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Java example source code file (D3DRenderQueue.h)

This example Java source code file (D3DRenderQueue.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

d3drenderqueue_h_included, d3drq_getcurrentcontext, d3drq_getcurrentdestination, d3drq_marklostifneeded, d3drq_resetcurrentcontextanddestination, d3dsdops, extract_byte, extract_val, next_boolean, next_double, next_float, next_int, next_val, skip_bytes

The D3DRenderQueue.h Java example source code

/*
 * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

#ifndef D3DRenderQueue_h_Included
#define D3DRenderQueue_h_Included

#include "D3DContext.h"
#include "D3DSurfaceData.h"

/*
 * The following macros are used to pick values (of the specified type) off
 * the queue.
 */
#define NEXT_VAL(buf, type) (((type *)((buf) += sizeof(type)))[-1])
#define NEXT_BYTE(buf)      NEXT_VAL(buf, unsigned char)
#define NEXT_INT(buf)       NEXT_VAL(buf, jint)
#define NEXT_FLOAT(buf)     NEXT_VAL(buf, jfloat)
#define NEXT_BOOLEAN(buf)   (jboolean)NEXT_INT(buf)
#define NEXT_LONG(buf)      NEXT_VAL(buf, jlong)
#define NEXT_DOUBLE(buf)    NEXT_VAL(buf, jdouble)

/*
 * Increments a pointer (buf) by the given number of bytes.
 */
#define SKIP_BYTES(buf, numbytes) buf += (numbytes)

/*
 * Extracts a value at the given offset from the provided packed value.
 */
#define EXTRACT_VAL(packedval, offset, mask) \
    (((packedval) >> (offset)) & (mask))
#define EXTRACT_BYTE(packedval, offset) \
    (unsigned char)EXTRACT_VAL(packedval, offset, 0xff)
#define EXTRACT_BOOLEAN(packedval, offset) \
    (jboolean)EXTRACT_VAL(packedval, offset, 0x1)

D3DContext *D3DRQ_GetCurrentContext();
D3DSDOps *D3DRQ_GetCurrentDestination();
void D3DRQ_ResetCurrentContextAndDestination();
HRESULT D3DRQ_MarkLostIfNeeded(HRESULT res, D3DSDOps *d3dops);

#endif /* D3DRenderQueue_h_Included */

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