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Java example source code file (D3DTextRenderer.cpp)
The D3DTextRenderer.cpp Java example source code/* * Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #include <malloc.h> #include <math.h> #include <jlong.h> #include "sun_java2d_d3d_D3DTextRenderer.h" #include "sun_java2d_pipe_BufferedTextPipe.h" #include "SurfaceData.h" #include "D3DContext.h" #include "D3DSurfaceData.h" #include "D3DRenderQueue.h" #include "D3DTextRenderer.h" #include "D3DGlyphCache.h" #include "AccelGlyphCache.h" #include "fontscalerdefs.h" /** * The current "glyph mode" state. This variable is used to track the * codepath used to render a particular glyph. This variable is reset to * MODE_NOT_INITED at the beginning of every call to D3DTR_DrawGlyphList(). * As each glyph is rendered, the glyphMode variable is updated to reflect * the current mode, so if the current mode is the same as the mode used * to render the previous glyph, we can avoid doing costly setup operations * each time. */ typedef enum { MODE_NOT_INITED, MODE_USE_CACHE_GRAY, MODE_USE_CACHE_LCD, MODE_NO_CACHE_GRAY, MODE_NO_CACHE_LCD } GlyphMode; static GlyphMode glyphMode = MODE_NOT_INITED; /** * The current bounds of the "cached destination" texture, in destination * coordinate space. The width/height of these bounds will not exceed the * D3DTR_CACHED_DEST_WIDTH/HEIGHT values defined above. These bounds are * only considered valid when the isCachedDestValid flag is JNI_TRUE. */ static SurfaceDataBounds cachedDestBounds; /** * This flag indicates whether the "cached destination" texture contains * valid data. This flag is reset to JNI_FALSE at the beginning of every * call to D3DTR_DrawGlyphList(). Once we copy valid destination data * into the cached texture, this flag is set to JNI_TRUE. This way, we * can limit the number of times we need to copy destination data, which * is a very costly operation. */ static jboolean isCachedDestValid = JNI_FALSE; /** * The bounds of the previously rendered LCD glyph, in destination * coordinate space. We use these bounds to determine whether the glyph * currently being rendered overlaps the previously rendered glyph (i.e. * its bounding box intersects that of the previously rendered glyph). * If so, we need to re-read the destination area associated with that * previous glyph so that we can correctly blend with the actual * destination data. */ static SurfaceDataBounds previousGlyphBounds; /** * Updates the gamma and inverse gamma values for the LCD text shader. */ static HRESULT D3DTR_UpdateLCDTextContrast(D3DContext *d3dc, jint contrast) { HRESULT res; IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); jfloat fcon = ((jfloat)contrast) / 100.0f; jfloat invgamma = fcon; jfloat gamma = 1.0f / invgamma; jfloat vals[4]; // update the "invgamma" parameter of the shader program vals[0] = invgamma; vals[1] = invgamma; vals[2] = invgamma; vals[3] = 0.0f; // unused pd3dDevice->SetPixelShaderConstantF(1, vals, 1); // update the "gamma" parameter of the shader program vals[0] = gamma; vals[1] = gamma; vals[2] = gamma; vals[3] = 0.0f; // unused res = pd3dDevice->SetPixelShaderConstantF(2, vals, 1); return res; } /** * Updates the current gamma-adjusted source color ("src_adj") of the LCD * text shader program. Note that we could calculate this