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Java example source code file (D3DRenderQueue.h)
The D3DRenderQueue.h Java example source code/* * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #ifndef D3DRenderQueue_h_Included #define D3DRenderQueue_h_Included #include "D3DContext.h" #include "D3DSurfaceData.h" /* * The following macros are used to pick values (of the specified type) off * the queue. */ #define NEXT_VAL(buf, type) (((type *)((buf) += sizeof(type)))[-1]) #define NEXT_BYTE(buf) NEXT_VAL(buf, unsigned char) #define NEXT_INT(buf) NEXT_VAL(buf, jint) #define NEXT_FLOAT(buf) NEXT_VAL(buf, jfloat) #define NEXT_BOOLEAN(buf) (jboolean)NEXT_INT(buf) #define NEXT_LONG(buf) NEXT_VAL(buf, jlong) #define NEXT_DOUBLE(buf) NEXT_VAL(buf, jdouble) /* * Increments a pointer (buf) by the given number of bytes. */ #define SKIP_BYTES(buf, numbytes) buf += (numbytes) /* * Extracts a value at the given offset from the provided packed value. */ #define EXTRACT_VAL(packedval, offset, mask) \ (((packedval) >> (offset)) & (mask)) #define EXTRACT_BYTE(packedval, offset) \ (unsigned char)EXTRACT_VAL(packedval, offset, 0xff) #define EXTRACT_BOOLEAN(packedval, offset) \ (jboolean)EXTRACT_VAL(packedval, offset, 0x1) D3DContext *D3DRQ_GetCurrentContext(); D3DSDOps *D3DRQ_GetCurrentDestination(); void D3DRQ_ResetCurrentContextAndDestination(); HRESULT D3DRQ_MarkLostIfNeeded(HRESULT res, D3DSDOps *d3dops); #endif /* D3DRenderQueue_h_Included */ Other Java examples (source code examples)Here is a short list of links related to this Java D3DRenderQueue.h source code file: |
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