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Java example source code file (OGLTextRenderer.c)
The OGLTextRenderer.c Java example source code/* * Copyright (c) 2003, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #ifndef HEADLESS #include <stdlib.h> #include <math.h> #include <jlong.h> #include "sun_java2d_opengl_OGLTextRenderer.h" #include "SurfaceData.h" #include "OGLContext.h" #include "OGLSurfaceData.h" #include "OGLRenderQueue.h" #include "OGLTextRenderer.h" #include "OGLVertexCache.h" #include "AccelGlyphCache.h" #include "fontscalerdefs.h" /** * The following constants define the inner and outer bounds of the * accelerated glyph cache. */ #define OGLTR_CACHE_WIDTH 512 #define OGLTR_CACHE_HEIGHT 512 #define OGLTR_CACHE_CELL_WIDTH 16 #define OGLTR_CACHE_CELL_HEIGHT 16 /** * The current "glyph mode" state. This variable is used to track the * codepath used to render a particular glyph. This variable is reset to * MODE_NOT_INITED at the beginning of every call to OGLTR_DrawGlyphList(). * As each glyph is rendered, the glyphMode variable is updated to reflect * the current mode, so if the current mode is the same as the mode used * to render the previous glyph, we can avoid doing costly setup operations * each time. */ typedef enum { MODE_NOT_INITED, MODE_USE_CACHE_GRAY, MODE_USE_CACHE_LCD, MODE_NO_CACHE_GRAY, MODE_NO_CACHE_LCD } GlyphMode; static GlyphMode glyphMode = MODE_NOT_INITED; /** * This enum indicates the current state of the hardware glyph cache. * Initially the CacheStatus is set to CACHE_NOT_INITED, and then it is * set to either GRAY or LCD when the glyph cache is initialized. */ typedef enum { CACHE_NOT_INITED, CACHE_GRAY, CACHE_LCD } CacheStatus; static CacheStatus cacheStatus = CACHE_NOT_INITED; /** * This is the one glyph cache. Once it is initialized as either GRAY or * LCD, it stays in that mode for the duration of the application. It should * be safe to use this one glyph cache for all screens in a multimon * environment, since the glyph cache texture is shared between all contexts, * and (in theory) OpenGL drivers should be smart enough to manage that * texture across all screens. */ static GlyphCacheInfo *glyphCache = NULL; /** * The handle to the LCD text fragment program object. */ static GLhandleARB lcdTextProgram = 0; /** * The size of one of the gamma LUT textures in any one dimension along * the edge, in texels. */ #define LUT_EDGE 16 /** * These are the texture object handles for the gamma and inverse gamma * lookup tables. */ static GLuint gammaLutTextureID = 0; static GLuint invGammaLutTextureID = 0; /** * This value tracks the previous LCD contrast setting, so if the contrast * value hasn't changed since the last time the lookup tables were * generated (not very common), then we can skip updating the tables. */ static jint lastLCDContrast = -1; /** * This value tracks the previous LCD rgbOrder setting, so if the rgbOrder * value has changed since the last time, it indicates that we need to * invalidate the cache, which may already store glyph images in the reverse * order. Note that in most real world applications this value will not * change over the course of the application, but tests like Font2DTest * allow for changing the ordering at runtime, so we need to handle that case. */ static jboolean lastRGBOrder = JNI_TRUE; /** * This constant defines the size of the tile to use in the * OGLTR_DrawLCDGlyphNoCache() method. See below for more on why we * restrict this value to a particular size. */ #define OGLTR_NOCACHE_TILE_SIZE 32 /** * These constants define the size of the "cached destination" texture. * This texture is only used when rendering LCD-optimized text, as that * codepath needs direct access to the destination. There is no way to * access the framebuffer directly from an OpenGL shader, so we need to first * copy the destination region corresponding to a particular glyph into * this cached texture, and then that texture will be accessed inside the * shader. Copying the destination into this cached texture can be a very * expensive operation (accounting for about half the rendering time for * LCD text), so to mitigate this cost we try to bulk read a horizontal * region of the destination at a time. (These values are empirically * derived for the common case where text runs horizontally.) * * Note: It is assumed in various calculations below that: * (OGLTR_CACHED_DEST_WIDTH >= OGLTR_CACHE_CELL_WIDTH) && * (OGLTR_CACHED_DEST_WIDTH >= OGLTR_NOCACHE_TILE_SIZE) && * (OGLTR_CACHED_DEST_HEIGHT >= OGLTR_CACHE_CELL_HEIGHT) && * (OGLTR_CACHED_DEST_HEIGHT >= OGLTR_NOCACHE_TILE_SIZE) */ #define OGLTR_CACHED_DEST_WIDTH 512 #define OGLTR_CACHED_DEST_HEIGHT 32 /** * The handle to the "cached destination" texture object. */ static GLuint cachedDestTextureID = 0; /** * The current bounds of the "cached destination" texture, in destination * coordinate space. The width/height of these bounds will not exceed the * OGLTR_CACHED_DEST_WIDTH/HEIGHT values defined above. These bounds are * only considered valid when the isCachedDestValid flag is JNI_TRUE. */ static SurfaceDataBounds cachedDestBounds; /** * This flag indicates whether the "cached destination" texture contains * valid data. This flag is reset to JNI_FALSE at the beginning of every * call to OGLTR_DrawGlyphList(). Once we copy valid destination data * into the cached texture, this flag is set to JNI_TRUE. This way, we can * limit the number of times we need to copy destination data, which is a * very costly operation. */ static jboolean isCachedDestValid = JNI_FALSE; /** * The bounds of the previously rendered LCD glyph, in destination * coordinate space. We use these bounds to determine whether the glyph * currently being rendered overlaps the previously rendered glyph (i.e. * its bounding box intersects that of the previously rendered glyph). If * so, we need to re-read the destination area associated with that previous * glyph so that we can correctly blend with the actual destination data. */ static SurfaceDataBounds previousGlyphBounds; /** * Initializes the one glyph cache (texture and data structure). * If lcdCache is JNI_TRUE, the texture will contain RGB data, * otherwise we will simply store the grayscale/monochrome glyph images * as intensity values (which work well with the GL_MODULATE function). */ static jboolean OGLTR_InitGlyphCache(jboolean lcdCache) { GlyphCacheInfo *gcinfo; GLclampf priority = 1.0f; GLenum internalFormat = lcdCache ? GL_RGB8 : GL_INTENSITY8; GLenum pixelFormat = lcdCache ? GL_RGB : GL_LUMINANCE; J2dTraceLn(J2D_TRACE_INFO, "OGLTR_InitGlyphCache"); // init glyph cache data structure gcinfo = AccelGlyphCache_Init(OGLTR_CACHE_WIDTH, OGLTR_CACHE_HEIGHT, OGLTR_CACHE_CELL_WIDTH, OGLTR_CACHE_CELL_HEIGHT, OGLVertexCache_FlushVertexCache); if (gcinfo == NULL) { J2dRlsTraceLn(J2D_TRACE_ERROR, "OGLTR_InitGlyphCache: could not init OGL glyph cache"); return JNI_FALSE; } // init cache texture object j2d_glGenTextures(1, &gcinfo->cacheID); j2d_glBindTexture(GL_TEXTURE_2D, gcinfo->cacheID); j2d_glPrioritizeTextures(1, &gcinfo->cacheID, &priority); j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); j2d_glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, OGLTR_CACHE_WIDTH, OGLTR_CACHE_HEIGHT, 0, pixelFormat, GL_UNSIGNED_BYTE, NULL); cacheStatus = (lcdCache ? CACHE_LCD : CACHE_GRAY); glyphCache = gcinfo; return JNI_TRUE; } /** * Adds the given glyph to the glyph cache (texture and data structure) * associated with the given OGLContext. */ static void OGLTR_AddToGlyphCache(GlyphInfo *glyph, jboolean rgbOrder) { GLenum pixelFormat; CacheCellInfo *ccinfo; J2dTraceLn(J2D_TRACE_INFO, "OGLTR_AddToGlyphCache"); if ((glyphCache == NULL) || (glyph->image == NULL)) { return; } if (cacheStatus == CACHE_LCD) { pixelFormat = rgbOrder ? GL_RGB : GL_BGR; } else { pixelFormat = GL_LUMINANCE; } AccelGlyphCache_AddGlyph(glyphCache, glyph); ccinfo = (CacheCellInfo *) glyph->cellInfo; if (ccinfo != NULL) { // store glyph image in texture cell j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, ccinfo->x, ccinfo->y, glyph->width, glyph->height, pixelFormat, GL_UNSIGNED_BYTE, glyph->image); } } /** * This is the GLSL fragment shader source code for rendering LCD-optimized * text. Do not be frightened; it is much easier to understand than the * equivalent ASM-like fragment program! * * The "uniform" variables at the top are initialized once the program is * linked, and are updated at runtime as needed (e.g. when the source color * changes, we will modify the "src_adj" value in OGLTR_UpdateLCDTextColor()). * * The "main" function is executed for each "fragment" (or pixel) in the * glyph image. We have determined that the pow() function can be quite * slow and it only operates on scalar values, not vectors as we require. * So instead we build two 3D textures containing gamma (and inverse gamma) * lookup tables that allow us to approximate a component-wise pow() function * with a single 3D texture lookup. This approach is at least 