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Java example source code file (D3DPipeline.h)

This example Java source code file (D3DPipeline.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

act_if_null, d3d_debug_info, d3d_ppl_dll, d3dpipeline_api, debug, debugprintd3derror, expr, failed, j2dtraceln1, null, res, safe_println, this_file, win32_lean_and_mean

The D3DPipeline.h Java example source code

/*
 * Copyright (c) 2007, 2012, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */
#pragma once

#ifdef DEBUG
#define D3D_DEBUG_INFO
#endif // DEBUG

/* Use THIS_FILE when it is available. */
#ifndef THIS_FILE
    #define THIS_FILE THIS_FILE
#endif

#ifdef D3D_PPL_DLL


    #ifndef WIN32_LEAN_AND_MEAN
    #define WIN32_LEAN_AND_MEAN
    #endif

    #ifdef D3DPIPELINE_EXPORTS
    #define D3DPIPELINE_API __declspec(dllexport)
    #else
    #define D3DPIPELINE_API __declspec(dllimport)
    #endif

    #include <windows.h>
    #include <d3d9.h>
    #include <DDErr.h>
    #include "..\Import\Trace.h"

    #define DebugPrintD3DError(res, msg) \
        DXTRACE_ERR(msg, res)

#else

    #define D3DPIPELINE_API __declspec(dllexport)

    // this include ensures that with debug build we get
    // awt's overridden debug "new" and "delete" operators
    #include "awt.h"

    #include <windows.h>
    #include <d3d9.h>
    #include "Trace.h"

    #define DebugPrintD3DError(res, msg) \
        J2dTraceLn1(J2D_TRACE_ERROR, "D3D Error: " ## msg ## " res=%d", res)

#endif /*D3D_PPL_DLL*/

// some helper macros
#define SAFE_RELEASE(RES) \
do {                      \
    if ((RES)!= NULL) {   \
        (RES)->Release(); \
        (RES) = NULL;     \
    }                     \
} while (0);

#define SAFE_DELETE(RES)  \
do {                      \
    if ((RES)!= NULL) {   \
        delete (RES);     \
        (RES) = NULL;     \
    }                     \
} while (0);

#ifdef DEBUG
#define SAFE_PRINTLN(RES) \
do {                      \
    if ((RES)!= NULL) {   \
        J2dTraceLn1(J2D_TRACE_VERBOSE, "  " ## #RES ## "=0x%x", (RES)); \
    } else {              \
        J2dTraceLn(J2D_TRACE_VERBOSE, "  " ## #RES ## "=NULL"); \
    }                     \
} while (0);
#else // DEBUG
#define SAFE_PRINTLN(RES)
#endif // DEBUG

/*
 * The following macros allow the caller to return (or continue) if the
 * provided value is NULL.  (The strange else clause is included below to
 * allow for a trailing ';' after RETURN/CONTINUE_IF_NULL() invocations.)
 */
#define ACT_IF_NULL(ACTION, value)         \
    if ((value) == NULL) {                 \
        J2dTraceLn3(J2D_TRACE_ERROR,       \
                    "%s is null in %s:%d", #value, THIS_FILE, __LINE__); \
        ACTION;                            \
    } else do { } while (0)
#define RETURN_IF_NULL(value)   ACT_IF_NULL(return, value)
#define CONTINUE_IF_NULL(value) ACT_IF_NULL(continue, value)
#define RETURN_STATUS_IF_NULL(value, status) \
        ACT_IF_NULL(return (status), value)

#define RETURN_STATUS_IF_EXP_FAILED(EXPR) \
    if (FAILED(res = (EXPR))) {                    \
        DebugPrintD3DError(res, " " ## #EXPR ## " failed in " ## THIS_FILE); \
        return res;                   \
    } else do { } while (0)

#define RETURN_STATUS_IF_FAILED(status) \
    if (FAILED((status))) {                    \
        DebugPrintD3DError((status), " failed in " ## THIS_FILE ## ", return;");\
        return (status);                   \
    } else do { } while (0)

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