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Java example source code file (D3DBufImgOps.cpp)

This example Java source code file (D3DBufImgOps.cpp) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

d3dbufimgops_disableconvolveop, d3dbufimgops_disablelookupop, d3dbufimgops_disablerescaleop, d3dbufimgops_enableconvolveop, d3dbufimgops_enablerescaleop, d3dsdops, d3dtaddress_clamp, e_fail, hresult, idirect3ddevice9, j2dtraceln, ptraddbytes, return_status_if_failed, return_status_if_null

The D3DBufImgOps.cpp Java example source code

/*
 * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

#include <jlong.h>

#include "D3DBufImgOps.h"
#include "D3DContext.h"
#include "D3DRenderQueue.h"
#include "D3DSurfaceData.h"
#include "GraphicsPrimitiveMgr.h"

/**************************** ConvolveOp support ****************************/

/**
 * The maximum kernel size supported by the ConvolveOp shader.
 */
#define MAX_KERNEL_SIZE 25

HRESULT
D3DBufImgOps_EnableConvolveOp(D3DContext *d3dc, jlong pSrcOps,
                              jboolean edgeZeroFill,
                              jint kernelWidth, jint kernelHeight,
                              unsigned char *kernel)
{
    HRESULT res;
    IDirect3DDevice9 *pd3dDevice;
    D3DSDOps *srcOps = (D3DSDOps *)jlong_to_ptr(pSrcOps);
    jint kernelSize = kernelWidth * kernelHeight;
    jint texW, texH;
    jfloat xoff, yoff;
    jfloat edgeX, edgeY;
    jfloat imgEdge[4];
    jfloat kernelVals[MAX_KERNEL_SIZE*4];
    jint i, j, kIndex;
    jint flags = 0;

    J2dTraceLn2(J2D_TRACE_INFO,
                "D3DBufImgOps_EnableConvolveOp: kernelW=%d kernelH=%d",
                kernelWidth, kernelHeight);

    RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
    RETURN_STATUS_IF_NULL(srcOps, E_FAIL);

    d3dc->UpdateState(STATE_CHANGE);

    // texcoords are specified in the range [0,1], so to achieve an
    // x/y offset of approximately one pixel we have to normalize
    // to that range here
    texW = srcOps->pResource->GetDesc()->Width;
    texH = srcOps->pResource->GetDesc()->Height;
    xoff = 1.0f / texW;
    yoff = 1.0f / texH;

    if (edgeZeroFill) {
        flags |= CONVOLVE_EDGE_ZERO_FILL;
    }
    if (kernelWidth == 5 && kernelHeight == 5) {
        flags |= CONVOLVE_5X5;
    }

    // locate/enable the shader program for the given flags
    res = d3dc->EnableConvolveProgram(flags);
    RETURN_STATUS_IF_FAILED(res);

    // update the "uniform" image min/max values
    // (texcoords are in the range [0,1])
    //   imgEdge[0] = imgMin.x
    //   imgEdge[1] = imgMin.y
    //   imgEdge[2] = imgMax.x
    //   imgEdge[3] = imgMax.y
    edgeX = (kernelWidth/2) * xoff;
    edgeY = (kernelHeight/2) * yoff;
    imgEdge[0] = edgeX;
    imgEdge[1] = edgeY;
    imgEdge[2] = (((jfloat)srcOps->width)  / texW) - edgeX;
    imgEdge[3] = (((jfloat)srcOps->height) / texH) - edgeY;
    pd3dDevice = d3dc->Get3DDevice();
    pd3dDevice->SetPixelShaderConstantF(0, imgEdge, 1);

    // update the "uniform" kernel offsets and values
    kIndex = 0;
    for (i = -kernelHeight/2; i < kernelHeight/2+1; i++) {
        for (j = -kernelWidth/2; j < kernelWidth/2+1; j++) {
            kernelVals[kIndex+0] = j*xoff;
            kernelVals[kIndex+1] = i*yoff;
            kernelVals[kIndex+2] = NEXT_FLOAT(kernel);
            kernelVals[kIndex+3] = 0.0f; // unused
            kIndex += 4;
        }
    }
    return pd3dDevice->SetPixelShaderConstantF(1, kernelVals, kernelSize);
}

HRESULT
D3DBufImgOps_DisableConvolveOp(D3DContext *d3dc)
{
    IDirect3DDevice9 *pd3dDevice;

    J2dTraceLn(J2D_TRACE_INFO, "D3DBufImgOps_DisableConvolveOp");

    RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
    d3dc->UpdateState(STATE_CHANGE);

    // disable the ConvolveOp shader
    pd3dDevice = d3dc->Get3DDevice();
    return pd3dDevice->SetPixelShader(NULL);
}

/**************************** RescaleOp support *****************************/

HRESULT
D3DBufImgOps_EnableRescaleOp(D3DContext *d3dc,
                             jboolean nonPremult,
                             unsigned char *scaleFactors,
                             unsigned char *offsets)
{
    HRESULT res;
    IDirect3DDevice9 *pd3dDevice;
    jint flags = 0;

    J2dTraceLn(J2D_TRACE_INFO, "D3DBufImgOps_EnableRescaleOp");

    RETURN_STATUS_IF_NULL(d3dc, E_FAIL);

    d3dc->UpdateState(STATE_CHANGE);

    // choose the appropriate shader, depending on the source image
    if (nonPremult) {
        flags |= RESCALE_NON_PREMULT;
    }

    // locate/enable the shader program for the given flags
    res = d3dc->EnableRescaleProgram(flags);
    RETURN_STATUS_IF_FAILED(res);

