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Java example source code file (D3DPaints.java)

This example Java source code file (D3DPaints.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

annotation, awt, d3dgraphicsdevice, d3dpaints, d3dsurfacedata, hashmap, image, java2d, lineargradient, lineargradientpaint, multi_max_fractions_d3d, multigradient, multiplegradientpaint, native, override, radialgradient, texture, texturepaint, util

The D3DPaints.java Java example source code

/*
 * Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package sun.java2d.d3d;

import java.awt.LinearGradientPaint;
import java.awt.MultipleGradientPaint;
import java.awt.MultipleGradientPaint.ColorSpaceType;
import java.awt.MultipleGradientPaint.CycleMethod;
import java.awt.TexturePaint;
import java.awt.image.BufferedImage;
import java.util.HashMap;
import java.util.Map;
import java.lang.annotation.Native;
import sun.java2d.SunGraphics2D;
import sun.java2d.SurfaceData;
import sun.java2d.loops.CompositeType;
import static sun.java2d.d3d.D3DContext.D3DContextCaps.*;

abstract class D3DPaints {

    /**
     * Holds all registered implementations, using the corresponding
     * SunGraphics2D.PAINT_* constant as the hash key.
     */
    private static Map<Integer, D3DPaints> impls =
        new HashMap<Integer, D3DPaints>(4, 1.0f);

    static {
        impls.put(SunGraphics2D.PAINT_GRADIENT, new Gradient());
        impls.put(SunGraphics2D.PAINT_LIN_GRADIENT, new LinearGradient());
        impls.put(SunGraphics2D.PAINT_RAD_GRADIENT, new RadialGradient());
        impls.put(SunGraphics2D.PAINT_TEXTURE, new Texture());
    }

    /**
     * Attempts to locate an implementation corresponding to the paint state
     * of the provided SunGraphics2D object.  If no implementation can be
     * found, or if the paint cannot be accelerated under the conditions
     * of the SunGraphics2D, this method returns false; otherwise, returns
     * true.
     */
    static boolean isValid(SunGraphics2D sg2d) {
        D3DPaints impl = impls.get(sg2d.paintState);
        return (impl != null && impl.isPaintValid(sg2d));
    }

    /**
     * Returns true if this implementation is able to accelerate the
     * Paint object associated with, and under the conditions of, the
     * provided SunGraphics2D instance; otherwise returns false.
     */
    abstract boolean isPaintValid(SunGraphics2D sg2d);

/************************* GradientPaint support ****************************/

    private static class Gradient extends D3DPaints {
        private Gradient() {}

        /**
         * Returns true if the given GradientPaint instance can be
         * used by the accelerated D3DPaints.Gradient implementation.
         * A GradientPaint is considered valid only if the destination
         * has support for fragment shaders.
         */
        @Override
        boolean isPaintValid(SunGraphics2D sg2d) {
            D3DSurfaceData dstData = (D3DSurfaceData)sg2d.surfaceData;
            D3DGraphicsDevice gd = (D3DGraphicsDevice)
                dstData.getDeviceConfiguration().getDevice();
            return gd.isCapPresent(CAPS_LCD_SHADER);
        }
    }

/************************** TexturePaint support ****************************/

    private static class Texture extends D3DPaints {
        private Texture() {}

        /**
         * Returns true if the given TexturePaint instance can be used by the
         * accelerated BufferedPaints.Texture implementation.
         *
         * A TexturePaint is considered valid if the following conditions
         * are met:
         *   - the texture image dimensions are power-of-two
         *   - the texture image can be (or is already) cached in a D3D
         *     texture object
         */
        @Override
        public boolean isPaintValid(SunGraphics2D sg2d) {
            TexturePaint paint = (TexturePaint)sg2d.paint;
            D3DSurfaceData dstData = (D3DSurfaceData)sg2d.surfaceData;
            BufferedImage bi = paint.getImage();

