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Java example source code file (OGLSurfaceData.c)

This example Java source code file (OGLSurfaceData.c) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

gl_bgra, glenum, gluint, j2drlstraceln, jni_false, jni_true, jnicall, jnienv, jniexport, null, oglsd_initfbobject, oglsd_inittextureobject, oglsd_setnativedimensions, oglsdops

The OGLSurfaceData.c Java example source code

/*
 * Copyright (c) 2003, 2012, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

#ifndef HEADLESS

#include <stdlib.h>

#include "sun_java2d_opengl_OGLSurfaceData.h"

#include "jlong.h"
#include "jni_util.h"
#include "OGLSurfaceData.h"

/**
 * The following methods are implemented in the windowing system (i.e. GLX
 * and WGL) source files.
 */
extern jlong OGLSD_GetNativeConfigInfo(OGLSDOps *oglsdo);
extern jboolean OGLSD_InitOGLWindow(JNIEnv *env, OGLSDOps *oglsdo);
extern void OGLSD_DestroyOGLSurface(JNIEnv *env, OGLSDOps *oglsdo);

void OGLSD_SetNativeDimensions(JNIEnv *env, OGLSDOps *oglsdo, jint w, jint h);

/**
 * This table contains the "pixel formats" for all system memory surfaces
 * that OpenGL is capable of handling, indexed by the "PF_" constants defined
 * in OGLSurfaceData.java.  These pixel formats contain information that is
 * passed to OpenGL when copying from a system memory ("Sw") surface to
 * an OpenGL "Surface" (via glDrawPixels()) or "Texture" (via glTexImage2D()).
 */
OGLPixelFormat PixelFormats[] = {
    { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
      4, 1, 0,                                     }, /* 0 - IntArgb      */
    { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
      4, 1, 1,                                     }, /* 1 - IntArgbPre   */
    { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
      4, 0, 1,                                     }, /* 2 - IntRgb       */
    { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
      4, 0, 1,                                     }, /* 3 - IntRgbx      */
    { GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV,
      4, 0, 1,                                     }, /* 4 - IntBgr       */
    { GL_BGRA, GL_UNSIGNED_INT_8_8_8_8,
      4, 0, 1,                                     }, /* 5 - IntBgrx      */
    { GL_RGB,  GL_UNSIGNED_SHORT_5_6_5,
      2, 0, 1,                                     }, /* 6 - Ushort565Rgb */
    { GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV,
      2, 0, 1,                                     }, /* 7 - Ushort555Rgb */
    { GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1,
      2, 0, 1,                                     }, /* 8 - Ushort555Rgbx*/
    { GL_LUMINANCE, GL_UNSIGNED_BYTE,
      1, 0, 1,                                     }, /* 9 - ByteGray     */
    { GL_LUMINANCE, GL_UNSIGNED_SHORT,
      2, 0, 1,                                     }, /*10 - UshortGray   */
    { GL_BGR,  GL_UNSIGNED_BYTE,
      1, 0, 1,                                     }, /*11 - ThreeByteBgr */};

/**
 * Given a starting value and a maximum limit, returns the first power-of-two
 * greater than the starting value.  If the resulting value is greater than
 * the maximum limit, zero is returned.
 */
jint
OGLSD_NextPowerOfTwo(jint val, jint max)
{
    jint i;

    if (val > max) {
        return 0;
    }

    for (i = 1; i < val; i *= 2);

    return i;
}

/**
 * Returns true if both given dimensions are a power of two.
 */
static jboolean
OGLSD_IsPowerOfTwo(jint width, jint height)
{
    return (((width & (width-1)) | (height & (height-1))) == 0);
}

