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Java example source code file (StrikeDisposalCrashTest.java)

This example Java source code file (StrikeDisposalCrashTest.java) is included in the alvinalexander.com "Java Source Code Warehouse" project. The intent of this project is to help you "Learn Java by Example" TM.

Learn more about this Java project at its project page.

Java - Java tags/keywords

awt, dialog, font, frame, graphics2d, graphicsconfiguration, graphicsdevice, image, strikedisposalcrashtest, string, the, volatileimage

The StrikeDisposalCrashTest.java Java example source code

/*
 * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

/**
 * @test
 * @bug 6705443
 * @summary tests that we don't crash during exit if font strikes were disposed
 * during the lifetime of the application
 *
 * @run main/othervm -Dsun.java2d.font.reftype=weak StrikeDisposalCrashTest
 * @run main/othervm -Dsun.java2d.font.reftype=weak -Dsun.java2d.noddraw=true StrikeDisposalCrashTest
 * @run main/othervm -Dsun.java2d.font.reftype=weak -Dsun.java2d.opengl=True StrikeDisposalCrashTest
 */

import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.RenderingHints;
import java.awt.Toolkit;
import java.awt.image.VolatileImage;

public class StrikeDisposalCrashTest {

    public static void main(String[] args) {
        System.setProperty("sun.java2d.font.reftype", "weak");

        GraphicsDevice gd[] =
            GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices();

        Frame frames[] = new Frame[gd.length];
        for (int i = 0; i < frames.length; i++) {
            GraphicsConfiguration gc = gd[i].getDefaultConfiguration();
            Frame f = new Frame("Frame on "+gc, gc);
            f.setSize(100, 100);
            f.setLocation(gc.getBounds().x, gc.getBounds().y);
            f.pack();
            frames[i] = f;
        }

        Font f1 = new Font("Dialog", Font.PLAIN, 10);
        Font f2 = new Font("Dialog", Font.ITALIC, 12);

        for (int i = 0; i < frames.length/2; i++) {
            // making sure the glyphs are cached in the accel. cache on
            // one frame, then the other
            renderText(frames[i], f1);
            renderText(frames[frames.length -1 - i], f1);

            // and now the other way around, with different glyphs
            renderText(frames[frames.length -1 - i], f2);
            renderText(frames[i], f2);
        }

        // try to force strike disposal (note that we have to use
        // -Dsun.java2d.font.reftype=weak to facilitate the disposal)

        System.gc();
        System.runFinalization();
        System.gc();
        System.runFinalization();

        for (Frame f : frames) {
            f.dispose();
        }

        System.err.println("Exiting. If the test crashed after this it FAILED");
    }

    private static final String text =
        "The quick brown fox jumps over the lazy dog 1234567890";
    private static void renderText(Frame frame, Font f1) {
        VolatileImage vi = frame.createVolatileImage(256, 32);
        vi.validate(frame.getGraphicsConfiguration());

        Graphics2D g = vi.createGraphics();
        g.setFont(f1);
        g.drawString(text, 0, vi.getHeight()/2);
        g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
                           RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
        g.drawString(text, 0, vi.getHeight()/2);
        g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
                           RenderingHints.VALUE_TEXT_ANTIALIAS_LCD_HRGB);
        g.drawString(text, 0, vi.getHeight()/2);
        Toolkit.getDefaultToolkit().sync();
    }
}

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