value in the * shader (e.g. just as we do for "dst_adj"), but would be unnecessary work * (and a measurable performance hit, maybe around 5%) since this value is * constant over the entire glyph list. So instead we just calculate the * gamma-adjusted value once and update the uniform parameter of the LCD * shader as needed. */ static HRESULT D3DTR_UpdateLCDTextColor(D3DContext *d3dc, jint contrast) { IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); jfloat gamma = ((jfloat)contrast) / 100.0f; jfloat clr[4]; J2dTraceLn1(J2D_TRACE_INFO, "D3DTR_UpdateLCDTextColor: contrast=%d", contrast); /* * Note: Ideally we would update the "srcAdj" uniform parameter only * when there is a change in the source color. Fortunately, the cost * of querying the current D3D color state and updating the uniform * value is quite small, and in the common case we only need to do this * once per GlyphList, so we gain little from trying to optimize too * eagerly here. */ // get the current D3D primary color state jint color = d3dc->pVCacher->GetColor(); clr[0] = (jfloat)((color >> 16) & 0xff) / 255.0f; clr[1] = (jfloat)((color >> 8) & 0xff) / 255.0f; clr[2] = (jfloat)((color >> 0) & 0xff) / 255.0f; clr[3] = 0.0f; // unused // gamma adjust the primary color clr[0] = (jfloat)pow(clr[0], gamma); clr[1] = (jfloat)pow(clr[1], gamma); clr[2] = (jfloat)pow(clr[2], gamma); // update the "srcAdj" parameter of the shader program with this value return pd3dDevice->SetPixelShaderConstantF(0, clr, 1); } /** * Enables the LCD text shader and updates any related state, such as the * gamma values. */ static HRESULT D3DTR_EnableLCDGlyphModeState(D3DContext *d3dc, D3DSDOps *dstOps, jboolean useCache, jint contrast) { D3DResource *pGlyphTexRes, *pCachedDestTexRes; IDirect3DTexture9 *pGlyphTex, *pCachedDestTex; RETURN_STATUS_IF_NULL(dstOps->pResource, E_FAIL); HRESULT res = S_OK; if (useCache) { // glyph cache had been already initialized pGlyphTexRes = d3dc->GetLCDGlyphCache()->GetGlyphCacheTexture(); } else { res = d3dc->GetResourceManager()->GetBlitTexture(&pGlyphTexRes); } RETURN_STATUS_IF_FAILED(res); pGlyphTex = pGlyphTexRes->GetTexture(); res = d3dc->GetResourceManager()-> GetCachedDestTexture(dstOps->pResource->GetDesc()->Format, &pCachedDestTexRes); RETURN_STATUS_IF_FAILED(res); pCachedDestTex = pCachedDestTexRes->GetTexture(); IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); D3DTEXTUREFILTERTYPE fhint = d3dc->IsTextureFilteringSupported(D3DTEXF_NONE) ? D3DTEXF_NONE : D3DTEXF_POINT; pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, fhint); pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, fhint); pd3dDevice->SetSamplerState(1, D3DSAMP_MAGFILTER, fhint); pd3dDevice->SetSamplerState(1, D3DSAMP_MINFILTER, fhint); d3dc->UpdateTextureColorState(D3DTA_TEXTURE, 1); // bind the texture containing glyph data to texture unit 0 d3dc->SetTexture(pGlyphTex, 0); // bind the texture tile containing destination data to texture unit 1 d3dc->SetTexture(pCachedDestTex, 1); // create/enable the LCD text shader res = d3dc->EnableLCDTextProgram(); RETURN_STATUS_IF_FAILED(res); // update the current contrast settings (note: these change very rarely, // but it seems that D3D pixel shader registers aren't maintained as // part of the pixel shader instance, so we need to update these // everytime around