/**
 * Initializes an OpenGL texture object.
 *
 * If the isOpaque parameter is JNI_FALSE, then the texture will have a
 * full alpha channel; otherwise, the texture will be opaque (this can
 * help save VRAM when translucency is not needed).
 *
 * If the GL_ARB_texture_non_power_of_two extension is present (texNonPow2
 * is JNI_TRUE), the actual texture is allowed to have non-power-of-two
 * dimensions, and therefore width==textureWidth and height==textureHeight.
 *
 * Failing that, if the GL_ARB_texture_rectangle extension is present
 * (texRect is JNI_TRUE), the actual texture is allowed to have
 * non-power-of-two dimensions, except that instead of using the usual
 * GL_TEXTURE_2D target, we need to use the GL_TEXTURE_RECTANGLE_ARB target.
 * Note that the GL_REPEAT wrapping mode is not allowed with this target,
 * so if that mode is needed (e.g. as is the case in the TexturePaint code)
 * one should pass JNI_FALSE to avoid using this extension.  Also note that
 * when the texture target is GL_TEXTURE_RECTANGLE_ARB, texture coordinates
 * must be specified in the range [0,width] and [0,height] rather than
 * [0,1] as is the case with the usual GL_TEXTURE_2D target (so take care)!
 *
 * Otherwise, the actual texture must have power-of-two dimensions, and
 * therefore the textureWidth and textureHeight will be the next
 * power-of-two greater than (or equal to) the requested width and height.
 */
static jboolean
OGLSD_InitTextureObject(OGLSDOps *oglsdo,
                        jboolean isOpaque,
                        jboolean texNonPow2, jboolean texRect,
                        jint width, jint height)
{
    GLenum texTarget, texProxyTarget;
    GLint format = GL_RGBA;
    GLint size = GL_UNSIGNED_INT_8_8_8_8;
    GLuint texID;
    GLsizei texWidth, texHeight, realWidth, realHeight;
    GLint texMax;

    J2dTraceLn4(J2D_TRACE_INFO,
                "OGLSD_InitTextureObject: w=%d h=%d opq=%d nonpow2=%d",
                width, height, isOpaque, texNonPow2);

    if (oglsdo == NULL) {
        J2dRlsTraceLn(J2D_TRACE_ERROR,
                      "OGLSD_InitTextureObject: ops are null");
        return JNI_FALSE;
    }

    if (texNonPow2) {
        // use non-pow2 dimensions with GL_TEXTURE_2D target
        j2d_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texMax);
        texWidth = (width <= texMax) ? width : 0;
        texHeight = (height <= texMax) ? height : 0;
        texTarget = GL_TEXTURE_2D;
        texProxyTarget = GL_PROXY_TEXTURE_2D;
    } else if (texRect) {
        // use non-pow2 dimensions with GL_TEXTURE_RECTANGLE_ARB target
        j2d_glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &texMax);
        texWidth = (width <= texMax) ? width : 0;
        texHeight = (height <= texMax) ? height : 0;
        texTarget = GL_TEXTURE_RECTANGLE_ARB;
        texProxyTarget = GL_PROXY_TEXTURE_RECTANGLE_ARB;
    } else {
        // find the appropriate power-of-two dimensions
        j2d_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texMax);
        texWidth = OGLSD_NextPowerOfTwo(width, texMax);
        texHeight = OGLSD_NextPowerOfTwo(height, texMax);
        texTarget = GL_TEXTURE_2D;
        texProxyTarget = GL_PROXY_TEXTURE_2D;
    }

    J2dTraceLn3(J2D_TRACE_VERBOSE,
                "  desired texture dimensions: w=%d h=%d max=%d",
                texWidth, texHeight, texMax);

    // if either dimension is 0, we cannot allocate a texture with the
    // requested dimensions
    if ((texWidth == 0) || (texHeight == 0)) {
        J2dRlsTraceLn(J2D_TRACE_ERROR,
            "OGLSD_InitTextureObject: texture dimensions too large");
        return JNI_FALSE;
    }

    // now use a proxy to determine whether we can create a texture with
    // the calculated power-of-two dimensions and the given internal format
    j2d_glTexImage2D(texProxyTarget, 0, format,
                     texWidth, texHeight, 0,
                     format, size, NULL);
    j2d_glGetTexLevelParameteriv(texProxyTarget, 0,
                                 GL_TEXTURE_WIDTH, &realWidth);
    j2d_glGetTexLevelParameteriv(texProxyTarget, 0,
                                 GL_TEXTURE_HEIGHT, &realHeight);

    // if the requested dimensions and proxy dimensions don't match,
    // we shouldn't attempt to create the texture
    if ((realWidth != texWidth) || (realHeight != texHeight)) {
        J2dRlsTraceLn2(J2D_TRACE_ERROR,
            "OGLSD_InitTextureObject: actual (w=%d h=%d) != requested",
                       realWidth, realHeight);
        return JNI_FALSE;
    }

