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Java example source code file (OGLContext.h)
The OGLContext.h Java example source code/* * Copyright (c) 2004, 2012, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #ifndef OGLContext_h_Included #define OGLContext_h_Included #include "sun_java2d_pipe_BufferedContext.h" #include "sun_java2d_opengl_OGLContext.h" #include "sun_java2d_opengl_OGLContext_OGLContextCaps.h" #include "j2d_md.h" #include "J2D_GL/gl.h" #include "OGLSurfaceData.h" /** * The OGLBlendRule structure encapsulates the two enumerated values that * comprise a given Porter-Duff blending (compositing) rule. For example, * the "SrcOver" rule can be represented by: * rule.src = GL_ONE; * rule.dst = GL_ONE_MINUS_SRC_ALPHA; * * GLenum src; * The constant representing the source factor in this Porter-Duff rule. * * GLenum dst; * The constant representing the destination factor in this Porter-Duff rule. */ typedef struct { GLenum src; GLenum dst; } OGLBlendRule; /** * The OGLContext structure contains cached state relevant to the native * OpenGL context stored within the native ctxInfo field. Each Java-level * OGLContext object is associated with a native-level OGLContext structure. * The caps field is a bitfield that expresses the capabilities of the * GraphicsConfig associated with this context (see OGLContext.java for * the definitions of each capability bit). The other fields are * simply cached values of various elements of the context state, typically * used in the OGLContext.set*() methods. * * Note that the textureFunction field is implicitly set to zero when the * OGLContext is created. The acceptable values (e.g. GL_MODULATE, * GL_REPLACE) for this field are never zero, which means we will always * validate the texture function state upon the first call to the * OGLC_UPDATE_TEXTURE_FUNCTION() macro. */ typedef struct { void *ctxInfo; jint caps; jint compState; jfloat extraAlpha; jint xorPixel; jint pixel; jubyte r; jubyte g; jubyte b; jubyte a; jint paintState; jboolean useMask; GLdouble *xformMatrix; GLuint blitTextureID; GLint textureFunction; jboolean vertexCacheEnabled; } OGLContext; /** * See BufferedContext.java for more on these flags... */ #define OGLC_NO_CONTEXT_FLAGS \ sun_java2d_pipe_BufferedContext_NO_CONTEXT_FLAGS #define OGLC_SRC_IS_OPAQUE \ sun_java2d_pipe_BufferedContext_SRC_IS_OPAQUE #define OGLC_USE_MASK \ sun_java2d_pipe_BufferedContext_USE_MASK /** * See OGLContext.java for more on these flags. */ #define CAPS_EMPTY \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_EMPTY #define CAPS_RT_PLAIN_ALPHA \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_RT_PLAIN_ALPHA #define CAPS_RT_TEXTURE_ALPHA \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_RT_TEXTURE_ALPHA #define CAPS_RT_TEXTURE_OPAQUE \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_RT_TEXTURE_OPAQUE #define CAPS_MULTITEXTURE \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_MULTITEXTURE #define CAPS_TEXNONPOW2 \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_TEXNONPOW2 #define CAPS_TEXNONSQUARE \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_TEXNONSQUARE #define CAPS_PS20 \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_PS20 #define CAPS_PS30 \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_PS30 #define LAST_SHARED_CAP \ sun_java2d_opengl_OGLContext_OGLContextCaps_LAST_SHARED_CAP #define CAPS_EXT_FBOBJECT \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_EXT_FBOBJECT #define CAPS_STORED_ALPHA \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_STORED_ALPHA #define CAPS_DOUBLEBUFFERED \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_DOUBLEBUFFERED #define CAPS_EXT_LCD_SHADER \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_EXT_LCD_SHADER #define CAPS_EXT_BIOP_SHADER \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_EXT_BIOP_SHADER #define CAPS_EXT_GRAD_SHADER \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_EXT_GRAD_SHADER #define CAPS_EXT_TEXRECT \ sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_EXT_TEXRECT /** * Evaluates to true if the given capability bitmask is present for the * given OGLContext. Note that only the constant name needs to be passed as * a parameter, as this macro will automatically prepend the full package * and class name to the constant name. */ #define OGLC_IS_CAP_PRESENT(oglc, cap) (((oglc)->caps & (cap)) != 0) /** * At startup we will embed one of the following values in the caps field * of OGLContext. Later we can use this information to select * the codepath that offers the best performance for that vendor's * hardware and/or drivers. */ #define OGLC_VENDOR_OTHER 0 #define OGLC_VENDOR_ATI 1 #define OGLC_VENDOR_NVIDIA 2 #define OGLC_VENDOR_SUN 3 #define OGLC_VCAP_MASK 0x3 #define OGLC_VCAP_OFFSET 24 #define OGLC_GET_VENDOR(oglc) \ (((oglc)->caps >> OGLC_VCAP_OFFSET) & OGLC_VCAP_MASK) /** * This constant determines the size of the shared tile texture used * by a number of image rendering methods. For example, the blit tile texture * will have dimensions with width OGLC_BLIT_TILE_SIZE and height * OGLC_BLIT_TILE_SIZE (the tile will always be square). */ #define OGLC_BLIT_TILE_SIZE 128 /** * Helper macros that update the current texture function state only when * it needs to be changed, which helps reduce overhead for small texturing * operations. The filter state is set on a per-context (not per-texture) * basis; for example, if we apply one texture using GL_MODULATE followed by * another texture using GL_MODULATE (under the same context), there is no * need to set the texture function the second time, as that would be * redundant. */ #define OGLC_INIT_TEXTURE_FUNCTION(oglc, func) \ do { \ j2d_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, (func)); \ (oglc)->textureFunction = (func); \ } while (0) #define OGLC_UPDATE_TEXTURE_FUNCTION(oglc, func) \ do { \ if ((oglc)->textureFunction != (func)) { \ OGLC_INIT_TEXTURE_FUNCTION(oglc, func); \ } \ } while (0) /** * Exported methods. */ OGLContext *OGLContext_SetSurfaces(JNIEnv *env, jlong pSrc, jlong pDst); void OGLContext_ResetClip(OGLContext *oglc); void OGLContext_SetRectClip(OGLContext *oglc, OGLSDOps *dstOps, jint x1, jint y1, jint x2, jint y2); void OGLContext_BeginShapeClip(OGLContext *oglc); void OGLContext_EndShapeClip(OGLContext *oglc, OGLSDOps *dstOps); void OGLContext_SetExtraAlpha(jfloat ea); void OGLContext_ResetComposite(OGLContext *oglc); void OGLContext_SetAlphaComposite(OGLContext *oglc, jint rule, jfloat extraAlpha, jint flags); void OGLContext_SetXorComposite(OGLContext *oglc, jint xorPixel); void OGLContext_ResetTransform(OGLContext *oglc); void OGLContext_SetTransform(OGLContext *oglc, jdouble m00, jdouble m10, jdouble m01, jdouble m11, jdouble m02, jdouble m12); jboolean OGLContext_InitBlitTileTexture(OGLContext *oglc); GLuint OGLContext_CreateBlitTexture(GLenum internalFormat, GLenum pixelFormat, GLuint width, GLuint height); void OGLContext_DestroyContextResources(OGLContext *oglc); jboolean OGLContext_IsExtensionAvailable(const char *extString, char *extName); void OGLContext_GetExtensionInfo(JNIEnv *env, jint *caps); jboolean OGLContext_IsVersionSupported(const unsigned char *versionstr); GLhandleARB OGLContext_CreateFragmentProgram(const char *fragmentShaderSource); #endif /* OGLContext_h_Included */ Other Java examples (source code examples)Here is a short list of links related to this Java OGLContext.h source code file: |
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