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Java example source code file (OGLContext.h)

This example Java source code file (OGLContext.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

caps_empty, caps_rt_plain_alpha, glenum, gluint, last_shared_cap, oglc_init_texture_function, oglc_vcap_mask, oglc_vcap_offset, oglc_vendor_nvidia, oglcontext, oglcontext_beginshapeclip, oglcontext_h_included, oglcontext_resettransform, oglsdops

The OGLContext.h Java example source code

/*
 * Copyright (c) 2004, 2012, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

#ifndef OGLContext_h_Included
#define OGLContext_h_Included

#include "sun_java2d_pipe_BufferedContext.h"
#include "sun_java2d_opengl_OGLContext.h"
#include "sun_java2d_opengl_OGLContext_OGLContextCaps.h"

#include "j2d_md.h"
#include "J2D_GL/gl.h"
#include "OGLSurfaceData.h"

/**
 * The OGLBlendRule structure encapsulates the two enumerated values that
 * comprise a given Porter-Duff blending (compositing) rule.  For example,
 * the "SrcOver" rule can be represented by:
 *     rule.src = GL_ONE;
 *     rule.dst = GL_ONE_MINUS_SRC_ALPHA;
 *
 *     GLenum src;
 * The constant representing the source factor in this Porter-Duff rule.
 *
 *     GLenum dst;
 * The constant representing the destination factor in this Porter-Duff rule.
 */
typedef struct {
    GLenum src;
    GLenum dst;
} OGLBlendRule;

/**
 * The OGLContext structure contains cached state relevant to the native
 * OpenGL context stored within the native ctxInfo field.  Each Java-level
 * OGLContext object is associated with a native-level OGLContext structure.
 * The caps field is a bitfield that expresses the capabilities of the
 * GraphicsConfig associated with this context (see OGLContext.java for
 * the definitions of each capability bit).  The other fields are
 * simply cached values of various elements of the context state, typically
 * used in the OGLContext.set*() methods.
 *
 * Note that the textureFunction field is implicitly set to zero when the
 * OGLContext is created.  The acceptable values (e.g. GL_MODULATE,
 * GL_REPLACE) for this field are never zero, which means we will always
 * validate the texture function state upon the first call to the
 * OGLC_UPDATE_TEXTURE_FUNCTION() macro.
 */
typedef struct {
    void       *ctxInfo;
    jint       caps;
    jint       compState;
    jfloat     extraAlpha;
    jint       xorPixel;
    jint       pixel;
    jubyte     r;
    jubyte     g;
    jubyte     b;
    jubyte     a;
    jint       paintState;
    jboolean   useMask;
    GLdouble   *xformMatrix;
    GLuint     blitTextureID;
    GLint      textureFunction;
    jboolean   vertexCacheEnabled;
} OGLContext;

/**
 * See BufferedContext.java for more on these flags...
 */
#define OGLC_NO_CONTEXT_FLAGS \
    sun_java2d_pipe_BufferedContext_NO_CONTEXT_FLAGS
#define OGLC_SRC_IS_OPAQUE    \
    sun_java2d_pipe_BufferedContext_SRC_IS_OPAQUE
#define OGLC_USE_MASK         \
    sun_java2d_pipe_BufferedContext_USE_MASK

/**
 * See OGLContext.java for more on these flags.
 */
#define CAPS_EMPTY           \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_EMPTY
#define CAPS_RT_PLAIN_ALPHA  \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_RT_PLAIN_ALPHA
#define CAPS_RT_TEXTURE_ALPHA       \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_RT_TEXTURE_ALPHA
#define CAPS_RT_TEXTURE_OPAQUE      \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_RT_TEXTURE_OPAQUE
#define CAPS_MULTITEXTURE    \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_MULTITEXTURE
#define CAPS_TEXNONPOW2      \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_TEXNONPOW2
#define CAPS_TEXNONSQUARE    \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_TEXNONSQUARE
#define CAPS_PS20            \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_PS20
#define CAPS_PS30            \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_PS30
#define LAST_SHARED_CAP      \
    sun_java2d_opengl_OGLContext_OGLContextCaps_LAST_SHARED_CAP
#define CAPS_EXT_FBOBJECT    \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_EXT_FBOBJECT
#define CAPS_STORED_ALPHA    \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_STORED_ALPHA
#define CAPS_DOUBLEBUFFERED  \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_DOUBLEBUFFERED
#define CAPS_EXT_LCD_SHADER  \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_EXT_LCD_SHADER
#define CAPS_EXT_BIOP_SHADER \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_EXT_BIOP_SHADER
#define CAPS_EXT_GRAD_SHADER \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_EXT_GRAD_SHADER
#define CAPS_EXT_TEXRECT     \
    sun_java2d_opengl_OGLContext_OGLContextCaps_CAPS_EXT_TEXRECT