    // initialize the texture with some dummy data (this allows us to create
    // a texture object once with 2^n dimensions, and then use
    // glTexSubImage2D() to provide further updates)
    j2d_glGenTextures(1, &texID);
    j2d_glBindTexture(texTarget, texID);
    j2d_glTexImage2D(texTarget, 0, format,
                     texWidth, texHeight, 0,
                     format, size, NULL);

    oglsdo->isOpaque = isOpaque;
    oglsdo->xOffset = 0;
    oglsdo->yOffset = 0;
    oglsdo->width = width;
    oglsdo->height = height;
    oglsdo->textureID = texID;
    oglsdo->textureWidth = texWidth;
    oglsdo->textureHeight = texHeight;
    oglsdo->textureTarget = texTarget;
    OGLSD_INIT_TEXTURE_FILTER(oglsdo, GL_NEAREST);
    OGLSD_RESET_TEXTURE_WRAP(texTarget);

    J2dTraceLn3(J2D_TRACE_VERBOSE, "  created texture: w=%d h=%d id=%d",
                width, height, texID);

    return JNI_TRUE;
}

/**
 * Initializes an OpenGL texture, using the given width and height as
 * a guide.  See OGLSD_InitTextureObject() for more information.
 */
JNIEXPORT jboolean JNICALL
Java_sun_java2d_opengl_OGLSurfaceData_initTexture
    (JNIEnv *env, jobject oglsd,
     jlong pData, jboolean isOpaque,
     jboolean texNonPow2, jboolean texRect,
     jint width, jint height)
{
    OGLSDOps *oglsdo = (OGLSDOps *)jlong_to_ptr(pData);

    J2dTraceLn2(J2D_TRACE_INFO, "OGLSurfaceData_initTexture: w=%d h=%d",
                width, height);

    if (oglsdo == NULL) {
        J2dRlsTraceLn(J2D_TRACE_ERROR,
            "OGLSurfaceData_initTexture: ops are null");
        return JNI_FALSE;
    }

    /*
     * We only use the GL_ARB_texture_rectangle extension if it is available
     * and the requested bounds are not pow2 (it is probably faster to use
     * GL_TEXTURE_2D for pow2 textures, and besides, our TexturePaint
     * code relies on GL_REPEAT, which is not allowed for
     * GL_TEXTURE_RECTANGLE_ARB targets).
     */
    texRect = texRect && !OGLSD_IsPowerOfTwo(width, height);

    if (!OGLSD_InitTextureObject(oglsdo, isOpaque, texNonPow2, texRect,
                                 width, height))
    {
        J2dRlsTraceLn(J2D_TRACE_ERROR,
            "OGLSurfaceData_initTexture: could not init texture object");
        return JNI_FALSE;
    }

    OGLSD_SetNativeDimensions(env, oglsdo,
                              oglsdo->textureWidth, oglsdo->textureHeight);

    oglsdo->drawableType = OGLSD_TEXTURE;
    // other fields (e.g. width, height) are set in OGLSD_InitTextureObject()

    return JNI_TRUE;
}

/**
 * Initializes a framebuffer object based on the given textureID and its
 * width/height.  This method will iterate through all possible depth formats
 * to find one that is supported by the drivers/hardware.  (Since our use of
 * the depth buffer is fairly simplistic, we hope to find a depth format that
 * uses as little VRAM as possible.)  If an appropriate depth buffer is found
 * and all attachments are successful (i.e. the framebuffer object is
 * "complete"), then this method will return JNI_TRUE and will initialize
 * the values of fbobjectID and depthID using the IDs created by this method.
 * Otherwise, this method returns JNI_FALSE.  Note that the caller is only
 * responsible for deleting the allocated fbobject and depth renderbuffer
 * resources if this method returned JNI_TRUE.
 */
jboolean
OGLSD_InitFBObject(GLuint *fbobjectID, GLuint *depthID,
                   GLuint textureID, GLenum textureTarget,
                   jint textureWidth, jint textureHeight)
{
    GLenum depthFormats[] = {
        GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32
    };
    GLuint fboTmpID, depthTmpID;
    jboolean foundDepth = JNI_FALSE;
    int i;

