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Java example source code file (D3DGraphicsDevice.java)

This example Java source code file (D3DGraphicsDevice.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, contextcapabilities, d3dcontext, d3dfswindowadapter, d3dgraphicsdevice, d3drenderqueue, displaymode, event, frame, graphicsconfiguration, override, rectangle, result, runnable, string, util, window, wwindowpeer

The D3DGraphicsDevice.java Java example source code

/*
 * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.java2d.d3d;

import java.awt.Dialog;
import java.awt.DisplayMode;
import java.awt.Frame;
import java.awt.GraphicsConfiguration;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.Window;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
import java.awt.peer.WindowPeer;
import java.util.ArrayList;
import sun.awt.Win32GraphicsDevice;
import sun.awt.windows.WWindowPeer;
import sun.java2d.pipe.hw.ContextCapabilities;
import sun.java2d.windows.WindowsFlags;
import static sun.java2d.pipe.BufferedOpCodes.*;
import static sun.java2d.d3d.D3DContext.D3DContextCaps.*;
import sun.java2d.d3d.D3DContext.D3DContextCaps;

/**
 * This class implements D3D-specific functionality, such as fullscreen
 * exclusive mode and display changes.  It is kept separate from
 * Win32GraphicsDevice to help avoid overburdening the parent class.
 */
public class D3DGraphicsDevice extends Win32GraphicsDevice {
    private D3DContext context;

    private static boolean d3dAvailable;

    private ContextCapabilities d3dCaps;

    private static native boolean initD3D();

    static {
        // loading the library doesn't help because we need the
        // toolkit thread running, so we have to call getDefaultToolkit()
        Toolkit.getDefaultToolkit();
        d3dAvailable = initD3D();
        if (d3dAvailable) {
            // we don't use pixel formats for the d3d pipeline
            pfDisabled = true;
            sun.misc.PerfCounter.getD3DAvailable().set(1);
        } else {
            sun.misc.PerfCounter.getD3DAvailable().set(0);
        }
    }

    /**
     * Used to construct a Direct3D-enabled GraphicsDevice.
     *
     * @return a D3DGraphicsDevice if it could be created
     * successfully, null otherwise.
     */
    public static D3DGraphicsDevice createDevice(int screen) {
        if (!d3dAvailable) {
            return null;
        }

        ContextCapabilities d3dCaps = getDeviceCaps(screen);
        // could not initialize the device successfully
        if ((d3dCaps.getCaps() & CAPS_DEVICE_OK) == 0) {
            if (WindowsFlags.isD3DVerbose()) {
                System.out.println("Could not enable Direct3D pipeline on " +
                                   "screen " + screen);
            }
            return null;
        }
        if (WindowsFlags.isD3DVerbose()) {
            System.out.println("Direct3D pipeline enabled on screen " + screen);
        }

        D3DGraphicsDevice gd = new D3DGraphicsDevice(screen, d3dCaps);
        return gd;
    }

    private static native int getDeviceCapsNative(int screen);
    private static native String getDeviceIdNative(int screen);
    private static ContextCapabilities getDeviceCaps(final int screen) {
        ContextCapabilities d3dCaps = null;
        D3DRenderQueue rq = D3DRenderQueue.getInstance();
        rq.lock();
        try {
            class Result {
                int caps;
                String id;
            };
            final Result res = new Result();
            rq.flushAndInvokeNow(new Runnable() {
                public void run() {
                    res.caps = getDeviceCapsNative(screen);
                    res.id = getDeviceIdNative(screen);
                }
            });
            d3dCaps = new D3DContextCaps(res.caps, res.id);
        } finally {
            rq.unlock();
        }

        return d3dCaps != null ? d3dCaps : new D3DContextCaps(CAPS_EMPTY, null);
    }

    public final boolean isCapPresent(int cap) {
        return ((d3dCaps.getCaps() & cap) != 0);
    }

    private D3DGraphicsDevice(int screennum, ContextCapabilities d3dCaps) {
        super(screennum);
        descString = "D3DGraphicsDevice[screen="+screennum;
        this.d3dCaps = d3dCaps;
        context = new D3DContext(D3DRenderQueue.getInstance(), this);
    }

    public boolean isD3DEnabledOnDevice() {
        return isValid() && isCapPresent(CAPS_DEVICE_OK);
    }

