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Java example source code file (RenderingToCachedGraphicsTest.java)
The RenderingToCachedGraphicsTest.java Java example source code/* * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ /* * @test * @bug 6648018 6652662 * @summary Verifies that rendering to a cached onscreen Graphics works * @author Dmitri.Trembovetski@sun.com: area=Graphics * @run main/othervm RenderingToCachedGraphicsTest * @run main/othervm -Dsun.java2d.d3d=false RenderingToCachedGraphicsTest */ import java.awt.Canvas; import java.awt.Color; import java.awt.Frame; import java.awt.Graphics; import java.awt.GraphicsEnvironment; import java.awt.Point; import java.awt.Rectangle; import java.awt.Robot; import java.awt.Toolkit; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import static java.awt.image.VolatileImage.*; import java.awt.image.VolatileImage; import java.io.File; import java.util.concurrent.CountDownLatch; import javax.imageio.ImageIO; public class RenderingToCachedGraphicsTest extends Frame { private static volatile boolean failed = false; private static volatile CountDownLatch latch; private Graphics cachedGraphics; private Canvas renderCanvas; public RenderingToCachedGraphicsTest() { super("Test starts in 2 seconds"); renderCanvas = new Canvas() { @Override public void paint(Graphics g) { if (getWidth() < 100 || getHeight() < 100) { repaint(); return; } // wait for a bit so that Vista's Window manager's animation // effects on window's appearance are completed (6652662) try { Thread.sleep(2000); } catch (InterruptedException ex) {} try { runTest(); } catch (Throwable t) { failed = true; } finally { latch.countDown(); } } @Override public void update(Graphics g) {} }; add("Center", renderCanvas); } private void runTest() { // this will cause screen update manager to dump the accelerated surface // for this canvas renderCanvas.createBufferStrategy(2); BufferStrategy bs = renderCanvas.getBufferStrategy(); do { Graphics bsg = bs.getDrawGraphics(); bsg.setColor(Color.blue); bsg.fillRect(0, 0, renderCanvas.getWidth(), renderCanvas.getHeight()); } while (bs.contentsLost() || bs.contentsRestored()); // grab the "unaccelerated" onscreen surface cachedGraphics = renderCanvas.getGraphics(); cachedGraphics.setColor(Color.red); cachedGraphics.fillRect(0, 0, getWidth(), getHeight()); bs.dispose(); bs = null; // now the update manager should be able to accelerate onscreen // rendering to it again cachedGraphics.setColor(Color.green); // this causes restoration of the new accelerated onscreen surface // (it is created in "lost" state) cachedGraphics.fillRect(0, 0, renderCanvas.getWidth(), renderCanvas.getHeight()); Toolkit.getDefaultToolkit().sync(); // and now we should be able to render to it cachedGraphics.fillRect(0, 0, renderCanvas.getWidth(), renderCanvas.getHeight()); Toolkit.getDefaultToolkit().sync(); Robot robot = null; try { robot = new Robot(); } catch (Exception e) { e.printStackTrace(); failed = true; return; } Point p = renderCanvas.getLocationOnScreen(); Rectangle r = new Rectangle(p.x, p.y, renderCanvas.getWidth(), renderCanvas.getHeight()); BufferedImage bi = robot.createScreenCapture(r); for (int y = 0; y < bi.getHeight(); y++) { for (int x = 0; x < bi.getWidth(); x++) { if (bi.getRGB(x, y) != Color.green.getRGB()) { System.err.println("Colors mismatch!"); String name = "RenderingToCachedGraphicsTest.png"; try { ImageIO.write(bi, "png", new File(name)); System.err.println("Dumped grabbed image to: "+name); } catch (Exception e) {} failed = true; return; } } } } public static void main(String[] args) { int depth = GraphicsEnvironment.getLocalGraphicsEnvironment(). getDefaultScreenDevice().getDefaultConfiguration(). getColorModel().getPixelSize(); if (depth < 16) { System.out.println("Test PASSED (depth < 16bit)"); return; } latch = new CountDownLatch(1); RenderingToCachedGraphicsTest t1 = new RenderingToCachedGraphicsTest(); t1.pack(); t1.setSize(300, 300); t1.setVisible(true); try { latch.await(); } catch (InterruptedException ex) {} t1.dispose(); if (failed) { throw new RuntimeException("Failed: rendering didn't show up"); } System.out.println("Test PASSED"); } } Other Java examples (source code examples)Here is a short list of links related to this Java RenderingToCachedGraphicsTest.java source code file: |
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