/**
 * Evaluates to true if the given capability bitmask is present for the
 * given OGLContext.  Note that only the constant name needs to be passed as
 * a parameter, as this macro will automatically prepend the full package
 * and class name to the constant name.
 */
#define OGLC_IS_CAP_PRESENT(oglc, cap) (((oglc)->caps & (cap)) != 0)

/**
 * At startup we will embed one of the following values in the caps field
 * of OGLContext.  Later we can use this information to select
 * the codepath that offers the best performance for that vendor's
 * hardware and/or drivers.
 */
#define OGLC_VENDOR_OTHER  0
#define OGLC_VENDOR_ATI    1
#define OGLC_VENDOR_NVIDIA 2
#define OGLC_VENDOR_SUN    3

#define OGLC_VCAP_MASK     0x3
#define OGLC_VCAP_OFFSET   24

#define OGLC_GET_VENDOR(oglc) \
    (((oglc)->caps >> OGLC_VCAP_OFFSET) & OGLC_VCAP_MASK)

/**
 * This constant determines the size of the shared tile texture used
 * by a number of image rendering methods.  For example, the blit tile texture
 * will have dimensions with width OGLC_BLIT_TILE_SIZE and height
 * OGLC_BLIT_TILE_SIZE (the tile will always be square).
 */
#define OGLC_BLIT_TILE_SIZE 128

/**
 * Helper macros that update the current texture function state only when
 * it needs to be changed, which helps reduce overhead for small texturing
 * operations.  The filter state is set on a per-context (not per-texture)
 * basis; for example, if we apply one texture using GL_MODULATE followed by
 * another texture using GL_MODULATE (under the same context), there is no
 * need to set the texture function the second time, as that would be
 * redundant.
 */
#define OGLC_INIT_TEXTURE_FUNCTION(oglc, func)                      \
    do {                                                            \
        j2d_glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, (func)); \
        (oglc)->textureFunction = (func);                           \
    } while (0)

#define OGLC_UPDATE_TEXTURE_FUNCTION(oglc, func)    \
    do {                                            \
        if ((oglc)->textureFunction != (func)) {    \
            OGLC_INIT_TEXTURE_FUNCTION(oglc, func); \
        }                                           \
    } while (0)

/**
 * Exported methods.
 */
OGLContext *OGLContext_SetSurfaces(JNIEnv *env, jlong pSrc, jlong pDst);
void OGLContext_ResetClip(OGLContext *oglc);
void OGLContext_SetRectClip(OGLContext *oglc, OGLSDOps *dstOps,
                            jint x1, jint y1, jint x2, jint y2);
void OGLContext_BeginShapeClip(OGLContext *oglc);
void OGLContext_EndShapeClip(OGLContext *oglc, OGLSDOps *dstOps);
void OGLContext_SetExtraAlpha(jfloat ea);
void OGLContext_ResetComposite(OGLContext *oglc);
void OGLContext_SetAlphaComposite(OGLContext *oglc,
                                  jint rule, jfloat extraAlpha, jint flags);
void OGLContext_SetXorComposite(OGLContext *oglc, jint xorPixel);
void OGLContext_ResetTransform(OGLContext *oglc);
void OGLContext_SetTransform(OGLContext *oglc,
                             jdouble m00, jdouble m10,
                             jdouble m01, jdouble m11,
                             jdouble m02, jdouble m12);

jboolean OGLContext_InitBlitTileTexture(OGLContext *oglc);
GLuint OGLContext_CreateBlitTexture(GLenum internalFormat, GLenum pixelFormat,
                                    GLuint width, GLuint height);

void OGLContext_DestroyContextResources(OGLContext *oglc);

jboolean OGLContext_IsExtensionAvailable(const char *extString, char *extName);
void OGLContext_GetExtensionInfo(JNIEnv *env, jint *caps);
jboolean OGLContext_IsVersionSupported(const unsigned char *versionstr);

GLhandleARB OGLContext_CreateFragmentProgram(const char *fragmentShaderSource);

#endif /* OGLContext_h_Included */

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