2x faster * than the equivalent pow() calls. * * The variables involved in the equation can be expressed as follows: * * Cs = Color component of the source (foreground color) [0.0, 1.0] * Cd = Color component of the destination (background color) [0.0, 1.0] * Cr = Color component to be written to the destination [0.0, 1.0] * Ag = Glyph alpha (aka intensity or coverage) [0.0, 1.0] * Ga = Gamma adjustment in the range [1.0, 2.5] * (^ means raised to the power) * * And here is the theoretical equation approximated by this shader: * * Cr = (Ag*(Cs^Ga) + (1-Ag)*(Cd^Ga)) ^ (1/Ga) */ static const char *lcdTextShaderSource = "uniform vec3 src_adj;" "uniform sampler2D glyph_tex;" "uniform sampler2D dst_tex;" "uniform sampler3D invgamma_tex;" "uniform sampler3D gamma_tex;" "" "void main(void)" "{" // load the RGB value from the glyph image at the current texcoord " vec3 glyph_clr = vec3(texture2D(glyph_tex, gl_TexCoord[0].st));" " if (glyph_clr == vec3(0.0)) {" // zero coverage, so skip this fragment " discard;" " }" // load the RGB value from the corresponding destination pixel " vec3 dst_clr = vec3(texture2D(dst_tex, gl_TexCoord[1].st));" // gamma adjust the dest color using the invgamma LUT " vec3 dst_adj = vec3(texture3D(invgamma_tex, dst_clr.stp));" // linearly interpolate the three color values " vec3 result = mix(dst_adj, src_adj, glyph_clr);" // gamma re-adjust the resulting color (alpha is always set to 1.0) " gl_FragColor = vec4(vec3(texture3D(gamma_tex, result.stp)), 1.0);" "}"; /** * Compiles and links the LCD text shader program. If successful, this * function returns a handle to the newly created shader program; otherwise * returns 0. */ static GLhandleARB OGLTR_CreateLCDTextProgram() { GLhandleARB lcdTextProgram; GLint loc; J2dTraceLn(J2D_TRACE_INFO, "OGLTR_CreateLCDTextProgram"); lcdTextProgram = OGLContext_CreateFragmentProgram(lcdTextShaderSource); if (lcdTextProgram == 0) { J2dRlsTraceLn(J2D_TRACE_ERROR, "OGLTR_CreateLCDTextProgram: error creating program"); return 0; } // "use" the program object temporarily so that we can set the uniforms j2d_glUseProgramObjectARB(lcdTextProgram); // set the "uniform" values loc = j2d_glGetUniformLocationARB(lcdTextProgram, "glyph_tex"); j2d_glUniform1iARB(loc, 0); // texture unit 0 loc = j2d_glGetUniformLocationARB(lcdTextProgram, "dst_tex"); j2d_glUniform1iARB(loc, 1); // texture unit 1 loc = j2d_glGetUniformLocationARB(lcdTextProgram, "invgamma_tex"); j2d_glUniform1iARB(loc, 2); // texture unit 2 loc = j2d_glGetUniformLocationARB(lcdTextProgram, "gamma_tex"); j2d_glUniform1iARB(loc, 3); // texture unit 3 // "unuse" the program object; it will be re-bound later as needed j2d_glUseProgramObjectARB(0); return lcdTextProgram; } /** * Initializes a 3D texture object for use as a three-dimensional gamma * lookup table. Note that the wrap mode is initialized to GL_LINEAR so * that the table will interpolate adjacent values when the index falls * somewhere in between. */ static GLuint OGLTR_InitGammaLutTexture() { GLuint lutTextureID; j2d_glGenTextures(1, &lutTextureID); j2d_glBindTexture(GL_TEXTURE_3D, lutTextureID); j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); j2d_glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); return lutTextureID; } /** * Updates the lookup table in the given texture object with the float * values in the given system memory buffer. Note that we could use * glTexSubImage3D() when updating the texture after its first * initialization, but since we're updating the entire table (with * power-of-two dimensions) and this is a relatively rare event, we'll * just stick with glTexImage3D(). */ static void OGLTR_UpdateGammaLutTexture(GLuint texID, GLfloat *lut, jint size) { j2d_glBindTexture(GL_TEXTURE_3D, texID); j2d_glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB8, size, size, size, 0, GL_RGB, GL_FLOAT, lut); } /** * (Re)Initializes the gamma lookup table textures. * * The given contrast value is an int in the range [100, 250] which we will * then scale to fit in the range [1.0, 2.5]. We create two LUTs, one * that essentially calculates pow(x, gamma) and the other calculates * pow(x, 1/gamma). These values are replicated in all three dimensions, so * given a single 3D texture coordinate (typically this will be a triplet * in the form (r,g,b)), the 3D texture lookup will return an RGB triplet: * * (pow(r,g), pow(y,g), pow(z,g) * * where g is either gamma or 1/gamma, depending on the table. */ static jboolean OGLTR_UpdateLCDTextContrast(jint