    /**
     * Returns true if d3d pipeline has been successfully initialized.
     * @return true if d3d pipeline is initialized, false otherwise
     */
    public static boolean isD3DAvailable() {
        return d3dAvailable;
    }

    /**
     * Return the owning Frame for a given Window.  Used in setFSWindow below
     * to set the properties of the owning Frame when a Window goes
     * into fullscreen mode.
     */
    private Frame getToplevelOwner(Window w) {
        Window owner = w;
        while (owner != null) {
            owner = owner.getOwner();
            if (owner instanceof Frame) {
                return (Frame) owner;
            }
        }
        // could get here if passed Window is an owner-less Dialog
        return null;
    }

    private boolean fsStatus;
    private Rectangle ownerOrigBounds = null;
    private boolean ownerWasVisible;
    private Window realFSWindow;
    private WindowListener fsWindowListener;
    private boolean fsWindowWasAlwaysOnTop;
    private static native boolean enterFullScreenExclusiveNative(int screen,
                                                                 long hwnd);

    @Override
    protected void enterFullScreenExclusive(final int screen, WindowPeer wp)
    {
        final WWindowPeer wpeer = (WWindowPeer)realFSWindow.getPeer();

        D3DRenderQueue rq = D3DRenderQueue.getInstance();
        rq.lock();
        try {
            rq.flushAndInvokeNow(new Runnable() {
                public void run() {
                    long hwnd = wpeer.getHWnd();
                    if (hwnd == 0l) {
                        // window is disposed
                        fsStatus = false;
                        return;
                    }
                    fsStatus = enterFullScreenExclusiveNative(screen, hwnd);
                }
            });
        } finally {
            rq.unlock();
        }
        if (!fsStatus) {
            super.enterFullScreenExclusive(screen, wp);
        }
    }

    private static native boolean exitFullScreenExclusiveNative(int screen);
    @Override
    protected void exitFullScreenExclusive(final int screen, WindowPeer w) {
        if (fsStatus) {
            D3DRenderQueue rq = D3DRenderQueue.getInstance();
            rq.lock();
            try {
                rq.flushAndInvokeNow(new Runnable() {
                    public void run() {
                        exitFullScreenExclusiveNative(screen);
                    }
                });
            } finally {
                rq.unlock();
            }
        } else {
            super.exitFullScreenExclusive(screen, w);
        }
    }

    /**
     * WindowAdapter class for the full-screen frame, responsible for
     * restoring the devices. This is important to do because unless the device
     * is restored it will not go back into the FS mode once alt+tabbed out.
     * This is a problem for windows for which we do not do any d3d-related
     * operations (like when we disabled on-screen rendering).
     *
     * REMIND: we create an instance per each full-screen device while a single
     * instance would suffice (but requires more management).
     */
    private static class D3DFSWindowAdapter extends WindowAdapter {
        @Override
        public void windowDeactivated(WindowEvent e) {
            D3DRenderQueue.getInstance().restoreDevices();
        }
        @Override
        public void windowActivated(WindowEvent e) {
            D3DRenderQueue.getInstance().restoreDevices();
        }
    }

