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Java example source code file (D3DMaskFill.cpp)
The D3DMaskFill.cpp Java example source code/* * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #include "sun_java2d_d3d_D3DMaskFill.h" #include "D3DMaskFill.h" #include "D3DRenderQueue.h" /** * This implementation first copies the alpha tile into a texture and then * maps that texture to the destination surface. This approach appears to * offer the best performance despite being a two-step process. * * Here are some descriptions of the many variables used in this method: * x,y - upper left corner of the tile destination * w,h - width/height of the mask tile * x0 - placekeeper for the original destination x location * tw,th - width/height of the actual texture tile in pixels * sx1,sy1 - upper left corner of the mask tile source region * sx2,sy2 - lower left corner of the mask tile source region * sx,sy - "current" upper left corner of the mask tile region of interest */ HRESULT D3DMaskFill_MaskFill(D3DContext *d3dc, jint x, jint y, jint w, jint h, jint maskoff, jint maskscan, jint masklen, unsigned char *pMask) { HRESULT res = S_OK; J2dTraceLn(J2D_TRACE_INFO, "D3DMaskFill_MaskFill"); RETURN_STATUS_IF_NULL(d3dc, E_FAIL); J2dTraceLn4(J2D_TRACE_VERBOSE, " x=%d y=%d w=%d h=%d", x, y, w, h); J2dTraceLn2(J2D_TRACE_VERBOSE, " maskoff=%d maskscan=%d", maskoff, maskscan); { D3DMaskCache *maskCache = d3dc->GetMaskCache(); jint tw, th, x0; jint sx1, sy1, sx2, sy2; jint sx, sy, sw, sh; res = d3dc->BeginScene(STATE_MASKOP); RETURN_STATUS_IF_FAILED(res); x0 = x; tw = D3D_MASK_CACHE_TILE_WIDTH; th = D3D_MASK_CACHE_TILE_HEIGHT; sx1 = maskoff % maskscan; sy1 = maskoff / maskscan; sx2 = sx1 + w; sy2 = sy1 + h; for (sy = sy1; sy < sy2; sy += th, y += th) { x = x0; sh = ((sy + th) > sy2) ? (sy2 - sy) : th; for (sx = sx1; sx < sx2; sx += tw, x += tw) { sw = ((sx + tw) > sx2) ? (sx2 - sx) : tw; res = maskCache->AddMaskQuad(sx, sy, x, y, sw, sh, maskscan, pMask); } } } return res; } JNIEXPORT void JNICALL Java_sun_java2d_d3d_D3DMaskFill_maskFill (JNIEnv *env, jobject self, jint x, jint y, jint w, jint h, jint maskoff, jint maskscan, jint masklen, jbyteArray maskArray) { D3DContext *d3dc = D3DRQ_GetCurrentContext(); unsigned char *mask; J2dTraceLn(J2D_TRACE_ERROR, "D3DMaskFill_maskFill"); if (maskArray != NULL) { mask = (unsigned char *) env->GetPrimitiveArrayCritical(maskArray, NULL); } else { mask = NULL; } D3DMaskFill_MaskFill(d3dc, x, y, w, h, maskoff, maskscan, masklen, mask); // reset current state, and ensure rendering is flushed to dest if (d3dc != NULL) { d3dc->FlushVertexQueue(); } if (mask != NULL) { env->ReleasePrimitiveArrayCritical(maskArray, mask, JNI_ABORT); } } Other Java examples (source code examples)Here is a short list of links related to this Java D3DMaskFill.cpp source code file: |
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