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Java example source code file (OGLMaskFill.c)
The OGLMaskFill.c Java example source code/* * Copyright (c) 2003, 2006, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #ifndef HEADLESS #include "sun_java2d_opengl_OGLMaskFill.h" #include "OGLMaskFill.h" #include "OGLRenderQueue.h" #include "OGLVertexCache.h" /** * This implementation first copies the alpha tile into a texture and then * maps that texture to the destination surface. This approach appears to * offer the best performance despite being a two-step process. * * When the source paint is a Color, we can simply use the GL_MODULATE * function to multiply the current color (already premultiplied with the * extra alpha value from the AlphaComposite) with the alpha value from * the mask texture tile. In picture form, this process looks like: * * A R G B * primary color Pa Pr Pg Pb (modulated with...) * texture unit 0 Ca Ca Ca Ca * --------------------------------------- * resulting color Ra Rr Rg Rb * * where: * Px = current color (already premultiplied by extra alpha) * Cx = coverage value from mask tile * Rx = resulting color/alpha component * * When the source paint is not a Color, it means that we are rendering with * a complex paint (e.g. GradientPaint, TexturePaint). In this case, we * rely on the GL_ARB_multitexture extension to effectively multiply the * paint fragments (autogenerated on texture unit 1, see the * OGLPaints_Set{Gradient,Texture,etc}Paint() methods for more details) * with the coverage values from the mask texture tile (provided on texture * unit 0), all of which is multiplied with the current color value (which * contains the extra alpha value). In picture form: * * A R G B * primary color Ea Ea Ea Ea (modulated with...) * texture unit 0 Ca Ca Ca Ca (modulated with...) * texture unit 1 Pa Pr Pg Pb * --------------------------------------- * resulting color Ra Rr Rg Rb * * where: * Ea = extra alpha * Cx = coverage value from mask tile * Px = gradient/texture paint color (generated for each fragment) * Rx = resulting color/alpha component * * Here are some descriptions of the many variables used in this method: * x,y - upper left corner of the tile destination * w,h - width/height of the mask tile * x0 - placekeeper for the original destination x location * tw,th - width/height of the actual texture tile in pixels * sx1,sy1 - upper left corner of the mask tile source region * sx2,sy2 - lower left corner of the mask tile source region * sx,sy - "current" upper left corner of the mask tile region of interest */ void OGLMaskFill_MaskFill(OGLContext *oglc, jint x, jint y, jint w, jint h, jint maskoff, jint maskscan, jint masklen, unsigned char *pMask) { J2dTraceLn(J2D_TRACE_INFO, "OGLMaskFill_MaskFill"); RETURN_IF_NULL(oglc); CHECK_PREVIOUS_OP(OGL_STATE_MASK_OP); J2dTraceLn4(J2D_TRACE_VERBOSE, " x=%d y=%d w=%d h=%d", x, y, w, h); J2dTraceLn2(J2D_TRACE_VERBOSE, " maskoff=%d maskscan=%d", maskoff, maskscan); { jint tw, th, x0; jint sx1, sy1, sx2, sy2; jint sx, sy, sw, sh; x0 = x; tw = OGLVC_MASK_CACHE_TILE_WIDTH; th = OGLVC_MASK_CACHE_TILE_HEIGHT; sx1 = maskoff % maskscan; sy1 = maskoff / maskscan; sx2 = sx1 + w; sy2 = sy1 + h; for (sy = sy1; sy < sy2; sy += th, y += th) { x = x0; sh = ((sy + th) > sy2) ? (sy2 - sy) : th; for (sx = sx1; sx < sx2; sx += tw, x += tw) { sw = ((sx + tw) > sx2) ? (sx2 - sx) : tw; OGLVertexCache_AddMaskQuad(oglc, sx, sy, x, y, sw, sh, maskscan, pMask); } } } } JNIEXPORT void JNICALL Java_sun_java2d_opengl_OGLMaskFill_maskFill (JNIEnv *env, jobject self, jint x, jint y, jint w, jint h, jint maskoff, jint maskscan, jint masklen, jbyteArray maskArray) { OGLContext *oglc = OGLRenderQueue_GetCurrentContext(); unsigned char *mask; J2dTraceLn(J2D_TRACE_ERROR, "OGLMaskFill_maskFill"); if (maskArray != NULL) { mask = (unsigned char *) (*env)->GetPrimitiveArrayCritical(env, maskArray, NULL); } else { mask = NULL; } OGLMaskFill_MaskFill(oglc, x, y, w, h, maskoff, maskscan, masklen, mask); // 6358147: reset current state, and ensure rendering is flushed to dest if (oglc != NULL) { RESET_PREVIOUS_OP(); j2d_glFlush(); } if (mask != NULL) { (*env)->ReleasePrimitiveArrayCritical(env, maskArray, mask, JNI_ABORT); } } #endif /* !HEADLESS */ Other Java examples (source code examples)Here is a short list of links related to this Java OGLMaskFill.c source code file: |
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