    J2dTraceLn3(J2D_TRACE_INFO, "OGLSD_InitFBObject: w=%d h=%d texid=%d",
                textureWidth, textureHeight, textureID);

    // initialize framebuffer object
    j2d_glGenFramebuffersEXT(1, &fboTmpID);
    j2d_glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboTmpID);

    // attach color texture to framebuffer object
    j2d_glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
                                  GL_COLOR_ATTACHMENT0_EXT,
                                  textureTarget, textureID, 0);

    // attempt to create a depth renderbuffer of a particular format; we
    // will start with the smallest size and then work our way up
    for (i = 0; i < 3; i++) {
        GLenum error, status;
        GLenum depthFormat = depthFormats[i];
        int depthSize = 16 + (i * 8);

        // initialize depth renderbuffer
        j2d_glGenRenderbuffersEXT(1, &depthTmpID);
        j2d_glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthTmpID);
        j2d_glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, depthFormat,
                                     textureWidth, textureHeight);

        // creation of depth buffer could potentially fail, so check for error
        error = j2d_glGetError();
        if (error != GL_NO_ERROR) {
            J2dTraceLn2(J2D_TRACE_VERBOSE,
                "OGLSD_InitFBObject: could not create depth buffer: depth=%d error=%x",
                           depthSize, error);
            j2d_glDeleteRenderbuffersEXT(1, &depthTmpID);
            continue;
        }

        // attach depth renderbuffer to framebuffer object
        j2d_glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
                                         GL_DEPTH_ATTACHMENT_EXT,
                                         GL_RENDERBUFFER_EXT, depthTmpID);

        // now check for framebuffer "completeness"
        status = j2d_glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);

        if (status == GL_FRAMEBUFFER_COMPLETE_EXT) {
            // we found a valid format, so break out of the loop
            J2dTraceLn1(J2D_TRACE_VERBOSE,
                        "  framebuffer is complete: depth=%d", depthSize);
            foundDepth = JNI_TRUE;
            break;
        } else {
            // this depth format didn't work, so delete and try another format
            J2dTraceLn2(J2D_TRACE_VERBOSE,
                        "  framebuffer is incomplete: depth=%d status=%x",
                        depthSize, status);
            j2d_glDeleteRenderbuffersEXT(1, &depthTmpID);
        }
    }

    // unbind the texture and framebuffer objects (they will be bound again
    // later as needed)
    j2d_glBindTexture(textureTarget, 0);
    j2d_glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
    j2d_glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);

    if (!foundDepth) {
        J2dRlsTraceLn(J2D_TRACE_ERROR,
            "OGLSD_InitFBObject: could not find valid depth format");
        j2d_glDeleteFramebuffersEXT(1, &fboTmpID);
        return JNI_FALSE;
    }

    *fbobjectID = fboTmpID;
    *depthID = depthTmpID;

    return JNI_TRUE;
}

/**
 * Initializes a framebuffer object, using the given width and height as
 * a guide.  See OGLSD_InitTextureObject() and OGLSD_InitFBObject()
 * for more information.
 */
JNIEXPORT jboolean JNICALL
Java_sun_java2d_opengl_OGLSurfaceData_initFBObject
    (JNIEnv *env, jobject oglsd,
     jlong pData, jboolean isOpaque,
     jboolean texNonPow2, jboolean texRect,
     jint width, jint height)
{
    OGLSDOps *oglsdo = (OGLSDOps *)jlong_to_ptr(pData);
    GLuint fbobjectID, depthID;

    J2dTraceLn2(J2D_TRACE_INFO,
                "OGLSurfaceData_initFBObject: w=%d h=%d",
                width, height);

    if (oglsdo == NULL) {
        J2dRlsTraceLn(J2D_TRACE_ERROR,
            "OGLSurfaceData_initFBObject: ops are null");
        return JNI_FALSE;
    }

    // initialize color texture object
    if (!OGLSD_InitTextureObject(oglsdo, isOpaque, texNonPow2, texRect,
                                 width, height))
    {
        J2dRlsTraceLn(J2D_TRACE_ERROR,
            "OGLSurfaceData_initFBObject: could not init texture object");
        return JNI_FALSE;
    }

