlong.h" #include "jni_util.h" #include "OGLContext.h" #include "OGLRenderQueue.h" #include "OGLSurfaceData.h" #include "GraphicsPrimitiveMgr.h" #include "Region.h" /** * The following methods are implemented in the windowing system (i.e. GLX * and WGL) source files. */ extern jboolean OGLSD_InitOGLWindow(JNIEnv *env, OGLSDOps *oglsdo); extern OGLContext *OGLSD_MakeOGLContextCurrent(JNIEnv *env, OGLSDOps *srcOps, OGLSDOps *dstOps); /** * This table contains the standard blending rules (or Porter-Duff compositing * factors) used in glBlendFunc(), indexed by the rule constants from the * AlphaComposite class. */ OGLBlendRule StdBlendRules[] = { { GL_ZERO, GL_ZERO }, /* 0 - Nothing */ { GL_ZERO, GL_ZERO }, /* 1 - RULE_Clear */ { GL_ONE, GL_ZERO }, /* 2 - RULE_Src */ { GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, /* 3 - RULE_SrcOver */ { GL_ONE_MINUS_DST_ALPHA, GL_ONE }, /* 4 - RULE_DstOver */ { GL_DST_ALPHA, GL_ZERO }, /* 5 - RULE_SrcIn */ { GL_ZERO, GL_SRC_ALPHA }, /* 6 - RULE_DstIn */ { GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, /* 7 - RULE_SrcOut */ { GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, /* 8 - RULE_DstOut */ { GL_ZERO, GL_ONE }, /* 9 - RULE_Dst */ { GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, /*10 - RULE_SrcAtop */ { GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, /*11 - RULE_DstAtop */ { GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, /*12 - RULE_AlphaXor*/ }; /** Evaluates to "front" or "back", depending on the value of buf. */ #define OGLC_ACTIVE_BUFFER_NAME(buf) \ (buf == GL_FRONT || buf == GL_COLOR_ATTACHMENT0_EXT) ? "front" : "back" /** * Initializes the viewport and projection matrix, effectively positioning * the origin at the top-left corner of the surface. This allows Java 2D * coordinates to be passed directly to OpenGL, which is typically based on * a bottom-right coordinate system. This method also sets the appropriate * read and draw buffers. */ static void OGLContext_SetViewport(OGLSDOps *srcOps, OGLSDOps *dstOps) { jint width = dstOps->width; jint height = dstOps->height; J2dTraceLn4(J2D_TRACE_INFO, "OGLContext_SetViewport: w=%d h=%d read=%s draw=%s", width, height, OGLC_ACTIVE_BUFFER_NAME(srcOps->activeBuffer), OGLC_ACTIVE_BUFFER_NAME(dstOps->activeBuffer)); // set the viewport and projection matrix j2d_glViewport(dstOps->xOffset, dstOps->yOffset, (GLsizei)width, (GLsizei)height); j2d_glMatrixMode(GL_PROJECTION); j2d_glLoadIdentity(); j2d_glOrtho(0.0, (GLdouble)width, (GLdouble)height, 0.0, -1.0, 1.0); // set the active read and draw buffers j2d_glReadBuffer(srcOps->activeBuffer); j2d_glDrawBuffer(dstOps->activeBuffer); // set the color mask to enable alpha channel only when necessary j2d_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, (GLboolean)!dstOps->isOpaque); } /** * Initializes the alpha channel of the current surface so that it contains * fully opaque alpha values. */ static void OGLContext_InitAlphaChannel() { GLboolean scissorEnabled; J2dTraceLn(J2D_TRACE_INFO, "OGLContext_InitAlphaChannel"); // it is possible for the scissor test to be enabled at this point; // if it is, disable it temporarily since it can affect the glClear() op scissorEnabled = j2d_glIsEnabled(GL_SCISSOR_TEST); if (scissorEnabled) { j2d_glDisable(GL_SCISSOR_TEST); } // set the color mask so that we only affect the alpha channel j2d_glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); // clear the color buffer so that the alpha channel is fully opaque j2d_glClearColor(0.0f, 0.0f, 0.0f, 1.0f); j2d_glClear(GL_COLOR_BUFFER_BIT); // restore the color mask (as it was set in OGLContext_SetViewport()) j2d_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); // re-enable scissor test, only if it was enabled earlier if (scissorEnabled) { j2d_glEnable(GL_SCISSOR_TEST); } } /** * Fetches the OGLContext