in case another shader blew away the contents // of those registers) D3DTR_UpdateLCDTextContrast(d3dc, contrast); // update the current color settings return D3DTR_UpdateLCDTextColor(d3dc, contrast); } HRESULT D3DTR_EnableGlyphVertexCache(D3DContext *d3dc) { J2dTraceLn(J2D_TRACE_INFO, "D3DTR_EnableGlyphVertexCache"); IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); D3DTEXTUREFILTERTYPE fhint = d3dc->IsTextureFilteringSupported(D3DTEXF_NONE) ? D3DTEXF_NONE : D3DTEXF_POINT; pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, fhint); pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, fhint); // glyph cache had been successfully initialized if we got here D3DResource *pGlyphCacheTexRes = d3dc->GetGrayscaleGlyphCache()->GetGlyphCacheTexture(); return d3dc->SetTexture(pGlyphCacheTexRes->GetTexture(), 0); } HRESULT D3DTR_DisableGlyphVertexCache(D3DContext *d3dc) { J2dTraceLn(J2D_TRACE_INFO, "D3DTR_DisableGlyphVertexCache"); return d3dc->SetTexture(NULL, 0); } /** * Disables any pending state associated with the current "glyph mode". */ static HRESULT D3DTR_DisableGlyphModeState(D3DContext *d3dc) { HRESULT res = S_OK; IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); switch (glyphMode) { case MODE_NO_CACHE_LCD: case MODE_USE_CACHE_LCD: d3dc->FlushVertexQueue(); pd3dDevice->SetPixelShader(NULL); res = d3dc->SetTexture(NULL, 1); break; case MODE_NO_CACHE_GRAY: case MODE_USE_CACHE_GRAY: case MODE_NOT_INITED: default: break; } return res; } static HRESULT D3DTR_DrawGrayscaleGlyphViaCache(D3DContext *d3dc, GlyphInfo *ginfo, jint x, jint y) { HRESULT res = S_OK; D3DGlyphCache *pGrayscaleGCache; CacheCellInfo *cell; GlyphCacheInfo *gcache; jfloat x1, y1, x2, y2; J2dTraceLn(J2D_TRACE_VERBOSE, "D3DTR_DrawGrayscaleGlyphViaCache"); if (glyphMode != MODE_USE_CACHE_GRAY) { D3DTR_DisableGlyphModeState(d3dc); res = d3dc->BeginScene(STATE_GLYPHOP); RETURN_STATUS_IF_FAILED(res); glyphMode = MODE_USE_CACHE_GRAY; } pGrayscaleGCache = d3dc->GetGrayscaleGlyphCache(); gcache = pGrayscaleGCache->GetGlyphCache(); cell = AccelGlyphCache_GetCellInfoForCache(ginfo, gcache); if (cell == NULL) { // attempt to add glyph to accelerated glyph cache res = pGrayscaleGCache->AddGlyph(ginfo); RETURN_STATUS_IF_FAILED(res); cell = AccelGlyphCache_GetCellInfoForCache(ginfo, gcache); RETURN_STATUS_IF_NULL(cell, E_FAIL); } cell->timesRendered++; x1 = (jfloat)x; y1 = (jfloat)y; x2 = x1 + ginfo->width; y2 = y1 + ginfo->height; return d3dc->pVCacher->DrawTexture(x1, y1, x2, y2, cell->tx1, cell->ty1, cell->tx2, cell->ty2); } /** * Evaluates to true if the rectangle defined by gx1/gy1/gx2/gy2 is * inside outerBounds. */ #define INSIDE(gx1, gy1, gx2, gy2, outerBounds) \ (((gx1) >= outerBounds.x1) && ((gy1) >= outerBounds.y1) && \ ((gx2) <= outerBounds.x2) && ((gy2) <= outerBounds.y2)) /** * Evaluates to true if the rectangle defined by gx1/gy1/gx2/gy2 intersects * the rectangle defined by bounds. */ #define INTERSECTS(gx1, gy1, gx2, gy2, bounds) \ ((bounds.x2 > (gx1)) && (bounds.y2 > (gy1)) && \ (bounds.x1 < (gx2)) && (bounds.y1 < (gy2))) /** * This method checks to see if the given LCD glyph bounds fall within the * cached destination texture bounds. If so, this method can return * immediately. If not, this method will copy a chunk of framebuffer data * into the cached destination texture and then