    // initialize framebuffer object using color texture created above
    if (!OGLSD_InitFBObject(&fbobjectID, &depthID,
                            oglsdo->textureID, oglsdo->textureTarget,
                            oglsdo->textureWidth, oglsdo->textureHeight))
    {
        J2dRlsTraceLn(J2D_TRACE_ERROR,
            "OGLSurfaceData_initFBObject: could not init fbobject");
        j2d_glDeleteTextures(1, &oglsdo->textureID);
        return JNI_FALSE;
    }

    oglsdo->drawableType = OGLSD_FBOBJECT;
    // other fields (e.g. width, height) are set in OGLSD_InitTextureObject()
    oglsdo->fbobjectID = fbobjectID;
    oglsdo->depthID = depthID;

    OGLSD_SetNativeDimensions(env, oglsdo,
                              oglsdo->textureWidth, oglsdo->textureHeight);

    // framebuffer objects differ from other OpenGL surfaces in that the
    // value passed to glRead/DrawBuffer() must be GL_COLOR_ATTACHMENTn_EXT,
    // rather than GL_FRONT (or GL_BACK)
    oglsdo->activeBuffer = GL_COLOR_ATTACHMENT0_EXT;

    return JNI_TRUE;
}

/**
 * Initializes a surface in the backbuffer of a given double-buffered
 * onscreen window for use in a BufferStrategy.Flip situation.  The bounds of
 * the backbuffer surface should always be kept in sync with the bounds of
 * the underlying native window.
 */
JNIEXPORT jboolean JNICALL
Java_sun_java2d_opengl_OGLSurfaceData_initFlipBackbuffer
    (JNIEnv *env, jobject oglsd,
     jlong pData)
{
    OGLSDOps *oglsdo = (OGLSDOps *)jlong_to_ptr(pData);

    J2dTraceLn(J2D_TRACE_INFO, "OGLSurfaceData_initFlipBackbuffer");

    if (oglsdo == NULL) {
        J2dRlsTraceLn(J2D_TRACE_ERROR,
            "OGLSurfaceData_initFlipBackbuffer: ops are null");
        return JNI_FALSE;
    }

    if (oglsdo->drawableType == OGLSD_UNDEFINED) {
        if (!OGLSD_InitOGLWindow(env, oglsdo)) {
            J2dRlsTraceLn(J2D_TRACE_ERROR,
                "OGLSurfaceData_initFlipBackbuffer: could not init window");
            return JNI_FALSE;
        }
    }

    if (oglsdo->drawableType != OGLSD_WINDOW) {
        J2dRlsTraceLn(J2D_TRACE_ERROR,
            "OGLSurfaceData_initFlipBackbuffer: drawable is not a window");
        return JNI_FALSE;
    }

    oglsdo->drawableType = OGLSD_FLIP_BACKBUFFER;
    // x/yOffset have already been set in OGLSD_InitOGLWindow()...
    // REMIND: for some reason, flipping won't work properly on IFB unless we
    //         explicitly use BACK_LEFT rather than BACK...
    oglsdo->activeBuffer = GL_BACK_LEFT;

    OGLSD_SetNativeDimensions(env, oglsdo, oglsdo->width, oglsdo->height);

    return JNI_TRUE;
}

JNIEXPORT jint JNICALL
Java_sun_java2d_opengl_OGLSurfaceData_getTextureTarget
    (JNIEnv *env, jobject oglsd,
     jlong pData)
{
    OGLSDOps *oglsdo = (OGLSDOps *)jlong_to_ptr(pData);

    J2dTraceLn(J2D_TRACE_INFO, "OGLSurfaceData_getTextureTarget");

    if (oglsdo == NULL) {
        J2dRlsTraceLn(J2D_TRACE_ERROR,
            "OGLSurfaceData_getTextureTarget: ops are null");
        return 0;
    }

    return (jint)oglsdo->textureTarget;
}

JNIEXPORT jint JNICALL
Java_sun_java2d_opengl_OGLSurfaceData_getTextureID
    (JNIEnv *env, jobject oglsd,
     jlong pData)
{
    OGLSDOps *oglsdo = (OGLSDOps *)jlong_to_ptr(pData);

