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Java example source code file (D3DTextRenderer.h)

This example Java source code file (D3DTextRenderer.h) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

bytes_per_glyph_image, bytes_per_glyph_position, d3dsdops, d3dtextrenderer_h_included, d3dtr_cache_cell_height, d3dtr_cache_cell_width, d3dtr_cache_height, d3dtr_cached_dest_height, d3dtr_enableglyphvertexcache, d3dtr_nocache_tile_size, hresult, offset_contrast, offset_positions, offset_subpixpos

The D3DTextRenderer.h Java example source code

/*
 * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

#ifndef D3DTextRenderer_h_Included
#define D3DTextRenderer_h_Included

#include <jni.h>
#include <jlong.h>
#include "sun_java2d_pipe_BufferedTextPipe.h"
#include "AccelGlyphCache.h"
#include "D3DContext.h"
#include "D3DSurfaceData.h"

/**
 * The following constants define the inner and outer bounds of the
 * accelerated glyph cache.
 */
#define D3DTR_CACHE_WIDTH       512
#define D3DTR_CACHE_HEIGHT      512
#define D3DTR_CACHE_CELL_WIDTH  16
#define D3DTR_CACHE_CELL_HEIGHT 16

/**
 * This constant defines the size of the tile to use in the
 * D3DTR_DrawLCDGlyphNoCache() method.  See below for more on why we
 * restrict this value to a particular size.
 */
#define D3DTR_NOCACHE_TILE_SIZE 32

/**
 * These constants define the size of the "cached destination" texture.
 * This texture is only used when rendering LCD-optimized text, as that
 * codepath needs direct access to the destination.  There is no way to
 * access the framebuffer directly from a Direct3D shader, so we need to first
 * copy the destination region corresponding to a particular glyph into
 * this cached texture, and then that texture will be accessed inside the
 * shader.  Copying the destination into this cached texture can be a very
 * expensive operation (accounting for about half the rendering time for
 * LCD text), so to mitigate this cost we try to bulk read a horizontal
 * region of the destination at a time.  (These values are empirically
 * derived for the common case where text runs horizontally.)
 *
 * Note: It is assumed in various calculations below that:
 *     (D3DTR_CACHED_DEST_WIDTH  >= D3DTR_CACHE_CELL_WIDTH)  &&
 *     (D3DTR_CACHED_DEST_WIDTH  >= D3DTR_NOCACHE_TILE_SIZE) &&
 *     (D3DTR_CACHED_DEST_HEIGHT >= D3DTR_CACHE_CELL_HEIGHT) &&
 *     (D3DTR_CACHED_DEST_HEIGHT >= D3DTR_NOCACHE_TILE_SIZE)
 */
#define D3DTR_CACHED_DEST_WIDTH  512
#define D3DTR_CACHED_DEST_HEIGHT 32

#define BYTES_PER_GLYPH_IMAGE \
    sun_java2d_pipe_BufferedTextPipe_BYTES_PER_GLYPH_IMAGE
#define BYTES_PER_GLYPH_POSITION \
    sun_java2d_pipe_BufferedTextPipe_BYTES_PER_GLYPH_POSITION
#define BYTES_PER_POSITIONED_GLYPH \
    (BYTES_PER_GLYPH_IMAGE + BYTES_PER_GLYPH_POSITION)

#define OFFSET_CONTRAST  sun_java2d_pipe_BufferedTextPipe_OFFSET_CONTRAST
#define OFFSET_RGBORDER  sun_java2d_pipe_BufferedTextPipe_OFFSET_RGBORDER
#define OFFSET_SUBPIXPOS sun_java2d_pipe_BufferedTextPipe_OFFSET_SUBPIXPOS
#define OFFSET_POSITIONS sun_java2d_pipe_BufferedTextPipe_OFFSET_POSITIONS

HRESULT D3DTR_EnableGlyphVertexCache(D3DContext *d3dc);
HRESULT D3DTR_DisableGlyphVertexCache(D3DContext *d3dc);

HRESULT D3DTR_DrawGlyphList(D3DContext *d3dc, D3DSDOps *dstOps,
                            jint totalGlyphs, jboolean usePositions,
                            jboolean subPixPos, jboolean rgbOrder,
                            jint lcdContrast,
                            jfloat glyphListOrigX, jfloat glyphListOrigY,
                            unsigned char *images, unsigned char *positions);

#endif /* D3DTextRenderer_h_Included */

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