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Java example source code file (spread.js)
The spread.js Java example source code/* * Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ /** * Testing JavaFX canvas run by Nashorn. * * @test/nocompare * @run * @fork */ TESTNAME = "spread"; var WIDTH = 800; var HEIGHT = 600; var canvas = new Canvas(WIDTH, HEIGHT); var context = canvas.graphicsContext2D; /* "Spread" tech demo of canvas by Tom Theisen * * This will animate a sequence of branch structures in a canvas element. * Each frame, a new direction is calculated, similar to the last frame. */ var start_width = 20; // starting width of each branch var frame_time = 30; // milliseconds per frame var straighten_factor = 0.95; // value from 0 to 1, factor applied to direction_offset every frame var curviness = 0.2; // amount of random direction change each frame var color_speed = 0.03; // speed at which colors change when cycling is enabled var branch_shrink = 0.95; // factor by which branches shrink every frame var min_width = 1; // minimum WIDTH for branch, after which they are discontinued var branch_opacity = 0.4; // opacity of lines drawn var branch_count = 3; // branch count per tree var branch_bud_size = 0.5; // ratio of original branch size at which branch will split var branch_bud_angle = 1; // angle offset for split branch; var paper; // reference to graphics context var branches = Object(); // linked list of active branches var color_styles = []; // pre-computed list of colors as styles. format: (r,g,b,a) var direction_offset = 0; // current direction offset in radians. this is applied to all branches. var frame = 0; // frame counter var timespent = 0; // total time spent so far, used to calculate average frame render duration var frameratespan; // html span element for updating performance number // preferences object, contains an attribute for each user setting var prefs = { wrap: true, // causes branches reaching edge of viewable area to appear on opposite side fade: false, // fade existing graphics on each frame cycle: true, // gradually change colors each frame new_branch_frames: 20 // number of frames elapsed between each auto-generated tree }; // create tree at the specified position with number of branches function create_tree(branches, start_width, position, branch_count) { var angle_offset = Math.PI * 2 / branch_count; for (var i = 0; i < branch_count; ++i) { branch_add(branches, new Branch(position, angle_offset * i, start_width)); } } // add branch to collection function branch_add(branches, branch) { branch.next = branches.next; branches.next = branch; } // get the coordinates for the position of a new tree // use the center of the canvas function get_new_tree_center(width, height) { return { x: 0.5 * width, y: 0.5 * height }; } // Branch constructor // position has x and y properties // direction is in radians function Branch(position, direction, width) { this.x = position.x; this.y = position.y; this.width = width; this.original_width = width; this.direction = direction; } // update position, direction and width of a particular branch function branch_update(branches, branch, paper) { paper.beginPath(); paper.lineWidth = branch.width; paper.moveTo(branch.x, branch.y); branch.width *= branch_shrink; branch.direction += direction_offset; branch.x += Math.cos(branch.direction) * branch.width; branch.y += Math.sin(branch.direction) * branch.width; paper.lineTo(branch.x, branch.y); paper.stroke(); if (prefs.wrap) wrap_branch(branch, WIDTH, HEIGHT); if (branch.width < branch.original_width * branch_bud_size) { branch.original_width *= branch_bud_size; branch_add(branches, new Branch(branch, branch.direction + 1, branch.original_width)); } } function draw_frame() { if (prefs.fade) { paper.fillRect(0, 0, WIDTH, HEIGHT); } if (prefs.cycle) { paper.setStroke(Paint.valueOf(color_styles[frame % color_styles.length])); } if (frame++ % prefs.new_branch_frames == 0) { create_tree(branches, start_width, get_new_tree_center(WIDTH, HEIGHT), branch_count); } direction_offset += (0.35 + (frame % 200) * 0.0015) * curviness - curviness / 2; direction_offset *= straighten_factor; var branch = branches; var prev_branch = branches; while (branch = branch.next) { branch_update(branches, branch, paper); if (branch.width < min_width) { // remove branch from list prev_branch.next = branch.next; } prev_branch = branch; } } // constrain branch position to visible area by "wrapping" from edge to edge function wrap_branch(branch, WIDTH, HEIGHT) { branch.x = positive_mod(branch.x, WIDTH); branch.y = positive_mod(branch.y, HEIGHT); } // for a < 0, b > 0, javascript returns a negative number for a % b // this is a variant of the % operator that adds b to the result in this case function positive_mod(a, b) { // ECMA 262 11.5.3: Applying the % Operator // remainder operator does not convert operands to integers, // although negative results are possible return ((a % b) + b) % b; } // pre-compute color styles that will be used for color cycling function populate_colors(color_speed, color_styles, branch_opacity) { // used in calculation of RGB values var two_thirds_pi = Math.PI * 2 / 3; var four_thirds_pi = Math.PI * 4 / 3; var two_pi = Math.PI * 2; // hue does represent hue, but not in the conventional HSL scheme for(var hue = 0; hue < two_pi; hue += color_speed) { var r = Math.floor(Math.sin(hue) * 128 + 128); var g = Math.floor(Math.sin(hue + two_thirds_pi) * 128 + 128); var b = Math.floor(Math.sin(hue + four_thirds_pi) * 128 + 128); color = "rgba(" + [r, g, b, branch_opacity].join() + ")"; color_styles.push(color); } } // apply initial settings to canvas object function setup_canvas() { paper = canvas.graphicsContext2D; paper.setFill(Paint.valueOf('rgb(0, 0, 0)')); paper.fillRect(0, 0, WIDTH, HEIGHT); paper.setFill(Paint.valueOf("rgba(0, 0, 0, 0.005)")); paper.setStroke(Paint.valueOf("rgba(128, 128, 64, " + String(branch_opacity) + ")")); } populate_colors(color_speed, color_styles, branch_opacity); setup_canvas(); var stack = new StackPane(); var pane = new BorderPane(); pane.setCenter(canvas); stack.getChildren().add(pane); $STAGE.scene = new Scene(stack); var timer = new AnimationTimerExtend() { handle: function handle(now) { if (frame < 200) { draw_frame(); } else { checkImageAndExit(); timer.stop(); } } }; timer.start(); Other Java examples (source code examples)Here is a short list of links related to this Java spread.js source code file: |
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