associated with the given destination surface, * makes the context current for those surfaces, updates the destination * viewport, and then returns a pointer to the OGLContext. */ OGLContext * OGLContext_SetSurfaces(JNIEnv *env, jlong pSrc, jlong pDst) { OGLSDOps *srcOps = (OGLSDOps *)jlong_to_ptr(pSrc); OGLSDOps *dstOps = (OGLSDOps *)jlong_to_ptr(pDst); OGLContext *oglc = NULL; J2dTraceLn(J2D_TRACE_INFO, "OGLContext_SetSurfaces"); if (srcOps == NULL || dstOps == NULL) { J2dRlsTraceLn(J2D_TRACE_ERROR, "OGLContext_SetSurfaces: ops are null"); return NULL; } J2dTraceLn2(J2D_TRACE_VERBOSE, " srctype=%d dsttype=%d", srcOps->drawableType, dstOps->drawableType); if (dstOps->drawableType == OGLSD_TEXTURE) { J2dRlsTraceLn(J2D_TRACE_ERROR, "OGLContext_SetSurfaces: texture cannot be used as destination"); return NULL; } if (dstOps->drawableType == OGLSD_UNDEFINED) { // initialize the surface as an OGLSD_WINDOW if (!OGLSD_InitOGLWindow(env, dstOps)) { J2dRlsTraceLn(J2D_TRACE_ERROR, "OGLContext_SetSurfaces: could not init OGL window"); return NULL; } } // make the context current oglc = OGLSD_MakeOGLContextCurrent(env, srcOps, dstOps); if (oglc == NULL) { J2dRlsTraceLn(J2D_TRACE_ERROR, "OGLContext_SetSurfaces: could not make context current"); return NULL; } // update the viewport OGLContext_SetViewport(srcOps, dstOps); // perform additional one-time initialization, if necessary if (dstOps->needsInit) { if (dstOps->isOpaque) { // in this case we are treating the destination as opaque, but // to do so, first we need to ensure that the alpha channel // is filled with fully opaque values (see 6319663) OGLContext_InitAlphaChannel(); } dstOps->needsInit = JNI_FALSE; } return oglc; } /** * Resets the current clip state (disables both scissor and depth tests). */ void OGLContext_ResetClip(OGLContext *oglc) { J2dTraceLn(J2D_TRACE_INFO, "OGLContext_ResetClip"); RETURN_IF_NULL(oglc); CHECK_PREVIOUS_OP(OGL_STATE_CHANGE); j2d_glDisable(GL_SCISSOR_TEST); j2d_glDisable(GL_DEPTH_TEST); } /** * Sets the OpenGL scissor bounds to the provided rectangular clip bounds. */ void OGLContext_SetRectClip(OGLContext *oglc, OGLSDOps *dstOps, jint x1, jint y1, jint x2, jint y2) { jint width = x2 - x1; jint height = y2 - y1; J2dTraceLn4(J2D_TRACE_INFO, "OGLContext_SetRectClip: x=%d y=%d w=%d h=%d", x1, y1, width, height); RETURN_IF_NULL(dstOps); RETURN_IF_NULL(oglc); CHECK_PREVIOUS_OP(OGL_STATE_CHANGE); if ((width < 0) || (height < 0)) { // use an empty scissor rectangle when the region is empty width = 0; height = 0; } j2d_glDisable(GL_DEPTH_TEST); j2d_glEnable(GL_SCISSOR_TEST); // the scissor rectangle is specified using the lower-left // origin of the clip region (in the framebuffer's coordinate // space), so we must account for the x/y offsets of the // destination surface j2d_glScissor(dstOps->xOffset + x1, dstOps->yOffset + dstOps->height - (y1 + height), width, height); } /** * Sets up a complex (shape) clip using the OpenGL depth buffer. This * method prepares the depth buffer so that the clip Region spans can * be "rendered" into it. The depth buffer is first cleared, then the * depth func is setup so that when we render the clip spans, * nothing is rendered into the color buffer, but for each pixel that would * be rendered, a non-zero value is placed into that location in the depth * buffer. With depth test enabled, pixels will only be rendered into the * color buffer if the corresponding value at that (x,y) location in the * depth buffer differs from the incoming depth value. */ void OGLContext_BeginShapeClip(OGLContext *oglc) { J2dTraceLn(J2D_TRACE_INFO, "OGLContext_BeginShapeClip"); RETURN_IF_NULL(oglc); RESET_PREVIOUS_OP(); j2d_glDisable(GL_SCISSOR_TEST); // enable depth test and clear depth buffer so that depth values are at // their maximum; also set the depth func to GL_ALWAYS so that the // depth