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Java example source code file (Win32GraphicsConfig.java)

This example Java source code file (Win32GraphicsConfig.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

affinetransform, awt, awtexception, colormodel, component, geometry, graphicsconfiguration, image, java2d, object, override, rectangle, renderloops, the, volatileimage, win32graphicsconfig, win32graphicsdevice, win32graphicsenvironment, window

The Win32GraphicsConfig.java Java example source code

/*
 * Copyright (c) 1997, 2009, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.awt;

import java.awt.AWTException;
import java.awt.BufferCapabilities;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.ImageCapabilities;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.Transparency;
import java.awt.Window;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;
import java.awt.image.DirectColorModel;
import java.awt.image.Raster;
import java.awt.image.VolatileImage;
import java.awt.image.WritableRaster;

import sun.awt.windows.WComponentPeer;
import sun.awt.image.OffScreenImage;
import sun.awt.image.SunVolatileImage;
import sun.awt.image.SurfaceManager;
import sun.java2d.SurfaceData;
import sun.java2d.InvalidPipeException;
import sun.java2d.loops.RenderLoops;
import sun.java2d.loops.SurfaceType;
import sun.java2d.loops.CompositeType;
import sun.java2d.windows.GDIWindowSurfaceData;

/**
 * This is an implementation of a GraphicsConfiguration object for a
 * single Win32 visual.
 *
 * @see GraphicsEnvironment
 * @see GraphicsDevice
 */
public class Win32GraphicsConfig extends GraphicsConfiguration
    implements DisplayChangedListener, SurfaceManager.ProxiedGraphicsConfig
{
    protected Win32GraphicsDevice screen;
    protected int visual;  //PixelFormatID
    protected RenderLoops solidloops;

    private static native void initIDs();

    static {
        initIDs();
    }

    /**
     * Returns a Win32GraphicsConfiguration object with the given device
     * and PixelFormat.  Note that this method does NOT check to ensure that
     * the returned Win32GraphicsConfig will correctly support rendering into a
     * Java window.  This method is provided so that client code can do its
     * own checking as to the appropriateness of a particular PixelFormat.
     * Safer access to Win32GraphicsConfigurations is provided by
     * Win32GraphicsDevice.getConfigurations().
     */
    public static Win32GraphicsConfig getConfig(Win32GraphicsDevice device,
                                                int pixFormatID)
    {
        return new Win32GraphicsConfig(device, pixFormatID);
    }

    /**
     * @deprecated as of JDK version 1.3
     * replaced by <code>getConfig()
     */
    @Deprecated
    public Win32GraphicsConfig(GraphicsDevice device, int visualnum) {
        this.screen = (Win32GraphicsDevice)device;
        this.visual = visualnum;
        ((Win32GraphicsDevice)device).addDisplayChangedListener(this);
    }

    /**
     * Return the graphics device associated with this configuration.
     */
    public GraphicsDevice getDevice() {
        return screen;
    }

    /**
     * Return the PixelFormatIndex this GraphicsConfig uses
     */
    public int getVisual() {
        return visual;
    }

    public Object getProxyKey() {
        return screen;
    }

    /**
     * Return the RenderLoops this type of destination uses for
     * solid fills and strokes.
     */
    private SurfaceType sTypeOrig = null;
    public synchronized RenderLoops getSolidLoops(SurfaceType stype) {
        if (solidloops == null || sTypeOrig != stype) {
            solidloops = SurfaceData.makeRenderLoops(SurfaceType.OpaqueColor,
                                                     CompositeType.SrcNoEa,
                                                     stype);
            sTypeOrig = stype;
        }
        return solidloops;
    }

    /**
     * Returns the color model associated with this configuration.
     */
    public synchronized ColorModel getColorModel() {
        return screen.getColorModel();
    }

    /**
     * Returns a new color model for this configuration.  This call
     * is only used internally, by images and components that are
     * associated with the graphics device.  When attributes of that
     * device change (for example, when the device palette is updated),
     * then this device-based color model will be updated internally
     * to reflect the new situation.
     */
    public ColorModel getDeviceColorModel() {
        return screen.getDynamicColorModel();
    }

    /**
     * Returns the color model associated with this configuration that
     * supports the specified transparency.
     */
    public ColorModel getColorModel(int transparency) {
        switch (transparency) {
        case Transparency.OPAQUE:
            return getColorModel();
        case Transparency.BITMASK:
            return new DirectColorModel(25, 0xff0000, 0xff00, 0xff, 0x1000000);
        case Transparency.TRANSLUCENT:
            return ColorModel.getRGBdefault();
        default:
            return null;
        }
    }

    /**
     * Returns the default Transform for this configuration.  This
     * Transform is typically the Identity transform for most normal
     * screens.  Device coordinates for screen and printer devices will
     * have the origin in the upper left-hand corner of the target region of
     * the device, with X coordinates
     * increasing to the right and Y coordinates increasing downwards.
     * For image buffers, this Transform will be the Identity transform.
     */
    public AffineTransform getDefaultTransform() {
        return new AffineTransform();
    }

