|
Java example source code file (XMouseDragGestureRecognizer.java)
The XMouseDragGestureRecognizer.java Java example source code/* * Copyright (c) 2003, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.awt.X11; import java.awt.Toolkit; import java.awt.Component; import java.awt.Point; import java.awt.dnd.DnDConstants; import java.awt.dnd.DragSource; import java.awt.dnd.MouseDragGestureRecognizer; import java.awt.dnd.DragGestureListener; import java.awt.event.InputEvent; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import java.lang.reflect.*; import sun.awt.dnd.SunDragSourceContextPeer; /** * <p> * This subclass of MouseDragGestureRecognizer defines a DragGestureRecognizer * for Mouse based gestures on OSF/Motif. * </p> * * @author Laurence P. G. Cable * * @see java.awt.dnd.DragGestureListener * @see java.awt.dnd.DragGestureEvent * @see java.awt.dnd.DragSource */ class XMouseDragGestureRecognizer extends MouseDragGestureRecognizer { private static final long serialVersionUID = -841711780352520383L; /* * constant for number of pixels hysterisis before drag is determined * to have started */ protected static int motionThreshold; protected static final int ButtonMask = InputEvent.BUTTON1_DOWN_MASK | InputEvent.BUTTON2_DOWN_MASK | InputEvent.BUTTON3_DOWN_MASK; /** * construct a new XMouseDragGestureRecognizer * * @param ds The DragSource for the Component c * @param c The Component to observe * @param act The actions permitted for this Drag * @param dgl The DragGestureRecognizer to notify when a gesture is detected * */ protected XMouseDragGestureRecognizer(DragSource ds, Component c, int act, DragGestureListener dgl) { super(ds, c, act, dgl); } /** * construct a new XMouseDragGestureRecognizer * * @param ds The DragSource for the Component c * @param c The Component to observe * @param act The actions permitted for this Drag */ protected XMouseDragGestureRecognizer(DragSource ds, Component c, int act) { this(ds, c, act, null); } /** * construct a new XMouseDragGestureRecognizer * * @param ds The DragSource for the Component c * @param c The Component to observe */ protected XMouseDragGestureRecognizer(DragSource ds, Component c) { this(ds, c, DnDConstants.ACTION_NONE); } /** * construct a new XMouseDragGestureRecognizer * * @param ds The DragSource for the Component c */ protected XMouseDragGestureRecognizer(DragSource ds) { this(ds, null); } /** * determine the drop action from the event */ protected int mapDragOperationFromModifiers(MouseEvent e) { int mods = e.getModifiersEx(); int btns = mods & ButtonMask; // Do not allow right mouse button drag since Motif DnD does not // terminate drag operation on right mouse button release. if (!(btns == InputEvent.BUTTON1_DOWN_MASK || btns == InputEvent.BUTTON2_DOWN_MASK)) { return DnDConstants.ACTION_NONE; } return SunDragSourceContextPeer.convertModifiersToDropAction(mods, getSourceActions()); } /** * Invoked when the mouse has been clicked on a component. */ public void mouseClicked(MouseEvent e) { // do nothing } /** * Invoked when a mouse button has been pressed on a component. */ public void mousePressed(MouseEvent e) { events.clear(); if (mapDragOperationFromModifiers(e) != DnDConstants.ACTION_NONE) { try { motionThreshold = DragSource.getDragThreshold(); } catch (Exception exc) { motionThreshold = 5; } appendEvent(e); } } /** * Invoked when a mouse button has been released on a component. */ public void mouseReleased(MouseEvent e) { events.clear(); } /** * Invoked when the mouse enters a component. */ public void mouseEntered(MouseEvent e) { events.clear(); } /** * Invoked when the mouse exits a component. */ public void mouseExited(MouseEvent e) { if (!events.isEmpty()) { // gesture pending int dragAction = mapDragOperationFromModifiers(e); if (dragAction == DnDConstants.ACTION_NONE) { events.clear(); } } } /** * Invoked when a mouse button is pressed on a component. */ public void mouseDragged(MouseEvent e) { if (!events.isEmpty()) { // gesture pending int dop = mapDragOperationFromModifiers(e); if (dop == DnDConstants.ACTION_NONE) { return; } MouseEvent trigger = (MouseEvent)events.get(0); Point origin = trigger.getPoint(); Point current = e.getPoint(); int dx = Math.abs(origin.x - current.x); int dy = Math.abs(origin.y - current.y); if (dx > motionThreshold || dy > motionThreshold) { fireDragGestureRecognized(dop, ((MouseEvent)getTriggerEvent()).getPoint()); } else appendEvent(e); } } /** * Invoked when the mouse button has been moved on a component * (with no buttons no down). */ public void mouseMoved(MouseEvent e) { // do nothing } } Other Java examples (source code examples)Here is a short list of links related to this Java XMouseDragGestureRecognizer.java source code file: |
... this post is sponsored by my books ... | |
#1 New Release! |
FP Best Seller |
Copyright 1998-2024 Alvin Alexander, alvinalexander.com
All Rights Reserved.
A percentage of advertising revenue from
pages under the /java/jwarehouse
URI on this website is
paid back to open source projects.