values of the clip spans are forced into the depth buffer j2d_glEnable(GL_DEPTH_TEST); j2d_glClearDepth(1.0); j2d_glClear(GL_DEPTH_BUFFER_BIT); j2d_glDepthFunc(GL_ALWAYS); // disable writes into the color buffer while we set up the clip j2d_glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // save current transform j2d_glMatrixMode(GL_MODELVIEW); j2d_glPushMatrix(); // use identity transform plus slight translation in the z-axis when // setting the clip spans; this will push the clip spans (which would // normally be at z=0) to the z=1 plane to give them some depth j2d_glLoadIdentity(); j2d_glTranslatef(0.0f, 0.0f, 1.0f); } /** * Finishes setting up the shape clip by resetting the depth func * so that future rendering operations will once again be written into the * color buffer (while respecting the clip set up in the depth buffer). */ void OGLContext_EndShapeClip(OGLContext *oglc, OGLSDOps *dstOps) { J2dTraceLn(J2D_TRACE_INFO, "OGLContext_EndShapeClip"); RETURN_IF_NULL(dstOps); RETURN_IF_NULL(oglc); RESET_PREVIOUS_OP(); // restore transform j2d_glPopMatrix(); // re-enable writes into the color buffer j2d_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, (GLboolean)!dstOps->isOpaque); // enable the depth test so that only fragments within the clip region // (i.e. those fragments whose z-values are >= the values currently // stored in the depth buffer) are rendered j2d_glDepthFunc(GL_GEQUAL); } /** * Initializes the OpenGL state responsible for applying extra alpha. This * step is only necessary for any operation that uses glDrawPixels() or * glCopyPixels() with a non-1.0f extra alpha value. Since the source is * always premultiplied, we apply the extra alpha value to both alpha and * color components using GL_*_SCALE. */ void OGLContext_SetExtraAlpha(jfloat ea) { J2dTraceLn1(J2D_TRACE_INFO, "OGLContext_SetExtraAlpha: ea=%f", ea); j2d_glPixelTransferf(GL_ALPHA_SCALE, ea); j2d_glPixelTransferf(GL_RED_SCALE, ea); j2d_glPixelTransferf(GL_GREEN_SCALE, ea); j2d_glPixelTransferf(GL_BLUE_SCALE, ea); } /** * Resets all OpenGL compositing state (disables blending and logic * operations). */ void OGLContext_ResetComposite(OGLContext *oglc) { J2dTraceLn(J2D_TRACE_INFO, "OGLContext_ResetComposite"); RETURN_IF_NULL(oglc); CHECK_PREVIOUS_OP(OGL_STATE_CHANGE); // disable blending and XOR mode if (oglc->compState == sun_java2d_SunGraphics2D_COMP_ALPHA) { j2d_glDisable(GL_BLEND); } else if (oglc->compState == sun_java2d_SunGraphics2D_COMP_XOR) { j2d_glDisable(GL_COLOR_LOGIC_OP); j2d_glDisable(GL_ALPHA_TEST); } // set state to default values oglc->compState = sun_java2d_SunGraphics2D_COMP_ISCOPY; oglc->extraAlpha = 1.0f; } /** * Initializes the OpenGL blending state. XOR mode is disabled and the * appropriate blend functions are setup based on the AlphaComposite rule * constant. */ void OGLContext_SetAlphaComposite(OGLContext *oglc, jint rule, jfloat extraAlpha, jint flags) { J2dTraceLn1(J2D_TRACE_INFO, "OGLContext_SetAlphaComposite: flags=%d", flags); RETURN_IF_NULL(oglc); CHECK_PREVIOUS_OP(OGL_STATE_CHANGE); // disable XOR mode if (oglc->compState == sun_java2d_SunGraphics2D_COMP_XOR) { j2d_glDisable(GL_COLOR_LOGIC_OP); j2d_glDisable(GL_ALPHA_TEST); } // we can safely disable blending when: // - comp is SrcNoEa or SrcOverNoEa, and // - the source is opaque // (turning off blending can have a large positive impact on // performance) if ((rule == RULE_Src || rule == RULE_SrcOver) && (extraAlpha == 1.0f) && (flags & OGLC_SRC_IS_OPAQUE)) { J2dTraceLn1(J2D_TRACE_VERBOSE, " disabling alpha comp: rule=%d ea=1.0 src=opq", rule); j2d_glDisable(GL_BLEND); } else { J2dTraceLn2(J2D_TRACE_VERBOSE, " enabling alpha comp: rule=%d ea=%f", rule, extraAlpha); j2d_glEnable(GL_BLEND); j2d_glBlendFunc(StdBlendRules[rule].src, StdBlendRules[rule].dst); } // update state oglc->compState = sun_java2d_SunGraphics2D_COMP_ALPHA; oglc->extraAlpha = extraAlpha; } /** * Initializes the OpenGL logic op state to XOR mode. Blending is disabled * before enabling logic op mode. The XOR pixel value will be applied * later in the OGLContext_SetColor() method. */ void OGLContext_SetXorComposite(OGLContext *oglc, jint xorPixel) { J2dTraceLn1(J2D_TRACE_INFO, "OGLContext_SetXorComposite: xorPixel=%08x", xorPixel); RETURN_IF_NULL(oglc); CHECK_PREVIOUS_OP(OGL_STATE_CHANGE); // disable blending mode if (oglc->compState == sun_java2d_SunGraphics2D_COMP_ALPHA) { j2d_glDisable(GL_BLEND); } // enable XOR mode j2d_glEnable(GL_COLOR_LOGIC_OP); j2d_glLogicOp(GL_XOR); // set up the alpha test so that we discard transparent fragments (this // is primarily useful for rendering text in XOR mode) j2d_glEnable(GL_ALPHA_TEST); j2d_glAlphaFunc(GL_NOTEQUAL, 0.0f); // update state oglc->compState = sun_java2d_SunGraphics2D_COMP_XOR; oglc->xorPixel = xorPixel; oglc->extraAlpha = 1.0f; } /** * Resets the OpenGL transform state back to the identity matrix. */ void OGLContext_ResetTransform(OGLContext *oglc) { J2dTraceLn(J2D_TRACE_INFO, "OGLContext_ResetTransform"); RETURN_IF_NULL(oglc); CHECK_PREVIOUS_OP(OGL_STATE_CHANGE); j2d_glMatrixMode(GL_MODELVIEW); j2d_glLoadIdentity(); } /** * Initializes the OpenGL transform state by setting the modelview transform * using the given matrix parameters. * * REMIND: it may be worthwhile to add serial id to AffineTransform, so we * could do a quick check to see if the xform has changed since * last time... a simple object compare won't suffice... */ void OGLContext_SetTransform(OGLContext *oglc, jdouble m00, jdouble m10, jdouble m01, jdouble m11, jdouble m02, jdouble m12) { J2dTraceLn(J2D_TRACE_INFO, "OGLContext_SetTransform"); RETURN_IF_NULL(oglc); CHECK_PREVIOUS_OP(OGL_STATE_CHANGE); if (oglc->xformMatrix == NULL) { size_t arrsize = 16 * sizeof(GLdouble); oglc->xformMatrix = (GLdouble *)malloc(arrsize); memset(oglc->xformMatrix, 0, arrsize); oglc->xformMatrix[10] = 1.0; oglc->xformMatrix[15] = 1.0; } // copy values from AffineTransform object into native matrix array oglc->xformMatrix[0] = m00; oglc->xformMatrix[1] = m10; oglc->xformMatrix[4] = m01; oglc->xformMatrix[5] = m11; oglc->xformMatrix[12] = m02; oglc->xformMatrix[13] = m12; J2dTraceLn3(J2D_TRACE_VERBOSE, " [%lf %lf %lf]", oglc->xformMatrix[0], oglc->xformMatrix[4], oglc->xformMatrix[12]); J2dTraceLn3(J2D_TRACE_VERBOSE, " [%lf %lf %lf]", oglc->xformMatrix[1], oglc->xformMatrix[5], oglc->xformMatrix[13]); j2d_glMatrixMode(GL_MODELVIEW); j2d_glLoadMatrixd(oglc->xformMatrix); } /** * Creates a 2D texture of the given format and dimensions and returns the * texture object identifier. This method is typically used to create a * temporary texture for intermediate work, such as in the * OGLContext_InitBlitTileTexture() method below. */ GLuint OGLContext_CreateBlitTexture(GLenum internalFormat, GLenum pixelFormat, GLuint width, GLuint height) { GLuint texID; GLint sp, sr, rl, align; GLclampf priority = 1.0f; J2dTraceLn(J2D_TRACE_INFO, "OGLContext_CreateBlitTexture"); j2d_glGenTextures(1, &texID); j2d_glBindTexture(GL_TEXTURE_2D, texID); j2d_glPrioritizeTextures(1, &texID, &priority); j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); OGLSD_RESET_TEXTURE_WRAP(GL_TEXTURE_2D); // save pixel store parameters (since this method could be invoked after // the caller has already set up its pixel store parameters) j2d_glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &sp); j2d_glGetIntegerv(GL_UNPACK_SKIP_ROWS, &sr); j2d_glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rl); j2d_glGetIntegerv(GL_UNPACK_ALIGNMENT, &align); // set pixel store parameters to default values j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); j2d_glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, pixelFormat, GL_UNSIGNED_BYTE, NULL); // restore