            // verify that the texture image dimensions are pow2
            D3DGraphicsDevice gd =
                (D3DGraphicsDevice)dstData.getDeviceConfiguration().getDevice();
            int imgw = bi.getWidth();
            int imgh = bi.getHeight();
            if (!gd.isCapPresent(CAPS_TEXNONPOW2)) {
                if ((imgw & (imgw - 1)) != 0 || (imgh & (imgh - 1)) != 0) {
                    return false;
                }
            }
            // verify that the texture image is square if it has to be
            if (!gd.isCapPresent(CAPS_TEXNONSQUARE) && imgw != imgh)
            {
                return false;
            }

            SurfaceData srcData =
                dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT,
                                             CompositeType.SrcOver, null);
            if (!(srcData instanceof D3DSurfaceData)) {
                // REMIND: this is a hack that attempts to cache the system
                //         memory image from the TexturePaint instance into a
                //         D3D texture...
                srcData =
                    dstData.getSourceSurfaceData(bi, sg2d.TRANSFORM_ISIDENT,
                                                 CompositeType.SrcOver, null);
                if (!(srcData instanceof D3DSurfaceData)) {
                    return false;
                }
            }

            // verify that the source surface is actually a texture
            D3DSurfaceData d3dData = (D3DSurfaceData)srcData;
            if (d3dData.getType() != D3DSurfaceData.TEXTURE) {
                return false;
            }

            return true;
        }
    }

/****************** Shared MultipleGradientPaint support ********************/

    private static abstract class MultiGradient extends D3DPaints {

        /**
         * Note that this number is lower than the MULTI_MAX_FRACTIONS
         * defined in the superclass.  The D3D pipeline now uses a
         * slightly more complicated shader (to avoid the gradient banding
         * issues), which has a higher instruction count.  To ensure that
         * all versions of the shader can be compiled for PS 2.0 hardware,
         * we need to cap this maximum value at 8.
         */
    @Native public static final int MULTI_MAX_FRACTIONS_D3D = 8;

        protected MultiGradient() {}

        /**
         * Returns true if the given MultipleGradientPaint instance can be
         * used by the accelerated D3DPaints.MultiGradient implementation.
         * A MultipleGradientPaint is considered valid if the following
         * conditions are met:
         *   - the number of gradient "stops" is <= MAX_FRACTIONS
         *   - the destination has support for fragment shaders
         */
        @Override
        boolean isPaintValid(SunGraphics2D sg2d) {
            MultipleGradientPaint paint = (MultipleGradientPaint)sg2d.paint;
            // REMIND: ugh, this creates garbage; would be nicer if
            // we had a MultipleGradientPaint.getNumStops() method...
            if (paint.getFractions().length > MULTI_MAX_FRACTIONS_D3D) {
                return false;
            }

            D3DSurfaceData dstData = (D3DSurfaceData)sg2d.surfaceData;
            D3DGraphicsDevice gd = (D3DGraphicsDevice)
                dstData.getDeviceConfiguration().getDevice();
            if (!gd.isCapPresent(CAPS_LCD_SHADER)) {
                return false;
            }
            return true;
        }
    }

/********************** LinearGradientPaint support *************************/

    private static class LinearGradient extends MultiGradient {
        private LinearGradient() {}

        @Override
        boolean isPaintValid(SunGraphics2D sg2d) {
            LinearGradientPaint paint = (LinearGradientPaint)sg2d.paint;

            if (paint.getFractions().length == 2 &&
                paint.getCycleMethod() != CycleMethod.REPEAT &&
                paint.getColorSpace() != ColorSpaceType.LINEAR_RGB)
            {
                D3DSurfaceData dstData = (D3DSurfaceData)sg2d.surfaceData;
                D3DGraphicsDevice gd = (D3DGraphicsDevice)
                    dstData.getDeviceConfiguration().getDevice();
                if (gd.isCapPresent(CAPS_LCD_SHADER)) {
                    // we can delegate to the optimized two-color gradient
                    // codepath, which should be faster
                    return true;
                }
            }

            return super.isPaintValid(sg2d);
        }
    }

/********************** RadialGradientPaint support *************************/

    private static class RadialGradient extends MultiGradient {
        private RadialGradient() {}
    }
}

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