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Java example source code file (D3DMaskBlit.cpp)
The D3DMaskBlit.cpp Java example source code/* * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #include <stdlib.h> #include <jlong.h> #include "D3DMaskBlit.h" #include "D3DRenderQueue.h" #include "D3DSurfaceData.h" /** * REMIND: This method assumes that the dimensions of the incoming pixel * array are less than or equal to the cached blit texture tile; * these are rather fragile assumptions, and should be cleaned up... */ HRESULT D3DMaskBlit_MaskBlit(JNIEnv *env, D3DContext *d3dc, jint dstx, jint dsty, jint width, jint height, void *pPixels) { HRESULT res = S_OK; jfloat dx1, dy1, dx2, dy2; jfloat tx1, ty1, tx2, ty2; J2dTraceLn(J2D_TRACE_INFO, "D3DMaskBlit_MaskBlit"); if (width <= 0 || height <= 0) { J2dTraceLn(J2D_TRACE_WARNING, "D3DMaskBlit_MaskBlit: invalid dimensions"); return res; } RETURN_STATUS_IF_NULL(pPixels, E_FAIL); RETURN_STATUS_IF_NULL(d3dc, E_FAIL); if (FAILED(res = d3dc->BeginScene(STATE_TEXTUREOP))) { return res; } D3DResource *pBlitTexRes; if (FAILED(res = d3dc->GetResourceManager()->GetBlitTexture(&pBlitTexRes))) { return res; } IDirect3DTexture9 *pBlitTex = pBlitTexRes->GetTexture(); if (FAILED(res = d3dc->SetTexture(pBlitTex, 0))) { return res; } IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); D3DTEXTUREFILTERTYPE fhint = d3dc->IsTextureFilteringSupported(D3DTEXF_NONE) ? D3DTEXF_NONE : D3DTEXF_POINT; pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, fhint); pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, fhint); // copy system memory IntArgbPre surface into cached texture if (FAILED(res = d3dc->UploadTileToTexture(pBlitTexRes, pPixels, 0, 0, 0, 0, width, height, width*4, TILEFMT_4BYTE_ARGB_PRE))) { return res; } dx1 = (jfloat)dstx; dy1 = (jfloat)dsty; dx2 = dx1 + width; dy2 = dy1 + height; tx1 = 0.0f; ty1 = 0.0f; tx2 = ((jfloat)width) / D3DC_BLIT_TILE_SIZE; ty2 = ((jfloat)height) / D3DC_BLIT_TILE_SIZE; // render cached texture to the destination surface res = d3dc->pVCacher->DrawTexture(dx1, dy1, dx2, dy2, tx1, ty1, tx2, ty2); res = d3dc->pVCacher->Render(); return res; } Other Java examples (source code examples)Here is a short list of links related to this Java D3DMaskBlit.cpp source code file: |
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