    /**
     *
     * Returns a Transform that can be composed with the default Transform
     * of a Graphics2D so that 72 units in user space will equal 1 inch
     * in device space.
     * Given a Graphics2D, g, one can reset the transformation to create
     * such a mapping by using the following pseudocode:
     * <pre>
     *      GraphicsConfiguration gc = g.getGraphicsConfiguration();
     *
     *      g.setTransform(gc.getDefaultTransform());
     *      g.transform(gc.getNormalizingTransform());
     * </pre>
     * Note that sometimes this Transform will be identity (e.g. for
     * printers or metafile output) and that this Transform is only
     * as accurate as the information supplied by the underlying system.
     * For image buffers, this Transform will be the Identity transform,
     * since there is no valid distance measurement.
     */
    public AffineTransform getNormalizingTransform() {
        Win32GraphicsEnvironment ge = (Win32GraphicsEnvironment)
            GraphicsEnvironment.getLocalGraphicsEnvironment();
        double xscale = ge.getXResolution() / 72.0;
        double yscale = ge.getYResolution() / 72.0;
        return new AffineTransform(xscale, 0.0, 0.0, yscale, 0.0, 0.0);
    }

    public String toString() {
        return (super.toString()+"[dev="+screen+",pixfmt="+visual+"]");
    }

    private native Rectangle getBounds(int screen);

    public Rectangle getBounds() {
        return getBounds(screen.getScreen());
    }

    public synchronized void displayChanged() {
        solidloops = null;
    }

    public void paletteChanged() {}

    /**
     * The following methods are invoked from WComponentPeer.java rather
     * than having the Win32-dependent implementations hardcoded in that
     * class.  This way the appropriate actions are taken based on the peer's
     * GraphicsConfig, whether it is a Win32GraphicsConfig or a
     * WGLGraphicsConfig.
     */

    /**
     * Creates a new SurfaceData that will be associated with the given
     * WComponentPeer.
     */
    public SurfaceData createSurfaceData(WComponentPeer peer,
                                         int numBackBuffers)
    {
        return GDIWindowSurfaceData.createData(peer);
    }

    /**
     * Creates a new managed image of the given width and height
     * that is associated with the target Component.
     */
    public Image createAcceleratedImage(Component target,
                                        int width, int height)
    {
        ColorModel model = getColorModel(Transparency.OPAQUE);
        WritableRaster wr =
            model.createCompatibleWritableRaster(width, height);
        return new OffScreenImage(target, model, wr,
                                  model.isAlphaPremultiplied());
    }

    /**
     * The following methods correspond to the multibuffering methods in
     * WComponentPeer.java...
     */

    /**
     * Checks that the requested configuration is natively supported; if not,
     * an AWTException is thrown.
     */
    public void assertOperationSupported(Component target,
                                         int numBuffers,
                                         BufferCapabilities caps)
        throws AWTException
    {
        // the default pipeline doesn't support flip buffer strategy
        throw new AWTException(
            "The operation requested is not supported");
    }

    /**
     * This method is called from WComponentPeer when a surface data is replaced
     * REMIND: while the default pipeline doesn't support flipping, it may
     * happen that the accelerated device may have this graphics config
     * (like if the device restoration failed when one device exits fs mode
     * while others remain).
     */
    public VolatileImage createBackBuffer(WComponentPeer peer) {
        Component target = (Component)peer.getTarget();
        return new SunVolatileImage(target,
                                    target.getWidth(), target.getHeight(),
                                    Boolean.TRUE);
    }

    /**
     * Performs the native flip operation for the given target Component.
     *
     * REMIND: we should really not get here because that would mean that
     * a FLIP BufferStrategy has been created, and one could only be created
     * if accelerated pipeline is present but in some rare (and transitional)
     * cases it may happen that the accelerated graphics device may have a
     * default graphics configuraiton, so this is just a precaution.
     */
    public void flip(WComponentPeer peer,
                     Component target, VolatileImage backBuffer,
                     int x1, int y1, int x2, int y2,
                     BufferCapabilities.FlipContents flipAction)
    {
        if (flipAction == BufferCapabilities.FlipContents.COPIED ||
            flipAction == BufferCapabilities.FlipContents.UNDEFINED) {
            Graphics g = peer.getGraphics();
            try {
                g.drawImage(backBuffer,
                            x1, y1, x2, y2,
                            x1, y1, x2, y2,
                            null);
            } finally {
                g.dispose();
            }
        } else if (flipAction == BufferCapabilities.FlipContents.BACKGROUND) {
            Graphics g = backBuffer.getGraphics();
            try {
                g.setColor(target.getBackground());
                g.fillRect(0, 0,
                           backBuffer.getWidth(),
                           backBuffer.getHeight());
            } finally {
                g.dispose();
            }
        }
        // the rest of the flip actions are not supported
    }

    @Override
    public boolean isTranslucencyCapable() {
        //XXX: worth checking if 8-bit? Anyway, it doesn't hurt.
        return true;
    }
}

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