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Java example source code file (D3DTextRenderer.h)
The D3DTextRenderer.h Java example source code/* * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #ifndef D3DTextRenderer_h_Included #define D3DTextRenderer_h_Included #include <jni.h> #include <jlong.h> #include "sun_java2d_pipe_BufferedTextPipe.h" #include "AccelGlyphCache.h" #include "D3DContext.h" #include "D3DSurfaceData.h" /** * The following constants define the inner and outer bounds of the * accelerated glyph cache. */ #define D3DTR_CACHE_WIDTH 512 #define D3DTR_CACHE_HEIGHT 512 #define D3DTR_CACHE_CELL_WIDTH 16 #define D3DTR_CACHE_CELL_HEIGHT 16 /** * This constant defines the size of the tile to use in the * D3DTR_DrawLCDGlyphNoCache() method. See below for more on why we * restrict this value to a particular size. */ #define D3DTR_NOCACHE_TILE_SIZE 32 /** * These constants define the size of the "cached destination" texture. * This texture is only used when rendering LCD-optimized text, as that * codepath needs direct access to the destination. There is no way to * access the framebuffer directly from a Direct3D shader, so we need to first * copy the destination region corresponding to a particular glyph into * this cached texture, and then that texture will be accessed inside the * shader. Copying the destination into this cached texture can be a very * expensive operation (accounting for about half the rendering time for * LCD text), so to mitigate this cost we try to bulk read a horizontal * region of the destination at a time. (These values are empirically * derived for the common case where text runs horizontally.) * * Note: It is assumed in various calculations below that: * (D3DTR_CACHED_DEST_WIDTH >= D3DTR_CACHE_CELL_WIDTH) && * (D3DTR_CACHED_DEST_WIDTH >= D3DTR_NOCACHE_TILE_SIZE) && * (D3DTR_CACHED_DEST_HEIGHT >= D3DTR_CACHE_CELL_HEIGHT) && * (D3DTR_CACHED_DEST_HEIGHT >= D3DTR_NOCACHE_TILE_SIZE) */ #define D3DTR_CACHED_DEST_WIDTH 512 #define D3DTR_CACHED_DEST_HEIGHT 32 #define BYTES_PER_GLYPH_IMAGE \ sun_java2d_pipe_BufferedTextPipe_BYTES_PER_GLYPH_IMAGE #define BYTES_PER_GLYPH_POSITION \ sun_java2d_pipe_BufferedTextPipe_BYTES_PER_GLYPH_POSITION #define BYTES_PER_POSITIONED_GLYPH \ (BYTES_PER_GLYPH_IMAGE + BYTES_PER_GLYPH_POSITION) #define OFFSET_CONTRAST sun_java2d_pipe_BufferedTextPipe_OFFSET_CONTRAST #define OFFSET_RGBORDER sun_java2d_pipe_BufferedTextPipe_OFFSET_RGBORDER #define OFFSET_SUBPIXPOS sun_java2d_pipe_BufferedTextPipe_OFFSET_SUBPIXPOS #define OFFSET_POSITIONS sun_java2d_pipe_BufferedTextPipe_OFFSET_POSITIONS HRESULT D3DTR_EnableGlyphVertexCache(D3DContext *d3dc); HRESULT D3DTR_DisableGlyphVertexCache(D3DContext *d3dc); HRESULT D3DTR_DrawGlyphList(D3DContext *d3dc, D3DSDOps *dstOps, jint totalGlyphs, jboolean usePositions, jboolean subPixPos, jboolean rgbOrder, jint lcdContrast, jfloat glyphListOrigX, jfloat glyphListOrigY, unsigned char *images, unsigned char *positions); #endif /* D3DTextRenderer_h_Included */ Other Java examples (source code examples)Here is a short list of links related to this Java D3DTextRenderer.h source code file: |
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