    // update the "uniform" scale factor values (note that the Java-level
    // dispatching code always passes down 4 values here, regardless of
    // the original source image type)
    pd3dDevice = d3dc->Get3DDevice();
    pd3dDevice->SetPixelShaderConstantF(0, (float *)scaleFactors, 1);

    // update the "uniform" offset values (note that the Java-level
    // dispatching code always passes down 4 values here, and that the
    // offsets will have already been normalized to the range [0,1])
    return pd3dDevice->SetPixelShaderConstantF(1, (float *)offsets, 1);
}

HRESULT
D3DBufImgOps_DisableRescaleOp(D3DContext *d3dc)
{
    IDirect3DDevice9 *pd3dDevice;

    J2dTraceLn(J2D_TRACE_INFO, "D3DBufImgOps_DisableRescaleOp");

    RETURN_STATUS_IF_NULL(d3dc, E_FAIL);

    d3dc->UpdateState(STATE_CHANGE);

    // disable the RescaleOp shader
    pd3dDevice = d3dc->Get3DDevice();
    return pd3dDevice->SetPixelShader(NULL);
}

/**************************** LookupOp support ******************************/

HRESULT
D3DBufImgOps_EnableLookupOp(D3DContext *d3dc,
                            jboolean nonPremult, jboolean shortData,
                            jint numBands, jint bandLength, jint offset,
                            void *tableValues)
{
    HRESULT res;
    IDirect3DDevice9 *pd3dDevice;
    D3DResource *pLutTexRes;
    IDirect3DTexture9 *pLutTex;
    int bytesPerElem = (shortData ? 2 : 1);
    jfloat foffsets[4];
    void *bands[4];
    int i;
    jint flags = 0;

    J2dTraceLn4(J2D_TRACE_INFO,
                "D3DBufImgOps_EnableLookupOp: short=%d num=%d len=%d off=%d",
                shortData, numBands, bandLength, offset);

    RETURN_STATUS_IF_NULL(d3dc, E_FAIL);

    d3dc->UpdateState(STATE_CHANGE);

    // choose the appropriate shader, depending on the source image
    // and the number of bands involved
    if (numBands != 4) {
        flags |= LOOKUP_USE_SRC_ALPHA;
    }
    if (nonPremult) {
        flags |= LOOKUP_NON_PREMULT;
    }

    // locate/enable the shader program for the given flags
    res = d3dc->EnableLookupProgram(flags);
    RETURN_STATUS_IF_FAILED(res);

    // update the "uniform" offset value
    for (i = 0; i < 4; i++) {
        foffsets[i] = offset / 255.0f;
    }
    pd3dDevice = d3dc->Get3DDevice();
    pd3dDevice->SetPixelShaderConstantF(0, foffsets, 1);

    res = d3dc->GetResourceManager()->GetLookupOpLutTexture(&pLutTexRes);
    RETURN_STATUS_IF_FAILED(res);
    pLutTex = pLutTexRes->GetTexture();

    // update the lookup table with the user-provided values
    if (numBands == 1) {
        // replicate the single band for R/G/B; alpha band is unused
        for (i = 0; i < 3; i++) {
            bands[i] = tableValues;
        }
        bands[3] = NULL;
    } else if (numBands == 3) {
        // user supplied band for each of R/G/B; alpha band is unused
        for (i = 0; i < 3; i++) {
            bands[i] = PtrAddBytes(tableValues, i*bandLength*bytesPerElem);
        }
        bands[3] = NULL;
    } else if (numBands == 4) {
        // user supplied band for each of R/G/B/A
        for (i = 0; i < 4; i++) {
            bands[i] = PtrAddBytes(tableValues, i*bandLength*bytesPerElem);
        }
    }

    // upload the bands one row at a time into our lookup table texture
    D3DLOCKED_RECT lockedRect;
    res = pLutTex->LockRect(0, &lockedRect, NULL, D3DLOCK_NOSYSLOCK);
    RETURN_STATUS_IF_FAILED(res);

    jushort *pBase = (jushort*)lockedRect.pBits;
    for (i = 0; i < 4; i++) {
        jushort *pDst;
        if (bands[i] == NULL) {
            continue;
        }
        pDst = pBase + (i * 256);
        if (shortData) {
            memcpy(pDst, bands[i], bandLength*sizeof(jushort));
        } else {
            int j;
            jubyte *pSrc = (jubyte *)bands[i];
            for (j = 0; j < bandLength; j++) {
                pDst[j] = (jushort)(pSrc[j] << 8);
            }
        }
    }
    pLutTex->UnlockRect(0);

    // bind the lookup table to texture unit 1 and enable texturing
    res = d3dc->SetTexture(pLutTex, 1);
    pd3dDevice->SetSamplerState(1, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
    pd3dDevice->SetSamplerState(1, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
    pd3dDevice->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
    pd3dDevice->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
    return res;
}

HRESULT
D3DBufImgOps_DisableLookupOp(D3DContext *d3dc)
{
    IDirect3DDevice9 *pd3dDevice;

    J2dTraceLn(J2D_TRACE_INFO, "D3DBufImgOps_DisableLookupOp");

    RETURN_STATUS_IF_NULL(d3dc, E_FAIL);

    d3dc->UpdateState(STATE_CHANGE);

    // disable the LookupOp shader
    pd3dDevice = d3dc->Get3DDevice();
    pd3dDevice->SetPixelShader(NULL);

    // disable the lookup table on texture unit 1
    return d3dc->SetTexture(NULL, 1);
}

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