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Java example source code file (OGLVertexCache.c)
The OGLVertexCache.c Java example source code/* * Copyright (c) 2007, 2012, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #ifndef HEADLESS #include <stdlib.h> #include <string.h> #include "sun_java2d_SunGraphics2D.h" #include "OGLPaints.h" #include "OGLVertexCache.h" typedef struct _J2DVertex { jfloat tx, ty; jubyte r, g, b, a; jfloat dx, dy; } J2DVertex; static J2DVertex *vertexCache = NULL; static jint vertexCacheIndex = 0; static GLuint maskCacheTexID = 0; static jint maskCacheIndex = 0; #define OGLVC_ADD_VERTEX(TX, TY, R, G, B, A, DX, DY) \ do { \ J2DVertex *v = &vertexCache[vertexCacheIndex++]; \ v->tx = TX; \ v->ty = TY; \ v->r = R; \ v->g = G; \ v->b = B; \ v->a = A; \ v->dx = DX; \ v->dy = DY; \ } while (0) #define OGLVC_ADD_QUAD(TX1, TY1, TX2, TY2, DX1, DY1, DX2, DY2, R, G, B, A) \ do { \ OGLVC_ADD_VERTEX(TX1, TY1, R, G, B, A, DX1, DY1); \ OGLVC_ADD_VERTEX(TX2, TY1, R, G, B, A, DX2, DY1); \ OGLVC_ADD_VERTEX(TX2, TY2, R, G, B, A, DX2, DY2); \ OGLVC_ADD_VERTEX(TX1, TY2, R, G, B, A, DX1, DY2); \ } while (0) jboolean OGLVertexCache_InitVertexCache(OGLContext *oglc) { J2dTraceLn(J2D_TRACE_INFO, "OGLVertexCache_InitVertexCache"); if (vertexCache == NULL) { vertexCache = (J2DVertex *)malloc(OGLVC_MAX_INDEX * sizeof(J2DVertex)); if (vertexCache == NULL) { return JNI_FALSE; } } if (!oglc->vertexCacheEnabled) { j2d_glTexCoordPointer(2, GL_FLOAT, sizeof(J2DVertex), vertexCache); j2d_glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(J2DVertex), ((jfloat *)vertexCache) + 2); j2d_glVertexPointer(2, GL_FLOAT, sizeof(J2DVertex), ((jfloat *)vertexCache) + 3); j2d_glEnableClientState(GL_TEXTURE_COORD_ARRAY); j2d_glEnableClientState(GL_COLOR_ARRAY); j2d_glEnableClientState(GL_VERTEX_ARRAY); oglc->vertexCacheEnabled = JNI_TRUE; } return JNI_TRUE; } void OGLVertexCache_FlushVertexCache() { J2dTraceLn(J2D_TRACE_INFO, "OGLVertexCache_FlushVertexCache"); if (vertexCacheIndex > 0) { j2d_glDrawArrays(GL_QUADS, 0, vertexCacheIndex); } vertexCacheIndex = 0; } /** * This method is somewhat hacky, but necessary for the foreseeable future. * The problem is the way OpenGL handles color values in vertex arrays. When * a vertex in a vertex array contains a color, and then the vertex array * is rendered via glDrawArrays(), the global OpenGL color state is actually * modified each time a vertex is rendered. This means that after all * vertices have been flushed, the global OpenGL color state will be set to * the color of the most recently rendered element in the vertex array. * * The reason this is a problem for us is that we do not want to flush the * vertex array (in the case of mask/glyph operations) or issue a glEnd() * (in the case of non-antialiased primitives) everytime the current color * changes, which would defeat any benefit from batching in the first place. * We handle this in practice by not calling CHECK/RESET_PREVIOUS_OP() when * the simple color state is changing in OGLPaints_SetColor(). This is * problematic for vertex caching because we may end up with the following * situation, for example: * SET_COLOR (orange) * MASK_FILL * MASK_FILL * SET_COLOR (blue; remember, this won't cause a flush) * FILL_RECT (this will cause the vertex array to be flushed) * * In this case, we would actually end up rendering an orange FILL_RECT, * not a blue one as intended, because flushing the vertex cache flush would * override the color state from the most recent SET_COLOR call. * * Long story short, the easiest way to resolve this problem is to call * this method just after disabling the mask/glyph cache, which will ensure * that the appropriate color state is restored. */ void OGLVertexCache_RestoreColorState(OGLContext *oglc) { if (oglc->paintState == sun_java2d_SunGraphics2D_PAINT_ALPHACOLOR) { OGLPaints_SetColor(oglc, oglc->pixel); } } static jboolean OGLVertexCache_InitMaskCache() { J2dTraceLn(J2D_TRACE_INFO, "OGLVertexCache_InitMaskCache"); maskCacheTexID = OGLContext_CreateBlitTexture(GL_INTENSITY8, GL_LUMINANCE, OGLVC_MASK_CACHE_WIDTH_IN_TEXELS, OGLVC_MASK_CACHE_HEIGHT_IN_TEXELS); // init special fully opaque tile in the upper-right corner of // the mask cache texture { GLubyte allOnes[OGLVC_MASK_CACHE_TILE_SIZE]; memset(allOnes, 0xff, OGLVC_MASK_CACHE_TILE_SIZE); j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, OGLVC_MASK_CACHE_SPECIAL_TILE_X, OGLVC_MASK_CACHE_SPECIAL_TILE_Y, OGLVC_MASK_CACHE_TILE_WIDTH, OGLVC_MASK_CACHE_TILE_HEIGHT, GL_LUMINANCE, GL_UNSIGNED_BYTE, allOnes); } return JNI_TRUE; } void OGLVertexCache_EnableMaskCache(OGLContext *oglc) { J2dTraceLn(J2D_TRACE_INFO, "OGLVertexCache_EnableMaskCache"); if (!OGLVertexCache_InitVertexCache(oglc)) { return; } if (maskCacheTexID == 0) { if (!OGLVertexCache_InitMaskCache()) { return; } } j2d_glEnable(GL_TEXTURE_2D); j2d_glBindTexture(GL_TEXTURE_2D, maskCacheTexID); OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); } void OGLVertexCache_DisableMaskCache(OGLContext *oglc) { J2dTraceLn(J2D_TRACE_INFO, "OGLVertexCache_DisableMaskCache"); OGLVertexCache_FlushVertexCache(); OGLVertexCache_RestoreColorState(oglc); j2d_glDisable(GL_TEXTURE_2D); j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 4); j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); maskCacheIndex = 0; } void OGLVertexCache_AddMaskQuad(OGLContext *oglc, jint srcx, jint srcy, jint dstx, jint dsty, jint width, jint height, jint maskscan, void *mask) { jfloat tx1, ty1, tx2, ty2; jfloat dx1, dy1, dx2, dy2; J2dTraceLn1(J2D_TRACE_INFO, "OGLVertexCache_AddMaskQuad: %d", maskCacheIndex); if (maskCacheIndex >= OGLVC_MASK_CACHE_MAX_INDEX || vertexCacheIndex >= OGLVC_MAX_INDEX) { OGLVertexCache_FlushVertexCache(); maskCacheIndex = 0; } if (mask != NULL) { jint texx = OGLVC_MASK_CACHE_TILE_WIDTH * (maskCacheIndex % OGLVC_MASK_CACHE_WIDTH_IN_TILES); jint texy = OGLVC_MASK_CACHE_TILE_HEIGHT * (maskCacheIndex / OGLVC_MASK_CACHE_WIDTH_IN_TILES); // update the source pointer offsets j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, srcx); j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, srcy); j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, maskscan); // copy alpha mask into texture tile j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, texx, texy, width, height, GL_LUMINANCE, GL_UNSIGNED_BYTE, mask); tx1 = ((jfloat)texx) / OGLVC_MASK_CACHE_WIDTH_IN_TEXELS; ty1 = ((jfloat)texy) / OGLVC_MASK_CACHE_HEIGHT_IN_TEXELS; maskCacheIndex++; } else { // use special fully opaque tile tx1 = ((jfloat)OGLVC_MASK_CACHE_SPECIAL_TILE_X) / OGLVC_MASK_CACHE_WIDTH_IN_TEXELS; ty1 = ((jfloat)OGLVC_MASK_CACHE_SPECIAL_TILE_Y) / OGLVC_MASK_CACHE_HEIGHT_IN_TEXELS; } tx2 = tx1 + (((jfloat)width) / OGLVC_MASK_CACHE_WIDTH_IN_TEXELS); ty2 = ty1 + (((jfloat)height) / OGLVC_MASK_CACHE_HEIGHT_IN_TEXELS); dx1 = (jfloat)dstx; dy1 = (jfloat)dsty; dx2 = dx1 + width; dy2 = dy1 + height; OGLVC_ADD_QUAD(tx1, ty1, tx2, ty2, dx1, dy1, dx2, dy2, oglc->r, oglc->g, oglc->b, oglc->a); } void OGLVertexCache_AddGlyphQuad(OGLContext *oglc, jfloat tx1, jfloat ty1, jfloat tx2, jfloat ty2, jfloat dx1, jfloat dy1, jfloat dx2, jfloat dy2) { J2dTraceLn(J2D_TRACE_INFO, "OGLVertexCache_AddGlyphQuad"); if (vertexCacheIndex >= OGLVC_MAX_INDEX) { OGLVertexCache_FlushVertexCache(); } OGLVC_ADD_QUAD(tx1, ty1, tx2, ty2, dx1, dy1, dx2, dy2, oglc->r, oglc->g, oglc->b, oglc->a); } #endif /* !HEADLESS */ Other Java examples (source code examples)Here is a short list of links related to this Java OGLVertexCache.c source code file: |
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