contrast) { double gamma = ((double)contrast) / 100.0; double ig = gamma; double g = 1.0 / ig; GLfloat lut[LUT_EDGE][LUT_EDGE][LUT_EDGE][3]; GLfloat invlut[LUT_EDGE][LUT_EDGE][LUT_EDGE][3]; int min = 0; int max = LUT_EDGE - 1; int x, y, z; J2dTraceLn1(J2D_TRACE_INFO, "OGLTR_UpdateLCDTextContrast: contrast=%d", contrast); for (z = min; z <= max; z++) { double zval = ((double)z) / max; GLfloat gz = (GLfloat)pow(zval, g); GLfloat igz = (GLfloat)pow(zval, ig); for (y = min; y <= max; y++) { double yval = ((double)y) / max; GLfloat gy = (GLfloat)pow(yval, g); GLfloat igy = (GLfloat)pow(yval, ig); for (x = min; x <= max; x++) { double xval = ((double)x) / max; GLfloat gx = (GLfloat)pow(xval, g); GLfloat igx = (GLfloat)pow(xval, ig); lut[z][y][x][0] = gx; lut[z][y][x][1] = gy; lut[z][y][x][2] = gz; invlut[z][y][x][0] = igx; invlut[z][y][x][1] = igy; invlut[z][y][x][2] = igz; } } } if (gammaLutTextureID == 0) { gammaLutTextureID = OGLTR_InitGammaLutTexture(); } OGLTR_UpdateGammaLutTexture(gammaLutTextureID, (GLfloat *)lut, LUT_EDGE); if (invGammaLutTextureID == 0) { invGammaLutTextureID = OGLTR_InitGammaLutTexture(); } OGLTR_UpdateGammaLutTexture(invGammaLutTextureID, (GLfloat *)invlut, LUT_EDGE); return JNI_TRUE; } /** * Updates the current gamma-adjusted source color ("src_adj") of the LCD * text shader program. Note that we could calculate this value in the * shader (e.g. just as we do for "dst_adj"), but would be unnecessary work * (and a measurable performance hit, maybe around 5%) since this value is * constant over the entire glyph list. So instead we just calculate the * gamma-adjusted value once and update the uniform parameter of the LCD * shader as needed. */ static jboolean OGLTR_UpdateLCDTextColor(jint contrast) { double gamma = ((double)contrast) / 100.0; GLfloat radj, gadj, badj; GLfloat clr[4]; GLint loc; J2dTraceLn1(J2D_TRACE_INFO, "OGLTR_UpdateLCDTextColor: contrast=%d", contrast); /* * Note: Ideally we would update the "src_adj" uniform parameter only * when there is a change in the source color. Fortunately, the cost * of querying the current OpenGL color state and updating the uniform * value is quite small, and in the common case we only need to do this * once per GlyphList, so we gain little from trying to optimize too * eagerly here. */ // get the current OpenGL primary color state j2d_glGetFloatv(GL_CURRENT_COLOR, clr); // gamma adjust the primary color radj = (GLfloat)pow(clr[0], gamma); gadj = (GLfloat)pow(clr[1], gamma); badj = (GLfloat)pow(clr[2], gamma); // update the "src_adj" parameter of the shader program with this value loc = j2d_glGetUniformLocationARB(lcdTextProgram, "src_adj"); j2d_glUniform3fARB(loc, radj, gadj, badj); return JNI_TRUE; } /** * Enables the LCD text shader and updates any related state, such as the * gamma lookup table textures. */ static jboolean OGLTR_EnableLCDGlyphModeState(GLuint glyphTextureID, jint contrast) { // bind the texture containing glyph data to texture unit 0 j2d_glActiveTextureARB(GL_TEXTURE0_ARB); j2d_glBindTexture(GL_TEXTURE_2D, glyphTextureID); // bind the texture tile containing destination data to texture unit 1 j2d_glActiveTextureARB(GL_TEXTURE1_ARB); if (cachedDestTextureID == 0) { cachedDestTextureID = OGLContext_CreateBlitTexture(GL_RGB8, GL_RGB, OGLTR_CACHED_DEST_WIDTH, OGLTR_CACHED_DEST_HEIGHT); if (cachedDestTextureID == 0) { return JNI_FALSE; } } j2d_glBindTexture(GL_TEXTURE_2D, cachedDestTextureID); // note that GL_TEXTURE_2D was already enabled for texture unit 0, // but we need to explicitly enable it for texture unit 1 j2d_glEnable(GL_TEXTURE_2D); // create the LCD text shader, if necessary if (lcdTextProgram == 0) { lcdTextProgram = OGLTR_CreateLCDTextProgram(); if (lcdTextProgram == 0) { return JNI_FALSE; } } // enable the LCD text shader j2d_glUseProgramObjectARB(lcdTextProgram); // update the current contrast settings, if necessary if (lastLCDContrast != contrast) { if (!OGLTR_UpdateLCDTextContrast(contrast)) { return JNI_FALSE; } lastLCDContrast = contrast; } // update the current color settings if (!OGLTR_UpdateLCDTextColor(contrast)) { return JNI_FALSE; } // bind the gamma LUT textures j2d_glActiveTextureARB(GL_TEXTURE2_ARB); j2d_glBindTexture(GL_TEXTURE_3D, invGammaLutTextureID); j2d_glEnable(GL_TEXTURE_3D); j2d_glActiveTextureARB(GL_TEXTURE3_ARB); j2d_glBindTexture(GL_TEXTURE_3D, gammaLutTextureID); j2d_glEnable(GL_TEXTURE_3D); return JNI_TRUE; } void OGLTR_EnableGlyphVertexCache(OGLContext *oglc) { J2dTraceLn(J2D_TRACE_INFO, "OGLTR_EnableGlyphVertexCache"); if (!OGLVertexCache_InitVertexCache(oglc)) { return; } if (glyphCache == NULL) { if (!OGLTR_InitGlyphCache(JNI_FALSE)) { return; } } j2d_glEnable(GL_TEXTURE_2D); j2d_glBindTexture(GL_TEXTURE_2D, glyphCache->cacheID); j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // for grayscale/monochrome text, the current OpenGL source color // is modulated with the glyph image as part of the texture // application stage, so we use GL_MODULATE here OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); } void OGLTR_DisableGlyphVertexCache(OGLContext *oglc) { J2dTraceLn(J2D_TRACE_INFO, "OGLTR_DisableGlyphVertexCache"); OGLVertexCache_FlushVertexCache(); OGLVertexCache_RestoreColorState(oglc); j2d_glDisable(GL_TEXTURE_2D); j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 4); j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } /** * Disables any pending state associated with the current "glyph mode". */ static void OGLTR_DisableGlyphModeState() { switch (glyphMode) { case MODE_NO_CACHE_LCD: j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); /* FALLTHROUGH */ case MODE_USE_CACHE_LCD: j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 4); j2d_glUseProgramObjectARB(0); j2d_glActiveTextureARB(GL_TEXTURE3_ARB); j2d_glDisable(GL_TEXTURE_3D); j2d_glActiveTextureARB(GL_TEXTURE2_ARB); j2d_glDisable(GL_TEXTURE_3D); j2d_glActiveTextureARB(GL_TEXTURE1_ARB); j2d_glDisable(GL_TEXTURE_2D); j2d_glActiveTextureARB(GL_TEXTURE0_ARB); break; case MODE_NO_CACHE_GRAY: case MODE_USE_CACHE_GRAY: case MODE_NOT_INITED: default: break; } } static jboolean OGLTR_DrawGrayscaleGlyphViaCache(OGLContext *oglc, GlyphInfo *ginfo, jint x, jint y) { CacheCellInfo *cell; jfloat x1, y1, x2, y2; if (glyphMode != MODE_USE_CACHE_GRAY) { OGLTR_DisableGlyphModeState(); CHECK_PREVIOUS_OP(OGL_STATE_GLYPH_OP); glyphMode = MODE_USE_CACHE_GRAY; } if (ginfo->cellInfo == NULL) { // attempt to add glyph to accelerated glyph cache OGLTR_AddToGlyphCache(ginfo, JNI_FALSE); if (ginfo->cellInfo == NULL) { // we'll just no-op in the rare case that the cell is NULL return JNI_TRUE; } } cell = (CacheCellInfo *) (ginfo->cellInfo); cell->timesRendered++; x1 = (jfloat)x; y1 = (jfloat)y; x2 = x1 + ginfo->width; y2 = y1 + ginfo->height; OGLVertexCache_AddGlyphQuad(oglc, cell->tx1, cell->ty1, cell->tx2, cell->ty2, x1, y1, x2, y2); return JNI_TRUE; } /** * Evaluates to true if the rectangle defined by gx1/gy1/gx2/gy2 is * inside outerBounds. */ #define INSIDE(gx1, gy1, gx2, gy2, outerBounds) \ (((gx1) >= outerBounds.x1) && ((gy1) >= outerBounds.y1) && \ ((gx2) <= outerBounds.x2) && ((gy2) <= outerBounds.y2)) /** * Evaluates to true if the rectangle defined by gx1/gy1/gx2/gy2 intersects * the rectangle defined by bounds. */ #define INTERSECTS(gx1, gy1, gx2, gy2, bounds) \ ((bounds.x2 > (gx1)) && (bounds.y2 > (gy1)) && \ (bounds.x1 < (gx2)) && (bounds.y1 < (gy2))) /** * This method checks to see if the given LCD glyph bounds fall within the * cached destination texture bounds. If so, this method can return * immediately. If not, this method will copy a chunk of framebuffer data * into the cached destination texture and then update the current cached * destination bounds before returning. */ static void OGLTR_UpdateCachedDestination(OGLSDOps *dstOps, GlyphInfo *ginfo, jint gx1, jint gy1, jint gx2, jint gy2, jint glyphIndex, jint totalGlyphs) { jint dx1, dy1, dx2, dy2; jint dx1adj, dy1adj; if (isCachedDestValid && INSIDE(gx1, gy1, gx2, gy2, cachedDestBounds)) { // glyph is already within the cached destination bounds; no need // to read back the entire destination region again, but we do // need to see if the current glyph overlaps the previous glyph... if (INTERSECTS(gx1, gy1, gx2, gy2, previousGlyphBounds)) { // the current glyph overlaps the destination region touched // by the previous glyph, so now we need to read back the part // of the destination corresponding to the previous glyph dx1 = previousGlyphBounds.x1; dy1 = previousGlyphBounds.y1; dx2 = previousGlyphBounds.x2; dy2 = previousGlyphBounds.y2; // this accounts for lower-left origin of the destination region dx1adj = dstOps->xOffset + dx1; dy1adj = dstOps->yOffset + dstOps->height - dy2; // copy destination into subregion of cached texture tile: // dx1-cachedDestBounds.x1 == +xoffset from left side of texture // cachedDestBounds.y2-dy2 == +yoffset from bottom of texture j2d_glActiveTextureARB(GL_TEXTURE1_ARB); j2d_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, dx1 - cachedDestBounds.x1, cachedDestBounds.y2 - dy2, dx1adj, dy1adj, dx2-dx1, dy2-dy1); } } else { jint remainingWidth; // destination region is not valid, so we need to read back a // chunk of the destination into our cached texture // position the upper-left corner of the destination region on the // "top" line of glyph list // REMIND: this isn't ideal; it would be better if we had some idea // of the bounding box of the whole glyph list (this is // do-able, but would require iterating through the whole // list up front, which may present its own problems) dx1 = gx1; dy1 = gy1; if (ginfo->advanceX > 0) { // estimate the width based on our current position in the glyph // list and using the x advance of the current glyph (this is just // a quick and dirty heuristic; if this is a "thin" glyph image, // then we're likely to underestimate, and if it's "thick" then we // may end up reading back more than we need to) remainingWidth = (jint)(ginfo->advanceX * (totalGlyphs - glyphIndex)); if (remainingWidth > OGLTR_CACHED_DEST_WIDTH) { remainingWidth = OGLTR_CACHED_DEST_WIDTH; } else if (remainingWidth < ginfo->width) { // in some cases, the x-advance may be slightly smaller // than the actual width of the glyph; if so, adjust our // estimate so that we can accommodate the entire glyph remainingWidth = ginfo->width; } } else { // a negative advance is possible when rendering rotated text, // in which case it is difficult to estimate an appropriate // region for readback, so we will pick a region that // encompasses just the current glyph remainingWidth = ginfo->width; } dx2 = dx1 + remainingWidth; // estimate the height (this is another sloppy heuristic; we'll // make the cached destination region tall enough to encompass most // glyphs that are small enough to fit in the glyph cache, and then // we add a little something extra to account for descenders dy2 = dy1 + OGLTR_CACHE_CELL_HEIGHT + 2; // this accounts for lower-left origin of the destination region dx1adj = dstOps->xOffset + dx1; dy1adj = dstOps->yOffset + dstOps->height - dy2; // copy destination into cached texture tile (the lower-left corner // of the destination region will be positioned at the lower-left // corner (0,0) of the texture) j2d_glActiveTextureARB(GL_TEXTURE1_ARB); j2d_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, dx1adj, dy1adj, dx2-dx1, dy2-dy1); // update the cached bounds and mark it valid cachedDestBounds.x1 = dx1; cachedDestBounds.y1 = dy1; cachedDestBounds.x2 = dx2; cachedDestBounds.y2 = dy2; isCachedDestValid = JNI_TRUE; } // always update the previous glyph bounds previousGlyphBounds.x1 = gx1; previousGlyphBounds.y1 = gy1; previousGlyphBounds.x2 = gx2; previousGlyphBounds.y2 = gy2; } static jboolean OGLTR_DrawLCDGlyphViaCache(OGLContext *oglc, OGLSDOps *dstOps, GlyphInfo *ginfo, jint x, jint y, jint glyphIndex, jint totalGlyphs, jboolean rgbOrder, jint contrast) { CacheCellInfo *cell; jint dx1, dy1, dx2, dy2; jfloat dtx1, dty1, dtx2, dty2; if (glyphMode != MODE_USE_CACHE_LCD) { OGLTR_DisableGlyphModeState(); CHECK_PREVIOUS_OP(GL_TEXTURE_2D); j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); if (glyphCache == NULL) { if (!OGLTR_InitGlyphCache(JNI_TRUE)) { return JNI_FALSE; } } if (rgbOrder != lastRGBOrder) { // need to invalidate the cache in this case; see comments // for lastRGBOrder above AccelGlyphCache_Invalidate(glyphCache); lastRGBOrder = rgbOrder; } if (!OGLTR_EnableLCDGlyphModeState(glyphCache->cacheID, contrast)) { return JNI_FALSE; } // when a fragment shader is enabled, the texture function state is // ignored, so the following line is not needed... // OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); glyphMode = MODE_USE_CACHE_LCD; } if (ginfo->cellInfo == NULL) { // rowBytes will always be a multiple of 3, so the following is safe j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, ginfo->rowBytes / 3); // make sure the glyph cache texture is bound to texture unit 0 j2d_glActiveTextureARB(GL_TEXTURE0_ARB); // attempt to add glyph to accelerated glyph cache OGLTR_AddToGlyphCache(ginfo, rgbOrder); if (ginfo->cellInfo == NULL) { // we'll just no-op in the rare case that the cell is NULL return JNI_TRUE; } } cell = (CacheCellInfo *) (ginfo->cellInfo); cell->timesRendered++; // location of the glyph in the destination's coordinate space dx1 = x; dy1 = y; dx2 = dx1 + ginfo->width; dy2 = dy1 + ginfo->height; // copy destination into second cached texture, if necessary OGLTR_UpdateCachedDestination(dstOps, ginfo, dx1, dy1, dx2, dy2, glyphIndex, totalGlyphs); // texture