pixel store parameters j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, sp); j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, sr); j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, rl); j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, align); return texID; } /** * Initializes a small texture tile for use with tiled blit operations (see * OGLBlitLoops.c and OGLMaskBlit.c for usage examples). The texture ID for * the tile is stored in the given OGLContext. The tile is initially filled * with garbage values, but the tile is updated as needed (via * glTexSubImage2D()) with real RGBA values used in tiled blit situations. * The internal format for the texture is GL_RGBA8, which should be sufficient * for storing system memory surfaces of any known format (see PixelFormats * for a list of compatible surface formats). */ jboolean OGLContext_InitBlitTileTexture(OGLContext *oglc) { J2dTraceLn(J2D_TRACE_INFO, "OGLContext_InitBlitTileTexture"); oglc->blitTextureID = OGLContext_CreateBlitTexture(GL_RGBA8, GL_RGBA, OGLC_BLIT_TILE_SIZE, OGLC_BLIT_TILE_SIZE); return JNI_TRUE; } /** * Destroys the OpenGL resources associated with the given OGLContext. * It is required that the native context associated with the OGLContext * be made current prior to calling this method. */ void OGLContext_DestroyContextResources(OGLContext *oglc) { J2dTraceLn(J2D_TRACE_INFO, "OGLContext_DestroyContextResources"); if (oglc->xformMatrix != NULL) { free(oglc->xformMatrix); } if (oglc->blitTextureID != 0) { j2d_glDeleteTextures(1, &oglc->blitTextureID); } } /** * Returns JNI_TRUE if the given extension name is available for the current * GraphicsConfig; JNI_FALSE otherwise. An extension is considered available * if its identifier string is found amongst the space-delimited GL_EXTENSIONS * string. * * Adapted from the OpenGL Red Book, pg. 506. */ jboolean OGLContext_IsExtensionAvailable(const char *extString, char *extName) { jboolean ret = JNI_FALSE; char *p = (char *)extString; char *end; if (extString == NULL) { J2dTraceLn(J2D_TRACE_INFO, "OGLContext_IsExtensionAvailable"); J2dRlsTraceLn(J2D_TRACE_ERROR, "OGLContext_IsExtensionAvailable: extension string is null"); return JNI_FALSE; } end = p + strlen(p); while (p < end) { size_t n = strcspn(p, " "); if ((strlen(extName) == n) && (strncmp(extName, p, n) == 0)) { ret = JNI_TRUE; break; } p += (n + 1); } J2dRlsTraceLn2(J2D_TRACE_INFO, "OGLContext_IsExtensionAvailable: %s=%s", extName, ret ? "true" : "false"); return ret; } /** * Returns JNI_TRUE only if all of the following conditions are met: * - the GL_EXT_framebuffer_object extension is available * - FBO support has been enabled via the system property * - we can successfully create an FBO with depth capabilities */ static jboolean OGLContext_IsFBObjectExtensionAvailable(JNIEnv *env, const char *extString) { jboolean isFBObjectEnabled = JNI_FALSE; GLuint fbobjectID, textureID, depthID; jint width = 1, height = 1; J2dTraceLn(J2D_TRACE_INFO, "OGLContext_IsFBObjectExtensionAvailable"); // first see if the fbobject extension is available if (!OGLContext_IsExtensionAvailable(extString, "GL_EXT_framebuffer_object")) { return JNI_FALSE; } // next see if the depth texture extension is available if (!OGLContext_IsExtensionAvailable(extString, "GL_ARB_depth_texture")) { return JNI_FALSE; } // next see if the fbobject system property has been enabled isFBObjectEnabled = JNU_GetStaticFieldByName(env, NULL, "sun/java2d/opengl/OGLSurfaceData", "isFBObjectEnabled", "Z").z; if (!isFBObjectEnabled) { J2dRlsTraceLn(J2D_TRACE_INFO, "OGLContext_IsFBObjectExtensionAvailable: disabled via flag"); return JNI_FALSE; } // finally, create a dummy fbobject with depth capabilities to see // if this configuration is supported by the drivers/hardware // (first we initialize a color texture