alvinalexander.com | career | drupal | java | mac | mysql | perl | scala | uml | unix  

Java example source code file (RenderingToCachedGraphicsTest.java)

This example Java source code file (RenderingToCachedGraphicsTest.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, canvas, center, countdownlatch, event, exception, frame, graphics, image, imageio, interruptedexception, override, rectangle, renderingtocachedgraphicstest, robot, runtimeexception, string, threading, threads, throwable

The RenderingToCachedGraphicsTest.java Java example source code

/*
 * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

/*
 * @test
 * @bug 6648018 6652662
 * @summary Verifies that rendering to a cached onscreen Graphics works
 * @author Dmitri.Trembovetski@sun.com: area=Graphics
 * @run main/othervm RenderingToCachedGraphicsTest
 * @run main/othervm -Dsun.java2d.d3d=false RenderingToCachedGraphicsTest
 */
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.GraphicsEnvironment;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.Toolkit;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import static java.awt.image.VolatileImage.*;
import java.awt.image.VolatileImage;
import java.io.File;
import java.util.concurrent.CountDownLatch;
import javax.imageio.ImageIO;

public class RenderingToCachedGraphicsTest extends Frame {
    private static volatile boolean failed = false;
    private static volatile CountDownLatch latch;
    private Graphics cachedGraphics;
    private Canvas renderCanvas;

    public RenderingToCachedGraphicsTest() {
        super("Test starts in 2 seconds");
        renderCanvas = new Canvas() {
            @Override
            public void paint(Graphics g) {
                if (getWidth() < 100 || getHeight() < 100) {
                    repaint();
                    return;
                }
                // wait for a bit so that Vista's Window manager's animation
                // effects on window's appearance are completed (6652662)
                try { Thread.sleep(2000); } catch (InterruptedException ex) {}

                try {
                    runTest();
                } catch (Throwable t) {
                    failed = true;
                } finally {
                    latch.countDown();
                }
            }
            @Override
            public void update(Graphics g) {}
        };

        add("Center", renderCanvas);
    }

    private void runTest() {
        // this will cause screen update manager to dump the accelerated surface
        // for this canvas
        renderCanvas.createBufferStrategy(2);
        BufferStrategy bs = renderCanvas.getBufferStrategy();
        do {
            Graphics bsg = bs.getDrawGraphics();
            bsg.setColor(Color.blue);
            bsg.fillRect(0, 0,
                         renderCanvas.getWidth(), renderCanvas.getHeight());
        } while (bs.contentsLost() || bs.contentsRestored());

        // grab the "unaccelerated" onscreen surface
        cachedGraphics = renderCanvas.getGraphics();
        cachedGraphics.setColor(Color.red);
        cachedGraphics.fillRect(0, 0, getWidth(), getHeight());

        bs.dispose();
        bs = null;
        // now the update manager should be able to accelerate onscreen
        // rendering to it again

        cachedGraphics.setColor(Color.green);
        // this causes restoration  of the new accelerated onscreen surface
        // (it is created in "lost" state)
        cachedGraphics.fillRect(0, 0,
                                renderCanvas.getWidth(),
                                renderCanvas.getHeight());
        Toolkit.getDefaultToolkit().sync();
        // and now we should be able to render to it
        cachedGraphics.fillRect(0, 0,
                                renderCanvas.getWidth(),
                                renderCanvas.getHeight());
        Toolkit.getDefaultToolkit().sync();

        Robot robot = null;
        try {
            robot = new Robot();
        } catch (Exception e) {
            e.printStackTrace();
            failed = true;
            return;
        }

        Point p = renderCanvas.getLocationOnScreen();
        Rectangle r = new Rectangle(p.x, p.y,
                                    renderCanvas.getWidth(),
                                    renderCanvas.getHeight());
        BufferedImage bi = robot.createScreenCapture(r);
        for (int y = 0; y < bi.getHeight(); y++) {
            for (int x = 0; x < bi.getWidth(); x++) {
                if (bi.getRGB(x, y) != Color.green.getRGB()) {
                    System.err.println("Colors mismatch!");
                    String name = "RenderingToCachedGraphicsTest.png";
                    try {
                        ImageIO.write(bi, "png", new File(name));
                        System.err.println("Dumped grabbed image to: "+name);
                    } catch (Exception e) {}
                    failed = true;
                    return;
                }
            }
        }
    }

    public static void main(String[] args) {
        int depth = GraphicsEnvironment.getLocalGraphicsEnvironment().
            getDefaultScreenDevice().getDefaultConfiguration().
                getColorModel().getPixelSize();
        if (depth < 16) {
            System.out.println("Test PASSED (depth < 16bit)");
            return;
        }

        latch = new CountDownLatch(1);
        RenderingToCachedGraphicsTest t1 = new RenderingToCachedGraphicsTest();
        t1.pack();
        t1.setSize(300, 300);
        t1.setVisible(true);

        try { latch.await(); } catch (InterruptedException ex) {}
        t1.dispose();

        if (failed) {
            throw new
                RuntimeException("Failed: rendering didn't show up");
        }
        System.out.println("Test PASSED");
    }
}

Other Java examples (source code examples)

Here is a short list of links related to this Java RenderingToCachedGraphicsTest.java source code file:

... this post is sponsored by my books ...

#1 New Release!

FP Best Seller

 

new blog posts

 

Copyright 1998-2024 Alvin Alexander, alvinalexander.com
All Rights Reserved.

A percentage of advertising revenue from
pages under the /java/jwarehouse URI on this website is
paid back to open source projects.