coordinates of the destination tile dtx1 = ((jfloat)(dx1 - cachedDestBounds.x1)) / OGLTR_CACHED_DEST_WIDTH; dty1 = ((jfloat)(cachedDestBounds.y2 - dy1)) / OGLTR_CACHED_DEST_HEIGHT; dtx2 = ((jfloat)(dx2 - cachedDestBounds.x1)) / OGLTR_CACHED_DEST_WIDTH; dty2 = ((jfloat)(cachedDestBounds.y2 - dy2)) / OGLTR_CACHED_DEST_HEIGHT; // render composed texture to the destination surface j2d_glBegin(GL_QUADS); j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx1, cell->ty1); j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx1, dty1); j2d_glVertex2i(dx1, dy1); j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx2, cell->ty1); j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx2, dty1); j2d_glVertex2i(dx2, dy1); j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx2, cell->ty2); j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx2, dty2); j2d_glVertex2i(dx2, dy2); j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx1, cell->ty2); j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx1, dty2); j2d_glVertex2i(dx1, dy2); j2d_glEnd(); return JNI_TRUE; } static jboolean OGLTR_DrawGrayscaleGlyphNoCache(OGLContext *oglc, GlyphInfo *ginfo, jint x, jint y) { jint tw, th; jint sx, sy, sw, sh; jint x0; jint w = ginfo->width; jint h = ginfo->height; if (glyphMode != MODE_NO_CACHE_GRAY) { OGLTR_DisableGlyphModeState(); CHECK_PREVIOUS_OP(OGL_STATE_MASK_OP); glyphMode = MODE_NO_CACHE_GRAY; } x0 = x; tw = OGLVC_MASK_CACHE_TILE_WIDTH; th = OGLVC_MASK_CACHE_TILE_HEIGHT; for (sy = 0; sy < h; sy += th, y += th) { x = x0; sh = ((sy + th) > h) ? (h - sy) : th; for (sx = 0; sx < w; sx += tw, x += tw) { sw = ((sx + tw) > w) ? (w - sx) : tw; OGLVertexCache_AddMaskQuad(oglc, sx, sy, x, y, sw, sh, w, ginfo->image); } } return JNI_TRUE; } static jboolean OGLTR_DrawLCDGlyphNoCache(OGLContext *oglc, OGLSDOps *dstOps, GlyphInfo *ginfo, jint x, jint y, jint rowBytesOffset, jboolean rgbOrder, jint contrast) { GLfloat tx1, ty1, tx2, ty2; GLfloat dtx1, dty1, dtx2, dty2; jint tw, th; jint sx, sy, sw, sh, dxadj, dyadj; jint x0; jint w = ginfo->width; jint h = ginfo->height; GLenum pixelFormat = rgbOrder ? GL_RGB : GL_BGR; if (glyphMode != MODE_NO_CACHE_LCD) { OGLTR_DisableGlyphModeState(); CHECK_PREVIOUS_OP(GL_TEXTURE_2D); j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); if (oglc->blitTextureID == 0) { if (!OGLContext_InitBlitTileTexture(oglc)) { return JNI_FALSE; } } if (!OGLTR_EnableLCDGlyphModeState(oglc->blitTextureID, contrast)) { return JNI_FALSE; } // when a fragment shader is enabled, the texture function state is // ignored, so the following line is not needed... // OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); glyphMode = MODE_NO_CACHE_LCD; } // rowBytes will always be a multiple of 3, so the following is safe j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, ginfo->rowBytes / 3); x0 = x; tx1 = 0.0f; ty1 = 0.0f; dtx1 = 0.0f; dty2 = 0.0f; tw = OGLTR_NOCACHE_TILE_SIZE; th = OGLTR_NOCACHE_TILE_SIZE; for (sy = 0; sy < h; sy += th, y += th) { x = x0; sh = ((sy + th) > h) ? (h - sy) : th; for (sx = 0; sx < w; sx += tw, x += tw) { sw = ((sx + tw) > w) ? (w - sx) : tw; // update the source pointer offsets j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, sx); j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, sy); // copy LCD mask into glyph texture tile j2d_glActiveTextureARB(GL_TEXTURE0_ARB); j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, sw, sh, pixelFormat, GL_UNSIGNED_BYTE, ginfo->image + rowBytesOffset); // update the lower-right glyph texture coordinates tx2 = ((GLfloat)sw) / OGLC_BLIT_TILE_SIZE; ty2 = ((GLfloat)sh) / OGLC_BLIT_TILE_SIZE; // this accounts for lower-left origin of the destination region dxadj = dstOps->xOffset + x; dyadj = dstOps->yOffset + dstOps->height - (y + sh); // copy destination into cached texture tile (the lower-left // corner of the destination region will be positioned at the // lower-left corner (0,0) of the texture) j2d_glActiveTextureARB(GL_TEXTURE1_ARB); j2d_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, dxadj, dyadj, sw, sh); // update the remaining destination texture coordinates dtx2 = ((GLfloat)sw) / OGLTR_CACHED_DEST_WIDTH; dty1 = ((GLfloat)sh) / OGLTR_CACHED_DEST_HEIGHT; // render composed texture to the destination surface j2d_glBegin(GL_QUADS); j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, tx1, ty1); j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx1, dty1); j2d_glVertex2i(x, y); j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, tx2, ty1); j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx2, dty1); j2d_glVertex2i(x + sw, y); j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, tx2, ty2); j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx2, dty2); j2d_glVertex2i(x + sw, y + sh); j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, tx1, ty2); j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx1, dty2); j2d_glVertex2i(x, y + sh); j2d_glEnd(); } } return JNI_TRUE; } // see DrawGlyphList.c for more on this macro... #define FLOOR_ASSIGN(l, r) \ if ((r)<0) (l) = ((int)floor(r)); else (l) = ((int)(r)) void OGLTR_DrawGlyphList(JNIEnv *env, OGLContext *oglc, OGLSDOps *dstOps, jint totalGlyphs, jboolean usePositions, jboolean subPixPos, jboolean rgbOrder, jint lcdContrast, jfloat glyphListOrigX, jfloat glyphListOrigY, unsigned char *images, unsigned char *positions) { int glyphCounter; J2dTraceLn(J2D_TRACE_INFO, "OGLTR_DrawGlyphList"); RETURN_IF_NULL(oglc); RETURN_IF_NULL(dstOps); RETURN_IF_NULL(images); if (usePositions) { RETURN_IF_NULL(positions); } glyphMode = MODE_NOT_INITED; isCachedDestValid = JNI_FALSE; for (glyphCounter = 0; glyphCounter < totalGlyphs; glyphCounter++) { jint x, y; jfloat glyphx, glyphy; jboolean grayscale, ok; GlyphInfo *ginfo = (GlyphInfo *)jlong_to_ptr(NEXT_LONG(images)); if (ginfo == NULL) { // this shouldn't happen, but if it does we'll just break out... J2dRlsTraceLn(J2D_TRACE_ERROR, "OGLTR_DrawGlyphList: glyph info is null"); break; } grayscale = (ginfo->rowBytes == ginfo->width); if (usePositions) { jfloat posx = NEXT_FLOAT(positions); jfloat posy = NEXT_FLOAT(positions); glyphx = glyphListOrigX + posx + ginfo->topLeftX; glyphy = glyphListOrigY + posy + ginfo->topLeftY; FLOOR_ASSIGN(x, glyphx); FLOOR_ASSIGN(y, glyphy); } else { glyphx = glyphListOrigX + ginfo->topLeftX; glyphy = glyphListOrigY + ginfo->topLeftY; FLOOR_ASSIGN(x, glyphx); FLOOR_ASSIGN(y, glyphy); glyphListOrigX += ginfo->advanceX; glyphListOrigY += ginfo->advanceY; } if (ginfo->image == NULL) { continue; } if (grayscale) { // grayscale or monochrome glyph data if (cacheStatus != CACHE_LCD && ginfo->width <= OGLTR_CACHE_CELL_WIDTH && ginfo->height <= OGLTR_CACHE_CELL_HEIGHT) { ok = OGLTR_DrawGrayscaleGlyphViaCache(oglc, ginfo, x, y); } else { ok = OGLTR_DrawGrayscaleGlyphNoCache(oglc, ginfo, x, y); } } else { // LCD-optimized glyph data jint rowBytesOffset = 0; if (subPixPos) { jint frac = (jint)((glyphx - x) * 3); if (frac != 0) { rowBytesOffset = 3 - frac; x += 1; } } if (rowBytesOffset == 0 && cacheStatus != CACHE_GRAY && ginfo->width <= OGLTR_CACHE_CELL_WIDTH && ginfo->height <= OGLTR_CACHE_CELL_HEIGHT) { ok = OGLTR_DrawLCDGlyphViaCache(oglc, dstOps, ginfo, x, y, glyphCounter, totalGlyphs, rgbOrder, lcdContrast); } else { ok = OGLTR_DrawLCDGlyphNoCache(oglc, dstOps, ginfo, x, y, rowBytesOffset, rgbOrder, lcdContrast); } } if (!ok) { break; } } OGLTR_DisableGlyphModeState(); } JNIEXPORT void JNICALL Java_sun_java2d_opengl_OGLTextRenderer_drawGlyphList (JNIEnv *env, jobject self, jint numGlyphs, jboolean usePositions, jboolean subPixPos, jboolean rgbOrder, jint lcdContrast, jfloat glyphListOrigX, jfloat glyphListOrigY, jlongArray imgArray, jfloatArray posArray) { unsigned char *images; J2dTraceLn(J2D_TRACE_INFO, "OGLTextRenderer_drawGlyphList"); images = (unsigned char *) (*env)->GetPrimitiveArrayCritical(env, imgArray, NULL); if (images != NULL) { OGLContext *oglc = OGLRenderQueue_GetCurrentContext(); OGLSDOps *dstOps = OGLRenderQueue_GetCurrentDestination(); if (usePositions) { unsigned char *positions = (unsigned char *) (*env)->GetPrimitiveArrayCritical(env, posArray, NULL); if (positions != NULL) { OGLTR_DrawGlyphList(env, oglc, dstOps, numGlyphs, usePositions, subPixPos, rgbOrder, lcdContrast, glyphListOrigX, glyphListOrigY, images, positions); (*env)->ReleasePrimitiveArrayCritical(env, posArray, positions, JNI_ABORT); } } else { OGLTR_DrawGlyphList(env, oglc, dstOps, numGlyphs, usePositions, subPixPos, rgbOrder, lcdContrast, glyphListOrigX, glyphListOrigY, images, NULL); } // 6358147: reset current state, and ensure rendering is // flushed to dest if (oglc != NULL) { RESET_PREVIOUS_OP(); j2d_glFlush(); } (*env)->ReleasePrimitiveArrayCritical(env, imgArray, images, JNI_ABORT); } } #endif /* !HEADLESS */ Other Java examples (source code examples)Here is a short list of links related to this Java OGLTextRenderer.c source code file: |
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