    J2dTraceLn(J2D_TRACE_INFO, "OGLSurfaceData_getTextureID");

    if (oglsdo == NULL) {
        J2dRlsTraceLn(J2D_TRACE_ERROR,
            "OGLSurfaceData_getTextureID: ops are null");
        return 0L;
    }

    return (jint)oglsdo->textureID;
}

/**
 * Initializes nativeWidth/Height fields of the surfaceData object with
 * passed arguments.
 */
void
OGLSD_SetNativeDimensions(JNIEnv *env, OGLSDOps *oglsdo,
                          jint width, jint height)
{
    jobject sdObject;

    sdObject = (*env)->NewLocalRef(env, oglsdo->sdOps.sdObject);
    if (sdObject == NULL) {
        return;
    }

    JNU_SetFieldByName(env, NULL, sdObject, "nativeWidth", "I", width);
    JNU_SetFieldByName(env, NULL, sdObject, "nativeHeight", "I", height);

    (*env)->DeleteLocalRef(env, sdObject);
}

/**
 * Deletes native OpenGL resources associated with this surface.
 */
void
OGLSD_Delete(JNIEnv *env, OGLSDOps *oglsdo)
{
    J2dTraceLn1(J2D_TRACE_INFO, "OGLSD_Delete: type=%d",
                oglsdo->drawableType);

    if (oglsdo->drawableType == OGLSD_TEXTURE) {
        if (oglsdo->textureID != 0) {
            j2d_glDeleteTextures(1, &oglsdo->textureID);
            oglsdo->textureID = 0;
        }
    } else if (oglsdo->drawableType == OGLSD_FBOBJECT) {
        if (oglsdo->textureID != 0) {
            j2d_glDeleteTextures(1, &oglsdo->textureID);
            oglsdo->textureID = 0;
        }
        if (oglsdo->depthID != 0) {
            j2d_glDeleteRenderbuffersEXT(1, &oglsdo->depthID);
            oglsdo->depthID = 0;
        }
        if (oglsdo->fbobjectID != 0) {
            j2d_glDeleteFramebuffersEXT(1, &oglsdo->fbobjectID);
            oglsdo->fbobjectID = 0;
        }
    } else {
        // dispose windowing system resources (pbuffer, pixmap, etc)
        OGLSD_DestroyOGLSurface(env, oglsdo);
    }
}

/**
 * This is the implementation of the general DisposeFunc defined in
 * SurfaceData.h and used by the Disposer mechanism.  It first flushes all
 * native OpenGL resources and then frees any memory allocated within the
 * native OGLSDOps structure.
 */
void
OGLSD_Dispose(JNIEnv *env, SurfaceDataOps *ops)
{
    OGLSDOps *oglsdo = (OGLSDOps *)ops;
    jlong pConfigInfo = OGLSD_GetNativeConfigInfo(oglsdo);

    JNU_CallStaticMethodByName(env, NULL, "sun/java2d/opengl/OGLSurfaceData",
                               "dispose", "(JJ)V",
                               ptr_to_jlong(ops), pConfigInfo);
}

/**
 * This is the implementation of the general surface LockFunc defined in
 * SurfaceData.h.
 */
jint
OGLSD_Lock(JNIEnv *env,
           SurfaceDataOps *ops,
           SurfaceDataRasInfo *pRasInfo,
           jint lockflags)
{
    JNU_ThrowInternalError(env, "OGLSD_Lock not implemented!");
    return SD_FAILURE;
}

/**
 * This is the implementation of the general GetRasInfoFunc defined in
 * SurfaceData.h.
 */
void
OGLSD_GetRasInfo(JNIEnv *env,
                 SurfaceDataOps *ops,
                 SurfaceDataRasInfo *pRasInfo)
{
    JNU_ThrowInternalError(env, "OGLSD_GetRasInfo not implemented!");
}

/**
 * This is the implementation of the general surface UnlockFunc defined in
 * SurfaceData.h.
 */
void
OGLSD_Unlock(JNIEnv *env,
             SurfaceDataOps *ops,
             SurfaceDataRasInfo *pRasInfo)
{
    JNU_ThrowInternalError(env, "OGLSD_Unlock not implemented!");
}

#endif /* !HEADLESS */

Other Java examples (source code examples)

Here is a short list of links related to this Java OGLSurfaceData.c source code file:

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