object that will be used to // construct the dummy fbobject) j2d_glGenTextures(1, &textureID); j2d_glBindTexture(GL_TEXTURE_2D, textureID); j2d_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // initialize framebuffer object using color texture created above if (!OGLSD_InitFBObject(&fbobjectID, &depthID, textureID, GL_TEXTURE_2D, width, height)) { J2dRlsTraceLn(J2D_TRACE_INFO, "OGLContext_IsFBObjectExtensionAvailable: fbobject unsupported"); j2d_glDeleteTextures(1, &textureID); return JNI_FALSE; } // delete the temporary resources j2d_glDeleteTextures(1, &textureID); j2d_glDeleteRenderbuffersEXT(1, &depthID); j2d_glDeleteFramebuffersEXT(1, &fbobjectID); J2dRlsTraceLn(J2D_TRACE_INFO, "OGLContext_IsFBObjectExtensionAvailable: fbobject supported"); return JNI_TRUE; } /** * Returns JNI_TRUE only if all of the following conditions are met: * - the GL_ARB_fragment_shader extension is available * - the LCD text shader codepath has been enabled via the system property * - the hardware supports the minimum number of texture units */ static jboolean OGLContext_IsLCDShaderSupportAvailable(JNIEnv *env, jboolean fragShaderAvailable) { jboolean isLCDShaderEnabled = JNI_FALSE; GLint maxTexUnits; J2dTraceLn(J2D_TRACE_INFO, "OGLContext_IsLCDShaderSupportAvailable"); // first see if the fragment shader extension is available if (!fragShaderAvailable) { return JNI_FALSE; } // next see if the lcdshader system property has been enabled isLCDShaderEnabled = JNU_GetStaticFieldByName(env, NULL, "sun/java2d/opengl/OGLSurfaceData", "isLCDShaderEnabled", "Z").z; if (!isLCDShaderEnabled) { J2dRlsTraceLn(J2D_TRACE_INFO, "OGLContext_IsLCDShaderSupportAvailable: disabled via flag"); return JNI_FALSE; } // finally, check to see if the hardware supports the required number // of texture units j2d_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &maxTexUnits); if (maxTexUnits < 4) { J2dRlsTraceLn1(J2D_TRACE_INFO, "OGLContext_IsLCDShaderSupportAvailable: not enough tex units (%d)", maxTexUnits); } J2dRlsTraceLn(J2D_TRACE_INFO, "OGLContext_IsLCDShaderSupportAvailable: LCD text shader supported"); return JNI_TRUE; } /** * Returns JNI_TRUE only if all of the following conditions are met: * - the GL_ARB_fragment_shader extension is available * - the BufferedImageOp shader codepath has been enabled via the * system property */ static jboolean OGLContext_IsBIOpShaderSupportAvailable(JNIEnv *env, jboolean fragShaderAvailable) { jboolean isBIOpShaderEnabled = JNI_FALSE; J2dTraceLn(J2D_TRACE_INFO, "OGLContext_IsBIOpShaderSupportAvailable"); // first see if the fragment shader extension is available if (!fragShaderAvailable) { return JNI_FALSE; } // next see if the biopshader system property has been enabled isBIOpShaderEnabled = JNU_GetStaticFieldByName(env, NULL, "sun/java2d/opengl/OGLSurfaceData", "isBIOpShaderEnabled", "Z").z; if (!isBIOpShaderEnabled) { J2dRlsTraceLn(J2D_TRACE_INFO, "OGLContext_IsBIOpShaderSupportAvailable: disabled via flag"); return JNI_FALSE; } /* * Note: In theory we should probably do some other checks here, like * linking a sample shader to see if the hardware truly supports our * shader programs. However, our current BufferedImageOp shaders were * designed to support first-generation shader-level hardware, so the * assumption is that if our shaders work on those GPUs, then they'll * work on newer ones as well. Also, linking a fragment program can * cost valuable CPU cycles, which is another reason to avoid these * checks at startup. */ J2dRlsTraceLn(J2D_TRACE_INFO, "OGLContext_IsBIOpShaderSupportAvailable: BufferedImageOp shader supported"); return JNI_TRUE; } /** * Returns JNI_TRUE only if all of the following conditions are met: * - the GL_ARB_fragment_shader extension is available * - the Linear/RadialGradientPaint shader codepath has been enabled via the * system property */ static jboolean OGLContext_IsGradShaderSupportAvailable(JNIEnv *env, jboolean fragShaderAvailable) { jboolean isGradShaderEnabled = JNI_FALSE; J2dTraceLn(J2D_TRACE_INFO, "OGLContext_IsGradShaderSupportAvailable"); // first see if the fragment shader extension is available if (!fragShaderAvailable) { return JNI_FALSE; } // next see if the gradshader system property has been enabled isGradShaderEnabled = JNU_GetStaticFieldByName(env, NULL, "sun/java2d/opengl/OGLSurfaceData", "isGradShaderEnabled", "Z").z; if (!isGradShaderEnabled) { J2dRlsTraceLn(J2D_TRACE_INFO, "OGLContext_IsGradShaderSupportAvailable: disabled via flag"); return JNI_FALSE; } J2dRlsTraceLn(J2D_TRACE_INFO, "OGLContext_IsGradShaderSupportAvailable: Linear/RadialGradientPaint shader supported"); return JNI_TRUE; } /** * Checks for the presence of the optional extensions used by * the Java 2D OpenGL pipeline. The given caps bitfield is updated * to reflect the availability of these extensions. */ void OGLContext_GetExtensionInfo(JNIEnv *env, jint *caps) { jint vcap = OGLC_VENDOR_OTHER; const char *vendor = (char *)j2d_glGetString(GL_VENDOR); const char *e = (char *)j2d_glGetString(GL_EXTENSIONS); jboolean fragShaderAvail = OGLContext_IsExtensionAvailable(e, "GL_ARB_fragment_shader"); J2dTraceLn(J2D_TRACE_INFO, "OGLContext_GetExtensionInfo"); *caps |= CAPS_TEXNONSQUARE; if (OGLContext_IsExtensionAvailable(e, "GL_ARB_multitexture")) { *caps |= CAPS_MULTITEXTURE; } if (OGLContext_IsExtensionAvailable(e, "GL_ARB_texture_non_power_of_two")){ *caps |= CAPS_TEXNONPOW2; } // 6656574: Use of the GL_ARB_texture_rectangle extension by Java 2D // complicates any third-party libraries that try to interact with // the OGL pipeline (and we've run into driver bugs in the past related // to this extension), so for now we will disable its use by default (unless // forced). We will still make use of the GL_ARB_texture_non_power_of_two // extension when available, which is the better choice going forward // anyway. if (OGLContext_IsExtensionAvailable(e, "GL_ARB_texture_rectangle") && getenv("J2D_OGL_TEXRECT") != NULL) { *caps |= CAPS_EXT_TEXRECT; } if (OGLContext_IsFBObjectExtensionAvailable(env, e)) { *caps |= CAPS_EXT_FBOBJECT; } if (OGLContext_IsLCDShaderSupportAvailable(env, fragShaderAvail)) { *caps |= CAPS_EXT_LCD_SHADER | CAPS_PS20; } if (OGLContext_IsBIOpShaderSupportAvailable(env, fragShaderAvail)) { *caps |= CAPS_EXT_BIOP_SHADER | CAPS_PS20; } if (OGLContext_IsGradShaderSupportAvailable(env, fragShaderAvail)) { *caps |= CAPS_EXT_GRAD_SHADER | CAPS_PS20; } if (OGLContext_IsExtensionAvailable(e, "GL_NV_fragment_program")) { // this is an Nvidia board, at least PS 2.0, but we can't // use the "max instructions" heuristic since GeForce FX // boards report 1024 even though they're only PS 2.0, // so we'll check the following, which does imply PS 3.0 if (OGLContext_IsExtensionAvailable(e, "GL_NV_fragment_program2")) { *caps |= CAPS_PS30; } } else { // for all other boards, we look at the "max instructions" // count reported by the GL_ARB_fragment_program extension // as a heuristic for detecting PS 3.0 compatible hardware if (OGLContext_IsExtensionAvailable(e, "GL_ARB_fragment_program")) { GLint instr; j2d_glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_INSTRUCTIONS_ARB, &instr); if (instr > 512) { *caps |= CAPS_PS30; } } } // stuff vendor descriptor in the upper bits of the caps if (vendor != NULL) { if (strncmp(vendor, "ATI", 3) == 0) { vcap = OGLC_VENDOR_ATI; } else if (strncmp(vendor, "NVIDIA", 6) == 0) { vcap = OGLC_VENDOR_NVIDIA; } else if (strncmp(vendor, "Sun", 3) == 0) { vcap = OGLC_VENDOR_SUN; } // REMIND: new in 7 - check if needs fixing *caps |= ((vcap & OGLC_VCAP_MASK) << OGLC_VCAP_OFFSET); } } /** * Returns JNI_TRUE if the given GL_VERSION string meets the minimum * requirements (>= 1.2); JNI_FALSE