update the current cached * destination bounds before returning. * * The agx1, agx2 are "adjusted" glyph bounds, which are only used when checking * against the previous glyph bounds. */ static HRESULT D3DTR_UpdateCachedDestination(D3DContext *d3dc, D3DSDOps *dstOps, GlyphInfo *ginfo, jint gx1, jint gy1, jint gx2, jint gy2, jint agx1, jint agx2, jint glyphIndex, jint totalGlyphs) { jint dx1, dy1, dx2, dy2; D3DResource *pCachedDestTexRes; IDirect3DSurface9 *pCachedDestSurface, *pDst; HRESULT res; if (isCachedDestValid && INSIDE(gx1, gy1, gx2, gy2, cachedDestBounds)) { // glyph is already within the cached destination bounds; no need // to read back the entire destination region again, but we do // need to see if the current glyph overlaps the previous glyph... // only use the "adjusted" glyph bounds when checking against // previous glyph's bounds gx1 = agx1; gx2 = agx2; if (INTERSECTS(gx1, gy1, gx2, gy2, previousGlyphBounds)) { // the current glyph overlaps the destination region touched // by the previous glyph, so now we need to read back the part // of the destination corresponding to the previous glyph dx1 = previousGlyphBounds.x1; dy1 = previousGlyphBounds.y1; dx2 = previousGlyphBounds.x2; dy2 = previousGlyphBounds.y2; // REMIND: make sure we flush any pending primitives that are // dependent on the current contents of the cached dest d3dc->FlushVertexQueue(); RETURN_STATUS_IF_NULL(dstOps->pResource, E_FAIL); RETURN_STATUS_IF_NULL(pDst = dstOps->pResource->GetSurface(), E_FAIL); res = d3dc->GetResourceManager()-> GetCachedDestTexture(dstOps->pResource->GetDesc()->Format, &pCachedDestTexRes); RETURN_STATUS_IF_FAILED(res); pCachedDestSurface = pCachedDestTexRes->GetSurface(); // now dxy12 represent the "desired" destination bounds, but the // StretchRect() call may fail if these fall outside the actual // surface bounds; therefore, we use cxy12 to represent the // clamped bounds, and dxy12 are saved for later jint cx1 = (dx1 < 0) ? 0 : dx1; jint cy1 = (dy1 < 0) ? 0 : dy1; jint cx2 = (dx2 > dstOps->width) ? dstOps->width : dx2; jint cy2 = (dy2 > dstOps->height) ? dstOps->height : dy2; if (cx2 > cx1 && cy2 > cy1) { // copy destination into subregion of cached texture tile // cx1-cachedDestBounds.x1 == +xoffset from left of texture // cy1-cachedDestBounds.y1 == +yoffset from top of texture // cx2-cachedDestBounds.x1 == +xoffset from left of texture // cy2-cachedDestBounds.y1 == +yoffset from top of texture jint cdx1 = cx1-cachedDestBounds.x1; jint cdy1 = cy1-cachedDestBounds.y1; jint cdx2 = cx2-cachedDestBounds.x1; jint cdy2 = cy2-cachedDestBounds.y1; RECT srcRect = { cx1, cy1, cx2, cy2 }; RECT dstRect = { cdx1, cdy1, cdx2, cdy2 }; IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); res = pd3dDevice->StretchRect(pDst, &srcRect, pCachedDestSurface, &dstRect, D3DTEXF_NONE); } } } else { // destination region is not valid, so we need to read back a // chunk of the destination into our cached texture // position the upper-left corner of the destination region on the // "top" line of glyph list // REMIND: this isn't ideal; it would be better if we had some idea // of the bounding box of the whole glyph list (this is // do-able, but would require iterating through the whole // list up front, which may present its own problems) dx1 = gx1; dy1 = gy1; jint remainingWidth; if (ginfo->advanceX > 0) { // estimate the width based on our current position in the glyph // list and using the x advance of the current glyph (this is just // a quick and dirty heuristic; if this is a "thin" glyph image, // then we're likely to underestimate, and if it's "thick" then we // may end up reading back more than we need to) remainingWidth = (jint)(ginfo->advanceX * (totalGlyphs - glyphIndex)); if (remainingWidth > D3DTR_CACHED_DEST_WIDTH) { remainingWidth = D3DTR_CACHED_DEST_WIDTH; } else if (remainingWidth < ginfo->width) { // in some cases, the x-advance may be slightly smaller // than the actual width of the glyph; if so, adjust our // estimate so that we can accommodate the entire glyph remainingWidth = ginfo->width; } } else { // a negative advance is possible when rendering rotated text, // in which case it is difficult to estimate an appropriate // region for readback, so we will pick a region that // encompasses just the current glyph remainingWidth = ginfo->width; } dx2 = dx1 + remainingWidth; // estimate the height (this is another sloppy heuristic; we'll // make the cached destination region tall enough to encompass most // glyphs that are small enough to fit in the glyph cache, and then // we add a little something extra to account for descenders dy2 = dy1 + D3DTR_CACHE_CELL_HEIGHT + 2; // REMIND: make sure we flush any pending primitives that are // dependent on the current contents of the cached dest d3dc->FlushVertexQueue(); RETURN_STATUS_IF_NULL(dstOps->pResource, E_FAIL); RETURN_STATUS_IF_NULL(pDst = dstOps->pResource->GetSurface(), E_FAIL); res = d3dc->GetResourceManager()-> GetCachedDestTexture(dstOps->pResource->GetDesc()->Format, &pCachedDestTexRes); RETURN_STATUS_IF_FAILED(res); pCachedDestSurface = pCachedDestTexRes->GetSurface(); // now dxy12 represent the "desired" destination bounds, but the // StretchRect() call may fail if these fall outside the actual // surface bounds; therefore, we use cxy12 to represent the // clamped bounds, and dxy12 are saved for later jint cx1 = (dx1 < 0) ? 0 : dx1; jint cy1 = (dy1 < 0) ? 0 : dy1; jint cx2 = (dx2 > dstOps->width) ? dstOps->width : dx2; jint cy2 = (dy2 > dstOps->height) ? dstOps->height : dy2; if (cx2 > cx1 && cy2 > cy1) { // copy destination into cached texture tile (the upper-left // corner of the destination region will be positioned at the // upper-left corner (0,0) of the texture) RECT srcRect = { cx1, cy1, cx2, cy2 }; RECT dstRect = { cx1-dx1, cy1-dy1, cx2-dx1, cy2-dy1 }; IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); res = pd3dDevice->StretchRect(pDst, &srcRect, pCachedDestSurface, &dstRect, D3DTEXF_NONE); } // update the cached bounds and mark it valid cachedDestBounds.x1 = dx1; cachedDestBounds.y1 = dy1; cachedDestBounds.x2 = dx2; cachedDestBounds.y2 = dy2; isCachedDestValid = JNI_TRUE; } // always update the previous glyph bounds previousGlyphBounds.x1 = gx1; previousGlyphBounds.y1 = gy1; previousGlyphBounds.x2 = gx2; previousGlyphBounds.y2 = gy2; return res; } static HRESULT D3DTR_DrawLCDGlyphViaCache(D3DContext *d3dc, D3DSDOps *dstOps, GlyphInfo *ginfo, jint x, jint y, jint glyphIndex, jint totalGlyphs, jboolean rgbOrder, jint contrast) { HRESULT res; D3DGlyphCache *pLCDGCache; CacheCellInfo *cell; GlyphCacheInfo *gcache; jint dx1, dy1, dx2, dy2; jfloat