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Java example source code file (D3DGlyphCache.h)

This example Java source code file (D3DGlyphCache.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

cache_lcd, checkglyphcachebyteorder, createinstance, d3dcontext, d3dglyphcache, d3dglyphcache_h, d3dresource, getglyphcache, getglyphcachetexture, glyphcacheinfo, glyphcachetype, hresult, init, tileformat

The D3DGlyphCache.h Java example source code

/*
 * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

#ifndef D3DGLYPHCACHE_H
#define D3DGLYPHCACHE_H

#include "AccelGlyphCache.h"
#include "D3DContext.h"
#include "D3DResourceManager.h"

typedef enum {
    CACHE_GRAY,
    CACHE_LCD
} GlyphCacheType;

class D3DContext;
class D3DResource;

class D3DGlyphCache {
public:
    // creates accel. glyph cache if it wasn't created, and the glyph
    // cache texure
    HRESULT Init(D3DContext *pCtx);
    // releases the glyph cache texture, invalidates the accel. glyph cache
    void    ReleaseDefPoolResources();
    // releases texture and deletes the accel. glyph cache
           ~D3DGlyphCache();

    // adds the glyph to the accel. glyph cache and uploads it into the glyph
    // cache texture
    HRESULT AddGlyph(GlyphInfo *glyph);

    GlyphCacheInfo* GetGlyphCache() { return pGlyphCache; }
    D3DResource* GetGlyphCacheTexture() { return pGlyphCacheRes; }

    // Note: only applicable to CACHE_LCD type of the cache
    // if the new rgb order doesn't match the current one, invalidates
    // the accel. glyph cache, also resets the current tileFormat
    HRESULT CheckGlyphCacheByteOrder(jboolean rgbOrder);

static
    HRESULT CreateInstance(D3DContext *pCtx,
                           GlyphCacheType gcType,
                           D3DGlyphCache **ppGlyphCache);

private:
    D3DGlyphCache(GlyphCacheType gcType);

    D3DContext *pCtx;
    GlyphCacheType gcType;
    D3DResource *pGlyphCacheRes;
    GlyphCacheInfo *pGlyphCache;
    TileFormat tileFormat;
    /**
     * Relevant only for the CACHE_LCD cache type.
     *
     * This value tracks the previous LCD rgbOrder setting, so if the rgbOrder
     * value has changed since the last time, it indicates that we need to
     * invalidate the cache, which may already store glyph images in the
     * reverse order.  Note that in most real world applications this value
     * will not change over the course of the application, but tests like
     * Font2DTest allow for changing the ordering at runtime, so we need to
     * handle that case.
     */
    jboolean lastRGBOrder;
};
#endif // D3DGLYPHCACHE_H

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