    @Override
    protected void addFSWindowListener(Window w) {
        // if the window is not a toplevel (has an owner) we have to use the
        // real toplevel to enter the full-screen mode with (4933099).
        if (!(w instanceof Frame) && !(w instanceof Dialog) &&
            (realFSWindow = getToplevelOwner(w)) != null)
        {
            ownerOrigBounds = realFSWindow.getBounds();
            WWindowPeer fp = (WWindowPeer)realFSWindow.getPeer();

            ownerWasVisible = realFSWindow.isVisible();
            Rectangle r = w.getBounds();
            // we use operations on peer instead of component because calling
            // them on component will take the tree lock
            fp.reshape(r.x, r.y, r.width, r.height);
            fp.setVisible(true);
        } else {
            realFSWindow = w;
        }

        fsWindowWasAlwaysOnTop = realFSWindow.isAlwaysOnTop();
        ((WWindowPeer)realFSWindow.getPeer()).setAlwaysOnTop(true);

        fsWindowListener = new D3DFSWindowAdapter();
        realFSWindow.addWindowListener(fsWindowListener);
    }

    @Override
    protected void removeFSWindowListener(Window w) {
        realFSWindow.removeWindowListener(fsWindowListener);
        fsWindowListener = null;

        /**
         * Bug 4933099: There is some funny-business to deal with when this
         * method is called with a Window instead of a Frame.  See 4836744
         * for more information on this.  One side-effect of our workaround
         * for the problem is that the owning Frame of a Window may end
         * up getting resized during the fullscreen process.  When we
         * return from fullscreen mode, we should resize the Frame to
         * its original size (just like the Window is being resized
         * to its original size in GraphicsDevice).
         */
        WWindowPeer wpeer = (WWindowPeer)realFSWindow.getPeer();
        if (wpeer != null) {
            if (ownerOrigBounds != null) {
                // if the window went into fs mode before it was realized it
                // could have (0,0) dimensions
                if (ownerOrigBounds.width  == 0) ownerOrigBounds.width  = 1;
                if (ownerOrigBounds.height == 0) ownerOrigBounds.height = 1;
                wpeer.reshape(ownerOrigBounds.x,     ownerOrigBounds.y,
                              ownerOrigBounds.width, ownerOrigBounds.height);
                if (!ownerWasVisible) {
                    wpeer.setVisible(false);
                }
                ownerOrigBounds = null;
            }
            if (!fsWindowWasAlwaysOnTop) {
                wpeer.setAlwaysOnTop(false);
            }
        }

        realFSWindow = null;
    }

    private static native DisplayMode getCurrentDisplayModeNative(int screen);
    @Override
    protected DisplayMode getCurrentDisplayMode(final int screen) {
        D3DRenderQueue rq = D3DRenderQueue.getInstance();
        rq.lock();
        try {
            class Result {
                DisplayMode dm = null;
            };
            final Result res = new Result();
            rq.flushAndInvokeNow(new Runnable() {
                public void run() {
                    res.dm = getCurrentDisplayModeNative(screen);
                }
            });
            if (res.dm == null) {
                return super.getCurrentDisplayMode(screen);
            }
            return res.dm;
        } finally {
            rq.unlock();
        }
    }
    private static native void configDisplayModeNative(int screen, long hwnd,
                                                       int width, int height,
                                                       int bitDepth,
                                                       int refreshRate);
    @Override
    protected void configDisplayMode(final int screen, final WindowPeer w,
                                     final int width, final int height,
                                     final int bitDepth, final int refreshRate)
    {
        // we entered fs mode via gdi
        if (!fsStatus) {
            super.configDisplayMode(screen, w, width, height, bitDepth,
                                    refreshRate);
            return;
        }

        final WWindowPeer wpeer = (WWindowPeer)realFSWindow.getPeer();

        // REMIND: we do this before we switch the display mode, so
        // the dimensions may be exceeding the dimensions of the screen,
        // is this a problem?