otherwise. */ jboolean OGLContext_IsVersionSupported(const unsigned char *versionstr) { J2dTraceLn(J2D_TRACE_INFO, "OGLContext_IsVersionSupported"); if (versionstr == NULL) { J2dRlsTraceLn(J2D_TRACE_ERROR, "OGLContext_IsVersionSupported: version string is null"); return JNI_FALSE; } // note that this check allows for OpenGL 2.x return ((versionstr[0] == '1' && versionstr[2] >= '2') || (versionstr[0] >= '2')); } /** * Compiles and links the given fragment shader program. If * successful, this function returns a handle to the newly created shader * program; otherwise returns 0. */ GLhandleARB OGLContext_CreateFragmentProgram(const char *fragmentShaderSource) { GLhandleARB fragmentShader, fragmentProgram; GLint success; int infoLogLength = 0; J2dTraceLn(J2D_TRACE_INFO, "OGLContext_CreateFragmentProgram"); // create the shader object and compile the shader source code fragmentShader = j2d_glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); j2d_glShaderSourceARB(fragmentShader, 1, &fragmentShaderSource, NULL); j2d_glCompileShaderARB(fragmentShader); j2d_glGetObjectParameterivARB(fragmentShader, GL_OBJECT_COMPILE_STATUS_ARB, &success); // print the compiler messages, if necessary j2d_glGetObjectParameterivARB(fragmentShader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &infoLogLength); if (infoLogLength > 1) { char infoLog[1024]; j2d_glGetInfoLogARB(fragmentShader, 1024, NULL, infoLog); J2dRlsTraceLn2(J2D_TRACE_WARNING, "OGLContext_CreateFragmentProgram: compiler msg (%d):\n%s", infoLogLength, infoLog); } if (!success) { J2dRlsTraceLn(J2D_TRACE_ERROR, "OGLContext_CreateFragmentProgram: error compiling shader"); j2d_glDeleteObjectARB(fragmentShader); return 0; } // create the program object and attach it to the shader fragmentProgram = j2d_glCreateProgramObjectARB(); j2d_glAttachObjectARB(fragmentProgram, fragmentShader); // it is now safe to delete the shader object j2d_glDeleteObjectARB(fragmentShader); // link the program j2d_glLinkProgramARB(fragmentProgram); j2d_glGetObjectParameterivARB(fragmentProgram, GL_OBJECT_LINK_STATUS_ARB, &success); // print the linker messages, if necessary j2d_glGetObjectParameterivARB(fragmentProgram, GL_OBJECT_INFO_LOG_LENGTH_ARB, &infoLogLength); if (infoLogLength > 1) { char infoLog[1024]; j2d_glGetInfoLogARB(fragmentProgram, 1024, NULL, infoLog); J2dRlsTraceLn2(J2D_TRACE_WARNING, "OGLContext_CreateFragmentProgram: linker msg (%d):\n%s", infoLogLength, infoLog); } if (!success) { J2dRlsTraceLn(J2D_TRACE_ERROR, "OGLContext_CreateFragmentProgram: error linking shader"); j2d_glDeleteObjectARB(fragmentProgram); return 0; } return fragmentProgram; } /* * Class: sun_java2d_opengl_OGLContext * Method: getOGLIdString * Signature: ()Ljava/lang/String; */ JNIEXPORT jstring JNICALL Java_sun_java2d_opengl_OGLContext_getOGLIdString (JNIEnv *env, jclass oglcc) { char *vendor, *renderer, *version; char *pAdapterId; jobject ret = NULL; int len; J2dTraceLn(J2D_TRACE_INFO, "OGLContext_getOGLIdString"); vendor = (char*)j2d_glGetString(GL_VENDOR); if (vendor == NULL) { vendor = "Unknown Vendor"; } renderer = (char*)j2d_glGetString(GL_RENDERER); if (renderer == NULL) { renderer = "Unknown Renderer"; } version = (char*)j2d_glGetString(GL_VERSION); if (version == NULL) { version = "unknown version"; } // 'vendor renderer (version)0' len = strlen(vendor) + 1 + strlen(renderer) + 1 + 1+strlen(version)+1 + 1; pAdapterId = malloc(len); if (pAdapterId != NULL) { jio_snprintf(pAdapterId, len, "%s %s (%s)", vendor, renderer, version); J2dTraceLn1(J2D_TRACE_VERBOSE, " id=%s", pAdapterId); ret = JNU_NewStringPlatform(env, pAdapterId); free(pAdapterId); } return ret; } #endif /* !HEADLESS */ Other Java examples (source code examples)Here is a short list of links related to this Java OGLContext.c source code file: |
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