dtx1, dty1, dtx2, dty2; J2dTraceLn(J2D_TRACE_VERBOSE, "D3DTR_DrawLCDGlyphViaCache"); // the glyph cache is initialized before this method is called pLCDGCache = d3dc->GetLCDGlyphCache(); if (glyphMode != MODE_USE_CACHE_LCD) { D3DTR_DisableGlyphModeState(d3dc); res = d3dc->BeginScene(STATE_TEXTUREOP); RETURN_STATUS_IF_FAILED(res); pLCDGCache->CheckGlyphCacheByteOrder(rgbOrder); res = D3DTR_EnableLCDGlyphModeState(d3dc, dstOps, JNI_TRUE, contrast); RETURN_STATUS_IF_FAILED(res); glyphMode = MODE_USE_CACHE_LCD; } gcache = pLCDGCache->GetGlyphCache(); cell = AccelGlyphCache_GetCellInfoForCache(ginfo, gcache); if (cell == NULL) { // attempt to add glyph to accelerated glyph cache res = pLCDGCache->AddGlyph(ginfo); RETURN_STATUS_IF_FAILED(res); // we'll just no-op in the rare case that the cell is NULL cell = AccelGlyphCache_GetCellInfoForCache(ginfo, gcache); RETURN_STATUS_IF_NULL(cell, E_FAIL); } cell->timesRendered++; // location of the glyph in the destination's coordinate space dx1 = x; dy1 = y; dx2 = dx1 + ginfo->width; dy2 = dy1 + ginfo->height; // copy destination into second cached texture, if necessary D3DTR_UpdateCachedDestination(d3dc, dstOps, ginfo, dx1, dy1, dx2, dy2, dx1 + cell->leftOff, // adjusted dx1 dx2 + cell->rightOff, // adjusted dx2 glyphIndex, totalGlyphs); // texture coordinates of the destination tile dtx1 = ((jfloat)(dx1 - cachedDestBounds.x1)) / D3DTR_CACHED_DEST_WIDTH; dty1 = ((jfloat)(dy1 - cachedDestBounds.y1)) / D3DTR_CACHED_DEST_HEIGHT; dtx2 = ((jfloat)(dx2 - cachedDestBounds.x1)) / D3DTR_CACHED_DEST_WIDTH; dty2 = ((jfloat)(dy2 - cachedDestBounds.y1)) / D3DTR_CACHED_DEST_HEIGHT; // render composed texture to the destination surface return d3dc->pVCacher->DrawTexture((jfloat)dx1, (jfloat)dy1, (jfloat)dx2, (jfloat)dy2, cell->tx1, cell->ty1, cell->tx2, cell->ty2, dtx1, dty1, dtx2, dty2); } static HRESULT D3DTR_DrawGrayscaleGlyphNoCache(D3DContext *d3dc, GlyphInfo *ginfo, jint x, jint y) { jint tw, th; jint sx, sy, sw, sh; jint x0; jint w = ginfo->width; jint h = ginfo->height; HRESULT res = S_OK; J2dTraceLn(J2D_TRACE_VERBOSE, "D3DTR_DrawGrayscaleGlyphNoCache"); if (glyphMode != MODE_NO_CACHE_GRAY) { D3DTR_DisableGlyphModeState(d3dc); res = d3dc->BeginScene(STATE_MASKOP); RETURN_STATUS_IF_FAILED(res); glyphMode = MODE_NO_CACHE_GRAY; } x0 = x; tw = D3D_MASK_CACHE_TILE_WIDTH; th = D3D_MASK_CACHE_TILE_HEIGHT; for (sy = 0; sy < h; sy += th, y += th) { x = x0; sh = ((sy + th) > h) ? (h - sy) : th; for (sx = 0; sx < w; sx += tw, x += tw) { sw = ((sx + tw) > w) ? (w - sx) : tw; res = d3dc->GetMaskCache()->AddMaskQuad(sx, sy, x, y, sw, sh, w, ginfo->image); } } return res; } static HRESULT D3DTR_DrawLCDGlyphNoCache(D3DContext *d3dc, D3DSDOps *dstOps, GlyphInfo *ginfo, jint x, jint y, jint rowBytesOffset, jboolean rgbOrder, jint contrast) { jfloat tx1, ty1, tx2, ty2; jfloat dx1, dy1, dx2, dy2; jfloat dtx1, dty1, dtx2, dty2; jint tw, th; jint sx, sy, sw, sh; jint cx1, cy1, cx2, cy2; jint x0; jint w = ginfo->width; jint h = ginfo->height; TileFormat tileFormat = rgbOrder ? TILEFMT_3BYTE_RGB : TILEFMT_3BYTE_BGR; IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice(); D3DResource *pBlitTextureRes, *pCachedDestTextureRes; IDirect3DTexture9 *pBlitTexture; IDirect3DSurface9 *pCachedDestSurface, *pDst; HRESULT