        // update the bounds of the owner frame
        if (getFullScreenWindow() != realFSWindow) {
            Rectangle screenBounds = getDefaultConfiguration().getBounds();
            wpeer.reshape(screenBounds.x, screenBounds.y, width, height);
        }

        D3DRenderQueue rq = D3DRenderQueue.getInstance();
        rq.lock();
        try {
            rq.flushAndInvokeNow(new Runnable() {
                public void run() {
                    long hwnd = wpeer.getHWnd();
                    if (hwnd == 0l) {
                        // window is disposed
                        return;
                    }
                    // REMIND: do we really need a window here?
                    // we should probably just use the current one
                    configDisplayModeNative(screen, hwnd, width, height,
                                            bitDepth, refreshRate);
                }
            });
        } finally {
            rq.unlock();
        }
    }

    private static native void enumDisplayModesNative(int screen,
                                                      ArrayList modes);
    @Override
    protected void enumDisplayModes(final int screen, final ArrayList modes) {
        D3DRenderQueue rq = D3DRenderQueue.getInstance();
        rq.lock();
        try {
            rq.flushAndInvokeNow(new Runnable() {
                public void run() {
                    enumDisplayModesNative(screen, modes);
                }
            });
            if (modes.size() == 0) {
                modes.add(getCurrentDisplayModeNative(screen));
            }
        } finally {
            rq.unlock();
        }
    }

    private static native long getAvailableAcceleratedMemoryNative(int screen);
    @Override
    public int getAvailableAcceleratedMemory() {
        D3DRenderQueue rq = D3DRenderQueue.getInstance();
        rq.lock();
        try {
            class Result {
                long mem = 0L;
            };
            final Result res = new Result();
            rq.flushAndInvokeNow(new Runnable() {
                public void run() {
                    res.mem = getAvailableAcceleratedMemoryNative(getScreen());
                }
            });
            return (int)res.mem;
        } finally {
            rq.unlock();
        }
    }

    @Override
    public GraphicsConfiguration[] getConfigurations() {
        if (configs == null) {
            if (isD3DEnabledOnDevice()) {
                defaultConfig = getDefaultConfiguration();
                if (defaultConfig != null) {
                    configs = new GraphicsConfiguration[1];
                    configs[0] = defaultConfig;
                    return configs.clone();
                }
            }
        }
        return super.getConfigurations();
    }

    @Override
    public GraphicsConfiguration getDefaultConfiguration() {
        if (defaultConfig == null) {
            if (isD3DEnabledOnDevice()) {
                defaultConfig = new D3DGraphicsConfig(this);
            } else {
                defaultConfig = super.getDefaultConfiguration();
            }
        }
        return defaultConfig;
    }

    private static native boolean isD3DAvailableOnDeviceNative(int screen);
    // REMIND: this method is not used now, we use caps instead
    public static boolean isD3DAvailableOnDevice(final int screen) {
        if (!d3dAvailable) {
            return false;
        }

        // REMIND: should we cache the result per device somehow,
        // and then reset and retry it on display change?
        D3DRenderQueue rq = D3DRenderQueue.getInstance();
        rq.lock();
        try {
            class Result {
                boolean avail = false;
            };
            final Result res = new Result();
            rq.flushAndInvokeNow(new Runnable() {
                public void run() {
                    res.avail = isD3DAvailableOnDeviceNative(screen);
                }
            });
            return res.avail;
        } finally {
            rq.unlock();
        }
    }

    D3DContext getContext() {
        return context;
    }

    ContextCapabilities getContextCapabilities() {
        return d3dCaps;
    }

    @Override
    public void displayChanged() {
        super.displayChanged();
        // REMIND: make sure this works when the device is lost and we don't
        // disable d3d too eagerly
        if (d3dAvailable) {
            d3dCaps = getDeviceCaps(getScreen());
        }
    }

    @Override
    protected void invalidate(int defaultScreen) {
        super.invalidate(defaultScreen);
        // REMIND: this is a bit excessive, isD3DEnabledOnDevice will return
        // false anyway because the device is invalid
        d3dCaps = new D3DContextCaps(CAPS_EMPTY, null);
    }
}

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