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Java example source code file (D3DRenderQueue.java)
The D3DRenderQueue.java Java example source code/* * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.java2d.d3d; import sun.java2d.ScreenUpdateManager; import sun.java2d.pipe.RenderBuffer; import sun.java2d.pipe.RenderQueue; import static sun.java2d.pipe.BufferedOpCodes.*; /** * D3D-specific implementation of RenderQueue. */ public class D3DRenderQueue extends RenderQueue { private static D3DRenderQueue theInstance; private static Thread rqThread; private D3DRenderQueue() { } /** * Returns the single D3DRenderQueue instance. If it has not yet been * initialized, this method will first construct the single instance * before returning it. */ public static synchronized D3DRenderQueue getInstance() { if (theInstance == null) { theInstance = new D3DRenderQueue(); // no need to lock, noone has reference to this instance yet theInstance.flushAndInvokeNow(new Runnable() { public void run() { rqThread = Thread.currentThread(); } }); } return theInstance; } /** * Flushes the single D3DRenderQueue instance synchronously. If an * D3DRenderQueue has not yet been instantiated, this method is a no-op. * This method is useful in the case of Toolkit.sync(), in which we want * to flush the D3D pipeline, but only if the D3D pipeline is currently * enabled. Since this class has few external dependencies, callers need * not be concerned that calling this method will trigger initialization * of the D3D pipeline and related classes. */ public static void sync() { if (theInstance != null) { // need to make sure any/all screen surfaces are presented prior // to completing the sync operation D3DScreenUpdateManager mgr = (D3DScreenUpdateManager)ScreenUpdateManager.getInstance(); mgr.runUpdateNow(); theInstance.lock(); try { theInstance.ensureCapacity(4); theInstance.getBuffer().putInt(SYNC); theInstance.flushNow(); } finally { theInstance.unlock(); } } } /** * Attempt to restore the devices if they're in the lost state. * (used when a full-screen window is activated/deactivated) */ public static void restoreDevices() { D3DRenderQueue rq = getInstance(); rq.lock(); try { rq.ensureCapacity(4); rq.getBuffer().putInt(RESTORE_DEVICES); rq.flushNow(); } finally { rq.unlock(); } } /** * @return true if current thread is the render queue thread, * false otherwise */ public static boolean isRenderQueueThread() { return (Thread.currentThread() == rqThread); } /** * Disposes the native memory associated with the given native * graphics config info pointer on the single queue flushing thread. */ public static void disposeGraphicsConfig(long pConfigInfo) { D3DRenderQueue rq = getInstance(); rq.lock(); try { RenderBuffer buf = rq.getBuffer(); rq.ensureCapacityAndAlignment(12, 4); buf.putInt(DISPOSE_CONFIG); buf.putLong(pConfigInfo); // this call is expected to complete synchronously, so flush now rq.flushNow(); } finally { rq.unlock(); } } public void flushNow() { // assert lock.isHeldByCurrentThread(); flushBuffer(null); } public void flushAndInvokeNow(Runnable r) { // assert lock.isHeldByCurrentThread(); flushBuffer(r); } private native void flushBuffer(long buf, int limit, Runnable task); private void flushBuffer(Runnable task) { // assert lock.isHeldByCurrentThread(); int limit = buf.position(); if (limit > 0 || task != null) { // process the queue flushBuffer(buf.getAddress(), limit, task); } // reset the buffer position buf.clear(); // clear the set of references, since we no longer need them refSet.clear(); } } Other Java examples (source code examples)Here is a short list of links related to this Java D3DRenderQueue.java source code file: |
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