res; J2dTraceLn(J2D_TRACE_VERBOSE, "D3DTR_DrawLCDGlyphNoCache"); RETURN_STATUS_IF_NULL(dstOps->pResource, E_FAIL); RETURN_STATUS_IF_NULL(pDst = dstOps->pResource->GetSurface(), E_FAIL); res = d3dc->GetResourceManager()->GetBlitTexture(&pBlitTextureRes); RETURN_STATUS_IF_FAILED(res); res = d3dc->GetResourceManager()-> GetCachedDestTexture(dstOps->pResource->GetDesc()->Format, &pCachedDestTextureRes); RETURN_STATUS_IF_FAILED(res); pBlitTexture = pBlitTextureRes->GetTexture(); pCachedDestSurface = pCachedDestTextureRes->GetSurface(); if (glyphMode != MODE_NO_CACHE_LCD) { D3DTR_DisableGlyphModeState(d3dc); res = d3dc->BeginScene(STATE_TEXTUREOP); RETURN_STATUS_IF_FAILED(res); res = D3DTR_EnableLCDGlyphModeState(d3dc,dstOps, JNI_FALSE, contrast); RETURN_STATUS_IF_FAILED(res); glyphMode = MODE_NO_CACHE_LCD; } x0 = x; tx1 = 0.0f; ty1 = 0.0f; dtx1 = 0.0f; dty1 = 0.0f; tw = D3DTR_NOCACHE_TILE_SIZE; th = D3DTR_NOCACHE_TILE_SIZE; for (sy = 0; sy < h; sy += th, y += th) { x = x0; sh = ((sy + th) > h) ? (h - sy) : th; for (sx = 0; sx < w; sx += tw, x += tw) { sw = ((sx + tw) > w) ? (w - sx) : tw; // calculate the bounds of the tile to be copied from the // destination into the cached tile cx1 = x; cy1 = y; cx2 = cx1 + sw; cy2 = cy1 + sh; // need to clamp to the destination bounds, otherwise the // StretchRect() call may fail if (cx1 < 0) cx1 = 0; if (cy1 < 0) cy1 = 0; if (cx2 > dstOps->width) cx2 = dstOps->width; if (cy2 > dstOps->height) cy2 = dstOps->height; if (cx2 > cx1 && cy2 > cy1) { // copy LCD mask into glyph texture tile d3dc->UploadTileToTexture(pBlitTextureRes, ginfo->image+rowBytesOffset, 0, 0, sx, sy, sw, sh, ginfo->rowBytes, tileFormat); // update the lower-right glyph texture coordinates tx2 = ((jfloat)sw) / D3DC_BLIT_TILE_SIZE; ty2 = ((jfloat)sh) / D3DC_BLIT_TILE_SIZE; // calculate the actual destination vertices dx1 = (jfloat)x; dy1 = (jfloat)y; dx2 = dx1 + sw; dy2 = dy1 + sh; // copy destination into cached texture tile (the upper-left // corner of the destination region will be positioned at the // upper-left corner (0,0) of the texture) RECT srcRect = { cx1, cy1, cx2, cy2 }; RECT dstRect = { cx1-x, cy1-y, cx2-x, cy2-y }; pd3dDevice->StretchRect(pDst, &srcRect, pCachedDestSurface, &dstRect, D3DTEXF_NONE); // update the remaining destination texture coordinates dtx2 = ((jfloat)sw) / D3DTR_CACHED_DEST_WIDTH; dty2 = ((jfloat)sh) / D3DTR_CACHED_DEST_HEIGHT; // render composed texture to the destination surface res = d3dc->pVCacher->DrawTexture( dx1, dy1, dx2, dy2, tx1, ty1, tx2, ty2, dtx1, dty1, dtx2, dty2); // unfortunately we need to flush after each tile d3dc->FlushVertexQueue(); } } } return res; } // see DrawGlyphList.c for more on this macro... #define FLOOR_ASSIGN(l, r) \ if ((r)<0) (l) = ((int)floor(r)); else (l) = ((int)(r)) HRESULT D3DTR_DrawGlyphList(D3DContext *d3dc, D3DSDOps *dstOps, jint totalGlyphs, jboolean usePositions, jboolean subPixPos, jboolean rgbOrder, jint lcdContrast, jfloat glyphListOrigX, jfloat glyphListOrigY, unsigned char *images, unsigned char *positions) { int glyphCounter; HRESULT res = S_OK; J2dTraceLn(J2D_TRACE_INFO, "D3DTR_DrawGlyphList"); RETURN_STATUS_IF_NULL(d3dc, E_FAIL); RETURN_STATUS_IF_NULL(d3dc->Get3DDevice(), E_FAIL); RETURN_STATUS_IF_NULL(dstOps, E_FAIL); RETURN_STATUS_IF_NULL(images, E_FAIL); if (usePositions) { RETURN_STATUS_IF_NULL(positions, E_FAIL); } glyphMode = MODE_NOT_INITED; isCachedDestValid = JNI_FALSE; for (glyphCounter = 0; glyphCounter < totalGlyphs; glyphCounter++) { jint x, y; jfloat glyphx, glyphy; jboolean grayscale; GlyphInfo *ginfo = (GlyphInfo *)jlong_to_ptr(NEXT_LONG(images)); if (ginfo == NULL) { // this shouldn't happen, but if it does we'll just break out... J2dRlsTraceLn(J2D_TRACE_ERROR, "D3DTR_DrawGlyphList: glyph info is null"); break; } grayscale = (ginfo->rowBytes == ginfo->width); if (usePositions) { jfloat posx = NEXT_FLOAT(positions); jfloat posy = NEXT_FLOAT(positions); glyphx = glyphListOrigX + posx + ginfo->topLeftX; glyphy = glyphListOrigY + posy + ginfo->topLeftY; FLOOR_ASSIGN(x, glyphx); FLOOR_ASSIGN(y, glyphy); } else { glyphx = glyphListOrigX + ginfo->topLeftX; glyphy = glyphListOrigY + ginfo->topLeftY; FLOOR_ASSIGN(x, glyphx); FLOOR_ASSIGN(y, glyphy); glyphListOrigX += ginfo->advanceX; glyphListOrigY += ginfo->advanceY; } if (ginfo->image == NULL) { continue; } if (grayscale) { // grayscale or monochrome glyph data if (ginfo->width <= D3DTR_CACHE_CELL_WIDTH && ginfo->height <= D3DTR_CACHE_CELL_HEIGHT && SUCCEEDED(d3dc->InitGrayscaleGlyphCache())) { res = D3DTR_DrawGrayscaleGlyphViaCache(d3dc, ginfo, x, y); } else { res = D3DTR_DrawGrayscaleGlyphNoCache(d3dc, ginfo, x, y); } } else { // LCD-optimized glyph data jint rowBytesOffset = 0; if (subPixPos) { jint frac = (jint)((glyphx - x) * 3); if (frac != 0) { rowBytesOffset = 3 - frac; x += 1; } } if (rowBytesOffset == 0 && ginfo->width <= D3DTR_CACHE_CELL_WIDTH && ginfo->height <= D3DTR_CACHE_CELL_HEIGHT && SUCCEEDED(d3dc->InitLCDGlyphCache())) { res = D3DTR_DrawLCDGlyphViaCache(d3dc, dstOps, ginfo, x, y, glyphCounter, totalGlyphs, rgbOrder, lcdContrast); } else { res = D3DTR_DrawLCDGlyphNoCache(d3dc, dstOps, ginfo, x, y, rowBytesOffset, rgbOrder, lcdContrast); } } if (FAILED(res)) { break; } } D3DTR_DisableGlyphModeState(d3dc); return res; } JNIEXPORT void JNICALL Java_sun_java2d_d3d_D3DTextRenderer_drawGlyphList (JNIEnv *env, jobject self, jint numGlyphs, jboolean usePositions, jboolean subPixPos, jboolean rgbOrder, jint lcdContrast, jfloat glyphListOrigX, jfloat glyphListOrigY, jlongArray imgArray, jfloatArray posArray) { unsigned char *images; J2dTraceLn(J2D_TRACE_INFO, "D3DTextRenderer_drawGlyphList"); images = (unsigned char *) env->GetPrimitiveArrayCritical(imgArray, NULL); if (images != NULL) { D3DContext *d3dc = D3DRQ_GetCurrentContext(); D3DSDOps *dstOps = D3DRQ_GetCurrentDestination(); if (usePositions) { unsigned char *positions = (unsigned char *) env->GetPrimitiveArrayCritical(posArray, NULL); if (positions != NULL) { D3DTR_DrawGlyphList(d3dc, dstOps, numGlyphs, usePositions, subPixPos, rgbOrder, lcdContrast, glyphListOrigX, glyphListOrigY, images, positions); env->ReleasePrimitiveArrayCritical(posArray, positions, JNI_ABORT); } } else { D3DTR_DrawGlyphList(d3dc, dstOps, numGlyphs, usePositions, subPixPos, rgbOrder, lcdContrast, glyphListOrigX, glyphListOrigY, images, NULL); } // reset current state, and ensure rendering is flushed to dest if (d3dc != NULL) { d3dc->FlushVertexQueue(); } env->ReleasePrimitiveArrayCritical(imgArray, images, JNI_ABORT); } } Other Java examples (source code examples)Here is a short list of links related to this Java D3DTextRenderer.cpp source code file: |
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